Switch Theme:

Ork fearless & being Swept  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Shrieking Guardian Jetbiker




San Diego, CA

Scenario:

5 Striking Scorpions in combat with 15 Ork boys. After all is said and done, Boys are at 8 models and Scorpions are down to 4. Boys, because they lost by 6, need to take a leadership test because they're below 10 models and are no longer fearless. This occurs how?

1) Take a leadership test at minus 6 to leadership, meaning the unit needs insane heroism not to be swept essentially (Scorpions have initiative 5, boys have 2, it's probably gonna happen)

OR

2) Take a leadership test at minus 2 (the wounds they lost by after dropping below 10 boys and losing their fearless status)?

Reason I ask is it seems REALLY stacked against orks if they drop below fearless and then immediately need insane heroism to come back into the fight.



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in us
The Hive Mind





#1 is correct. Orks need numbers to do well in CC.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Shrieking Guardian Jetbiker




San Diego, CA

Man... that's just brutal. Like... unnecessarily so...



"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal 
   
Made in de
Been Around the Block




Well i checked the BRB and for me it read more like #2.

The wording is not like for every Wound your Unit has taken (Case 1) but for every Wound that caused you to lose the meele.

So in that Chase It would be
7 Wounds (Lost) - 4 Wounds (Done) = -3 on Moral for Orks

   
Made in be
Kelne





That way,then left

You misread the OP I think. The scorpions only suffered one wound, so the orks lost by 6.
   
Made in us
Lead-Footed Trukkboy Driver




Dis filfy git wantz ta know?

deathmagiks wrote:
Scenario:

5 Striking Scorpions in combat with 15 Ork boys. After all is said and done, Boys are at 8 models and Scorpions are down to 4. Boys, because they lost by 6, need to take a leadership test because they're below 10 models and are no longer fearless. This occurs how?

1) Take a leadership test at minus 6 to leadership, meaning the unit needs insane heroism not to be swept essentially (Scorpions have initiative 5, boys have 2, it's probably gonna happen)

OR

2) Take a leadership test at minus 2 (the wounds they lost by after dropping below 10 boys and losing their fearless status)?

Reason I ask is it seems REALLY stacked against orks if they drop below fearless and then immediately need insane heroism to come back into the fight.


its the first one
its semi stacked but lets remember how cheap boyz are and how many you can get. and being str4 on the charge that hurts things.
always keep your bosspole around!
what was the priceing on the 5models? compared to the 15boyz


Automatically Appended Next Post:
Fandarel wrote:
Well i checked the BRB and for me it read more like #2.

The wording is not like for every Wound your Unit has taken (Case 1) but for every Wound that caused you to lose the meele.

So in that Chase It would be
7 Wounds (Lost) - 4 Wounds (Done) = -3 on Moral for Orks



please give the page # you are reading this from in the BRB

This message was edited 1 time. Last update was at 2013/09/18 22:09:27


10k


We Green And Not Very Clean!

"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah its case 1, you lost combat by 6 so you take the LD test at minus 6.

Don't think of this as brutal towards Orks think of how amazingly over the top Mob Rule is. Most armies don't get to be fearless just because they have enough bodies. The Ork Boy remains one of the best troop choices in the game. Just the restof the codex is uunderwhelming in this edition.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Lead-Footed Trukkboy Driver




Dis filfy git wantz ta know?

 FlingitNow wrote:
Yeah its case 1, you lost combat by 6 so you take the LD test at minus 6.

Don't think of this as brutal towards Orks think of how amazingly over the top Mob Rule is. Most armies don't get to be fearless just because they have enough bodies. The Ork Boy remains one of the best troop choices in the game. Just the restof the codex is uunderwhelming in this edition.


well i think he was more thinking we should have to take a leadership minus how ever many we stopped being fearless by.
maybe im not understanding what the OP was trying to say

10k


We Green And Not Very Clean!

"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

 FlingitNow wrote:
Yeah its case 1, you lost combat by 6 so you take the LD test at minus 6.

Don't think of this as brutal towards Orks think of how amazingly over the top Mob Rule is. Most armies don't get to be fearless just because they have enough bodies. The Ork Boy remains one of the best troop choices in the game. Just the restof the codex is uunderwhelming in this edition.




No, most get ATSKNF, which is better

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in fi
Confessor Of Sins




 Ascalam wrote:
 FlingitNow wrote:
think of how amazingly over the top Mob Rule is. Most armies don't get to be fearless just because they have enough bodies.


No, most get ATSKNF, which is better


And my religious zealots from the SoB get nothing... Book of St Lucius, how I miss thee! But I guess it made sisters too manly compared to Space Marines so it had to go. Now they run like women after most close combats.

To stay on topic, yes, option number one is correct.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Option one is correct.

It fits with the fluff. Orks are all or nothing. Once they get below a critical threshold, they break like dry tinder.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






deathmagiks wrote:
Man... that's just brutal. Like... unnecessarily so...

Striking scorpions are an expert unit which excels at killing horde units and nothing else. It's not surprising that they run down boyz that easily. On the other hand, a warboss or a couple of nobz pretty much stomp them flat into the ground. Just put the right units in the right places

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
Forum Index » 40K You Make Da Call
Go to: