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Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

While the focus of the 40k tournament world shifts to the East Coast with NOVA, there are still a few tournaments going on this week on the West Coast. One of them is the Penny Arcade Expo (PAX) in Seattle.

It will be a one day, three round event at 1750 points on Sunday the 1st of September. It will run with two book missions per round. One will be primary, while the other is secondary. Forgeworld is allowed.

I have been meaning to make battle reports for the several tournaments that I’ve attended, but I have always been too lazy. So I figured as a motivation to take pictures and share my experiences, I would create a thread before the tournament. Here I am asking for your predictions for my performance and if people make me feel bad enough about myself, I will also make changes to my list.

Personally, I am aiming for 2-1 and I think I have enough practice with my list to make it happen. However, depending on the prevalence of Taudar or Eldau, this might change.

My list follows. Plan is to advance my choppy units behind the melta resistant land raider and then spring forth with my blood thirster and axe wielding lord.

So take a gander at my list and let me know your predictions and tips.

HQ
Lord (bike, sigil of corruption, mark of khorne, axe of blind fury, gift of mutation)

Sorcerer (LVL 3, spell familiar, terminator armor, force axe)

Blood Thirster (greater gift, exalted gift)

Troops

7 chaos space marines (melta gun, combi melta)
rhino, dirge caster

6 chaos space marines (flamer, champ ccw)

10 plague bearers

Heavy Support

3 obliterators (mark nurgle)

land raider proteus (armored ceramite [resistant to melta], twin linked hvy bolter, dozer blade)

Fast Attack

Heldrake

5 bikers (melta, champ melta bombs)

This message was edited 1 time. Last update was at 2013/09/05 23:54:05


 
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

I would say this list will do ok, altho I'm a little unsure about that LR proteus, it could be carrying a better chop chop unit than some godless marines with sticks

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 Solosam47 wrote:
I would say this list will do ok, altho I'm a little unsure about that LR proteus, it could be carrying a better chop chop unit than some godless marines with sticks


The proteus doesn't have an assault ramp so it's actually not good for assault units. It's mostly movable cover for the lord, blood thirster and obliterators. Also, it's high resistance to being killed makes it a good place to hide for my marines with sticks. My severe lack of troops makes this a descent benefit.

There is the spartan assault tank which has an assault ramp, capacity of 25 and quad lascannons, but that thing costs more so it would require a bigger shuffling of the list that I have. My original list had two drakes and both marine squads in rhinos, so it was easy to swap one drake and rhino for land raider.
   
Made in us
Spawn of Chaos





Chicago, IL USA

I like the list. It does seem to have a glaring lack in troops. A little top heavy if you will. Any commander worth his salt would take out 2 of ur three troops in the first 2 turns (LR could be tougher to crack). I would recommend a couple minimal squads of cultists for securing the home front. Maybe even put them in the LR. I just see a lot of destruction potential but with the inherent tactical Achilles heel.

8th Grand Company (Iron Warriors 8,000pts): 36-11-2
Antiocan Forgeborn (Traitor IG 3,000pts): 11-4-2
Heavy Rain Cadre (Tau 4,000pts): 9-3-0
Hive Fleet Lunulata (Tyranids 2,000pts): 6-4-0
/ G.L.O. Genestealer Cult (IG/Tyranids 2,000pts): 0-2-0
[Stats current as of 9/8/13]

Good Pics with Some of Everything: http://www.dakkadakka.com/gallery/images-44940-37559_Glamor%20Shots.html
Battle Reports: http://www.dakkadakka.com/dakkaforum/posts/list/562168.page 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Yeah, the troops are a weakness. The portaglyph is supposed to solve some of that. As well as a random device can solve anything. The proteus allows for rerolls on reserves as well so I'm hoping to keep the bearers and rhino squad out as long as possible.
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Any updates on the battle reports?

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA


Mission – Purge the Alien/Big Guns Never Tire (5 objectives)

Army Lists

CSM/Daemons


HQ

Lord - khorne, bike, axe blind rage, sigil corruption (Warlord – hatred space marines, Boon – fleet)
Sorcerer - lvl 3, terminator, familiar (terrify, puppet master, shriek)

Troops

6 CSM melta, combi melta
6 CSM flamer, rhino, dirge caster

Elites

Land Raider Proteus (armored ceramite, twin linked hv bolter)

Heavy

3 Obliterators, Nurgle

Fast Attack

Heldrake

Allies

Bloodthirster – (3+ armor, grimoire)

10 Plague Bearers

Army Lists

Eldar


HQ

Exarch – mantle of laughing god, power lance, banshee mask
Baron Sathonyx [/color]

Troops

3 guardian jetbikes
3 guardian jetbikes

11 Guardian Defenders
Wave serpent – scatter laser, shuricannon, holofields

11 Guardian Defenders
Wave serpent – scatter laser, shuricannon, holofields

3 True born - 2 splinter cannons
Venom – 2 splinter cannons

6 cabalite warriors
Venom – 2 splinter cannons

Heavy

2x warwalkers – 2x scatter laser
2x warwalkers – 2x scatter laser
Ravager

Fast Attack

5 warp spiders
6 swooping hawks
Beast pack (3 masters, 6 razor flocks)


Deployment: Dawn of War

Night Fighting: Yes

Objectives: 2 CSM, 2 Eldar, 1 central

First Turn: CSM

Pregame Analysis
:

Well I already see that it’s going to be an uphill battle. I have the worst possible deployment for an assault army. On top of that I didn’t get invisibility, so the survivability of my blood thirster is going to be low as his gift is worthless as well. At this point I stop thinking clearly as I'm not sure what to do. My indecision leads me to stick with the run straight ahead and hope for good rolls strategy.

Setup

There are two objectives on both of our board edges and one in the center. The primary mission is kill points however.

I deploy the land raider with the melta CSM slight to the left of center from my perspective with the blood thirster and bikers next to the raider. The sorcerer is behind the land raider. The oblits are deep striking with the plague bearers, flamer CSM and turkey in reserve.

My opponent places the beast pack with the Baron on the left side in some terrain with the serpents, venoms and ravager on right side. The hawks, spiders, autarch and war walkers are in reserve.

Turn 1



I decide I have no choice but to run ahead axes swinging, which would prove to not be a smart choice.

I flat out the land raider and put the bikers behind it. The thirster swoops into the central ruin. I have no shooting to do.

My opponent unloads everything he has into the thirster and after a few units shooting, grounds him. After the smoke clears the thirster has 1 wound left. The ravager strips one hull point from the land raider.

Turn 2



Thanks to the proteus I get my obliterators and turkey in. Despite my efforts the CSM also come in. The plague bearers stay out however.

I decide that I need to end the ravager as it’s the only real tool that my opponent has to put down my land raider from range. I send the oblits that way and naturally mishap into a wave serpent. The poor bastards die in the mishap. However, in the spirit of fun my opponent lets me bump the result to misplacement and puts them into one of my corners. My blood thirster glides toward the baron while the land raider saunters forward with the bikers next to it.

In the shooting phase I manage to stun the ravager with a lascannon and that’s about it. I decide not to shoot the razor flock in fear of shooting myself out of assault range.

In the assault phase I charge the flock with my bikers and thirster. The bikes needed 11 to get in which promptly became 12 after overwatch. The thirster needed 5 inches. He rolled snake eyes.

At the bottom of turn two the swooping hawks and warp spiders landed and went after the turkey. The rest of the reserves stayed out.

The shooting phase saw the thirster eat it and that was about it. The baron’s beast pack then charged my bikers. I decided to accumulate some boons on the lord and challenged a pack master who did not live long. The razor flocks didn’t get any rends, but I think the baron killed two bikers.


Turn 3


The sorcerer cast terrify on the baron’s unit, but they passed their Ld check.

During movement I vector struck a venom twice and did absolutely no damage to it.

In the shooting phase the spared oblits shot lascannons at the swooping hawks hoping that they would break. All three shots hit. The wound rolls were 1 1 1. Ugh. I couldn’t even get a little satisfaction.

The lord axed himself in the face, but still managed to kill another beast master. This got him FNP.

At the bottom of the turn, the turkey got blown away and the last beast master was killed.

Turn 4



The game quickly degenerated at this point for me. The turn saw my lord get killed despite 4++ and FNP and then everything but my obliterators get killed. Keeping in my mind that they were already dead, I was basically tabled at this point. I shook my opponents hand for a good game and then I internally shook my head at my bone headed play and my dice rolls.

Conclusions: Well that didn’t go well. After pleasantly chatting with my opponent while other games finished up, I spent some time sulking about the superiority of Eldar. I also cursed my bad rolls and crappy luck with the deployment and pre-game rolling. Following my little pity party, I realized that I could have played much better and that my strategy was atrocious.

