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![[Post New]](/s/i/i.gif) 2013/08/14 23:45:41
Subject: 2000 pts Imperial Guard mech vets list **List Posted**
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Steady Space Marine Vet Sergeant
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Hi everyone,
So, I've recently been looking into a guard army to start in the not-to-distant future, and i'm having a little trouble working out my list. Been into fantasy for a while so my 40k knowledge isn't as fluent as it was. I'd appreciate any help
So, i'm going down the mech vets road. I figure at 2k pts 5 squads will be enough. I was thinking 3 with plasma and 2 with melta? I'm drawn to the plasma guns more, but I feel I should have melta around somewhere. That plus the chimeras will run me 820 (assuming my calc is correct).
I'm stuck on the CCS, however. I feel I should only have weapon upgrades on them, but what weapons? I have plasma covered, and I don't want to risk slay the warlord running up to melta something. Maybe flamers? is it worth it? What do you suggest? With this, the total will be around 1000, depending on the weapons.
And from here, it goes down hill.
There is so much variety in the heavy support section that I just don't know where to go. Leman Russes are what i'm looking at, artillery isn't really on the table. I also want to include Hydras instead of Vendettas, too much AA around and they are a PITA to carry. So, with the hydras there dealing with light tanks, what russes should I take? Generic LRBT could work, with the S8 blast, and maybe a LC hull weapon - versatile in that it can AT and AI. Vanquisher could also work, seen some threads regarding putting pask in one too. But if I go with the vanquisher I lose out on the anti-infantry. The possibilities make my head spin, and a decision seems so final...
I've thought about maybe a scout sentinel squad, some side armour shots with an AC (maybe even LC) could be cool. If I did this, I could go with the more generic LRBT because the scouts will help out with anti-tanking. What do you think?
And on top of that dilemma, I still have to stay within 2k points
Thanks for any help you can offer,
Zambro
List posted further down in thread
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This message was edited 1 time. Last update was at 2013/08/21 07:37:11
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![[Post New]](/s/i/i.gif) 2013/08/15 02:12:42
Subject: Re:2000 pts Imperial Guard mech vets list
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Boom! Leman Russ Commander
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Make sure you read the FAQ for guard. Leman russes lost lumbering behemoth and are heavy now so if they fire an ordnance weapon all others weapons fire snap shots. Which means the demolisher and battle tank should never be taken with upgrades. They also cannot move faster than 6" a turn.
Hydras also have skyfire so make sure you read the rules for that. Since it only has sky fire it can shoot at flyer and skimmers not ally BUT has to snap fire on everything else. They are not good for anti air either at s7 with no ap bonus.
For your ccs i suggest x4 melta or plasma. Flamers waste your bs as they are template and they have to come out of that back hatch so have fun getting close.
Also with mechanized and the lack of long range anti tank and you only having 2 melta squads i strongly suggest a melta ccs in a chimera and vendettas.
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![[Post New]](/s/i/i.gif) 2013/08/15 02:36:21
Subject: 2000 pts Imperial Guard mech vets list
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Lone Wolf Sentinel Pilot
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You could also take Vanquishers with lascannons, one of them with pask, to fulfill your AT needs. Vanquishers are actually very good (if you can hit the enemy).
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![[Post New]](/s/i/i.gif) 2013/08/15 16:01:10
Subject: 2000 pts Imperial Guard mech vets list
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Fighter Pilot
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vanquishers with multimeltas and punishers with bolters aka dakka boats are your best bet with leman russes. Personally i liked to run my mech vets with 2 plasma and one melta per squad but if i was tight on points i would swap a flamer for the melta for overwatch capabilities as the vanquishers with MM sponsens could take care of hard targets.
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![[Post New]](/s/i/i.gif) 2013/08/16 00:43:30
Subject: 2000 pts Imperial Guard mech vets list
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Steady Space Marine Vet Sergeant
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Vanquishers seem very hit and miss with their single shots. The lascannons somewhat help that issue, pask certainly does but it is still a single shot for a lot of points.
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![[Post New]](/s/i/i.gif) 2013/08/16 04:29:03
Subject: 2000 pts Imperial Guard mech vets list
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Strangely Beautiful Daemonette of Slaanesh
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I have enjoyed putting free heavy flamers on my chimeras to help with anti infantry and giving my vets demolition charges for the same reason. Some risk for a very high reward making each of your chimeras a short (very shory) ranged leman russ for a turn.
