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![[Post New]](/s/i/i.gif) 2013/08/20 21:53:27
Subject: Close combat 2" rule
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Regular Dakkanaut
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Does the 2" rule still apply to a unit that only has 2 models splitting their attacks vs 2 different units.
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![[Post New]](/s/i/i.gif) 2013/08/21 01:06:46
Subject: Close combat 2" rule
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Slashing Veteran Sword Bretheren
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i think you should elaborate this question a little more and that this should be in the "You make da call" forum
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2013/08/21 03:19:44
Subject: Close combat 2" rule
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[DCM]
Tilter at Windmills
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Moved.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
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![[Post New]](/s/i/i.gif) 2013/08/21 06:23:18
Subject: Re:Close combat 2" rule
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Executing Exarch
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I'm presuming that the OP means he has two models (A and B) with A in base contact with enemy C and with B in base contact with enemy D, but wants A to attack D and for B to attack C?
As per page 28 Fight sub-phase; Directing attacks a model can split it's attacks as long as it is 'engaged' with more than one enemy unit.
Being 'engaged' is described on page 23 Who can fight?; A model is engaged in combat, and must fight if:
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![[Post New]](/s/i/i.gif) 2013/08/21 07:03:46
Subject: Re:Close combat 2" rule
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Chalice-Wielding Sanguinary High Priest
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Quanar has it. In a way that might make more sense - I'm assuming the two models are within 2" of each other, and using Quanar's references...
In terms of attacking enemy unit C, let's say you have model A in base contact. If model B is within 2" he's engaged too, both models can attack this unit.
In terms of attacking enemy unit D, in a similar way if model B is in base contact and A is within 2" he's engaged so again both models can attack.
But, as each model can only make its Attacks once you must declare which models are attacking which units before rolling the dice.
In this situation, you could have one model attack each unit, or both attack either unit.
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This message was edited 1 time. Last update was at 2013/08/21 07:04:41
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/08/21 16:25:29
Subject: Close combat 2" rule
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Regular Dakkanaut
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The 2" rule I'm talking about is number of attackers/wounds pool to be allocated. Say the target unit is abadon and 1 term. They are locked in combat and surrounded by 3 TH/SS and 5 LC term. My TH/SS term have 1 in base contact with abadon and his term, 1 in base contact with only his term, and the final one behind those 2 forming a triangle. The LC terms are a seperate sqd with 2 in base contact with abadon and the other 3 wrap around his term so they are not in contact with his abadon. What happened was his term targeted the TH/SS squad and abadon targeted my LC sqd. Will abadon's attack and wound pool wrap around the term that was targeting the other unit?
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![[Post New]](/s/i/i.gif) 2013/08/21 17:23:22
Subject: Re:Close combat 2" rule
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Executing Exarch
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If Abbaddon (I can't spell his name, heck...) chooses to target all his attacks at the LC squad, allocate wounds caused to the closest LC termy (you choose if they are both equally far away - like both in BTB).
So in your example, the 2 in BTB with Abby get killed first and then wounds continue on to the next closest LC termy. There is no limit to how far away such Wounds can be allocated (in previous editions, there were "kill zone" distances, but not in 6th).
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![[Post New]](/s/i/i.gif) 2013/08/21 18:55:16
Subject: Close combat 2" rule
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Regular Dakkanaut
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So even if the farthest unit is +5" away he would be taking wounds? If that's the case the kill zone needs to be re-implemented. So if you stab a guy 10 times in front of me, takes 5 before he dies, and I'm 10ft away somehow the last five fly over and stab me? Sounds cheesy to me. But the RB does say units not in combat do not take wounds since they did not participate.
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![[Post New]](/s/i/i.gif) 2013/08/21 20:09:22
Subject: Close combat 2" rule
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Captain of the Forlorn Hope
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As long as the model is in the unit that is being attacked it can have wounds allocated to it if it is the closest model to the models attacking at a particular initiative value.
Lets say you have a line of 30 plague Zombies they are all about an inch apart the furthest zombies would be about 58 inches from each other. If a unit charged one end and did 30 AP4 wounds all 30 zombies would die even though some of them are 40 or more inches away.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/08/21 22:11:55
Subject: Re:Close combat 2" rule
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Executing Exarch
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The rules are an abstraction, trying to approximate a confusing, swirling, noisy melee involving 8-foot tall super-human persons wearing tank armour.
The models on the tabletop may be stationary, but combatants are constantly moving about (which is why shooting into combat is also disallowed). Situations like DR's example of Zombies are (to my experience) fairly rare on the tabletop, so (in my opinion) not worth making the rules more complicated.
Of course, you are quite welcome to discuss this with your group and agree to a House Rule for it.
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This message was edited 1 time. Last update was at 2013/08/21 22:12:38
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![[Post New]](/s/i/i.gif) 2013/08/21 22:54:57
Subject: Close combat 2" rule
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Regular Dakkanaut
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They may be stationary and I understand this is just a game, but lol I'd have to say that zombie situation is pretty stupid for the wounds to pass on like that. ESP since only about 3-6 of them can contribute to the combat after a 3" consolidation move. Unless you are literally super man, flash, or night crawler there no way you can run swinging a huge sword with heavy armor on, kill 30 guys along 50 yards, and then end your move 3 yards from where you started, lol.
