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Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

This is just a list I thought up for a doubles tournament, not sure who I will be teamed up with but a friend of mine is gonna try and get some nurgle daemons going so I expect to be teamed up with them.

Anyways enough jibber jabber here's the list

HQ
Flyrant
Lash Whip/Bonesword
Scything Talons
Implant Attack (because ID precision strikes is too good to pass up these days)

ELITES
Deathleaper (I have had great success with him but ymmv)

Doom in Pod

TROOPS
11 Termagants

Tervigon
3 Powers

HEAVY SUPPORT
Trygon Prime

HQ
GUO
Lvl 3
2 Greaters (Balesword for one of the greaters)

TROOPS
10 Plaguebearers
Icon
Instrument

10 Plaguebearers
Icon
Instrument

HEAVY SUPPORT
Nurgle DP
Armour
Wings
Lvl 2
Exalted (Portalglyph)
Greater (Balesword)

Nurgle Soul Grinder
Phlegm

All the MCs roll on biomancy for obvious reasons, the plaguebearers and GUO deepstrike to sort of chain the GUO into the enemy with the icons and instruments, the DP zooms up t1 alongside the flyrant while the SG sits back in cover. Deathleaper comes in and reduces the LD of whatever really important unit for a nice little combo with the doom and serves as a harrassment unit while the MCs draw the attention of pretty much everything. The Prime comes in preferably behind rear armour of a tank and dakkas its way through it while all our scoring stuff sits back and enjoys the show of MC slaughterfest

The reason I like this list is because it packs a lot of ID via baleswords and boneswords, it has a lot of high T MCs, spawns a good amount of gribblies via portal and Tervigon, and all the heavy damaging stuff is either very fast at getting where it needs to be or long range.

EDIT: Posted wrong points on the title so I fixed and can stop looking silly

This message was edited 2 times. Last update was at 2013/09/16 05:07:08


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Bump

Any thoughts?

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Sneaky Lictor




Wherever they tell me

I can only really comment on the Tyranid side with confidence, but I'll give both a shot.

Tyranids:
-Flyrants are good enough in melee that you don't need to give them anything else. Implant attack really isn't necessary with a Tyrant. Give him 2x TL Devourers and you won't be sorry.
-I love the Deathleaper, but I'm not sure how well he compliments the army. Maybe make the Trygon Prime into a Mawloc?
-At the very least, drop the Prime upgrade on the Trygon. You don't have nearly enough bodies in your army to warrant a 40 point upgrade. I'd actually recommend dropping the Trygon in order to fill out your elites slot honestly. Hive Guard or Ymgarls would compliment your list well.

Daemons:
-The Balesword on your GUO might not do as much as you'd want it to. Your opponent is crazy if they decide to assault him or let him assault them.
-I don't think I agree with Icons on the Plague Bearers. Everything on the Daemons side should start on the board with the exception of the GUO (he's too slow to catch them if he doesn't deep strike.)
-I'd take some more Plague Bearers with any leftover points. More bodies is never a bad thing, especially when you're effectively running two 1k lists.

Hope that helps


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Don't get me wrong I would love to take ymgarls but that would break the force org since I can only have 2 elites max (we use adepticon doubles force org for more info)

As for the flyrant I prefer the CC dedicated ones over dakka ones since we have a lot of CC heavy armies in doubles tourneys.

I agree that the trygon is just too expensive with the prime upgrade but me and my partner are going for a MC heavy shock list (hence all the ways of quickly getting MCs into CC.

I like using the deathleapers ability to drop leadership and his rending on 5s for an excelent harrassment unit and when combined with the doom can make for a pretty good combo. Plus he is pretty durable with since he can be placed anywhere and will almost always have a 2+ cover when played right

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Sneaky Lictor




Wherever they tell me

Fair enough, I am unfamiliar with those rules.

I see your tactic, and I don't know your meta but that makes sense. I still recommend getting rid of the prime upgrade if even just to get more gaunts. You're so low on bodies that you can be hard countered.


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

 rabid1903 wrote:
Fair enough, I am unfamiliar with those rules.

I see your tactic, and I don't know your meta but that makes sense. I still recommend getting rid of the prime upgrade if even just to get more gaunts. You're so low on bodies that you can be hard countered.


Ya I agree on dropping the prime upgrade along with implant attack for more bodies

Should I just toss in more gants and maybe add ag/ts to the tervigon?

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Sneaky Lictor




Wherever they tell me

Bodies over upgrades tends to be my philosophy at this level (I'm treating this as a 2v2 with 1k points each due to my unfamiliarity.)


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Ok well after swapping the upgrades right now I can get 10 more gants and TS on the tervigon ore 12 more gants. I'm not a big competitive player with nids so I'm not sure if the bubble of poison would be worth it here since they will mostly be sitting back on objectives

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in nz
Disguised Speculo





No idea how good it will be, but by god it looks like a fun list to play and play against

Doubles ftw, allies chart can go suck a D
   
Made in us
Sneaky Lictor




Wherever they tell me

I'd go with the poison bubble. It's a big force multiplier, and with that number of gaunts it's ok to give up 2 for that multiplier.