And I wouldn't be too afraid of taking 3 vendettas for your anti-tank needs.. they are so under cost that for you opponent to be using anything effective against them.. you have already won the point war.
I would highly suggest just thorwing a heavy lascannon in your ccs, if you are going to hull them up in a chimera; otherwise i would just leave them in a vendetta.
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![[Post New]](/s/i/i.gif) 2013/08/16 08:23:05
Subject: 2000 pts Imperial Guard mech vets list
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Is 'Eavy Metal Calling?
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For this kind of list, I would recommend vanquishers with hull LC and PC sponsons. This will pop transports and heavier tanks early on, maximising the damage your vets can do, and they also work great against MCs and MEQ/TEQ if there are no armoured targets to hit, due to loads of AP2.
I will also second the suggestion of a Punisher with maximum bolers to counter hordes more effectively.
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![[Post New]](/s/i/i.gif) 2013/08/16 12:08:30
Subject: 2000 pts Imperial Guard mech vets list
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Giggling Nurgling
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In my 1850 IG list I run 2 punishers, 2 vanquishers, and 2 basilisks for my heavy choices. The russes are all outfitted with bolter sides and hull LC. The punishers are ridiculously mean to blobs, and the vanquishers have a good effect on vehicles and battlements. I run my basiliks closed top, and they have hull bolters. They are so effective against everything on the table. Placement is everything though, because you need that BS subtracted from scatters.
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: 2000 pts
: 1200 pts
: 750 pts |
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![[Post New]](/s/i/i.gif) 2013/08/16 12:32:01
Subject: 2000 pts Imperial Guard mech vets list
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Is 'Eavy Metal Calling?
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The point above is good, you can always squadron multipes of the same tank. However, I would advise against bolters on the vanquishers, as they do not match the type of targets the main gun and LC will be shooting at, thus wasting power.
Also, I would say your artillery is better out of LOS, as the added survivability outwheighs the added accuracy in my opinion.
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![[Post New]](/s/i/i.gif) 2013/08/16 14:28:11
Subject: 2000 pts Imperial Guard mech vets list
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Tower of Power
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Mech Guard lists are very simple to do; CCS with plasmas, uses these for taking hull points off vehicles, destroying heavy infantry and monstrous creatures. Three units of plasma Vets and two units of melta Vets. Then add some Vendettas, then heavy support of your choice. A lot of people have already mentioned about Leman Russes, I would consider Manticores - they destroy hordes and are excellent for barrage sniping.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2013/08/16 16:48:19
Subject: 2000 pts Imperial Guard mech vets list
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Steady Space Marine Vet Sergeant
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Sheepdog wrote:In my 1850 IG list I run 2 punishers, 2 vanquishers, and 2 basilisks for my heavy choices. The russes are all outfitted with bolter sides and hull LC. The punishers are ridiculously mean to blobs, and the vanquishers have a good effect on vehicles and battlements. I run my basiliks closed top, and they have hull bolters. They are so effective against everything on the table. Placement is everything though, because you need that BS subtracted from scatters.
I like your heavy support options. Definitely going to go with the PCs on the vanquishers. And might swap the basilisks for a manticore. Although, the manticore isn't as aggressive as the rest of the list, I might swap it to a LRBT - S8 pie plates are good all round, right?
I'm curious as to what your actual list is. If you wouldn't mind sharing it, i'd hugely appreciate it. Thanks!
I'm somewhat skeptical of the performance of the vets. In my experience, guardsmen die easily. Anyone got any reassurances that they will perform?
I really appreciate all of your help guys, thanks!
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![[Post New]](/s/i/i.gif) 2013/08/16 17:17:18
Subject: 2000 pts Imperial Guard mech vets list
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Is 'Eavy Metal Calling?
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I'm not sure an LRBT adds much apart from marine killing, at which it is rougly equal to the PC/LC vanquisher, which far beats it at AT. If I were to take another russ alongside the punisher and the vanquisher, it would probably be a bolter/LC exterminator, which is able to support both other types as and when needed.
That said, I would probably use the last slot for a manticore, they are just too good, especially with more xenos around.
