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Made in us
Regular Dakkanaut





At the edge of Oblivion looking out.

So ive got 4 Pegasus Techno bridges 2 put together like normal and 2 destroyed with battle damage and i was going to use them to help change the game so that you can destroy bridges to help slow or maybe stop the advance of your opponent to a specific direction. But im not sure if there are rules setup for this or if someone has made up rules that would work well. Or if anyone has any suggestions how to make it work?

My idea was make a river impassable terrain (too deep to pass kind of thing) and you can only pass by any of the two bridges and the ford (which cant be destroyed) and set something like 4 hp and 13 armor on the bridges. Does that sound decent?

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Never stopping never slowing ever moving with a steady unyielding force that crushes everything, from bugs to birds to buildings to mountains to planets.... It moves forward with a unrelenting ruthlessness that never tires.
 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

you should also make an allowance for a unit with melta bombs to spend a turn there and be able to insta-blow it. I think this is an awesome idea, except that it would be hell on armies with limited transport options. Now, you could make it an acid river, that way if they cross it otherwise they will take big casualties. Oooorrr, maybe even have the object of the mission to be to destroy the bridge itself. OR, even better if you have a spare chimera or other armored units you can have a convoy cross while the other side comes in waves, or just give the vehicles lots of hull points or be 14/14/14

This message was edited 1 time. Last update was at 2013/09/17 01:41:45


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Made in us
Regular Dakkanaut





At the edge of Oblivion looking out.

Yeah any unit can spend a turn to "sabotage" the bridge to blow up if you have a grenade or not id imagine most infantry units know how to rig a gun or do damage to the correct spots to make it on the verge of collapse or collapse on it self with or without specific explosives. or just shoot at it if you able to. I just wanted to add a little more strategy to it rather than dice rolls. and to make it a little more war like. And had an idea of doing missions with it, and love the convoy idea too. But now what about armies with "hovering" type of vehicles can they move over terrain that is impassable? that would seem a tad unfair.

9700 pts W:3-T:3-L:3
6700 pts W:5-T:2-L:3
165 pts W:3-L:4
169 pts W:0-L:0

Never stopping never slowing ever moving with a steady unyielding force that crushes everything, from bugs to birds to buildings to mountains to planets.... It moves forward with a unrelenting ruthlessness that never tires.
 
   
Made in ca
Trustworthy Shas'vre




1 - Make terrain feature that is too far across for a skimmer, jetbike or jump unit to get across in 1 turns worth of movement (11 inches should do, due to the minimum of a 1 inch base. Bikes and Skimmers could be blocked by a bit less than that)
2 - make sure said feature is difficult and dangerous terrain, anything that could fly over it that has to land treats it as dangerous terrain. Anything that tries to get across it has to tae dangerous terrain checks.
3 - treat the bridge as a building (AV 14 max, since bridges are tough, but if dilapidated AV 12, possibly less if the material is not too strong. Assign it no internal capacity, but treat the top surface as a parapet with entrance and exit points on ground level
4 - script you scenario such that the survival or destruction of the bridge matters

This message was edited 1 time. Last update was at 2013/09/17 02:58:48


Tau and Space Wolves since 5th Edition. 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

skimmers could be part of a strategy, buuut if your opponent is using those he will be ultimately vulnerable to your firepower as well. Additionally, if its an acid river, or something similar, maybe it has fumes that will cause skimmers to also take dangerous terrain tests, and if they get immobilized, BLAM, dead skimmer and dead passengers.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Regular Dakkanaut





At the edge of Oblivion looking out.

hehe yeah. the "river" is just Pegasus river, which is like 6 inches wide max. But i can still play with it. I dont want to add too many rules, but just K.I.S.S. So 14 armor all around, 1 hp. and units can spend a turn to destroy the bridge. going on or over the bridge is just normal movement, and if you go thru the river maybe difficult and dangerous terrain and do something along the lines of acidic fumes so that any skimmers have to do it as well. and that's it. Adds just another risk/reward aspect to it and adds some cool effect on the board as the game goes on. thanks guys.

Oh and im not even thinking of dilapidated. just its perfect or destroyed. Maybe change it later but like i said just want to keep it simple.

This message was edited 1 time. Last update was at 2013/09/17 04:57:56


9700 pts W:3-T:3-L:3
6700 pts W:5-T:2-L:3
165 pts W:3-L:4
169 pts W:0-L:0

Never stopping never slowing ever moving with a steady unyielding force that crushes everything, from bugs to birds to buildings to mountains to planets.... It moves forward with a unrelenting ruthlessness that never tires.
 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

I'd say 2 hull points so that you avoid the risk of a single stray shot messing up everything.

