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Made in us
Member of a Lodge? I Can't Say





Pensacola, FL

So I find myself soon to have the time able to actually play some games. I have been considering starting 40k bavk up but I'm still a little on the fence. Basically I hated 5th ed. Couldn't give any specific reasons why anymore though. So can anyone basically sell 6th ed to me? Give me some reasons why I should give 40k another chsnce. I am also thinking to start either a Tau or Eldar army if I do decide to start back up, so anything about either of those two armies would also be helpful.


 
   
Made in us
Infiltrating Broodlord





What was it about 5th ed that you hated?

I refuse to join any club that would have me as a member. -Groucho Marx

 
   
Made in us
Member of a Lodge? I Can't Say





Pensacola, FL

Honestly I don't truly remember it very clearly any more. I know there was something with the reliance on vehicles that I didn't like. I think there was also something to do with combat but I really am not sure any more.


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Commisar Wolfie wrote:
Honestly I don't truly remember it very clearly any more. I know there was something with the reliance on vehicles that I didn't like. I think there was also something to do with combat but I really am not sure any more.


If you can't remember it, you didnt hate it that much

Also both Eldar and Tau got new codexes and do much wreck on the battlefield so you are safe on picking one of those if you are consernd about having a outdated book.

This message was edited 1 time. Last update was at 2013/08/28 20:41:38


Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Member of a Lodge? I Can't Say





Pensacola, FL

I'm more just wanting to be able to have fun really more then anything. I don't do tournaments so that aspect doesn't concern me. As to my hate of 5th ed I think it was mainly due to my dislike of parking lot lists and a few other changes from 4th. But it's been so long since I actually last played that I've kinda forgotten a lot of it by now.


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Commisar Wolfie wrote:
I'm more just wanting to be able to have fun really more then anything. I don't do tournaments so that aspect doesn't concern me. As to my hate of 5th ed I think it was mainly due to my dislike of parking lot lists and a few other changes from 4th. But it's been so long since I actually last played that I've kinda forgotten a lot of it by now.


Well veichles are easier to kill of now days compared to fifth eddition, so dont expect to meet as much veichles you used to unless it's Imperial guard ofcourse

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Member of a Lodge? I Can't Say





Pensacola, FL

Anything else new to 6th that I should be aware of?


 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

 Commisar Wolfie wrote:
Anything else new to 6th that I should be aware of?


Flyers is the big new thing.. people tend to use more troop choises as 5 out of six games be objective games wich only troop choises (unless stated in the mission) can capture the said objectives.
I say youtube some battlereports of sixth eddition and you might see some diffrences ^^

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in au
Infiltrating Broodlord





Brisbane

Flyers (New vehicles that you can only hit on 6s unless you have skyfire).
Hull Points (Vehicles have these now and they lose one from a glancing or penetrating hit) they are kind of like wounds.
Challenges (your characters can duke it 1v1 in melee)
Skimmers are king again (Necrons, Eldar and Tau skimmers are brutal)
Warlord traits (You pick a HQ at the start he is your warlord, roll on the apropriate table and he gains a trait that are usually a limited USR or something similar.
Random psychic powers (you roll on a table and there is a Psychic power for every number on a die and a Primaris which you can exchange a dud roll for)
Monstrous Creatures are great and all new Walkers are being classified as MCs (Wraithknight, Riptide, Dreadknight)

This message was edited 1 time. Last update was at 2013/08/29 07:45:44


 
   
Made in ca
Fixture of Dakka




Random hammer. Alot of things are random now in 6e.

At least you are not choosing Deamons, they really are the random army.

How do you like about random stuff?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Member of a Lodge? I Can't Say





Pensacola, FL

I'm alright with some randomness. Depends how much of an impact it has on the game. I don't want to set up and look across the table and know I am going to win or lose before the game even starts.


 
   
Made in ca
Fixture of Dakka




Assaults or charging are random. You have random terrian, (which alot of people seem to ignore), you have to roll for your warlord traits, you have to roll for what game you play, I haven't played in ages, so can't remember if you have to roll for psychic powers as well. If you don't like what you get, you can still use the Primaris (primary power) unless you are a Brood Lord and you are screwed because of BS of 0, and can't use it.

I guess the major issue for you could be for assaults. To get into an assault you have to roll 2D6, then get shot at from the unit you charging, and if you fail your charge, you still take the damage, and don't get to assault.

See if you can get a rule book to glance over before, buying if you can.

This message was edited 1 time. Last update was at 2013/08/29 15:10:55


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in gb
Brigadier General





The new Sick Man of Europe

Hull points mean that low AV vechiles are vunerable to being glanced to death, though skimmers are protected by better cover saves.

assault is riskier due to overwatch+random charge distance.