Vets are great, as the concentrated killing power is useful in this kind of list, and they can move fast to go for objectives late-game. They are the core f this kind of army, and should not let you down.
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![[Post New]](/s/i/i.gif) 2013/08/16 18:01:21
Subject: 2000 pts Imperial Guard mech vets list
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Steady Space Marine Vet Sergeant
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What makes manticores so great?
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![[Post New]](/s/i/i.gif) 2013/08/16 18:29:17
Subject: 2000 pts Imperial Guard mech vets list
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Is 'Eavy Metal Calling?
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The multiple blasts at S10 and the ordinance rule makes them great for popping parking-lot style deployment, and the barrage rule makes them great against infantry in cover. If you see a lot of MEQ they are not so good, but if you play a lot of xenos, they are invaluable. In short, they cost 160 points, and can kill many times that number.
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![[Post New]](/s/i/i.gif) 2013/08/16 18:42:18
Subject: 2000 pts Imperial Guard mech vets list
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Giggling Nurgling
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Paradigm wrote:The point above is good, you can always squadron multipes of the same tank. However, I would advise against bolters on the vanquishers, as they do not match the type of targets the main gun and LC will be shooting at, thus wasting power.
Also, I would say your artillery is better out of LOS, as the added survivability outwheighs the added accuracy in my opinion.
I run the HB sponsons to give my Vanquishers some adaptability. I have played too many battles where I dropped the enemies big guns in the first or second turn, and then my two shots of Strength 9 are basically wasted the rest of the game shooting at blobs. Yes, they are basically two gauranteed wounds each turn, but against a tyranid blob of 35 models, that is not a lot of damage. The HB's allow me to pop 12 shots at those blobs and cause way more wounds.
Zambro wrote:Sheepdog wrote:In my 1850 IG list I run 2 punishers, 2 vanquishers, and 2 basilisks for my heavy choices. The russes are all outfitted with bolter sides and hull LC. The punishers are ridiculously mean to blobs, and the vanquishers have a good effect on vehicles and battlements. I run my basiliks closed top, and they have hull bolters. They are so effective against everything on the table. Placement is everything though, because you need that BS subtracted from scatters.
I like your heavy support options. Definitely going to go with the PCs on the vanquishers. And might swap the basilisks for a manticore. Although, the manticore isn't as aggressive as the rest of the list, I might swap it to a LRBT - S8 pie plates are good all round, right?
I'm curious as to what your actual list is. If you wouldn't mind sharing it, i'd hugely appreciate it. Thanks!
I'm somewhat skeptical of the performance of the vets. In my experience, guardsmen die easily. Anyone got any reassurances that they will perform?
I really appreciate all of your help guys, thanks!
My vets have stood up fairly well. I am at work right now, but when I get home I will post my complete list.
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: 2000 pts
: 1200 pts
: 750 pts |
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![[Post New]](/s/i/i.gif) 2013/08/16 19:00:12
Subject: 2000 pts Imperial Guard mech vets list
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Is 'Eavy Metal Calling?
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Fair enough on the bolters then, I just prefer to have the vanquishers specialise in AT/anti-MC/TEQ/MEQ, and leave the horde killing to exterminators and punishers. In my opinion, specialisation outranks adaptability fo guard, but this is just preference.
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![[Post New]](/s/i/i.gif) 2013/08/16 19:13:38
Subject: 2000 pts Imperial Guard mech vets list
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Boom! Leman Russ Commander
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Paradigm wrote:Fair enough on the bolters then, I just prefer to have the vanquishers specialise in AT/anti- MC/ TEQ/ MEQ, and leave the horde killing to exterminators and punishers. In my opinion, specialisation outranks adaptability fo guard, but this is just preference.
I would agree with this and also against horde unless your playing a grand tourney or some crazy game where your opponent spaces everything out the maximum 2" those plasma cannon blasts will probably do more damage to a horde than the heavy bolters will.