One of the hardest things to do with an assault based list, is knowing when not to charge at your enemy. Running into a hail of poison and rending was not smart. I had the range on the one vehicle that could hurt my land raider and I should have just stayed back on the first few turns hoping that my opponent would come to me. I could have easily hid my bikers and thirster behind the land raider and tried to deal with the war walkers when they came on the board. I had about half as many kill points as my opponent and that should have let me play more conservatively.

Since the game I've been wracking my brain trying to think of ways to edit my list to deal with eldar. After some soul searching I've decided that the land raider was my answer to eldar. Not that many people go for lances and even if the land raider gets wrecked, it can still be good LOS blocking terrain as long as it doesn't explode. For the most part I just need to sit behind it and ignore serpent shield shots and scatter lasers. Oh well, the biggest beatings can lead to the best lessons.

Tomorrow I will post the second game against Dark Angels.
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Btw you should have re-rolled the greater gift on your blood thirster, as he naturally comes with warp-forged amour and you have to re-roll duplicate rolls or gifts (even if you got them from else). Probably wouldn't have helped but 4+ FNP or re-roll invs might have helped him live a little longer :-P

Eldar are tough, interested to see how the rest of the games go.

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

 CaptainJay wrote:
Btw you should have re-rolled the greater gift on your blood thirster, as he naturally comes with warp-forged amour and you have to re-roll duplicate rolls or gifts (even if you got them from else). Probably wouldn't have helped but 4+ FNP or re-roll invs might have helped him live a little longer :-P


Ah, ok. I couldn't find info on what to do with duplicate gifts that didn't come due to rolling so I assumed that you had to keep them. This does make sense though, I just didn't know where to look for it. Glarg, now that I read the gift entry more closely it's written right there. The more you know.

And I am familiar with the great benefits that other gifts can bring. Let's just say my pre-game rolls for the next game were much more useful.

This message was edited 1 time. Last update was at 2013/09/04 22:09:03


 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

No, you don't get to reroll the crummy 3+ save. They have different names. Just take the special axe and hide best you can.

You're analysis is correct. Reserve as much as possible and hide everything behind the Land Raider. This cuts his turns worth of shooting in half and pushes your KP advantage. When you do come on, continue to hide until the end game while attempting to kill his weak troop units and hs. You should go second if you have the choice here so you can come out from hiding to grab objectives.

Kudos to your opponent for trying to make a game of it despite your early mistake. Giving you the Oblits back was nice of him.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

 hippesthippo wrote:
No, you don't get to reroll the crummy 3+ save. They have different names. Just take the special axe and hide best you can.



Really? I don't have my codex to hand, but if so that's pretty rubbish, guess at least you can get rampage/ or a greater etherblade instead ('cause you need to be more choppy).

Armies: Crimson Fists, Orks, Eldar 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA


Mission – Emperor’s Will/The Scouring
Army Lists

CSM/Daemons


HQ

Lord - khorne, bike, axe blind rage, sigil corruption (Warlord – soul blaze, Boon – Shrouded)
Sorcerer - lvl 3, terminator, familiar (Invisibility, dominate, psychic shriek)

Troops

6 CSM melta, combi melta
6 CSM flamer, rhino, dirge caster

Elites

Land Raider Proteus (armored ceramite, twin linked hv bolter)

Heavy

3 Obliterators, Nurgle

Fast Attack

Heldrake

Allies

Bloodthirster – (4+ FNP, portaglyph)

10 Plague Bearers

Army Lists

Dark Angels


HQ

Samael (land speeder)
Tech Marine (bike, power field)

Troops

5 tactical marines – plasma cannon
5 tactical marines – flakk missile

Elites

5 assault terminators – storm shields, power mauls

Heavy

Land Raider Crusader
5 devastators – 2x lascannon, 2x missile launchers

Fast Attack

Dark Shroud

4 bikes – 2x melta, 1x plasma, 1 multi melta attack bike
3 bikes

Fortifications

Vengeance Batteries – battle cannon, punisher cannon


Deployment: Dawn of War

Night Fighting: Yes

First Turn: Dark Angels

Pregame Analysis
: My pregame rolling gives me everything I want and then some. I get invisibility for the sorcerer, FNP on my blood thirster and to top it off, my biker lord gets shrouded. My opponent’s list isn’t putting any terror into me either. He has assault elements that will make him move forward and that will just allow me to assault him in return. He does not have any cover ignoring weapons to threaten my lord and he doesn’t have the weight of fire to bring down the blood thirster. Finally, he has no real answer to the heldrake, but he does have plenty of juicy targets for the drake. My opponent was also fairly new to 6th edition and does not have a ton of experience. So basically this game is the exact opposite from my last game from the start.

