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Made in ca
Deadly Dire Avenger





Hey guys, just wondering what is the best list type to go with for the Eldar for a series of matches that are all assured to be "The Relic" gametype? Any styles of lists particularly good for the relic?

: 2000pts 
   
Made in us
Executing Exarch





The Twilight Zone

Rangers.

Infiltriate onto relic, grab it and run. Jetbikes also work fairly well. Either way make sure you can protect them, and have ways to take the relic back if stolen.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in ca
Deadly Dire Avenger





Ok thanks, any suggestions for what units I should use for support? Would a serpent with holos be good for the rangers to jump in once they had the relic and zoom around in it to stay safe from the opponent?

: 2000pts 
   
Made in us
Speedy Swiftclaw Biker




Topeka, KS

War walkers and a night spinner are great, moveable support for the ranger snatch and grab

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Made in us
Devastating Dark Reaper







I recommend Wraithguard with D-Scythes in a Wave Serpent, because you know those points are well spent flaming that all important area free of anything attempting to grab it.

Death is just the beginning, for those who walk the path of Valhalla. Flesh is the stuff of the enemy, transcend it, for only in spirit are the Eldar truly eternal.  
   
Made in us
Guarding Guardian




Here is how I played it. We rolled a short length. I was playing against ba. I brought out a bastion. With relic you can only move 6 inches. period. Dont use jetbikes to grab. I used wraith guard to tie up the jump packs and move relic into bastion with da. He couldn't crack it. I also had hq avatar to scare away any units from getting close. If playing a spam army bring guardians for massive fire spreads. If not guard with wraiths and cover with prisms. Moving a relic is usually not worth it unless you have some place close. You should be able to beat alll armies to it. Move avatar near for scare tactics and general butt kicking. Have prism for covering fire. My strategy in a nut shell
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Iyandenseer wrote:
I recommend Wraithguard with D-Scythes in a Wave Serpent, because you know those points are well spent flaming that all important area free of anything attempting to grab it.




with jetbikes to score it yourslf of course

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in eu
Executing Exarch






Multiple squads of 3 Jetbikes, backed up by D-sycthes.

1st turn - Jetbikes fly over straight away, then pick up the relic at the end of the movement phase. Move 6" back in the assault phase.
They then get hosed off the relic by the opposition.
2nd turn - Jetbikes fly over , then pick up the relic at the end of the movement phase. Move 6" back in the assault.
They then get hosed off the relic by the opposition.
3rd turn - repeat again or if in range Pick it up with a good strong, well supported unit of D-Scythes

Make sure you get first blood - the 3 man jetbike squad that takes the relic first WILL die that turn, so you need to have first blood sorted straight away.
Any units of jetbikes you don't use, hide them and save them for linebreaker.
Keep your warlord safe

Done

This message was edited 1 time. Last update was at 2013/09/16 13:49:45


 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Black Templar Recruit Undergoing Surgeries





Milford, MA

I'm pretty partial to the D-Scythe Wraithguard with a Spirit Seer in a Wave Serpent. They're T6 so you're not getting mowed down by small-med/high rate of S3/4 shots, drawing a lot of attention from more expensive weaponry. Your Spirit Seer can help either give them cover saves or if you're really lucky he can boost your armor save. The Wave Serpent will get you to the Relic very quickly, while providing incredible fire support, and possibly granting you some additional cover saves. Wraithguard are my favorite Troops choice in the book for almost anything, but they're especially good at taking the relic.

2000
2000
6000
2000
3000
2000
 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

 Crossfire77 wrote:
Ok thanks, any suggestions for what units I should use for support? Would a serpent with holos be good for the rangers to jump in once they had the relic and zoom around in it to stay safe from the opponent?


if I remember correctly the relic can't board transports

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in eu
Executing Exarch






The relic can only be moved 6" in a turn iirc.

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Rune Stonegrinder wrote:
 Crossfire77 wrote:
Ok thanks, any suggestions for what units I should use for support? Would a serpent with holos be good for the rangers to jump in once they had the relic and zoom around in it to stay safe from the opponent?


if I remember correctly the relic can't board transports


it can go in transports..... but that tranport can only go 6 inches

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in nz
Longtime Dakkanaut



New Zealand

PredaKhaine wrote:The relic can only be moved 6" in a turn iirc.

Its 6" per phase, not per turn which makes a big difference. I don't think there is anything which can move it 18" in a turn though, since I can think of has additional movement (that isn't Running) in both the assault phase and movement phase.

ninjafiredragon wrote:
 Rune Stonegrinder wrote:
 Crossfire77 wrote:
Ok thanks, any suggestions for what units I should use for support? Would a serpent with holos be good for the rangers to jump in once they had the relic and zoom around in it to stay safe from the opponent?


if I remember correctly the relic can't board transports


it can go in transports..... but that tranport can only go 6 inches

Yeah they can definitely get into transports, there transport is just limited to 6" per phase. This usually means you go 6" then Flat Out another 6".