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![[Post New]](/s/i/i.gif) 2013/08/16 21:12:21
Subject: 2000 pts Imperial Guard mech vets list
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Growlin' Guntrukk Driver with Killacannon
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dunno what your taking for the fast slot but IG have lots of good choices..Vendettas ( great tank and Anti TEQ popping )
Valkarie Great anti Horde (Multi Laser + 2 Multi Missle Pods)
Vulture ( if forge world allowed) are nasty I hate Vultures with TL-Punsher cannons raining pain on my hordes of orks..
the chemical Tank and inferno tank are also both great anti horde
Heavy
The Heavy Choices that give me the greatest head aches are ..Punishers with Multimelta Sponsons ..hard to get to with anything ..
and Devastators ..short range but kills anything it hits
a Vanquisher with Pask for anti tank (kills wagons from the front )
.....
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/08/16 21:55:07
Subject: 2000 pts Imperial Guard mech vets list
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Giggling Nurgling
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Just fyi, I put pask in one one of my punishers. It helps alot being able to use that balistic skill of 4 on those 20 dice. Also, That machine is mean against MC. The sheer number of dice allow it to inflict wounds even with a low strength, plus getting pasks rerolls.
Automatically Appended Next Post: Zambro wrote:Sheepdog wrote:In my 1850 IG list I run 2 punishers, 2 vanquishers, and 2 basilisks for my heavy choices. The russes are all outfitted with bolter sides and hull LC. The punishers are ridiculously mean to blobs, and the vanquishers have a good effect on vehicles and battlements. I run my basiliks closed top, and they have hull bolters. They are so effective against everything on the table. Placement is everything though, because you need that BS subtracted from scatters.
I like your heavy support options. Definitely going to go with the PCs on the vanquishers. And might swap the basilisks for a manticore. Although, the manticore isn't as aggressive as the rest of the list, I might swap it to a LRBT - S8 pie plates are good all round, right?
I'm curious as to what your actual list is. If you wouldn't mind sharing it, i'd hugely appreciate it. Thanks!
I'm somewhat skeptical of the performance of the vets. In my experience, guardsmen die easily. Anyone got any reassurances that they will perform?
I really appreciate all of your help guys, thanks!
Ok man. Here is my full 1850 list.
HQ
CCS: 340
Creed
Kell
Vox
Medipak
Carapace
Sniper
Chimera with HB
TROOPS
Vet Sqd (10): 125
Vox
1 Lascannon team
Carapace
Vet Sqd (10): 125
Vox
1 Lascannon Team
Carapace
FAST ATTACK
Valkyrie: 155
Hull LC
Rockets
HB sides
Armored Sentinel Squad (2): 122
AC
Search lights
HEAVY
LR Vanquisher Squad (2): 380
Hull LC
HB sponsons
LR Punisher Squad: 430
Pask
Pask's LR has HB sponsons
Basilisk Squad (1): 170
Enclosed
Camo Cloaks
Total: 1,847
In this list I only run one Basilisk, but in a 200 pt list I would add another one or another Valkyrie. And depending on the game type, I may trade the basilisk I have for two Chimera's and 5 ratlings (160 pts)
Hope this helps.
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This message was edited 1 time. Last update was at 2013/08/17 00:45:43
: 2000 pts
: 1200 pts
: 750 pts |
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![[Post New]](/s/i/i.gif) 2013/08/17 15:29:47
Subject: 2000 pts Imperial Guard mech vets list
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Steady Space Marine Vet Sergeant
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That's an interesting list, how do only having 20 troops work? I'd imagine they'd get blown of the table
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![[Post New]](/s/i/i.gif) 2013/08/17 19:12:53
Subject: 2000 pts Imperial Guard mech vets list
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Giggling Nurgling
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Usually the Chimeras provide enough of a shield to get them by for two turns. After that its all about issuing orders, going to ground, and using cover. Many of the games we play at my local spot do not exceed 2 objectives, but if we are playing more, than I tailor the list to suit by adding more vets. I have only had one game where ALL my vets were wiped off the table. Best luck I have had is rushing the Chimera forward turn 1, popping smoke. Then rushing turn 2 and disembarking, taking care to use the chimera for a cover save, and running towards the obj. Then once the guardsmen get there, get em into cover and go to ground, depending on if they need to shoot next turn or not. Use Creed to buff the squads you need. Most of the time, if played correctly, Creed can buff all squads bc of 4 orders and 24" command radius. The vox's allow him to reroll fails, and kell lets the vets use his LD for the tests. You could always drop Creed and Kell for another vet sqd or basilisk.
