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![[Post New]](/s/i/i.gif) 2013/08/26 18:52:04
Subject: Tau Empire 2000pt List
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Human Auxiliary to the Empire
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This is a list to face off against three regular opponents, one Daemon player, one Blood Angels with Grey Knight allies and one Chaos Space Marines player. It would be helpful if I could get some feedback and second opinions on this list.
HQ
Crisis Commander-175pts
Cyclic Ion Blaster, Airbursting Frag Launcher, Shield Generator, Iridium Battlesuit, Repulsor Impact Field
Crisis Bodyguards-171pts
Burst Cannon, Fusion Blaster, Shield Generator, Onager Gauntlet
Burst Cannon, Plasma Rifle, Shield Generator, Neuroweb System Jammer
Crisis Commander-150pts
2 Fusion Blasters, Command and Control Node, Multi-Spectrum Sensor Suite
ELITES
Crisis Team-156pts
2 Plasma Rifles
2 Plasma Rifles
2 Plasma Rifles
Riptide Battlesuit-220pts
Ion Accelerator, Twin linked Fusion Blaster, Stimulant Injector
TROOPS
Fire Warrior Team-118pts
12 Fire Warriors, Shas’ui
Fire Warrior Team-118pts
12 Fire Warriors, Shas’ui
Fire Warrior Team-118pts
12 Fire Warriors, Shas’ui
Fire Warrior Team-118pts
12 Fire Warriors, Shas’ui
FAST ATTACK
Pathfinder Team-65pts
5 Pathfinders, Shas’ui
Pathfinder Team-65pts
5 Pathfinders, Shas’ui
HEAVY SUPPORT
Broadside Team-265pts
Shas’vre, Twin Linked High Yield Missile Pod, Twin Linked Smart Missile System, Velocity Tracker
Twin Linked High Yield Missile Pod, Twin Linked Smart Missile System, Velocity Tracker
Twin Linked High Yield Missile Pod, Twin Linked Smart Missile System, Velocity Tracker
Hammerhead Gunship-131pts
Submunition Rounds, Twin Linked Smart Missile System, Blacksun Filter
Skyray Gunship-116pts
Twin Linked Smart Missile System, Blacksun Filter
Ive found that these opponents have no problem in destroying small 6 man units of Fire Warriors, hence the 12 man squads.
The Daemon player typically fields Khorne/Tzeench list with two Bloodthirsters, which the Broadsides and Skyray should deal with accordingly. The pathfinders will markerlight priority units such as Horrors and Flamers which posess ap4 weapons which would ignore the Fire Warriors' save.
Against the BA player, the Plasma Rifle team should help greatly in destroying Terminator units and power armour units. The cheaper Commander will join the crisis team and use his Multi-Spectrum Sensor Suite and Command and Control Node to make the Plasma Rifles twin linked and ignores cover (12 S6 AP2 shots at double tap range), or fire his Fusion Blasters at any vehicles that get close enough. The Riptide's overcharged ion Accelerator will also help. The same units will also be good against the CSM player.
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![[Post New]](/s/i/i.gif) 2013/08/26 19:01:48
Subject: Tau Empire 2000pt List
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Shas'la with Pulse Carbine
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You've got a BS5 model with a "guess" weapon?
40pts spend in LD8 when you could spend 50pts and get LD10 + FNP or +1 Rapid fire?
Bodyguard when you have a free elite slot? Automatically Appended Next Post: thomas12345 wrote:T
HQ
Crisis Commander-204
2x Marker Drones
2x PR, Target Lock, Puretide Engram Neurochip, Iridium, Drone Controller, Neuro System Jammer, Repulsor Impact Field
Ethereal -50
TROOPS
Fire Warrior Team-108
12 Fire Warriors
Fire Warrior Team-108
12 Fire Warriors
Fire Warrior Team-108
12 Fire Warriors
Fire Warrior Team-108
12 Fire Warriors
ELITES
Crisis Team-258
6x Marker Drones
Dual Plasma Rifle w/ Target Lock
Shas w/ Command and Control Node, Multi-Spectrum Sensor Suite, Vectored Retro Thrusters (Hit&Run)
Crisis Team-171
Dual Fusion Blasters w/ Target Lock
Riptide Battlesuit-225pts
Ion Accelerator, Twin linked Smart Missile System, Early Warning Override, Stimulant Injector
FAST ATTACK
Pathfinder Team-66pts
6 Pathfinders
Pathfinder Team-66pts
6 Pathfinders
HEAVY SUPPORT
Broadside Team-282
6x Missile Drones
Twin Linked High Yield Missile Pod, Twin Linked Smart Missile System, Target Lock
Hammerhead Gunship-131pts
Submunition Rounds, Twin Linked Smart Missile System, Blacksun Filter
Skyray Gunship-115pts
Twin Linked Smart Missile System
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This message was edited 1 time. Last update was at 2013/08/26 19:15:30
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![[Post New]](/s/i/i.gif) 2013/08/26 19:17:27
Subject: Re:Tau Empire 2000pt List
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Human Auxiliary to the Empire
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The reason for the Airbursting Frag Projector is that BS5 should ensure that it will almost always hit (or at least very close to) where I place the template, and thus maximising the number of models hit. However, you do make a fair point. Im thinking replacing it with a plasma rifle or fusion blaster, same points, and would get a better boost from the BS5.