Since most people don't run Rangers (because they achieve nothing other than hold objectives, and Jetbikes do that better) or indeed tailor for the Relic I've found the Jetbikes are your best bet for grabbing it. How you play it largely depends on whether you are going first or second, and the type of army your opponent has. Going first it can be worth grabbing the Relic with Jetbikes turn 1, and then moving it 6" back towards you with a Flat Out move, but only if you have a decent shot at getting First Blood. If you are facing an army which can't reliably pick up the Relic turn 1 (i.e mostly infantry, or infantry which can grab it but would get smashed up for no gain in doing so) then obviously you don't need to sacrifice 3 Bikes to grab it. In any case I've found that simply pulling it back 6" towards your side is often enough, you don't even need something tough to grab it yourself half the time since not much can walk through the shooting Eldar put out in order to get to it, meaning you can just grab it with another 3 Bikes late in the game.

This message was edited 1 time. Last update was at 2013/09/17 00:54:03


 
   
Made in us
Judgemental Grey Knight Justicar






I've used a Phoenix Lord with a group of Avengers in a Wave Serpent quite well. Bum rush the relic, hop out, use the P Lord as a 2+ wound soak for a round, hop back in, and slowly make your way back to your lines under the protection of the uber awesome Wave Serpent.


 
   
Made in us
Longtime Dakkanaut




The is easy. There is only one answer. Iyanden supplement. Take 10 Wraithguard and attach 5 Spiritseers and Eldrad. You get 10 rolls to get as many Quickens as you can. Each Quicken adds 3" to your battle focus roll and they stack. Get just 2 of them and you are moving 6+6+d6" a turn and then firing Wraithcannons 12 more inches. You have Wraithcannons firing over 24" away at targets.

They will take the relic turn 1 and sit on it with Eldrads psychic powers protecting them.
   
Made in us
Foolproof Falcon Pilot





First you need to know and understand the rules.

-Relic can be picked up by any scoring unit in the movement phase.

-Relic can only move 6" a phase and if the model carrying the relic must move further (such as falling back) the relic is automatically dropped.

Therefore, a unit that can reliably secure the Relic early on and that can move the maximum 6" a turn is ideal. A unit of Jetbikes is probably ideal since they can move 6" in the movement phase and at reliably 6" in the assault phase.

Ultimately, if a Biel Tan supplement comes out sometime soon and you can ever have Warp Spiders as troops, they would be the best unit as they can move up to 18" in the movement phase to get to a Relic, run 6" then assault move 6"...

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Made in us
Judgemental Grey Knight Justicar






 mortetvie wrote:
First you need to know and understand the rules.

-Relic can be picked up by any scoring unit in the movement phase.

-Relic can only move 6" a phase and if the model carrying the relic must move further (such as falling back) the relic is automatically dropped.

Therefore, a unit that can reliably secure the Relic early on and that can move the maximum 6" a turn is ideal. A unit of Jetbikes is probably ideal since they can move 6" in the movement phase and at reliably 6" in the assault phase.

Ultimately, if a Biel Tan supplement comes out sometime soon and you can ever have Warp Spiders as troops, they would be the best unit as they can move up to 18" in the movement phase to get to a Relic, run 6" then assault move 6"...


Spot on, with the exception of the run move. I don't think you can run with the relic.


 
   
Made in us
Horrific Howling Banshee





Remember, if you are going to use Wraiths for relic handling duty, you need a spiritseer. Only scoring units can carry the relic. If they are just there for a meat wall, you're good.

Also, Iyandan and Farsight codexes aren't necessarily tournament legal. Make sure to confirm that ahead of time before building that way.
   
Made in ca
Deadly Dire Avenger





Ok thanks a bunch for all the feedback, here is what I have army wise, suggestions on how I should build it? It is 1750pts.

HQ

1 Farseer
3 Warlocks
1 Avatar

TROOPS

20 Guardians
10 Dire Avengers
6 Jetbikes

ELITES

6 Fire Dragons
6 Howling Banshees
5 Wraithguard

FAST ATTACK

Have 5 Warp Spiders on the way, not sure if they'll be here in time.

DED. TRANSPORT

2 Wave Serpents

HEAVY SUPPORT

1 Wraithlord
5 Dark Reapers
3 War Walkers
1 Falcon


Automatically Appended Next Post:
Would this strategy perhaps be worth it?

When placing terrain, place a ruins piece right next to and slighty towards my side of the relic, then on turn 1 jet straight up to it, take it, and assault jump behind the ruins i placed there to preserve the bikes? Then I could just work my way back deep into my side of the board into some cover, and light up the opponent with my support not letting them get near the bikes.

This message was edited 1 time. Last update was at 2013/09/21 05:05:44


: 2000pts 
   
 
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