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Made in us
Fresh-Faced New User





Thought the other one was getting a little carry away with banner and all

Lord
Highborn Wild Rider, Great Stag, Glittering Scales, Dawnspear,

Heroes
Spellsinger lvl 2 Dispel scroll, Kindred Glamor, Unicorn
Noble Bsb, Asyendi's Bane, Hail of Doom
Noble on Eagle Helm of the Hunt, Spear, Shield, Armor, Potion of Foolhardiness

Glade Guard 16 Musician Standard Banner of Eternal Flame
Glade Guard 10 Musician x3
Dyads 8 x2

Special
Wild riders of Kurnous 9 Musician, Standard Bearer, Hunter, Razor Banner
Tree kin 3

Rare
Eagles 2
Waywatchers 6

Reason i am doing helm on lord is faq sad they can have one but idk if they can have armor and helm.So i need to Trim this down form 2360 to 2250. The thing for lord is we want at less a Dragon, stag, Eagle, and Unicorn. I know the Unicorn is a bad idea for points but that mount has to stay in where it is doesn't matter. Any thoughts on Improving the list is much need and again thanks for the time

Edit has this at 2140

This message was edited 2 times. Last update was at 2013/09/04 15:05:00


 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Bugaboo wrote:
Thought the other one was getting a little carry away with banner and all Not quite sure what you mean by this

Lord
Highborn Wild Rider, Great Stag, Glittering Scales, Dawnspear, Dragon Helm
Probably about as good as you are going to get and whilst yes the FAQ does let him take a magic helm, he cannot have two magic items from the same category (You were told this in the last thread).

Heroes
Spellsinger lvl 2 Dispel scroll,Charmed Shield, Kindred Glamor, Unicorn
Wizards cannot take magic armour if they cannot take mundane (non-magic) armour

Noble Bsb, Flemming Banner
WE BSB should never have magic banners, it is much better to give them Asyendi's Bane (the cheapest magic longbow to replace the one he gives for the Battle Standard) and the Hail of Doom Arrow

Noble on Eagle Helm of the Hunt, Spear, Shield, Armor,Hail of Doom, Potion of Foolhardiness
As I don't have my BRB on me I'm not 100% on this but I think that the Hail of Doom arrow and Potion of Foolhardiness are both enchanted items, if so, than he can only have one or the other, but not both

Glade Guard 13 Musician
Glade Guard 10 Musician x2
Glade Guard want to be run as follows one unit of 16-20 with the Banner of Eternal Flame and then several smaller units of 10, all with musicians to allow for swift reforms

Dyads 8 x2
Good solid unit and you've taken them in the ideal unit size, nothing more to say really

Special
Wild riders of Kurnous 9 Musician, Standard Bearer, Hunter, Razor Banner
I'm not sold on Wild Riders myself but if you don't take them you will have nowhere else to put your wizard and general, so I guess you need to keep them

Tree kin 3
Solid unit, but you may find more success running two units of three as opposed to just one just to have a better influence on your opponent

Rare
Eagles 2
Looks pretty good

Treeman
The thing about Treemen is that you really need other big gribblies on the field to share some heat with him, otherwise he'll probably just end up dead pretty fast I'm afraid

Reason i am doing helm on lord is faq sad they can have one but idk if they can have armor and helm.So i need to Trim this down form 2360 to 2250. The thing for lord is we want at less a Dragon, stag, Eagle, and Unicorn. I know the Unicorn is a bad idea for points but that mount has to stay in where it is doesn't matter. Any thoughts on Improving the list is much need and again thanks for the time
If you want a Dragon, you will need to bump it up to a 2400 point list minimum just so you can fit in the Dragon and everything you will need to support it.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

With your last few points I would suggest, since you have no more rare choices, to get a redirection Branchwraith. I know it sounds weird, but she is only slightly more expensive then an eagle, and you can buy her a cluster of radiances to help your dispel phase. You can use her a roadblock, as a redirector or she could simply tie up and mow down a chaff unit that gets to close. That's if you have the hero points of course. Although I personally would of went with the Treeman. This army has no anvil, and a treeman supported by a BSB is the best kind that Wood Elves can get. How else are you supposed to set up those flank charges? Cannons be damned, not everyone takes them, and what he gives you when they don't is to good to miss out on.