My plan is to control the center of the board with my HQs and then send my plague bearers to grab objectives in my opponent’s deployment zone. I imagine that by the end of the game my opponent will not have much in the way of troops thanks to the turkey, so my token troops should do just fine winning on objectives.

Setup



The picture was taken after the Dark Angels did their first turn move.

The emperor’s will objectives go into our back lines with the scouring objectives scattered around. The 4 point scouring objective is close to my reserve board edge. We both have a 3 point objective in our deployment zones as well.

My opponent sticks his land raider in the center with the rest of his forces littering his deployment zone. I countered deployed across from his land raider, hoping that he would run forward the first turn and we’d have a satisfying bout of fisticuffs at the bottom of turn 1. I reserve my oblits to send them either after Samael, the land raider or the gun batteries. The rhino marines and plague bearers are also in reserve. My opponent reserves some bikes that are outflanking.

Turn 1



Oddly enough my opponent pulled his land raider back while moving up his bikes and shrouded land speeder. Samael and an empty rhino go to the right side. I’m not sure what the rhino was supposed to do there. Shooting is denied by night fighting and cover saves.

In my half of the turn, I cast invisibility on the thirster and he flies towards the shroud. Before he does, he chucks the portaglyph and it ends up close to a 3 point scouring objective. 4 pink horrors come through and move to the Emperor’s Will objective. The land raider and bikes move closer to the center.

Shooting sees a pen on the shroud, but cover saves it.

Turn 2



The bike squad stays in reserve. The crusader changes its mind and starts coming back to the middle of the table. The shroud and bikers advance on my land raider. Samael zooms forward as well. The shooting proves to be mildly effective. Somehow I lost 3 hull points on the land raider. However, instead of trying to finish it with Samael’s assault cannons, the turbo boosted bikers with their 2+ cover save (thanks to shrouding) get shot. The shooting phase killed 1 biker total.

In the assault phase, the biker’s melta bomb bounces off the armored ceramite of the proteus.



In the bottom of the turn, the turkey comes in and vector kills 2 devastators. The oblits also come in, but once again mishap. This time they are simply placed into ongoing reserves. I manage to keep the plague bearers and the CSM out. Sorcerer casts invisibility on the bikers. I spread out the bikers to give me options of what to charge and shoot. The thirster is sent after the shroud.

In the shooting phase, the 3 remaining devastators are roasted by the turkey.

In assault I decide to ignore Samael and charge bikes with bikes. The thirster fights the shroud. My lord fillets the sergeant and gets icy aura for his troubles. One more Dark Angels biker is dragged down. For fear of whiffing on 4 Smash attacks with my thirster I decide to swing at his regular charge S7. I only manage one glance. Ugh. The Dark Angel bikes that lived remind me that they have hit & run and leave.

Turn 3



The outflanking bikes come in and blast the pink horrors on my Emperor’s Will objective to bits. The crusader just decides to hang out. Assorted shooting kills 2 bikers despite their invisibility. The blood thirster laughs off all shooting and loses no wounds despite being on the ground. 4+ FNP on a T6 creature is no joke.

In the bottom of the turn, the plague bearers come in and land close to the 4 point objective. The oblits go after Samael and for once don’t scatter. The CSM decide to stay out. My biker lord goes after a 5 man squad of marines on a 2 point objective in the center. The sorcerer who cast invisibility on himself goes after the two bikers who hit and ran last turn. The land raider focuses its attention on the bike squad who killed my pink horrors. The portaglyph vomits out another 6 pink horrors. My own bikes go after the crusader with melta guns. The thirster wants to redeem himself and follows the shroud.

The shooting phase isn’t as awesome as I want it to be. Samael saves two melta gun pens while the crusader does the same. The only good thing is that the proteus kills a biker holding my Emperor’s Will objective and his two buddies book it 13 inches. The thirster’s whip actually wrecks the shroud so he can’t even punch it. The turkey bbqs the tactical marines that its vector strike did not kill. There are now no scoring troops in my opponent’s deployment zone. In fact, the only scoring units that are left are 3 bikers from 2 separate squads.

In the assault phase everyone makes their charges. The sorcerer kills one biker. The bikers pen the crusader with a melta bomb, but the power field saves the thing again. The lord slaughters another sergeant. This kill is worthy of him turning into a daemon prince. Damn it. That is only marginally better than being turned into a spawn. Now I can only move 6 inches a turn and I lose my daemon weapon. Thanks chaos gods.

Turn 4



Samael moves closer to my Emperor’s will objective, but he’ll still be in charge range for the oblits. The knights finally get out of the crusader and get ready to kill some chaos bikers. The 2 bikers not locked in combat regroup and turbo boost next to the forgotten rhino on the right side of the board.

Shooting kills 4-5 plague bearers and some pink horrors. However, my opponent makes the mistake of continuing to ignore the portaglyph.

In the assault phase the knights make short work of my bikes. The sorcerer kills the last DA bike he was fighting and the prince/lord kills a few marines.

In the bottom of the turn, the turkey flaps to the last 2 bikes left on the board. The thirster saunters up to the tech marine. Oblits shamble to Samael.

In the shooting phase I immobilize the rhino with a lascannon. Roast the last two bikes my opponent had and watch Samael make more invulnerable saves.

In assault the daemon/lord ends the marines and now DA have no scoring left. The thirster pummels the tech marine and the oblits put a few fists in Samael’s rear end.

Turn 5-7



The game would go to 7 turns actually, but I stopped taking pictures as it was basically over. The DA had no real way to prevent me from winning both missions. The only thing of note to happen was the thirster fighting the knights and only losing 1 wound over 3 combat rounds before chopping them all up. At the end of the game, the only thing the DA had on the board was an untouched crusader.

Conclusions: This game was a slaughter and I didn’t learn much from it. My opponent was inexperienced and did not have an optimized list. He did what most inexperienced players do and split his forces and had no way to support the individual pieces of his army. It’s something I’ve done plenty in my early games. I still need to resist the desire to send individual units on missions without support.

Having regained some self-esteem I decided to skip the third game. I bailed on some friends who were in town to come play in the tournament and figured that if I left then, I could still grab dinner with them. Nothing better than half-assing your gaming and your friends right?

The two games that I did play have certainly did not put me at ease with my list. Although I know I could have played smarter in game 1, I’m still not sure if that could have netted me a win there. This army is top heavy and doesn’t have enough units to deal with fast armies or those with many units. It’s good at fighting marines, so it might be useful in the next month as people dust off their marines. Of course marines might get super powerful with the new codex. So I have some things to ponder as I prepare for the Rose City Rumble in Portland in 2 weeks. I’m mostly at a loss as there are no obvious ways to improve this army before then. However, I welcome any and all suggestions. Thanks for reading.
   
Made in us
Drone without a Controller



Logan, UT

I ditched my friends to go check out the 40k action briefly although I can't remember if it was Sunday or Saturday that I went. Of course I picked the time when just about everyone in the room was out to lunch so I probably missed you. Too bad the games didn't go better for you (in winning and learning), but hopefully you had a fun time.

Out of curiosity was the eldar army painted with a really glossy finish? That was one of the few armies I got to take a look at (besides the Imperial fists one).

Thanks for the reps!

3900 pts
1300pts  
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Forterix wrote:
I ditched my friends to go check out the 40k action briefly although I can't remember if it was Sunday or Saturday that I went. Of course I picked the time when just about everyone in the room was out to lunch so I probably missed you. Too bad the games didn't go better for you (in winning and learning), but hopefully you had a fun time.
i
Out of curiosity was the eldar army painted with a really glossy finish? That was one of the few armies I got to take a look at (besides the Imperial fists one).

Thanks for the reps!


You were probably there on the first day. Was the glossy eldar army red and black? With the eldar punching out tyranids? If that's the case, that was my friend's army who ran the tournament. Seapheonix here on dakka.

Despite my bitching, I actually had a good time. Both of my opponents were great guys and the most important part of tourneys is meeting great people and rolling some dice. Winning and learning are good bonuses, but meeting other people in the hobby is usually the most enjoyable part.
   
Made in us
Drone without a Controller



Logan, UT

I think it was red and black. Nice to put names to faces (or armies in this case). Glad you had a good time.

3900 pts
1300pts  
   
 
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