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: 1200 pts
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![[Post New]](/s/i/i.gif) 2013/08/18 16:38:38
Subject: Re:2000 pts Imperial Guard mech vets list
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Boom! Leman Russ Commander
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I would ditch creed and kell in that list, the main reason you take creed and kell is so you can give out 4 orders at a good distance away and you only have 2 vet squads to give orders to, its not a very effective use of points.
If you run Creed and Kell I suggest running them in lists where you are very infantry focused like 2-3 platoons of infantry. Otherwise in a mech or russ heavy list you are better off with a basic CCS or lord commissar. I also will recommend trying to get some more troops. All your opponent has to do is kill your 2 troops and you already can only tie him IF you kick him off his objectives and he doesnt get yours or if you somehow table him but thats very unlikely.
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![[Post New]](/s/i/i.gif) 2013/08/18 16:46:36
Subject: 2000 pts Imperial Guard mech vets list
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Pyromaniac Hellhound Pilot
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Your CCS depends on how you plan to play. I currently have mine set up to either go in the chimera I buy for them or deploy them outside. It is just a CCS with plasma gun x3 and grenade launcher. I also run Harker with a squad (sniper x3, heavy bolter). depending on the game and deployment, either harkers squad or the CCS will man the quad gun on the ADL.
Orders do work well with vets. Bring it down is great to order your plama vets onto a flyer. Twin link that 1 you roll ( you know you will). Orders are just a bit different with vet squads. You have to be carefull to keep in that order range.
Others like to put them in valks/vendettas as a mini storm trooper squad (better equiped though).
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/08/20 13:11:43
Subject: 2000 pts Imperial Guard mech vets list
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Tower of Power
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The Manticore fires S10 AP4 ordnance barrage shots, so it can indirect fire if you want it to. It fires D3 shots over 4 turns, on average this is 7 shots - that's a lot of heavy duty fire power coming down. S10 means it can destroy vehicles pretty easily and against things like Land Raiders you roll 2D6 armour pen and pick the highest. They can also instagib multi wound T5 models. In addition they will destroy enemy light armoured infantry out in the open and will put enough wounds on tougher units to start dropping their numbers. Everyone fears the Manticore. I used to run three of them
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2013/08/21 07:35:24
Subject: Re:2000 pts Imperial Guard mech vets list
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Steady Space Marine Vet Sergeant
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Ok, so after much deliberation i have come up with this list: HQ (145): Company Command Squad w/ 4 Meltaguns – 90 Chimera w/ Heavy Flamer – 55 Troops (765): Veteran Squad w/ 3 Plasma Guns – 115 Chimera w/ Heavy Flamer – 55 Veteran Squad w/ 3 Plasma Guns – 115 Chimera w/ Heavy Flamer – 55 Veteran Squad w/ 3 Plasma Guns – 115 Chimera w/ Heavy Flamer – 55 Veteran Squad w/ 3 Meltaguns – 100 Chimera w/ Heavy Flamer – 55 Veteran Squad w/ 3 Meltaguns – 100 Fast Attack (265): Vendetta – 130 Scout Sentinel Squadron w/ 3 Missile Launchers – 135 Heavy Support (820): Leman Russ Punisher w/ Heavy Bolter Sponsons – 200 Leman Russ Squadron: Leman Russ Executioner w/ Plasma Cannon Sponsons – 230 Leman Russ Executioner w/ Plasma Cannon Sponsons – 230 Manticore – 160 Total - 1995 There are a few things about this list: -I was expecting to have more leman russes in there. -Missile Launchers or autocannons on the sentinels? -Vets ride in Vendetta With this list, i think i have most bases covered. Between the Manticore, Melta squads and vets, i have high armoured tanks covered. Sentinels and executioners have medium armoured tanks covered and between the chimeras, dakka-boat and everything else, light armour is covered. The sheer armour of plasma and volume of shots should also cover infantry. Any C&C? Most appreciated!
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This message was edited 1 time. Last update was at 2013/08/21 07:35:58
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![[Post New]](/s/i/i.gif) 2013/08/21 09:40:23
Subject: 2000 pts Imperial Guard mech vets list **List Posted**
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Is 'Eavy Metal Calling?
