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Made in ca
Monstrously Massive Big Mutant





Canada

This is more of a dreamscape to which I would like to simply say "I wish, (WISH) the things I am about to post, were to happen"
But feel free to add to anything you would have liked to see changed, or simply added in an FAQ to the CSM Codex.

1) Obliterator Weapons on Daemonically Possessed Vehicles. = For a cost, Daemonically Possessed TANK**** models can upgrade their weapons to be Obliterator weapons (IE Pay for Daemonic Possession, then FURTHER upgrade to allow for Obliterator Weapons) This makes our rhinos not completely useless in comparison to any other Xport where our weapons upgrades could actually be used to an effect that would make them similar to the Loyalist Razorback... *COUGH* TL-LC is totally ok on your X port...
2) Daemon Princes having T6 base = Say hello to my Vindicator, and his 2 friends, Vind, and Cator. Yeah I took 3, and now you're screwed..
3) Cultists Icons = This one makes me so sad... I wish I could have given my Cultists FNP.... Or fear... Or Soul Blaze on all of their shots....
4) Warp Talons = Being allowed to Charge the Same turn they Deep Strike.... (FAQ: Warp Talons may assault in the turn they arrive via Deep Strike) Was that hard?.. Also... GIVE THEM THE OPTIONS TO TAKE ICONS........
5) Possessed = Give me back my bloody power weapons!!! Or wings... we Like wings.... well.... we HAVE wings... But like, they are broken.... Or something (Phil Kelly ~.~)
6) Chaos Terminators = I want a chaotic shield... Even if it's several guardsmen strapped together into a gelatinous blob of IG fleshy goodness, I want it...
7) Khorne Berzerkers = Give them the option to take Heavy ChainAxes (Swords-same profile) or Evicirators... Chain Axes for killing Ork Boys is not going to help them do anything they are supposed to do... any better.... Kill tau? SURE you can ignore that 4+ save they have... But they are Tau.... Cultsits can kill Tau in melee... Make Berzerkers BERZERK!! I want Kharn - Type fun with them.. My 1s should be killing my own guys... My attacks should be hitting on 2s.... I should be able to look at a tank and laugh even as it runs me over!!
8) Tanks = Now that I remember this, all chaos Tanks should have Destroy Blades Base at no cost... Why? BECAUSE ASTHETICS!!! They are spiky / pointy jerks, who LOVE being able to run you down with their spiky / pointy tanks... Why should I have to pay 15 points to say my Chaos Vehicles is indeed a Chaos Vehicles?.... Why does my tank need clarification in saying "Them there spikes actually hurt you if I Tank-Shock you..." Well NO **** ...... I would bloody hope so!! =/ Picking the bloody things up and transporting them is a danger itself...
9) Chaos Land Raiders = Aside from referring to #1 I would simply like to say that these Land Raiders are "OK".... I said something to an extent that wasn't bashing on something... O.o I Know, I'm just as surprised... But something along the lines of being able to customize their weapon load outs would make them more desirable instead of always taking them as simple Snap-Firing Anti-Air Berzerker Delivery Systems...
10) Mutilators = Burn them... Send them back to the warp where they came from. They are the lovechild between a Spawn and Obliterator.... These things function as good as they look.... Not pretty.... I have never successfully fielded them in any game, ever, even after laughing and giving them the Grimoire of True Names buff, they are still useless... Expensive, terrible altogether... Chaos simply didn't need them... I would have liked you to take their weapon load outs and given them to the Mauler Fiend....

Well, my supply of coffee to balance out my alcohol is running low...
Feel free to add in anything you would like to see, or have seen, in the codex

Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
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Made in ca
Shas'ui with Bonding Knife





Toronto, Canada

I wouldn't mind my nurgle lord having FnP and berserkers should get chain axes for free.... people still wouldn't field the poor zerkers.

   
Made in us
Infiltrating Broodlord





I would have liked better options for Legions. Or at least warbands of former legions.

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Drew_Riggio




Cult Terminators
Marked Vehicles
   
Made in us
Beautiful and Deadly Keeper of Secrets





Ability to buy mutations for:

Possessed
Chaos Spawn
HQ's/Aspiring Champions

Better reason for the Dark Apostle: Not a weaker chaplain.

Unique Daemon Weaponry for the Warpsmith.
   
Made in us
Troubled By Non-Compliant Worlds






I would have liked god-specific daemon weapons back, as well as generic summoned daemons (they were soooooo useful when bikes with an icon could summon then right in your opponent's face).

Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in ca
Gargantuan Gargant






I think one of the things they really dropped the ball on was making Chaos Marine vehicles really flavourful.

For one thing they should have been able to be marked with each Mark doing something different depending if they were a walker or a transport of some kind.

So for example a Rhino could be marked with these choices:

-Mark of Khorne: Makes it an assault vehicle for 15-20 points.

-Mark of Nurgle: Gives an additional hull point or It Will Not Die for 10 points.

-Mark of Slaanesh: Makes the Rhino fast for 10-15 points

-Mark of Tzzentch: Either makes it have a 6+ invuln. save for 5 points or about something like making your opponent re-roll one successful penetration roll per turn.

And of course a marked rhino can only carry those with the corresponding mark.

Also for Land Raiders I always though that they should have been able to modify it at some level considering the irreverence they have towards the Machine Spirit and that if it's corrupted that it should at least have an option to switch out their lascannon sponsons for varying weapons/transport space.

So for example the Chaos Land Raider would come at 190 points base with no side sponsons and with 16 man transport space. Then you have the option to add two twin-linked lascannon sponsons for 20 points and making it have 10 man transport space or add two hades-autocannon sponsons instead for 25 points and 10 man transport space. Then you can throw in marks again specific for the Land Raider to add flavour.

Another thing in particular are the cult troops of Thousand Sons and Berserkers. Berserkers should have stayed with 2 attacks base alongside with the current type of the Mark of Khorne and unit price. Then make the chain-axe stay the same cost and stats but also throw in rending. This way they can stay versatile and handle most armour types. Thousand Sons should be only roughly 20 points or if they stay at the same cost be relentless with the Sorcerer getting a significant price decrease and changing it so that psykers with a mark don't HAVE to have a mandatory psychic power from their corresponding mark.

Chosen should also be able to take "veteran traits" for a certain amount of points to reflect their status amongst the traitors rather than just an extra pip of Ld and attacks. They should be able to one of several USR's to show their specialization such as Tank Hunters for 2 points per model, Infiltrate for 1 point per model, or something like Scout/Move Through Cover for 1 point per model. Then GW should realize that pricing power weapons the same for main-line infantry units as they do for characters doesn't make sense and make power weapons only at most 8 points per model so they're at least still beneath the threshold of costing as much as terminator. 12 points for power fists, and 15 for a pair of lightning claws. The prices for the guns however stay the same simply because they have more use than the melee weapons.

The only last thing I think they could have really fixed was how Icons worked. They should have stayed with the ability to allow Deep Striking units to not scatter when within 6" of it. Also in terms of the Icon of Despair and Flame the Icon of Despair should have given the unit Shrouded instead and the Icon of Flame to allow all their shooting attacks to ignore cover. Both of which obviously gain appropriate boosts in price to reflect their enhanced buffs.

This lack of scattering would then allow Warp Talons some extra use later on in the game with their questionable Warpflame Strike. They honestly should have AP2 shred weaponry since they can cut through reality. That and have slightly cheaper costs for Marks and VotLW.



   
Made in za
Fixture of Dakka




Temple Prime

Cult bikers, cult raptors, cult havocs, cult terminators, cult daemon engines, cult dreadnoughts, cult tanks.

Chaos undivided gets too many toys.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
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Resolute Ultramarine Honor Guard






Peoria IL

Dreadclaws, -1 point cost to all basic models, and blessings instead of Icons (so it can't be picked off)

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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

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Made in us
Fresh-Faced New User



USA

Cultists don't get icons????? I would have thought that would be an absolute no brainer to go along with their horde ability

Do they have an option to take an aspiring champion?

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On the horizon.... 
   
Made in us
Nigel Stillman





Austin, TX

A better author.
   
Made in us
Drew_Riggio




For Thousand Sons, they should have multiple ammo types like the Sternguard, should not have a sorcerous aspiring champion, and should perhaps have a 3+ invulnerable.
   
Made in us
Troubled By Non-Compliant Worlds






 Kain wrote:
Cult bikers, cult raptors, cult havocs, cult terminators, cult daemon engines, cult dreadnoughts, cult tanks.

Chaos undivided gets too many toys.


Never gonna happen again. The best we can hope for is what we have already: marks and icons, which doing pretty much what the cult units get besides some USRs and/or weapons.

Also, what would cult havocs have?
Blastmasters for Slaanesh? Already have 'em on Noise Marines.
AP3 heavy bolter ammo for Tzeentch? Nobody takes heavy bolters anyway and the other weapons are AP3 already.
What do you want Nurgle to have? The best I can think of is poisoned shooting, maybe? Like, Fleshbane/Armorbane?
What the heck would Khorne do with havocs? Shoot chain axes at the enemy?

Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in us
Nigel Stillman





Austin, TX

 Extreaminatus wrote:

What the heck would Khorne do with havocs? Shoot chain axes at the enemy?


Well at least you're confirmed for a kiddie who's never heard of the Teeth of Khorne, aka World Eater Devastator teams.
   
Made in us
Troubled By Non-Compliant Worlds






 Vladsimpaler wrote:
 Extreaminatus wrote:

What the heck would Khorne do with havocs? Shoot chain axes at the enemy?


Well at least you're confirmed for a kiddie who's never heard of the Teeth of Khorne, aka World Eater Devastator teams.


Sorry for stepping on your nerd-toes, big hoss, seems you've mistaken me for someone who cares.

This message was edited 1 time. Last update was at 2013/08/16 20:45:06


Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Vladsimpaler wrote:
 Extreaminatus wrote:

What the heck would Khorne do with havocs? Shoot chain axes at the enemy?


Well at least you're confirmed for a kiddie who's never heard of the Teeth of Khorne, aka World Eater Devastator teams.
To be fair, these haven't existed since the Rogue Trader era lists, now largely retro'd as Horus Heresy stuff, when marines could still take Shuriken weapons, were only T3 and only got a 5+ armor save against Lasguns

The fluff since then has been rather clear that the World Eaters have long since forsaken such ranged weaponry, though the WE's are not the only Khornate forces and are unique in being psycho-lobotomized.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Extreaminatus wrote:
 Kain wrote:
Cult bikers, cult raptors, cult havocs, cult terminators, cult daemon engines, cult dreadnoughts, cult tanks.

Chaos undivided gets too many toys.


Never gonna happen again. The best we can hope for is what we have already: marks and icons, which doing pretty much what the cult units get besides some USRs and/or weapons.

Also, what would cult havocs have?
Blastmasters for Slaanesh? Already have 'em on Noise Marines.
AP3 heavy bolter ammo for Tzeentch? Nobody takes heavy bolters anyway and the other weapons are AP3 already.
What do you want Nurgle to have? The best I can think of is poisoned shooting, maybe? Like, Fleshbane/Armorbane?
What the heck would Khorne do with havocs? Shoot chain axes at the enemy?


Yes you have them on noise marines, you'd have the standard 4 per havoc squad and all. What's wrong with that?

Plague havocs would be cool, with torrent plaguespewers.

There's heavy weapons of tzeentch that spew warp itself, but I wouldn't know how to make em on the TT, they are some fancy things inside the Tome of Fate (book)
   
Made in us
Troubled By Non-Compliant Worlds






 ZebioLizard2 wrote:
 Extreaminatus wrote:
 Kain wrote:
Cult bikers, cult raptors, cult havocs, cult terminators, cult daemon engines, cult dreadnoughts, cult tanks.

Chaos undivided gets too many toys.


Never gonna happen again. The best we can hope for is what we have already: marks and icons, which doing pretty much what the cult units get besides some USRs and/or weapons.

Also, what would cult havocs have?
Blastmasters for Slaanesh? Already have 'em on Noise Marines.
AP3 heavy bolter ammo for Tzeentch? Nobody takes heavy bolters anyway and the other weapons are AP3 already.
What do you want Nurgle to have? The best I can think of is poisoned shooting, maybe? Like, Fleshbane/Armorbane?
What the heck would Khorne do with havocs? Shoot chain axes at the enemy?


Yes you have them on noise marines, you'd have the standard 4 per havoc squad and all. What's wrong with that?

Plague havocs would be cool, with torrent plaguespewers.

There's heavy weapons of tzeentch that spew warp itself, but I wouldn't know how to make em on the TT, they are some fancy things inside the Tome of Fate (book)


I meant to add in that I like the idea of more cult units, but not every single unit having a cult variant. It's what I get for posting at work.

Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in us
Nigel Stillman





Austin, TX

 Extreaminatus wrote:
 Vladsimpaler wrote:
 Extreaminatus wrote:

What the heck would Khorne do with havocs? Shoot chain axes at the enemy?


Well at least you're confirmed for a kiddie who's never heard of the Teeth of Khorne, aka World Eater Devastator teams.


Sorry for stepping on your nerd-toes, big hoss, seems you've mistaken me for someone who cares.


Apparently you do since you replied, kiddy.