I wouldn't be able to take the Ethereal cos ive already used up the two HQ slots on the Commanders.
The bodyguards have the sworn protector rule so I will automatically pass Look out Sirs, Ive seen some games where people have failed quite a lot of Look out Sirs on independent characters despite the low odds. also, bodyguards do not take up a HQ slot, so if I ever decide to expand the army, I still have a free Elites slot available to me. Another reason that I chose the bodyguards is that normally in a crisis team, only the shavre can take the signature systems, so if he dies, I lose both of them, whereas with the bodyguards, I can spread them out so I could theoretically benefit from them for longer, if you see what im getting at.
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![[Post New]](/s/i/i.gif) 2013/08/26 19:23:30
Subject: Tau Empire 2000pt List
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Infiltrating Broodlord
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Hey man,
Thats a cool and diverse list you've got there, I hope you don't mind If I point out areas that could use improvement though.
1.You're first commander, with the Air bubble blower and the ion blaster. Him and his unit seem a little pointless, They're kitted out to take on all types but they just don't seem to serve any purpose. theres a lot of ap 5 in your troops so I wouldn't take more burst cannons. air bubble blower is awesome but a waste on a BS5 dude!
Try and reshape that unit to be more focused on one target type or at least give them target lock and focus each dude on one particular task. i.e one dude double fusion target lock, other dude airbubble blower and ion blaster target lock. commander- however you want him.
2. Your 2nd commander, the one with 2 fusion blasters he cannot use. spare your points. you've got enough things to pop tanks- you're broadsides, hammerhead, riptide, command squad- potentially. I'd drop them and give this commander 2 flamers for assaulting units- especially if you're getting as close as 12 to rapid fire and find your self in a tricky situation. wall of death is a beautiful thing for us. use it!
3. Pathfinders and your 2nd commander; You're 2nd commander, isn't going to be doing much for the duration he's alive. (C&C node and MSS) so use his BS5. buy some marker drones for that unit (1pt more than a pathfinder) and stick target lock on the three suits and Drone controller on your commander . thats up to 8 bs5 ML ( don't get 8, you only will need 4-6) targeting one unit and12 T/L ignore cover ap 2 plasma shots at another unit.
Sky ray has failed me, I have to admit but personal preference and that I wont comment on it.
Same goes for broadsides with velocity tracker- I don't tend to come up against that many flyer lists which would make me wanna have VT. I'd honestly save the points and stick EWO on them instead and with the spare points take some missile drones.
Remember all your scoring units are really slow and 4+. maybe look into Farsight enclave ally to spruce up your suit units and get better use out of their mobility or purchase a devilfish.
all the best my man.
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![[Post New]](/s/i/i.gif) 2013/08/26 19:29:47
Subject: Tau Empire 2000pt List
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Shas'la with Pulse Carbine
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So why these changes?
First the Ethereal is an auto include in a gunline.
+1 Rapid Fire shot is outstanding as it turns your firewarriors into walls of shooty death. Please charge that gun line that now puts out 36x 4 shots on overwatch.
He's also important as a force multiplier in that he buffs your units to LD10
The Commander is next. Never, ever buy the CCN+ MSS for the Commander. It's a completely ineffective use of the wargear. IC status simply isn't enough to warrant what amounts to 3.5 Markerlight Tokens. You will either want to put it on a Shas'Vre in a Marker blob like I have (where it increases exponentially as it can now effect up to 4x targets) or on the Oshovah Bodyguard blob. As an example to example, I spent half the points (72) you did(150) to include it in the list and it will have more exact impact as I'm not sacrificing BS5 shooting to do so.
He's taking all the fun wargear you want with the exception of the gauntlet. He will give you TL BS5 Markerlights which will generate enough tokens for either the Broadside Blob or the firewarriors to annihilate they're target. I've also given him the PEN which is the single best piece of wargear in the codex. It's probably criminal how good it is. You can join him to the Broadside Blob, give them Tank Hunters and watch as they destroy up to 4x Vehicles via HP or penetrating hits. Same thing with Monstrous Creature hunter... bloop.