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Made in ca
Confessor Of Sins





Jefffar wrote:
1 - Make terrain feature that is too far across for a skimmer, jetbike or jump unit to get across in 1 turns worth of movement (11 inches should do, due to the minimum of a 1 inch base. Bikes and Skimmers could be blocked by a bit less than that)
2 - make sure said feature is difficult and dangerous terrain, anything that could fly over it that has to land treats it as dangerous terrain. Anything that tries to get across it has to tae dangerous terrain checks.
3 - treat the bridge as a building (AV 14 max, since bridges are tough, but if dilapidated AV 12, possibly less if the material is not too strong. Assign it no internal capacity, but treat the top surface as a parapet with entrance and exit points on ground level
4 - script you scenario such that the survival or destruction of the bridge matters


Just wanted to nitpick/correct that 11-inches thing.

If a 1 inch base model tiptoes up into base contact with the near side, then they traveled 12 inches straight across, their forward edge would be exactly 1 inch past the far side of the obstacle, leaving EXACTLY enough room for their base.
   
Made in ca
Trustworthy Shas'vre




 Pouncey wrote:
Jefffar wrote:
1 - Make terrain feature that is too far across for a skimmer, jetbike or jump unit to get across in 1 turns worth of movement (11 inches should do, due to the minimum of a 1 inch base. Bikes and Skimmers could be blocked by a bit less than that)
2 - make sure said feature is difficult and dangerous terrain, anything that could fly over it that has to land treats it as dangerous terrain. Anything that tries to get across it has to tae dangerous terrain checks.
3 - treat the bridge as a building (AV 14 max, since bridges are tough, but if dilapidated AV 12, possibly less if the material is not too strong. Assign it no internal capacity, but treat the top surface as a parapet with entrance and exit points on ground level
4 - script you scenario such that the survival or destruction of the bridge matters


Just wanted to nitpick/correct that 11-inches thing.

If a 1 inch base model tiptoes up into base contact with the near side, then they traveled 12 inches straight across, their forward edge would be exactly 1 inch past the far side of the obstacle, leaving EXACTLY enough room for their base.


True, so 11.1 inches.

Or leave the chance, since it'll force them to waste a movement phase or a shooting phase to get into position. You can also make the width inconsistent so he'll never know if he can get the whole unit across.

Tau and Space Wolves since 5th Edition. 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

This thread has neat ideas. I'll have to finish my old warzone cardboard bridge and make a scenario for it too.

M.

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Made in us
Regular Dakkanaut





At the edge of Oblivion looking out.

11.1 inch river seems huge not to mention the bridge would have to be a few inches longer, atleast for the the Pegasus bridge. But still it would prevent any flying over. And the 2 hp maybe, you say stray shot as if they missed and it happened to hit, but if they were shooting at it they want it destroyed, id imagine most bridges would collapse relatively easy. ( i dont know this for a fact, but seeing that its 40k extreme explosions and sci fi stuff id imagine it would )

9700 pts W:3-T:3-L:3
6700 pts W:5-T:2-L:3
165 pts W:3-L:4
169 pts W:0-L:0

Never stopping never slowing ever moving with a steady unyielding force that crushes everything, from bugs to birds to buildings to mountains to planets.... It moves forward with a unrelenting ruthlessness that never tires.
 
   
Made in ca
Trustworthy Shas'vre




Destroying bridges in real life typically takes precision demolition work. There have been bridges that have survived attacks from artillery barrages, air strikes and even ballistic missiles! Only the most direct of hits with heavy ordnance seems to be able to do the job.

So the bridge should be tough unless you have the right tools. That's why I suggested building rules over vehicle rules. Buildings don't glance to death very easily, but score a penetration with the right weapon and you get nearly instant rubble pile.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Regular Dakkanaut





At the edge of Oblivion looking out.

so 4 hp's then? but if you have a troop unit within a few inches of the bridge they can spend their turn to set the charges or whatever to blow the bridge?

9700 pts W:3-T:3-L:3
6700 pts W:5-T:2-L:3
165 pts W:3-L:4
169 pts W:0-L:0

Never stopping never slowing ever moving with a steady unyielding force that crushes everything, from bugs to birds to buildings to mountains to planets.... It moves forward with a unrelenting ruthlessness that never tires.
 
   
 
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