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![[Post New]](/s/i/i.gif) 2013/08/29 20:46:30
Subject: Another one of those Primarch crafting
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Speedy Swiftclaw Biker
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As the title suggests this is an attempt at making a Primarch Stat line, gear etc. Now I've read plenty of sources on here, B&C, and other areas of the mighty web for assistance on this. I'm sure/pretty sure I've seen legit builds that may or may not be official for some of the Primarchs(Horus and Angron I saw once) curtsy of GW and FW. We've seen the models, Falgrim joining the group thus far. So you already know we may be nearing the time when Primarchs may be usable again(Maybe for 30K only but hey I'm already/have already painted my Space Wolves in their Pre-Heresy colors so really idc :p). Any way without further ado here is my attempt at making a playable Leman Russ: Primarch Leman Russ..........450pts WS:8 BS:6 S:6(7) T:6 W:5 I:6 A:5 LD:10 Sv:3+/4++ Composition:3(Unique) Unit Type:Infantry Wargear: -Wolf Helm of Russ: Fashioned by The Emperor's own Artificers The God Emperor of Mankind gave this mighty helm to his son upon the Space Wolves' founding. Any friendly Space Wolves unit that can trace line of sight to Russ may re-roll any failed Morale Tests they are called upon to make. In challenges that involve Russ the enemy must pass a leadership test. if failed they would not be able to attack for the turn, quelling before Russ' gaze. -Armour of Russ:Upon being named Father/Lord of the Space Wolves Legion Russ was armed with a thrice-blessed suit of Power Armour(+3sv) -Belt of Russ: A great Gem-Studded band worn around the waist. Incorporating a conversion field generator. Grants a 4+ INV save. -Mjalnar: Russ' legendary Frost Blade which he carried with him upon many of his crusades. One such being the assault on Prospero. Mjalnar is a Frost Blade with the following profile: +1S AP2 Master Crafted,Armour Bane,Melee -Master Crafted Bolt Pistol -Wolftooth Necklace -Wolf Tail Talisman Special Rules: -Primarch: Independent character, eternal warrior, fear, adamantium will, fleet, fearless, it will not die, master of the legion -Acute Senses -Counter-Attack -Saga of Russ: -Slayer of Legions: Leman Russ along with his sons have earned the title of Executioners for the rumored involvement in the purging of the 2nd and 11th Legion. Because of this Russ and his Wolves are no strangers to exterminating Legions. To represent this if Leman Russ has slayed the enemy Primarchs,Walkers,Monstrous Creatures then the controlling player gains D3 Victory points at the end of the game should Russ still stand. -Howl of Fenris: At the end of the fight subphase in which Lemarn Russ slays at least one enemy character he may perform his psychic howl that forces morale test on all enemy units and enemy unit he is currently in CC with should pass this test on 3D6 with -2 penalty to Leadership. Units that fail this morale test not only attempt to retreat but also halves their initiative due to being stunned by the howl's sheer power. -Hatred(Thousand Sons) Russ is also followed by his two Wolf Brothers Freki and Geri. Due to their close bond and history the two wolf brothers of Russ may join him challenges. Also they automatically pass LoS rolls, allowing the player to allocate wounds accordingly. For Transport purposes Russ, Freki and Geri count as Five Models due to the wolves' size along with the size of the Primarch. Freki and Geri use the following profile: Freki: WS:5 BS:0 S:5 T:4 W:2 I:5 A:3 LD:8 Sv: 5+ Geri: WS:5 BS:0 S:4 T:4 W:2 I:5 A:3 LD:8 Sv:5+ Okay I'll be honest trying to make this playable is tougher with all these edits. Still until FW gives a playable one...eh Custom Primarchs ahooo! Also still looking for thoughts. So far things are getting fixed.
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This message was edited 7 times. Last update was at 2013/08/30 11:06:17
"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2013/08/29 21:16:43
Subject: Another one of those Primarch crafting
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Frightening Flamer of Tzeentch
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Why I7? He is not a Fulgrim, you know. Wolf Lord Kevin wrote:in addition, any enemy Independent Character special rule who wants to allocate any close combat attacks toward Russ must first pass a Leadership test. if they fail they may not attack at all that turn as they quail before Russ' terrifying gaze.