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![[Post New]](/s/i/i.gif) 2013/08/21 22:58:58
Subject: Re:Close combat 2" rule
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Chalice-Wielding Sanguinary High Priest
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I think the simplest way it can be put is this. For the purposes of allocating Attacks, you have to check which UNITS you are engaged with.
Then for allocating Wounds, you can allocate Wounds to any member of the unit(s) you attacked, in the following order:
1) Base contact
2) Engaged, within 2"
3) Any others.
Someone please, by all means, correct me if I'm wrong.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/08/22 07:10:32
Subject: Close combat 2" rule
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Captain of the Forlorn Hope
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draegen wrote:They may be stationary and I understand this is just a game, but lol I'd have to say that zombie situation is pretty stupid for the wounds to pass on like that. ESP since only about 3-6 of them can contribute to the combat after a 3" consolidation move. Unless you are literally super man, flash, or night crawler there no way you can run swinging a huge sword with heavy armor on, kill 30 guys along 50 yards, and then end your move 3 yards from where you started, lol.
The rules were not written to be "Modern day real world" logical.
The rules are an abstract system used to simulate a battle in the year 40,000.
What would happen in the modern day real world has nothing to do with the RAW, or the simulation of a battle fought 38,000 years from now.
As such they need to have some compromises to make the game playable.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/08/22 14:12:24
Subject: Close combat 2" rule
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Regular Dakkanaut
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DeathReaper wrote:
The rules were not written to be "Modern day real world" logical.
The rules are an abstract system used to simulate a battle in the year 40,000.
What would happen in the modern day real world has nothing to do with the RAW, or the simulation of a battle fought 38,000 years from now.
As such they need to have some compromises to make the game playable.
Well lets see... Oh what do you know, they limited wound allocation for ranged weaponry due to its range. :0 What a interesting concept...
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This message was edited 1 time. Last update was at 2013/08/22 14:13:40
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![[Post New]](/s/i/i.gif) 2013/08/22 14:50:11
Subject: Close combat 2" rule
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Captain of the Forlorn Hope
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draegen wrote:Well lets see... Oh what do you know, they limited wound allocation for ranged weaponry due to its range. :0 What a interesting concept...
Until you realise that weapons are 100% effective out to their range, but after 0,0000000000001 inches beyond their range they can not even attempt a shot... Sounds like the rules are not based in modern day physics or logic.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/08/22 14:56:54
Subject: Close combat 2" rule
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Chalice-Wielding Sanguinary High Priest
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draegen wrote:Well lets see... Oh what do you know, they limited wound allocation for ranged weaponry due to its range. :0 What a interesting concept...
Not exactly. If you keep up to date with the FAQs, you can use a plasma pistol to kill someone up to 4 times its maximum range if there happens to be a lascannon in the unit firing as well.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2013/08/22 15:03:39
Subject: Close combat 2" rule
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Nasty Nob on Warbike with Klaw
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Super Ready wrote:draegen wrote:Well lets see... Oh what do you know, they limited wound allocation for ranged weaponry due to its range. :0 What a interesting concept...
Not exactly. If you keep up to date with the FAQs, you can use a plasma pistol to kill someone up to 4 times its maximum range if there happens to be a lascannon in the unit firing as well.
Not if the Plasma pistol is out of range to start with.
If its out of range of the unit completely, it can't shoot at all.
But if it's in range of one model, and the Lascannon you mentioned kills that one model, then the plasma pistol can still wound another member of the unit (up to the lascannon's max range).
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![[Post New]](/s/i/i.gif) 2013/08/22 17:54:03
Subject: Close combat 2" rule
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Regular Dakkanaut
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Wow.... You guys look like you rather break the game mechanics to win than make common sense about it... Would never want to play one of you guys lol. Probably start saying you can charge through walls, move regular infantry up sides of bridges, and plow through Titan sized buildings with land raiders.... O.o
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![[Post New]](/s/i/i.gif) 2013/08/22 17:58:43
Subject: Close combat 2" rule
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Rough Rider with Boomstick
Wiltshire
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draegen wrote:Wow.... You guys look like you rather break the game mechanics to win than make common sense about it...
Sounds like somebody needs to remember what this forum is for...
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Note to the reader: my username is not arrogance. No, my name is taken from the most excellent of commanders: Lord Castellan Creed, of the Imperial Guar- I mean Astra Militarum - who has a special rule known only as "Tactical Genius"... Although nowhere near as awesome as before, it now allows some cool stuff for the Guar- Astra Militarum - player. FEAR ME AND MY TWO WARLORD TRAITS. |
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![[Post New]](/s/i/i.gif) 2013/08/22 18:32:09
Subject: Close combat 2" rule
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Powerful Phoenix Lord
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Only if the unit can see the unit on the other side, and both players agree that units can move through the walls.
