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Made in us
Regular Dakkanaut




Hey all,

So I've gotten a few games under my belt and am going back for more punishment on Thursday to play against Dark Angels. No idea what he will have.

So here's my list.

Blood Angels -1000 pts.
HQ
Reclusiarch -175
JP, Melta bombs, Powerfist

Elite-

Sanguinary Guard(5) 255 pts
Death masks(assaulted units must pass ld test or be reduced to ws 1 for combat.)
Chapter Banner(all units have +1 attack in CC while model is alive)

Troops
Assault Squad(5) - 105
Sgt w/ Melta Bombs

Death Company(9) 315
JP, BP+CC,

Fast Attack
Baal Predator - 150
Heavy Flamer sponsons
Storm bolter

Imperial Guard - 501 pts
HQ
CCS- 125
vox unit, LCT, 2 Plasma Guns
Carapace armor

Troops
Platoon

PCS - 52
Sgt w/ BP
vox unit
3 Sniper Rifle

PIS x2 - 144
Sgt w/ BP, Grenade Launcher, HBT, vox unit

Veteran Squad- 180 pts
3 Melta
Sgt w/ PP
Transport- Chimera w/ extra armor and HB


Basically the goal of this gam is to get the hang of what I want each of my armies to do. I want Blood Angels to hustle across the table and all out assault, while my IG force just rains bullets on the opponent from afar.

The Chimera and Baal Pred are going to hustle across the board right along with the jump packs so I figure there will just be a ridiculous amount of stuff to shoot at. What do you all think?






 
   
Made in us
Regular Dakkanaut




Is no news good news or am I walkiing into another bloodbath?

I got totally nerfed last week against tyranids so I would love to get some feedback if anybody has any.....

 
   
Made in gb
Is 'Eavy Metal Calling?





UK

VanHallan wrote:
Hey all,

So I've gotten a few games under my belt and am going back for more punishment on Thursday to play against Dark Angels. No idea what he will have.

So here's my list.

Blood Angels -1000 pts.
HQ
Reclusiarch -175
JP, Melta bombs, Powerfist

Good choice for HQ, synergises well with Death co.


Elite-

Sanguinary Guard(5) 255 pts
Death masks(assaulted units must pass ld test or be reduced to ws 1 for combat.)
Chapter Banner(all units have +1 attack in CC while model is alive)


Not sure about these, they are a very expensive unit in an army that struggles from low body count. Personally I would drop these for more assault marines if you have the models available. If not, the best way to use these guys is to target a non-CC orientated unit and go for the kill as soon as you can. If facing an army without interceptor fire, you can DS them, but make sure you do so somewhere they won't get the living daylights shot out of them. Keep away from anything fighty like Deathwing, and AP2 like Black knights ect.


Troops
Assault Squad(5) - 105
Sgt w/ Melta Bombs

Again, I would increase the squad size to the full 10 men, you can always combat-squad if you need smaller squads and more target saturation. Consider getting them a couple of Flamers or meltas.


Death Company(9) 315
JP, BP+CC,


Good unit, fairly simple application: point them at something you want dead and charge! Attach the Reclusiarch for maximum damage.


Fast Attack
Baal Predator - 150
Heavy Flamer sponsons
Storm bolter


I would swap the HF for Heavy Bolters, as if the tank is in HF range, it will be assaulted and die next turn. You can also fire the HBs on the move, although one will need to snap-fire, whereas the HF cannot.



Imperial Guard - 501 pts
HQ
CCS- 125
vox unit, LCT, 2 Plasma Guns
Carapace armor


I would drop the Plasma and bring a Regimental Standard, far more effective use of points, as the Plasma makes them more of a target, and need you to get close, when CCS really want to be hanging back without a transport.


Troops
Platoon

PCS - 52
Sgt w/ BP
vox unit
3 Sniper Rifle


The big thing here is the sniper rifles, of all the weapons the guard can bring they are possibly the worst. Swap them for flamers, and the PCS becomes a lethal defensive unit, able to drop a ton of wounds on whatever killed the guardsmen infront of it. Also, drop the vox, they are useless, and the Standard in the CCS does the same thing but better.


PIS x2 - 144
Sgt w/ BP, Grenade Launcher, HBT, vox unit

Again, drop the vox, other than that, they are good to go.


Veteran Squad- 180 pts
3 Melta
Sgt w/ PP
Transport- Chimera w/ extra armor and HB

Good unit, can't go wrong here, although I would drop the Extra armour, with glances only doing HP and not damage, it became far less useful.


Basically the goal of this gam is to get the hang of what I want each of my armies to do. I want Blood Angels to hustle across the table and all out assault, while my IG force just rains bullets on the opponent from afar.

The Chimera and Baal Pred are going to hustle across the board right along with the jump packs so I figure there will just be a ridiculous amount of stuff to shoot at. What do you all think?


The overall plan is ok, but really, you need most of the killing power on the BA, more ASM is the best start. The guard avre best defensively, camping a objective with the platoon, and using the meltavets to target the most threatening vehicles. If you want the IG to do more killing, then you should invest in a Leman Russ or some artillery.

Hope that helps.




 
   
Made in us
Regular Dakkanaut




Thanks for the feedback. Took your advice and got rid of the Sanguinary guard for the bigger body count.

Besides giving sgts melta bombs(got rid of extra armor on chimera) i decided to leave the Guard force alone as I am more curious than anything to try sniper rifles and felt relatively comfortable with my game plan for guard because I have a lot to learn with them.... didnt want to get confused. Not to mention this is a tentatively scheduled 1000 pt game so im not sure if i'll have the chance to do the 500 pt add on for guard. Anyways will let you know how it goes thanks again!

VanHallan wrote:
Hey all,


Blood Angels -1000 pts.
HQ
Reclusiarch -175
JP, Melta bombs, Powerfist

Elite-
Sternguard Vets - 125

Troops
Assault Squad(10) - 195
Sgt w/ Melta Bombs

Death Company(10) 355
JP, BP+CC,

Fast Attack
Baal Predator - 155
Heavy Bolter sponsons
Storm bolter

Imperial Guard - 501 pts
HQ
CCS- 125
vox unit, LCT, 2 Plasma Guns
Carapace armor

Troops
Platoon

PCS - 52
Sgt w/ BP+MB
vox unit
3 Sniper Rifle

PIS x2 - 144
Sgt w/ BP+MB, Grenade Launcher, HBT, vox unit

Veteran Squad- 180 pts
3 Melta
Sgt w/ PP
Transport- Chimera w/ extra armor and HB


Basically the goal of this gam is to get the hang of what I want each of my armies to do. I want Blood Angels to hustle across the table and all out assault, while my IG force just rains bullets on the opponent from afar.

The Chimera and Baal Pred are going to hustle across the board right along with the jump packs so I figure there will just be a ridiculous amount of stuff to shoot at. What do you all think?




This message was edited 2 times. Last update was at 2013/08/15 20:43:38


 
   
 
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