FlingitNow wrote:I think Cents are one of the best choices in the codex. But Grav Cents need a 3++ character shield to work given their 24" range.
Why on earth would you get a Velocity Tracker on an Ion Riptide??!?!??!
I would either swap the Tau section for a Far sight bomb or get a
SM unit that would need that commander. Personally I think a Gravbike Command squad with a beatstick captain would just about justify him.
FWs in 12s is rarely a good idea.
Grav weapons on mobile
Tac squads are pointless plasma is the same points for more shots at more range.
Now this is what a quality post looks like! You've given me a lot to think about
1. Regarding the lack of a 3++ needed for the Centurions unit, I already stated that attaching the Chapter Master (probably Tigurius too for a 75% chance at a 4++ for the whole squad) to them as they advance to midfield to be a distinct possibility depending on the opposing army.
2. I couldn't agree more on the Velocity Tracker Riptide problem. I don't know how I missed it until now. I've been shooting it at flyers with intercept, constantly disappointed with the results. Burst is clearly the way to go to gun down flyers.
3. Two of you so far have suggested that the Commander is not worth his points attached attached to the Riptide. I don't think he's very good attached to a bike Command squad either, because their respective movement phases are quite different (12" and 6"), hindering the threat range of the squad's guns. As a result, I have modified the list and am now using an Ethereal instead to keep it cheap. (revised list below).
4. Why are
FW bad in 12s? I have little experience with them. There will now probably be an Ethereal attached to them. Does that change anything?
5. Grav in the mobile scoring
Tac squads is indeed awful. Thanks for pointing it out!
So, here is my revised list:
Tigurius
Chapter Master with Bike, Thunder Hammer, Shield Eternal, Artificer Armor
Ethereal
x3 Crisis Suits with x2 Missile Pods each
x11 Fire Warriors
x10 Tactical Marines with Plasma Gun, Combi-
Plas, Rhino
x10 Tactical Marines with Plasma Gun, Combi-
Plas, Rhino
x5 Bikes with x2 Grav, Combi-Grav
Riptide with
EWO, Skyfire, Talisman, Earth Caste
x3 Centurions with Grav Cannons, Omniscope
TFC
TFC
1997
I have to admit this list looks a lot sexier. It's obviously running Farsight Conclave now, which gives me access to the monstrosity that is the Talisman/Earth Caste Riptide, a unit that doesn't really need any help to tear down down flyers and gives a huge swath of my army that insane
4d6 DtW roll (does that also stack with
MLs or Adamantium Will?). I'm tempted to run a Fireblade instead of the Ethereal. Any advice there?