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

Okie doke

So the new revised nid side of the list would look like this

HQ
Flyrant
Lash Whip/Bomesword
Scything Talons

TROOPS
10 gants
10 gants
Tervigon
TS
3 Powers

ELITES
Deathleaper
Doom w/ Pod

HEAVY
Trygon

Look good?

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Not sure how dirty you want to be but what about this for a 1k MC heavy nid list.

HQ
Tervigon- Toxin (170)
Tervigon- Toxin (170)

Troop
10 Termagaunts (50)
10 Termagaunts (50)
10 Termagaunts (50)
Tervigon- Toxin (170)
Tervigon- Toxin (170)
Tervigon- Toxin (170)

=1000

Now "I'd buy that for a dollar!"

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

 mixer86 wrote:
Not sure how dirty you want to be but what about this for a 1k MC heavy nid list.

HQ
Tervigon- Toxin (170)
Tervigon- Toxin (170)

Troop
10 Termagaunts (50)
10 Termagaunts (50)
10 Termagaunts (50)
Tervigon- Toxin (170)
Tervigon- Toxin (170)
Tervigon- Toxin (170)

=1000

Now "I'd buy that for a dollar!"


As nasty as that is it breaks the force org for doubles.

We use adepticons force org for doubles so I would reccomend giving that a look

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Sneaky Lictor




Wherever they tell me

Merge the two gaunt squads. Right now they're just asking to be kill points. Only have 10 man gaunt squads if their sole purpose is to unlock the Tervigon.


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

In that case:

HQ
Tervigon- Toxin (170)

Troops
10 Termagaunts (50)
Tervigon- Toxin (170)

Elites
2 Hive Guard (100)
Doom in Spod (130)

Heavy
Carnifex- 2 x TL Devourers (190)
Carnifex- 2 x TL Devourers (190)

=1000

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

 rabid1903 wrote:
Merge the two gaunt squads. Right now they're just asking to be kill points. Only have 10 man gaunt squads if their sole purpose is to unlock the Tervigon.


Ok so one big blob of 20


Automatically Appended Next Post:
 mixer86 wrote:
In that case:

HQ
Tervigon- Toxin (170)

Troops
10 Termagaunts (50)
Tervigon- Toxin (170)

Elites
2 Hive Guard (100)
Doom in Spod (130)

Heavy
Carnifex- 2 x TL Devourers (190)
Carnifex- 2 x TL Devourers (190)

=1000


A. That doesn't really synergize with the daemons,
B. You can only use one heavy since the daemons are using 2
C. I'm looking for advice on my list not a whole nrw list all together

This message was edited 1 time. Last update was at 2013/09/17 15:12:44


"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in us
Sneaky Lictor




Wherever they tell me

I think that'll work pretty well. You're throwing around 40 wounds on the board and about 25 models. That's not easy to deal with seeing as how the daemons can sit back at home on objectives very easily. This lets you walk the horde up the board while two nasty flyers are bearing down on them right from the start. Be careful with your soulgrinder though, it's your only AV so expect it to take a lot of flack and drops are going to be aimed at it.

With that, I'll step out. Good luck with your tournament!


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Ok, here's my thoughts on your list:

HQ
Flyrant
Lash Whip/Bonesword
Scything Talons
Implant Attack (because ID precision strikes is too good to pass up these days)


As others have mentioned, Twin-linked Devourers is the best load out for him. It makes him such a good all-rounder, decent AA, horde and general munching ability.

ELITES
Deathleaper (I have had great success with him but ymmv)

Doom in Pod


Lots quite good, personally i would take Hive guard but YMMV

TROOPS
11 Termagants

Tervigon
3 Powers


Solid choices but i think you could save points by losing a power or 2. roll on biomancy for buffy goodness.

HEAVY SUPPORT
Trygon Prime


I know the prime upgrade is expensive but for me its worth it. The only other heavy i would suggest is a dakka fex.

HQ
GUO
Lvl 3
2 Greaters (Balesword for one of the greaters)


not sure you need L3, could save some points there.

TROOPS
10 Plaguebearers
Icon
Instrument

10 Plaguebearers
Icon
Instrument


Solid choices, but i don't see the need for icons and/or instruments on both, the only thing i can see that you would DS onto it is the GUO in most battles.

HEAVY SUPPORT
Nurgle DP
Armour
Wings
Lvl 2
Exalted (Portalglyph)
Greater (Balesword)

Nurgle Soul Grinder
Phlegm


Solid again, though i would swap the portal for the grimiore personally.

The plan seems viable, just trim the fat here and there, this will could pay for extra PB's or gaunts

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

For the Flyrant I am going for a dedicated CC beacause I know there will be a lot of nasty CC units (we have at least one flying circus daemons, a screamerstar, and a triple DK) and being able to take them out before they can even swing is great in my situation.

I haven't had much luck with hive guard and there isn't really room for them to fit or synergize in with this list.

I prefer the 3 powers for both the GUO and tervigon because it means a greater chance of awsome powers on biomancy like iron arm or endurance.

The prime upgrade makes the trygon too expensive, dropping the upgrade for more bodies is more worth it to me in this situation where CC powerhouses and tau swarm our meta.

The reasoning behind icon and instrument on both is to get the GUO into the opponents backfield asap.

The portalglyph is to keep spewing bodies onto backfield objectives to back up random gants that were also spawned

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
 
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