, move regular infantry up sides of bridges, and plow through Titan sized buildings with land raiders.... O.o
Again depends on how you treat the terrain.
I've played games where models could only move up a landing pad at one of the support structures, or (with a difficult terrain check) at the sides.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/08/22 19:46:44
Subject: Close combat 2" rule
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Regular Dakkanaut
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I was being sarcastic... -.- I always go over terrain with my opponent before we start the game, I don't like rules being made up as you play because then it would just be bias to their benefit. And when I'm wrong I always fess up to it. But we are way off topic.... As it stands now a melee character with 5 base attacks can produce more casualties extending over 35" which makes it more powerful than ranged weaponry....
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![[Post New]](/s/i/i.gif) 2013/08/22 19:51:55
Subject: Close combat 2" rule
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Captain of the Forlorn Hope
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draegen wrote:Wow.... You guys look like you rather break the game mechanics to win than make common sense about it... Would never want to play one of you guys lol. Probably start saying you can charge through walls, move regular infantry up sides of bridges, and plow through Titan sized buildings with land raiders.... O.o
"Common sense/Logic" and the 40K rule set have little to do with one another.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/08/22 19:52:12
Subject: Close combat 2" rule
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Fixture of Dakka
Vanished Completely
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Hence the 'welcome to the 40th millennium, where wars are won by swords' I've heard more then a few times....
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2013/08/22 19:59:53
Subject: Close combat 2" rule
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Whiteshield Conscript Trooper
US Florida
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In the zombie situation consider that its a Melee combatant charging into battle and all those zombies hurtling in the opposite direction.
The Melee combatant may have only moved 5 meters as he hacked down a couple waves of charging zombies.
Its not like he kills the guy in front, then the next guys says oh its my turn and charges..its a melee. Makes sense to me anyways!
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If you won't post on Dakka, you'll post on the firing line!! |
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![[Post New]](/s/i/i.gif) 2013/08/23 01:58:55
Subject: Close combat 2" rule
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Regular Dakkanaut
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Well if said model A attacked squad B in a straight line like a zombie situation. Model A kills 5, leaving a gap of 10"-15". Even after remaining models consolidate 3" there will still be a significant gap.
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![[Post New]](/s/i/i.gif) 2013/08/23 05:48:57
Subject: Close combat 2" rule
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Captain of the Forlorn Hope
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draegen wrote:Well if said model A attacked squad B in a straight line like a zombie situation. Model A kills 5, leaving a gap of 10"-15". Even after remaining models consolidate 3" there will still be a significant gap.
There will be a significant space between the models on the table. why is this an issue again? The rules are clear.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2013/08/23 06:46:29
Subject: Close combat 2" rule
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Regular Dakkanaut
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JinxDragon wrote:Hence the 'welcome to the 40th millennium, where wars are won by swords' I've heard more then a few times....
You ain't lying.... Learned the other day how much of a cheese ball abadon is. I'll just blow him up from far away next time.
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![[Post New]](/s/i/i.gif) 2013/08/23 06:53:58
Subject: Close combat 2" rule
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[DCM]
Tilter at Windmills
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The "giant conga line of models suffering a ton of wounds" situation is an extreme corner case. Of course in real game situations the distances are rarely far.
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Adepticon 2015: Team Tourney Best Imperial Team- Team Ironguts, Adepticon 2014: Team Tourney 6th/120, Best Imperial Team- Cold Steel Mercs 2, 40k Championship Qualifier ~25/226
More 2010-2014 GT/Major RTT Record (W/L/D) -- CSM: 78-20-9 // SW: 8-1-2 (Golden Ticket with SW), BA: 29-9-4 6th Ed GT & RTT Record (W/L/D) -- CSM: 36-12-2 // BA: 11-4-1 // SW: 1-1-1
DT:70S++++G(FAQ)M++B++I+Pw40k99#+D+++A+++/sWD105R+++T(T)DM+++++
A better way to score Sportsmanship in tournaments
The 40K Rulebook & Codex FAQs. You should have these bookmarked if you play this game.
The Dakka Dakka Forum Rules You agreed to abide by these when you signed up.
Maelstrom's Edge! |
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![[Post New]](/s/i/i.gif) 2013/08/24 04:13:00
Subject: Close combat 2" rule
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Infiltrating Broodlord
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Super Ready wrote:draegen wrote:Well lets see... Oh what do you know, they limited wound allocation for ranged weaponry due to its range. :0 What a interesting concept...
Not exactly. If you keep up to date with the FAQs, you can use a plasma pistol to kill someone up to 4 times its maximum range if there happens to be a lascannon in the unit firing as well.
This is correct. It works out to the same advantage for ranged weaponry with the zombie line. A squad with a bunch of flamers + 1 LC at one end of the line and they'll be killing zombies well out of their normal range.
...to much advantage for melee this edition lol. That's just funny.
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-It is not the strongest of the Tyranids that survive but the ones most adaptive to change. |
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