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This list looks good, lots of armour saturation and variety. However, a couple of things leap out that I'd change:
The executioner squadron seems like overkill, 5 plasma blasts should kill most targets, so 10 is just overdoing it. I'd drop one of them and the sentinelts to give you points for Pask on the punisher (really, you won't appreciate just how good he is until you get 29 BS4 S5 shots that reroll wounds vs MC and are S6 vs vechicles) and add 2 hellhounds with MM to add to your armour wall and keep up with the chimeras.
Also, I'd take HB over HF on the chimeras, as I prefer the chance to do damage at range rather than one hot point blank. The problem with flamers is that if you don't kill what you fire them at, you'll get charged and easily destroyed. This is just preference, however, and a lot of people do prefer the flamers. You can swam them on the kit anyway, so experiment with both and see what works.
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![[Post New]](/s/i/i.gif) 2013/08/21 11:06:01
Subject: 2000 pts Imperial Guard mech vets list **List Posted**
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Guard Heavy Weapon Crewman
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Paradigm wrote:The executioner squadron seems like overkill, 5 plasma blasts should kill most targets, so 10 is just overdoing it. I'd drop one of them and the sentinelts to give you points for Pask on the punisher (really, you won't appreciate just how good he is until you get 29 BS4 S5 shots that reroll wounds vs MC and are S6 vs vechicles) and add 2 hellhounds with MM to add to your armour wall and keep up with the chimeras.
I don't understand that. It says add one to the armor penetration roll in the codex, and I can't see this in the errata. This isn't the first time I've seen this, but I don't understand how it comes out like that by the way it's worded.
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This message was edited 1 time. Last update was at 2013/08/21 11:19:01
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![[Post New]](/s/i/i.gif) 2013/08/21 11:20:16
Subject: 2000 pts Imperial Guard mech vets list **List Posted**
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Is 'Eavy Metal Calling?
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Smokeydubbs wrote: Paradigm wrote:The executioner squadron seems like overkill, 5 plasma blasts should kill most targets, so 10 is just overdoing it. I'd drop one of them and the sentinelts to give you points for Pask on the punisher (really, you won't appreciate just how good he is until you get 29 BS4 S5 shots that reroll wounds vs MC and are S6 vs vechicles) and add 2 hellhounds with MM to add to your armour wall and keep up with the chimeras.
I don't understand that. It says add one to the armor penetration roll in the codex, and I can't see this in the errata. This isn't the first time I've seen this, but I don't understand how it comes out like that by the way it's worded.
Well, really you're right, but as S+Armour pen+1 = S+1+ AP, then it's basically the same thing. It's just a quicker way of writing it. Hope that clears it up.
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![[Post New]](/s/i/i.gif) 2013/08/21 14:36:55
Subject: 2000 pts Imperial Guard mech vets list **List Posted**
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Steady Space Marine Vet Sergeant
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played a test game on Vassal today, it didn't work out well. I took what i learnt and adapted it to the list below:
HQ (145):
Company Command Squad w/ 4 Meltaguns – 90
Chimera w/ Heavy Flamer – 55
Troops (765):
Veteran Squad w/ 3 Plasma Guns – 115
Chimera w/ Heavy Flamer – 55
Veteran Squad w/ 3 Plasma Guns – 115
Chimera w/ Heavy Flamer – 55
Veteran Squad w/ 3 Plasma Guns – 115
Chimera w/ Heavy Flamer – 55
Veteran Squad w/ 3 Meltaguns – 100
Chimera w/ Heavy Flamer – 55
Veteran Squad w/ 3 Meltaguns – 100
Fast Attack (140):
Vendetta w/ Heavy Bolters – 140
Heavy Support (950):
Leman Russ Punisher w/ Heavy Bolter, Pask – 250
Leman Russ Squadron:
Leman Russ Executioner w/ Heavy Bolter – 210
Leman Russ Executioner w/ Heavy Bolter – 210
Ordinance Battery:
Medusa w/ Bastion-Breacher Shell – 140
Medusa w/ Bastion-Breacher Shell – 140
Total – 2000
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![[Post New]](/s/i/i.gif) 2013/08/21 15:20:34
Subject: 2000 pts Imperial Guard mech vets list **List Posted**
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Is 'Eavy Metal Calling?
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The second list looks good, but I still don't like the executioner squadron, and especially the HBs, but that's just preference. What precisely went wrong with the list?
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