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Tyranid 1850 "The Creeping Barrage"  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User





HQ:
TERVIGON (regen, catalyst, talons) 210 points
TROOPS:
10 TERMAGAUNTS (devourers) 100 points
10 TERMAGAUNTS (devourers) 100 points
30 HORMAGAUNTS 180 points
30 HORMAGAUNTS 180 points
TERVIGON (regen, catalyst, talons) 210 points
HEAVY:
CARNIFEX BROOD of 3 (venom cannon, regen) 605 points
BIOVORE BROOD of 3, 135 points
BIOVORE BROOD of 3, 135 points

Alright there she is, give me some thoughts, basically a large meatshield of gaunts with all the MCs and biovores following closly throwing ranged fire and producing gaunts
   
Made in gb
Araqiel



London, UK

Not a fan of the hgaunts, personally, but 30 in each unit is going to be a pig to shift. No way you could throw in another momzilla?

http://kck.st/1G8pjrE

www.facebook.com/wartorngames 
   
Made in us
Fresh-Faced New User





Idk im sure i could im just trying to create a huge overwhelming meatshield that can't be ignored while im dropping alot of blasts from range
   
Made in us
Sneaky Lictor





I'd suggest to drop the devouerers on the gants and cut the hormagaunt units to 25 to afford a kitted out prime so you can stick him with the Carnifex unit. Give him regen and endurance from one of the tervigons and you can regain some wounds from that unit. They'll also be able to tank quite a few more AP1/2 shots
   
Made in us
Fresh-Faced New User





Can you explain what that would do? Im new to tyranids so im all ears.. the three carnifex's already have regen though



Automatically Appended Next Post:
Also If i were to take 3 tyrannofex's with regen, and rupture cannons that would be only 10 points more than my 3 carnifex's and 6 biovores, losing alot of blasts but gaining a few more T6 wounds backed by a 2+ save. what do you guys think... im not going for the most competitive list, just a scary one that can sometimes work and sometimes not work but would be a blast to play

This message was edited 1 time. Last update was at 2013/09/20 17:48:30


 
   
Made in us
Scuttling Genestealer





Arvada, CO

I'd drop regen from everything, instead take three powers and toxin sacs on the tervigons. Heavy venom cannons not nearly as good as the stranglethorn cannon, so switch those. Your termagant units are too small an expensive for a 6+ save. Drop the devourers, drop a termagant unit, in order to add toxin sacs to one unit of the hormagants. Now add the prime with regen as suggested. That should leave 30 pts to play with. Maybe crushing claws for a tervigon?

Anyway, this gives your tervigons three rolls on biomancy, good chance to get endurance which is much better than regen for less points. Hormagants now are more threatening, termigants just there for access to the tervigon. Now you have 9 pie plate barrages, all of which cause pinning, meaning more snap shooting from your opponent, and fewer dead nids.

Tyrannofexes look like they should be good, but no, they are not.

With those changes I'd say you might be able to go 50/50 and will have fun doing it. Just make sure to move fast, that many gribblies takes forever to move, trust me

40k Armies
Hive Fleet Matenga
Palanquin of Pestilence

Hordes Army:
Troolbloods 
   
Made in au
Fresh-Faced New User




I go for telepathy on the tervigons to get puppet master. Last game I took over a redemer and killed 15 grey hunters in one flame. Mainy because he had no idea I coukd do it.


Automatically Appended Next Post:
I go for telepathy on the tervigons to get puppet master. Last game I took over a redemer and killed 15 grey hunters in one flame. Mainy because he had no idea I coukd do it.

This message was edited 1 time. Last update was at 2013/09/21 10:30:46


 
   
Made in us
Fresh-Faced New User





By saying "prime"you mean the upgraded warrior? What are the benefits of bringing him just so I know?


Automatically Appended Next Post:
An if i use stranglethorns instead of heavy venom does my ability to kill heavier units/ vehicles suffer?



Automatically Appended Next Post:
Also can someone explain these 3 biomancy rolls and wher
e i CSS can read about them? And what should I give the prime other than regen?


Automatically Appended Next Post:
Also can someone explain these 3 biomancy rolls and wher
e i can read about them? And what should I give the prime other than regen?

This message was edited 3 times. Last update was at 2013/09/22 00:43:21


 
   
Made in us
Longtime Dakkanaut




Arbitere wrote:
By saying "prime"you mean the upgraded warrior? What are the benefits of bringing him just so I know?

cheap soild HQ and can sink wounds like a champ and is an independent character.


Automatically Appended Next Post:
An if i use stranglethorns instead of heavy venom does my ability to kill heavier units/ vehicles suffer?


HVC sucks against vehicles. It has a -1 on the damage table and is only a small blast with bad scatter. If you want a blast weapon the Stranglethorn is better against about every thing.






Automatically Appended Next Post:
Arbitere wrote:
Can you explain what that would do? Im new to tyranids so im all ears.. the three carnifex's already have regen though



Automatically Appended Next Post:
Also If i were to take 3 tyrannofex's with regen, and rupture cannons that would be only 10 points more than my 3 carnifex's and 6 biovores, losing alot of blasts but gaining a few more T6 wounds backed by a 2+ save. what do you guys think... im not going for the most competitive list, just a scary one that can sometimes work and sometimes not work but would be a blast to play


Regen is just not reliable worth the points. T-fexs are okay and have there place but not really the rupture cannon and not in sub 2000 games. You can build lists around them, but they need to be the meat of the list.

This message was edited 2 times. Last update was at 2013/09/22 05:32:41


 
   
Made in us
Bounding Dark Angels Assault Marine



Memphis,TN

Drop on of the haunt units add in another 2 troop tervigons and change the hq one to a flyrant
   
Made in us
Longtime Dakkanaut




Jpat1213 wrote:
Drop on of the haunt units add in another 2 troop tervigons and change the hq one to a flyrant


Not really helpful for the list he wants. Sorta lacks the creep and barrage.
   
Made in us
Been Around the Block






I'd love to fight that list with my ork dreadmob

 
   
Made in us
Longtime Dakkanaut




Dropping all the Regen would get you the Warrior Prime and added a much needed 3rd Synapse anchor.
   
Made in us
Sneaky Lictor




Wherever they tell me

Highly recommend a lot of the things everyone has said.
-Drop the devourers from the termagants. They're sole purpose is to unlock the Tervigon as a troops choice and soak up bullets.
-On that note, grab a Tyranid Prime for your HQ. Move the Tervigon to Troops. That's the single best change for your list.
-Drop regeneration from everything (except maybe adding it to your Prime.)
-Use those points to get some Hive Guard or Zoanthropes. I recommend the Zoanthropes for your army as the psychic powers they have will be very beneficial to you. Keep the stock powers if fighting AV 13+.


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in gb
Araqiel



London, UK

By using a Tyrant you can also out flank with one of your momma zids? Thats not nice, and would help with the creeping as you'd get started much closer to your opponent (albeit on the second turn)

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