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Been Around the Block




Overwatch is another new mechanic. When a unit gets assaulted, they get to shoot at the incoming units, hitting only on 6s. Flamers get d3 guaranteed hits, and blast weapons can't overwatch. This has a chance of killing a few models off, and putting the charging units too far away to successfully assault, so assaulting is sometimes a risky move.
   
Made in ca
Terrifying Wraith





Canada

SM codex and Nid codex before december, just wait, look, buy a book and make your decision after.

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Biggest change in actual practice is that the closest model gets killed when shooting at a unit, which makes infinite sense.

But it also impacts charge distances which are now 2D6 inches because you can fire Overwatch (hitting on 6's) when a charge comes in. Shooty armies that couldn't fight out of a wet paper bag were basically given an extra punch or two, but the impact is that the charge distance can be impacted as the closest models die.

Of course, this makes the Assault Army types very mad. They didn't mind that melee dominated 5th Edition. Lol.

Nonetheless, despite this one issue, there ar ways around it. Sending in a less important and tiny unit to charge uses up enemy overwatch and then you charge with the actual threat. This require a concerted and intentional effort, as well as list building oddities, but is the way to get around this problem.

Armies like Chaos have good answers to that issue (Mutilators, one of the worst things in the codex, is ironically very useful for this purpose). Other armies have to take their medicine and rely on fortitude to carry the day.

Mor charges ar being made it MUCH greater distances than would normally be allowed. This is also glossed over a bit too often. For example at a recent tourney a unit of Dire Avengers made a 10 inch charge into my Firewarriors, THROUGH cover!!! Now this would never happen in the old rules.

The other thing is, many times a charge will be lengthened by Overwatch shooting from its original 8 inches to 9. The person trying the charge curses 6E when he rolls an 8 on the damn dice. He forgets perhaps that the charge would havebeen impossible in any edition before this one in the first place! So really the only time you can complain about Overwatch it when the charge distance is 6" or less and you fail. Complaining about it in any other context makes no sense. But that wont stop anyone. Hehehehe.

I think 6E is probably a little more common sense about the game. It certainly opened pandoras box as far as mix and matching allied options. That is easily the biggest impact in 6E you will see outside of assault. Flyng Chaos Dragons flying right alongside your orks? Yup. Dark Eldar Raiders floating next to the Tau Devilfish's? It can happen.




Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Dont be discouraged by newtau/newdar if you arent playing them yourself. CSM, Necrons, Tau, and Eldar are the only ones that have a codex right now thats actually MEANT for 6th edition, and they do very well in it while most the others gotta watch it. A lot of the new rules kinda screw around with the older codexes unfortunately. Theyre still playable dont get me wrong, they just lack the fancyness of the 4 mention races above.

Overall i like 6th ed. Fliers are annoying i'll admit i usually have more fun without them but im not against bringing them, Allies can be kinda cheesy in some situations, and i fething hate Challenges because i feel like its a direct nerf to orks sometimes since with the exception of a warboss, none of my characters want a challenge. Im hoping the new ork codex fixes this a bit.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Vineheart01 wrote:
Dont be discouraged by newtau/newdar if you arent playing them yourself. CSM, Necrons, Tau, and Eldar are the only ones that have a codex right now thats actually MEANT for 6th edition, and they do very well in it while most the others gotta watch it. A lot of the new rules kinda screw around with the older codexes unfortunately. Theyre still playable dont get me wrong, they just lack the fancyness of the 4 mention races above.

Overall i like 6th ed. Fliers are annoying i'll admit i usually have more fun without them but im not against bringing them, Allies can be kinda cheesy in some situations, and i fething hate Challenges because i feel like its a direct nerf to orks sometimes since with the exception of a warboss, none of my characters want a challenge. Im hoping the new ork codex fixes this a bit.


Necrons do not have a 6th edition codex. They have a 5th edition codex that was designed with 6th edition in mind. You also forgot DA and CD.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Ah, yea i did my bad.

And yeah i know necrons are technically a 5th ed codex but what besides Flayed Ones (which were bad anyway) got rendered pointless when going to 6th? Yea they have some not so great models like every dex but not like orks where like half the codex just went down the drain.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Member of a Lodge? I Can't Say





Pensacola, FL

Actually I'm thinking I will do Tau but with a small Eldar allied detachment. Those were the 2 armies that I have been looking at for some time now. Space marines though hold no interest for me at all any more.


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Taudar is actually pretty lethal i hear. i dont have any eldar so i have no idea what it is but i hear good things.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
 
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