 
   
Made in us
Fresh-Faced New User





Well if you take 1 you got to do 2 for the shock. But getting 2 is 7 points over the 25%. But if I did this I change lord to Mage 4 orb and drop lvl 2 for wraith with cluster also drop riders for 3 more tree kin

Edit ATM we have 1 HE & 1 empire player

This message was edited 1 time. Last update was at 2013/09/05 02:22:06


 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

I'd drop the riders. They give up points too easily for what they bring to the game. Until you can get the multiple 3+ wards in there, they're not going to work.

The standard WE list works, so you should stick with it. The avoidance/double flee list.

Level 4 beasts w/ scroll and stone.

BSB w/ Asyendi's Bane and HoD

16 Glade Guard, Standard, musician, flaming banner.

6 * 10 Glade Guard, Musicians.

3* 8 Dryads.

2 Eagles.

Add chaff. Warhawks and glade riders are amazing in this role. They don't add much, but with their movement, they can get into position and cause issues.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 thedarkavenger wrote:
I'd drop the riders. They give up points too easily for what they bring to the game. Until you can get the multiple 3+ wards in there, they're not going to work.

The standard WE list works, so you should stick with it. The avoidance/double flee list.

Level 4 beasts w/ scroll and stone.

BSB w/ Asyendi's Bane and HoD

16 Glade Guard, Standard, musician, flaming banner.

6 * 10 Glade Guard, Musicians.

3* 8 Dryads.

2 Eagles.

Add chaff. Warhawks and glade riders are amazing in this role. They don't add much, but with their movement, they can get into position and cause issues.

I hope you realise you can't take a scroll and stone since they are both arcane.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Krellnus wrote:
 thedarkavenger wrote:
I'd drop the riders. They give up points too easily for what they bring to the game. Until you can get the multiple 3+ wards in there, they're not going to work.

The standard WE list works, so you should stick with it. The avoidance/double flee list.

Level 4 beasts w/ scroll and stone.

BSB w/ Asyendi's Bane and HoD

16 Glade Guard, Standard, musician, flaming banner.

6 * 10 Glade Guard, Musicians.

3* 8 Dryads.

2 Eagles.

Add chaff. Warhawks and glade riders are amazing in this role. They don't add much, but with their movement, they can get into position and cause issues.

I hope you realise you can't take a scroll and stone since they are both arcane.


Moonstone. Not having my book to hand and being lazy, I can't confirm whether the moonstone is in fact Arcane or not.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 thedarkavenger wrote:
 Krellnus wrote:
 thedarkavenger wrote:
I'd drop the riders. They give up points too easily for what they bring to the game. Until you can get the multiple 3+ wards in there, they're not going to work.

The standard WE list works, so you should stick with it. The avoidance/double flee list.

Level 4 beasts w/ scroll and stone.

BSB w/ Asyendi's Bane and HoD

16 Glade Guard, Standard, musician, flaming banner.

6 * 10 Glade Guard, Musicians.

3* 8 Dryads.

2 Eagles.

Add chaff. Warhawks and glade riders are amazing in this role. They don't add much, but with their movement, they can get into position and cause issues.

I hope you realise you can't take a scroll and stone since they are both arcane.


Moonstone. Not having my book to hand and being lazy, I can't confirm whether the moonstone is in fact Arcane or not.

Ah I thought stone = powerstone.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Krellnus wrote:
 thedarkavenger wrote:
 Krellnus wrote:
 thedarkavenger wrote:
I'd drop the riders. They give up points too easily for what they bring to the game. Until you can get the multiple 3+ wards in there, they're not going to work.

The standard WE list works, so you should stick with it. The avoidance/double flee list.

Level 4 beasts w/ scroll and stone.

BSB w/ Asyendi's Bane and HoD

16 Glade Guard, Standard, musician, flaming banner.

6 * 10 Glade Guard, Musicians.

3* 8 Dryads.

2 Eagles.

Add chaff. Warhawks and glade riders are amazing in this role. They don't add much, but with their movement, they can get into position and cause issues.

I hope you realise you can't take a scroll and stone since they are both arcane.


Moonstone. Not having my book to hand and being lazy, I can't confirm whether the moonstone is in fact Arcane or not.

Ah I thought stone = powerstone.



Moonstoning is one of my favourite tricks in the book. Either for a flaming unit of glade guard in the backfield. Or to get away from a massive threat.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
 
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