The PF are in this list because they won't suffer much target priority due to the Crisis Blob and the Broadside blob. You'll want to use them to help boost fire warrior shooting or simply fire their carbines. Seriously, 12x shots from them on the move are solid, and they also benefit from the Ethereal @ 9" range.
The Broadside Blob... is disgusting. It's just a sick amount of shooting. I've literally doubled the amount of S7 and quadrupled the number of units you can affect for 17+ points.
If you find yourself joining the Commander to the Broadside unit more for Tankhunters, swap the DC from him to the Shas'vre.
Automatically Appended Next Post: thomas12345 wrote:The reason for the Airbursting Frag Projector is that BS5 should ensure that it will almost always hit (or at least very close to) where I place the template, and thus maximising the number of models hit. However, you do make a fair point. Im thinking replacing it with a plasma rifle or fusion blaster, same points, and would get a better boost from the BS5.
You really want to maximize that BS5 and scatter weapons aren't the best use honestly.
thomas12345 wrote:
I wouldn't be able to take the Ethereal cos ive already used up the two HQ slots on the Commanders.
You really don't need both honestly and especially not after you have spent so many points in LD buffs. Looking through your list you've spent, 70pts which exceeds the cost of an Ethereal.
thomas12345 wrote:
The bodyguards have the sworn protector rule so I will automatically pass Look out Sirs, Ive seen some games where people have failed quite a lot of Look out Sirs on independent characters despite the low odds. also, bodyguards do not take up a HQ slot, so if I ever decide to expand the army, I still have a free Elites slot available to me. Another reason that I chose the bodyguards is that normally in a crisis team, only the shavre can take the signature systems, so if he dies, I lose both of them, whereas with the bodyguards, I can spread them out so I could theoretically benefit from them for longer, if you see what im getting at.
The Sworn Protector rule is definitely useful, but really only if you have drones. Being able to shift a wound to another suit really isn't all that great as it comes down to the lesser of two evils. Similarly, if you're worried about losing the NSJ or OG... you're really over valuing that wargear. The NSJ is great because it's criminally cheap. The OG well... here is a bit from a piece I wrote:
Most players will want to stick this piece of wargear on their commander. Unfortunately because of the cost of activation (sacrificing all your attacks) it means you are giving up the most for the fewest return. While it has the potential for Instant Killing a character in a challenge you actually have a 20% chance to kill T5 Model or less with a 4++ save, while this goes up to 28% on a model with a 5++ these aren't great odds at winning the combat. The character you will be fighting will be hitting on 3s and wounding on 2s as well. Comparing the Gauntlet to the commander’s base attacks you're looking @ 41% chance to kill a MeQ vs 44% with standard attacks. On a Shas'vre or Bodyguard however, you're looking at 41% vs 33% so you actually have a return on those points in most circumstances. Against armor, you are looking at a 33% chance to wreck a normal vehicle, but only 11% vs a Landraider.
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This message was edited 1 time. Last update was at 2013/08/26 19:36:28
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![[Post New]](/s/i/i.gif) 2013/08/26 20:02:48
Subject: Re:Tau Empire 2000pt List
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Human Auxiliary to the Empire
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Thanks for all of the feedback and suggestions, as well as pointing out certain areas that ive overlooked!
I think im leaning towards the 2 flamer commander rather than the ethereal, because im more likely to be facing power armour or better foes in my gaming group, and having 12 S6 ap2 shots that ignores cover and are twin linked wins it for me.
Unfortunately for me, my opponents have a tendency to field Bloodthirsters (Daemon player) and Stormravens (BA player), so having the Broadsides and Skyray is essential for me.
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This message was edited 1 time. Last update was at 2013/08/26 20:19:17
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![[Post New]](/s/i/i.gif) 2013/08/26 20:17:53
Subject: Re:Tau Empire 2000pt List
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Shas'la with Pulse Carbine
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thomas12345 wrote:Thanks for all of the feedback and suggestions, as well as pointing out certain areas that ive overlooked!
My pleasure.
Do be mindful though, your friends might not like you that much after you shoot the pants off em.
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![[Post New]](/s/i/i.gif) 2013/08/26 20:20:15
Subject: Re:Tau Empire 2000pt List
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Human Auxiliary to the Empire
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If my luck holds. Im notorious for failing every dice roll when it comes to it!
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![[Post New]](/s/i/i.gif) 2013/08/26 20:50:28
Subject: Re:Tau Empire 2000pt List
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Shas'la with Pulse Carbine
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thomas12345 wrote:If my luck holds. Im notorious for failing every dice roll when it comes to it!
You'll note that you have the capacity to generate 15 Tokens on average for this list.
You could theoretically have BS10 on your firewarriors during overwatch. (re-rollable 2+)
Just remember to use your range to your benefit.
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