Sgt_Smudge wrote:HQ-
CCS with Straken, 3x plasma guns, regimental standard, Astropath, Officer of the Fleet, Master of Ordnance, Chimera = 350
As was said, Straken is a waste in this army as he's built for close combat. You said you planned for him to hang back. I don't personally recommend the Astropath or
OotF, but some feel they're decent.
MoO is lousy, since he's almost certain to miss. In place of two plasma guns I'd consider an autocannon or lascannon.
Sgt_Smudge wrote:Troops- Veteran Squad with Demolitions doctrine, heavy flamer, plasma gun, meltagun, 2x lasguns, 2x shotguns, lascannon, Sergeant with 2x plasma pistols = 185
The weapons are all over the place, which will make the squad far less effective. Focus on a task and stick to it. If they're air dropping, I'd go with x3 melta and no other weapon upgrades outside of shotguns. Demo doctrine is meh; if you go off target on your drop you'll probably be out of range to use it.
Sgt_Smudge wrote:Infantry Platoon A
PCS with Captain Al'Rahem, heavy flamer, 3x meltaguns and Chimera = 205
Infantry Squad with flamer and Chimera = 110
Infantry Squad with flamer and Chimera = 110
Infantry Platoon B
PCS with 2x plasma guns, lascannon and Chimera = 135
Infantry Squad with flamer, autocannon, Commissar and Chimera = 155
Infantry Squad with flamer, autocannon and Chimera = 120
Al'Rahem is questionable. He's keeping a bunch of your guns off the table for a turn, and those squads aren't built for a charge so the close range of an outflank does little. The flanking attack strategy sounds neat, but what does it really accomplish that standing at range and shooting can't?
Are the Chimeras in Platoon B meant to run empty and just add guns? Otherwise, the lone Commissar isn't doing enough.
Sgt_Smudge wrote:Fast Attack- Vendetta Gunship = 130
Just one? It'll get marker lighted and shot down before your troops get out.
Sgt_Smudge wrote:Heavy Support- Leman Russ Squadron with Leman Russ Battle Tank, Leman Russ Eradicator and Leman Russ Executioner = 500
Why the three variants? Why squadron when you have two open heavy slots?
This is substantially little firepower for 2000 points. You should be able to have far more tanks or bodies on the table. I would drop your special characters, dial back the unit upgrades focusing only on special weapons, change your Russes to all one type (probably
LRBT for range), and add a Vendetta or two so you have redundancy. If something is worth taking, it's worth taking twice or not at all. Otherwise it's just offering your opponent a target.
By the by, Straken and Al'Rahem can work wonders together, but in an assault army. Get a 50-man Platoon, give 'em a Commissar and Ministorum Priest (or several!), throw around power weapons to everyone who can take them, and go berzerk. You outflank in with
FRFSRF, lay waste to some poor infantry squad,
GtG for a turn, order yourself up on your feet, and charge in. If you simply must have Straken, at least put him to use.