Wat? Wolf Lord Kevin wrote:-Runic Armour: Crafted personally by master Iron Priest this armour is engraved with runes of protection that bear the blessing of the Rune Priests. Runic Armour grants a +2 Armour save along with a 5++ save against wounds caused by Psychic Powers.
Well, i doubt Russ would use some Artificer armour - with his fighting stile his armour should be torn to shreds like every second battle, pretty much like Angron's one, so like Angron he would use some simple yet effective set of armour that does not require few years and two dozens of artificers to produce. Which means 3+ Also 5++ against psy powers is redundant due to his belt. Wolf Lord Kevin wrote:-Mjalnar: Russ' legendary Frost Blade which he carried with him upon many of his crusades. One such being the assault on Prospero. Mjalnar is a Master Crafted Frost Blade which grants +1S
You know all Primarchs have some AP2 CCW, and for a good reason. Primarch with AP3 sword looks silly. Wolf Lord Kevin wrote:-Fenrisan Might: Russ was known for having toppled a Titan singlehandedly. To represent this when Russ rolls for Armour penetration he rolls 2 D6 instead.
It's called Armourbane. And I'm pretty sure the story about titan is just a story, like 90% of Lemar Russ tales. Wolf Lord Kevin wrote:-Howl of Fenris: if Russ has not moved, shot or ran he may instead at the start of the shooting phase take a leadership test. if passed all unengaged enemy models suffer a S6 AP- attack. Enemy Psykers suffer a S8 Ap- hit instead due to the effect the howl has upon Psykers.
All enemy models on the board? It basically kills 1/3 of enemy army outright. Way, WAY too broken. Wolf Lord Kevin wrote:Any models removed as casualties due to Freki or Geri must make a moral test or fall back.
Wat? Which makes no sence. All primarchs are very bulky , which means Russ him would take 3 places. You may jut make his wolves Bulky. Also, his wolves seem o be useless for anything but favor. I'd suggest them to participate in Challenges with him and tank some of his wounds per auto- LoS! Overal an example how to not create a homerules:your wording is awful and it seems you do not know the rules you use and overall mechanics of the current edition, and on top of that your homerule unit sims to don't know what he's supposed to do other than just killing things in close combat.
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This message was edited 3 times. Last update was at 2013/08/29 21:32:24
"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench |
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![[Post New]](/s/i/i.gif) 2013/08/29 21:37:51
Subject: Another one of those Primarch crafting
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Speedy Swiftclaw Biker
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Okay there was a typo with that first one. As for the initiative I figured Fulgrim would be like...I10 or something given how fast that guy is. Could give those Eldar and Dark Eldar a race! As for the wolves they are just beefed up Fenrisan Wolves. Not to mention they come with his fluff. As for the Runic Armour it is more fluffy and it doesn't halter much movement. Not to mention this would have been crafted for him to fight as he pleases. Besides you saw his armour in some of his pictures that stuff is either bulky or Runic from those crazy sizes, but eh a 3+ is nice/awesome as well. Guess figured since it's a primarch it'd be the best of the best for him. Dueling out with The Lion, Magnus and Angron and such. As for the Frost Blade now that you mention it...this would have been the prime/best Frost Blade so it would make sense for it to be AP2...Hmmm now that you mention it maybe the Howl does seem a bit over the top. Just tried to keep to fluff on how it seemed to work. Thing killed a good portion of the occupants of Prospero, psykers and mind readers alike. So maybe it should be limited down to psykers in those regards. Thought it was a bit fair for the whole "Unengaged" but even that isn't a saving grace if it gets activated at turn 1. Fair enough! Also I should have been a bit more specific with the Wolves, they can LoS on that 2+ and they can tag along into challenged but I doubt Russ would accept outside help in a duel. Just isn't who is. He'd rather lose or prevail by his own strength in 1v1 combat. As for the story of the Titan I'm willing to believe it was true since there isn't too many Space Wolves novels that center souly on Russ and proving these stories true or false. EDITS HERE I go! Automatically Appended Next Post: Mezmerro wrote:Overal an example how to not create a homerules:your wording is awful and it seems you do not know the rules you use and overall mechanics of the current edition, and on top of that your homerule unit sims to don't know what he's supposed to do other than just killing things in close combat.
