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Made in us
Regular Dakkanaut



Northern MN

Primary: Farsight Enclaves -- Allied Detachment: White Scars (Dark hunters successor chapter paint job coming soon!)

HQ:
Commander Plasma, Burst Cannon, Drone Controller, Target Lock, Tailsman of A. Moloch, x2 Marker drones = 172
Captain Bike, Artificer, Power Sword, Meltabombs = 150

Elites:
Iontide IA., TwL Plasma, EWO = 190
Iontide IA., TwL Plasma, EWO = 190

Troops:
Crisis x3 (plasma, BC, TL) x2, Bonded, x4 Marker drones = 212
-- (plasma, AFP, TL) x1
Kroot x10, Sniper = 70
Kroot x10, Sniper = 70
Bike Squad +5 Bikers, x2 Grav Guns, Attack Bike (multi-melta), Meltabombs (sarge) = 258

Fast Attack:
Piranha x3, Fusion = 150
Stormtalon w/ Skyhammer ML = 125

Heavy Support:
Ionhead SMS, Black, DPod = 141
Ionhead SMS, Black, DPod = 141
Skyray SMS, Black, DPod = 131


Commander goes with crisis for markerlights the tailsman gives him a 5++ and gives units within 12" a 4D6 deny the witch, and being battle brothers means the bikes also. Captain + grav guns with the sarge and AB combat squad as needed (or just one big group).

Ionheads and riptides are the actual big shooty of the list. Riptides with the EWOs taking out deepstrikers and outflankers, Ionheads for light vehicles and pie plates as needed.

Skyray adds in a couple extra markerlights but basicly functions as an ADL replacement for skyfire with the stormtalon backing it up. I have a light flyer meta so I am expecting this to be enough maybe even overkill against 9/10 lists I will face.

overall bikes and piranhas rush forward screening and causing havoc... With the large footprint and some semblance of board control gained here I honestly don't even care if they die if they do thier jobs of keeping the opponent cornered/ reacting to MY movement.

This frees up the riptides and crisis to take midfield. with crisis meant to take down infantry moving twords me, while bikes and prianhas pick up thier prime targets.

Tanks provide backfield support and kroot do whatever I need them too. And with the mobility of the rest of the list + long range on the tanks I can bring firepower down where I need it too.


I've thought about adding in a couple more bikes - basicly running two 5 man bike squads and dropping the storm talon for some VTs elsewhere, but I don't like VTs on ION riptides (multiple reasons) and the crisis aren't set up for taking on flyers.


Comments thoughts and hate, bring it!

RAWRR! 
   
Made in us
Sneaky Sniper Drone






Utah, USA

I like the list but I have some thoughts you might consider.

First is the crisis suit builds. One of my favorite setups was the PR/BC before we got our new codex. Now, I think you're much better off with going double just 1. Since you have so much Ion, you could do double BC as you don't need the AP and 24 shots from 3 guys is going to make anyone flinch. The problem is that you have marker drones going around with them. They're bound to get shot at for all kinds of reasons. That's why you see Double MP suits typically with the drones. If I were you, I'd switch all your suits to be MP/MP suits. It keeps your warlord further from danger and gives you more mid to long range damage output. Kroot can handle the VOF. You don't need the AP between the riptides and grav-guns.

I think it's in the rules that you have to take an ECPA with riptides if you run Farsight. Well, maybe not in the rules but it's very advisable. Yeah it can be pricey but it will totally be worth it for nova reactors and "gets hot" rolls.

I think your anti-tank could use some help too. The piranha's are your only reliable source of AT. While I like Ionheads enough, I would drop one (to pay for a lot of the changes I suggest) and make the other a RG with Submunition. Also, change the riptides support system to be FB. Sure it makes the range shorter but Riptides are dang survivable.

I love everything else. Seems synergistic and covers all your bases. Best of luck.

 
   
Made in us
Regular Dakkanaut



Northern MN

 BlueRift wrote:
I like the list but I have some thoughts you might consider.

First is the crisis suit builds. One of my favorite setups was the PR/BC before we got our new codex. Now, I think you're much better off with going double just 1. Since you have so much Ion, you could do double BC as you don't need the AP and 24 shots from 3 guys is going to make anyone flinch. The problem is that you have marker drones going around with them. They're bound to get shot at for all kinds of reasons. That's why you see Double MP suits typically with the drones. If I were you, I'd switch all your suits to be MP/MP suits. It keeps your warlord further from danger and gives you more mid to long range damage output. Kroot can handle the VOF. You don't need the AP between the riptides and grav-guns.


Actually have been running bladestorms (PR/BC) and hellios (MP/Fusion) teams with a riptide and loads of markerdrones lately and they really do put out the hurt. This is really my first list using Enclaves and the loss of a PEN chip really hurts the helios team and the rest of this could use some anti infantry backup. I'm really comfortable with the bladestorms at this point, and being carefull to not loose too many drones for markerlights on the way I think I can mitigate. Plus some of the advantage with using the mixed save guns is for "tank" type characters stuck into infantry blobs.


 BlueRift wrote:

I think it's in the rules that you have to take an ECPA with riptides if you run Farsight. Well, maybe not in the rules but it's very advisable. Yeah it can be pricey but it will totally be worth it for nova reactors and "gets hot" rolls.


Not a rule but yes very very very tempting, if I had a HBC riptide I would 100% find the points.


 BlueRift wrote:

I think your anti-tank could use some help too. The piranha's are your only reliable source of AT. While I like Ionheads enough, I would drop one (to pay for a lot of the changes I suggest) and make the other a RG with Submunition. Also, change the riptides support system to be FB. Sure it makes the range shorter but Riptides are dang survivable.

I love everything else. Seems synergistic and covers all your bases. Best of luck.


Gotta disagree. Riptides str 9 ordinance, or charge and smash. Bike Squads with EMP like grav guns plus multi melta, not to mention the meltabombs, the piranhas, Ionheads and skyray for light vehicles with str 7/str 8 shots, and the stormtalon with rending and str7 shots.

I'm not concerned with vehicles at all really. Hence the crisis bladestorms for general infantry killing.

Thanks for the input, the list needs some tweaking, but I think it gives a good outline for a direction I want to take a build like this.

RAWRR! 
   
 
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