 Vaktathi wrote:
 Vladsimpaler wrote:
 Extreaminatus wrote:

What the heck would Khorne do with havocs? Shoot chain axes at the enemy?


Well at least you're confirmed for a kiddie who's never heard of the Teeth of Khorne, aka World Eater Devastator teams.
To be fair, these haven't existed since the Rogue Trader era lists, now largely retro'd as Horus Heresy stuff, when marines could still take Shuriken weapons, were only T3 and only got a 5+ armor save against Lasguns


That's fair, except you know what else we hadn't seen since Rogue Trader/2nd? Jokaero, Psychic mastery levels, and that's just a couple off the top of my head.

This message was edited 2 times. Last update was at 2013/08/16 21:46:51


 
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

 Lobukia wrote:
Dreadclaws


This.

DREADCLAW. FRAKKIN. DROP. PODS.

Seriously though, I've always wanted a Dreadclaw army, yet we didn't get Dreadclaws....

....but you're telling me that Tyranids have their own *not* Drop Pod called the Mysetic Spore?

Are you trying to be funny, punk?

That and the Servitors from FFG Black Crusade, I would have loved some of them alongside my Warpsmith

Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Devious Space Marine dedicated to Tzeentch




Improve Thousand Sons ...

1) Take away mandatory Tzeench power ... they suck.
2) Make them Cheaper
3) Have the Sorcerer give them Relentless (allowing them to over watch)
4) Defiler point decrease
5) Deamon Prince point decrease
6) Ksons can go off a Chaos Lord with Mark not just Sorcerers
   
Made in us
Troubled By Non-Compliant Worlds






Vladsimpaler wrote:
People who haven't played games the exact amount of time I have aren't True Gamers and were never bullied by jocks and shunned by girls like I was so I better behave like the absolute worst human being towards them.




And seriously. Why the feth can't we have drop pods? GW gave us an assault heavy army with one assault vehicle. WHAAAAT?

This message was edited 1 time. Last update was at 2013/08/16 22:19:46


Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

Vladsimpaler wrote:

That's fair, except you know what else we hadn't seen since Rogue Trader/2nd? Jokaero, Psychic mastery levels, and that's just a couple off the top of my head.
I thought they were in 2E also? Or am I just mis-remembering?

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Troubled By Non-Compliant Worlds






Weren't Jokaero in one (or both) of the Inquisition codecies (Witchhunters/Daemonhunters)?

Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in us
Longtime Dakkanaut




 Extreaminatus wrote:
Weren't Jokaero in one (or both) of the Inquisition codecies (Witchhunters/Daemonhunters)?


They are in the new GK dex, which I think was his point.
GW seems to be reviving some of the cooler (subjective I know) for every army, except for chaos.

What was the name of the old chaos book? Liber chaotica or something? I have a copy in storage somewhere, incredible stuff
   
Made in us
Troubled By Non-Compliant Worlds






Yeah, they're in the new GK 'dex, but I remember them being in one of the old 'dexes as well.

I could be wrong, though. It's been a while.

Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
Made in gb
Road-Raging Blood Angel Biker




on the MOOOOOONNNNAAAHHHH

A proper nurgle icon that gives FnP, and on a unit that already has FnP gives a +1, also proper plague terminators, for a legion that made good use of terminators the lack of plague terminators is a blinding omission

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Made in us
Nigel Stillman





Austin, TX

 Extreaminatus wrote:

People who haven't played games the exact amount of time I have aren't True Gamers and were never bullied by jocks and shunned by girls like I was so I better behave like the absolute worst human being towards them.


Wow, I'm sorry to hear that. :(
Hope you feel better bud.

 Vaktathi wrote:
Vladsimpaler wrote:

That's fair, except you know what else we hadn't seen since Rogue Trader/2nd? Jokaero, Psychic mastery levels, and that's just a couple off the top of my head.
I thought they were in 2E also? Or am I just mis-remembering?


Oh I was saying that there's been a lot of stuff we haven't seen since Rogue Trader or 2nd. Jokaero were only in Rogue Trader. The point is that GeeDubs is in nostalgia mode yet for some reason it doesn't effect Chaos. Sometimes I wish Mat Ward wrote our book so then at least it would be fun to play. You could still ignore the broken stuff.

This message was edited 2 times. Last update was at 2013/08/16 22:50:51


 
   
Made in us
Troubled By Non-Compliant Worlds






Stay needlessly antagonistic and we have a deal.

Go forth and amplify, here come the NOISE MARINES!
Sons of Cacophony: Construction Finished, Forever Unpainted 
   
 
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