Hey it was the first attempt  ! Also he preferred CC over the other aspects! if YOU KNEW the way Leman Russ was you would know this! His howl was about to kill a great many Thousand Sons, his prowess in combat made quick work of Magnus, he held his own against Angron in CC while following his mission not to destroy the World Eaters along with having fought Lion El'Johnson for days none stop! He excels in close combat while inspiring his men around him to do their best! if my wording sucked then oh well I'm no writing expert so sue me! I'm not used to writing out these types of things so maybe some slack could be given to the first timer? Besides current edition would call to make Russ able to deep strike assault, shoot out the wazoo and fly like Superman from the way things are heading(Swings to flyers, shooting, and well other things that took a bad hit from 6th edition). I fixed it up a bit so why not give your feed back againg about the edit? Or someone else can
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This message was edited 1 time. Last update was at 2013/08/29 22:05:21
"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2013/08/29 22:35:44
Subject: Another one of those Primarch crafting
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Frightening Flamer of Tzeentch
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Wolf Lord Kevin, you should know the difference between the fluff and crunch. Fluffwise Magnus could nuke cities and kill multiple titans at once. Fluffwise Corax is invisible and therefore coulld not be shot at while his jump pack jets could fry armored marines in dozens. Fluffwise Angron could wrestle down titan and trow Rhinos at enemies and Lorgar could bring down zooming Thunderhawk by throwing his Crozius at it and cast himself into impenetrable kinetic shield more durable than titan void shields, while simultaniously reaping entire squads of marines apart without even noticing them, because he is busy excavating multi-ton rocks with his bare mind. But they never would do such things on tabletop, because it would broke the game.
About Initiative, it looks like 7 is a maximum where one can go without cheating the laws of physics or bending time. Pretty much all I8+ models aside DE are daemons or other supernatural beings.
LoS 2+ is another thing you don't get in 6e - ICs get 2+ LoS by default. And yes, he used his wolves in his fight with Magnus and no martial pride stopped him.
New howl is still a mess. If TS would be BotS or have Psyker Sergeants it would just be an "I win" button as all W1 psyker models would just die on turn one, and W2 would follow them on turn two. I might suggest it to be a simple nova psychic power with a big but not huge range (24" or so) that hits against Ld like Psychic Shriek or maybe cause some bad non-lethal things on psykers like strikedown or burning their psy-charges - it "killed" only telepaths in the books and others was just stunned a bit. After all it was stated in the Thousan Sons novel that his howl have a psychic nature.
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"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench |
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![[Post New]](/s/i/i.gif) 2013/08/30 06:13:17
Subject: Re:Another one of those Primarch crafting
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Speedy Swiftclaw Biker
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it's all these reasons and so many more is why it's tough making playable Primarchs. So much of their fluff should play but yet shouldn't because of how amazing they are. Also I do understand the rules! Hence why I didn't bring up LoS since it'd be a given. And at 2+ it's tough to mess up on. But hey given the fluff with those wolves I can see them jumping in without a second's hesitation. The Howl I've seen have many versions. So I was trying to find something that was a mix of em all but still couldn't quite come up with a good setting for it given what it did in the fluff. All in all I'm still learning the whole Homebrew thing, along with the fact that Russ is my favorite guy in 40K period I'd be lying if I said I didn't want him to be awesome...But hey it comes with the terf I suppose. Still learning, still need to get better. Anyway how is it looking now?
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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![[Post New]](/s/i/i.gif) 2013/08/30 07:25:58
Subject: Another one of those Primarch crafting
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Frightening Flamer of Tzeentch
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>in addition, any enemy Independent Character who wants to allocate any close combat attacks toward Russ must first pass a Leadership test I don't lnow what eddition you read, but in current one the only way to allocate attacks on specific model is a challenge. And i cant see how Russ is more scarry than Mortarion who only gets fear with -1Ld penalty. >-Howl of Fenris: if Russ has not moved, shot or ran he may unleash a once per game howl. Place a large blast template over Russ, all enemy models who are under the template suffers 3D6 S5 AP- hits after subtracting the model's leadership from the dice result. It now moves from broken to useless. If it is once per game it should be somewhat powerful like the Typhus swarm and "not moving" rule renders it useless as most units would just run away unless hey are allready in CC with Russ. What i can suggest to turn howl into: At the end of the fight subphase in which Lemarn Russ slays at least one enemy character he may perform his psychic howl that forces morale test on all enemy units and enemy unit he is currently in CC with should pass this test on 3D6 with -2 penalty to Leadership. Units that fail this morale test not only attempt to retreat but also halves their initiative due to being stunned by the howl's sheer power. it would be a great toll for wiping big squads by killing sergeant/UC and then sweeping advance them. >Anyway how is it looking now? Still weird. He have no shtick to make him something more than killing machine and living banner. And even then he is outclassed by Angron as a killing machine. He need some ways to boost his army other than Ld re-rolls (being overall Ld9 they likely don't need those re-rolls anyway) as he is trill a general and cunning one, unlike aforementioned Angron. Maybe he also should get some bonuses for killing heavyweight like MCs, walkers and other Primarchs - he is rumored to be the lost Primarchs executioner after all. SOmething like a saga of the Beastslayer, or just the saga of the Bestslayer (he's a primarch after all - he not only could but most should have a multiple sagas)
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This message was edited 1 time. Last update was at 2013/08/30 07:26:57
"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench |
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![[Post New]](/s/i/i.gif) 2013/08/30 11:13:57
Subject: Another one of those Primarch crafting
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Speedy Swiftclaw Biker
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Mezmerro wrote:>in addition, any enemy Independent Character who wants to allocate any close combat attacks toward Russ must first pass a Leadership test
I don't lnow what eddition you read, but in current one the only way to allocate attacks on specific model is a challenge. And i cant see how Russ is more scarry than Mortarion who only gets fear with -1Ld penalty.
>-Howl of Fenris: if Russ has not moved, shot or ran he may unleash a once per game howl. Place a large blast template over Russ, all enemy models who are under the template suffers 3D6 S5 AP- hits after subtracting the model's leadership from the dice result.
It now moves from broken to useless. If it is once per game it should be somewhat powerful like the Typhus swarm and "not moving" rule renders it useless as most units would just run away unless hey are allready in CC with Russ.
What i can suggest to turn howl into:
At the end of the fight subphase in which Lemarn Russ slays at least one enemy character he may perform his psychic howl that forces morale test on all enemy units and enemy unit he is currently in CC with should pass this test on 3D6 with -2 penalty to Leadership. Units that fail this morale test not only attempt to retreat but also halves their initiative due to being stunned by the howl's sheer power.
it would be a great toll for wiping big squads by killing sergeant/UC and then sweeping advance them.
>Anyway how is it looking now?
Still weird. He have no shtick to make him something more than killing machine and living banner. And even then he is outclassed by Angron as a killing machine. He need some ways to boost his army other than Ld re-rolls (being overall Ld9 they likely don't need those re-rolls anyway) as he is trill a general and cunning one, unlike aforementioned Angron. Maybe he also should get some bonuses for killing heavyweight like MCs, walkers and other Primarchs - he is rumored to be the lost Primarchs executioner after all. SOmething like a saga of the Beastslayer, or just the saga of the Bestslayer (he's a primarch after all - he not only could but most should have a multiple sagas)
-Okay I like what you suggested for the Howl. it sounds cool and it's fluffy so A+ on that man.
- As for the Helm seeing as how it is what Ulric The Slayer has that's why it had what it said. But you do have a point on Russ not being as scary as fore mentioned Primarch but to some the Helm did add a fear factor to some. Along with the fact any Primarch is scary to some people/enemies. Just when it comes to Primarch vs Primarch well...none are scared of each other.
-Now for the Sagas this is where I'm struggling. Because initially I was already thinking of what you suggested I just didn't know which to give him. He's The Wolf King. The one who united all of the Fenrisan tribes(  to the yeah!) along with being charismatic, powerful, fight happy and brother like/father like to Wolves. So I was thinking of a mix between Warrior Born, Beastslayer and Wolfkin. Since the helm grants a re-roll for Ld already(which for what it's worth people can fail Ld9 saves and such. it's just tough to do) I figured some of these would help further. Maybe even edit the Beast Slayer to give him something like Arjac's whol Re-Roll to Hit against Characters( IC included). Idk what's your cents on this?
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"We may be few, and our enemies many. Yet so long as there remains one of us still fighting, one who still rages in the name of justice and truth, then by the Allfather, the galaxy shall yet know hope."
-Jarl Ragnar Blackmane
3301pts
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