yellowfever wrote:Wouldn't that be more confusing for your opponent. "I know they are painted like white scars but thay are actually space wolves". Why not make them accurate. I guess that's justs me.
Should be hard to differentiate with proper painting. The best part about White Scars is their endless options for red accents and fun details.
Plus, army lists help a lot. I like to keep them on me.
As for the fragility of the squads - they are. However, having that alpha strike option seems pretty nice with Scout and lots of firepower. I have really only two ablative wounds on the squad - one on the Attack Bike and one normal biker. Of course, two of those squads will have
HQs attached, so that is a few extra wounds too. Just got to deploy/move properly to make the most of it.
I could mob up the two bike squads a bit, stretch out some points to the
GH squads and add that second special weapon.
That I can see about in testing, though, eventually. Depends on what my metagame is like, which I am clueless about.
Automatically Appended Next Post: HQ:
Khan
Moondrakken
[150]
Troops:
(6+1) Bike Squad
2x Grav Guns, Combi-Grav
Attack Bike w/ Multimelta
[221]
(6+1) Bike Squad
2x Grav Guns, Combi-Grav
Attack Bike w/ Multimelta
[221]
(6+1) Bike Squad
2x Plasma Guns, Combi-Plasma
Attack Bike w/ Multimelta
[221]
Fast Attack:
Stormtalon
Skyhammer
[125]
Stormtalon
Skyhammer
[125]
Heavy:
Thunderfire Cannon
[100]
Thunderfire Cannon
[100]
[1263]
Space Wolf Allies
HQ:
Rune Priest
Runic Armor, Bike
Jaws, Living Lightning
[155]
Troops:
(10) Grey Hunters
2x Meltaguns, Mark, Standard
Drop Pod
[215]
(10) Grey Hunters
2x Meltaguns, Mark, Standard
Drop Pod
[215]
Heavy:
(5) Long Fangs
4x Missile Launchers
Drop Pod
[150]
[735]
[1998]
And here is a list with your recommendations, rossatdi.