Switch Theme:

Opinions on Hellhounds  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Guard Heavy Weapon Crewman





Gainesville, FL

I have been debating on getting a couple. I really like the idea of them I was just curious of some people's success stories or failures of course.
   
Made in us
Douglas Bader






The Hellhound is a decent option. It's a fast threat that efficiently kills anything without a 2+/3+ armor save, and can bring melta to make it a reasonable threat against vehicles when there are no infantry targets to kill. Its main problem is that it's a fast attack choice that isn't a Vulture or Vendetta, which pretty much limits it to games where you're deliberately taking a weak list to give your opponent a better chance of winning.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Hellhounds are great, as they can deliver ignores cover damage to anything that isn't MEQ+ (and are great for the likes of tau FW, necron warriors and eldar guardians sitting on objectives) while still remaining far enough away that they can be relatively safe from assualt, which is usually the killer of short-range tanks.

They probab;y work better as part of a mech list, as they add the anti infantry the melta/plasma vets sometimes suffer with, and add to armour saturation, boosting the army as a whole.

All I will say is that, like everything guard, more is better, so if you're not meching anyway, then take 2 (squadroned or separate, depending on how fond of vendettas/valks you are) to provide more targets for the enemy S6+ guns. Also, always take them with the hull MM, it makes them a nasty surprise to unwary tanks, and you should never really be close enough to use a HF, given the range of the main gun.

 
   
Made in gb
Dakka Veteran




 Peregrine wrote:
The Hellhound is a decent option. It's a fast threat that efficiently kills anything without a 2+/3+ armor save, and can bring melta to make it a reasonable threat against vehicles when there are no infantry targets to kill. Its main problem is that it's a fast attack choice that isn't a Vulture or Vendetta, which pretty much limits it to games where you're deliberately taking a weak list to give your opponent a better chance of winning.

Well virtually everything that the Hellhound is good against, the Vendetta is not. Vendettas won't be much good at frying deep-striking demons or disembarked non-MEQ. I can think of quite a few opponents where vendettas would be no use whatsoever, hellhounds by contrast are usually threatening to a good chunk of an opponant's army.

The plural of codex is codexes.
 
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

xruslanx wrote:
 Peregrine wrote:
The Hellhound is a decent option. It's a fast threat that efficiently kills anything without a 2+/3+ armor save, and can bring melta to make it a reasonable threat against vehicles when there are no infantry targets to kill. Its main problem is that it's a fast attack choice that isn't a Vulture or Vendetta, which pretty much limits it to games where you're deliberately taking a weak list to give your opponent a better chance of winning.

Well virtually everything that the Hellhound is good against, the Vendetta is not. Vendettas won't be much good at frying deep-striking demons or disembarked non-MEQ. I can think of quite a few opponents where vendettas would be no use whatsoever, hellhounds by contrast are usually threatening to a good chunk of an opponant's army.


My thoughts exactly. The Vendetta and Hellhound variants are the only FA options so I don't usually fill up all the slots.
The Tau, Daemon, and Nids I usually fight reaaallly don't like my HH. Being a fast vehicle with torrent you can get that template where you need it quickly.
Oh, and as said before, take the MM.

4000
2000  
   
Made in us
Douglas Bader






xruslanx wrote:
Well virtually everything that the Hellhound is good against, the Vendetta is not. Vendettas won't be much good at frying deep-striking demons or disembarked non-MEQ. I can think of quite a few opponents where vendettas would be no use whatsoever, hellhounds by contrast are usually threatening to a good chunk of an opponant's army.


Yes, but that's not the point. Vendettas are mandatory because they're the only unit that does the things they do (AA, anti-tank and transport, all at once), while Hellhounds can be replaced by other units. And unless you're list tailoring (and if you are, stop) you can't just assume you're playing one of the opponents who doesn't care about Vendettas.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Is 'Eavy Metal Calling?





UK

In my opinion, Vendettas are far from mandatory, but more to the point, on a FOC you have 3 FA slots, and to be honest, the chances of you needing 3 vendettas in anything but the most competitive meta is not very large. Therefore, you'll generally have at least 1 FA slot spare if you are not playing a fully competitive list, for which a hellhound is an effective choice.

They are good against a different target type to the Vendetta, which means they are both usable in the same list without making one or the other redundant.

And while list tailoring may be frowned upon, if the OP (or anyone else) is generally playing in the same meta regularly, it is not unfair for them to take units that are good against a certain prevalent target type. Taking a hellhound if you see a lot of xenos and not much MEQ is no different to taking more AA if you see more fliers.

This message was edited 1 time. Last update was at 2013/09/22 16:43:37


 
   
Made in ca
Hurr! Ogryn Bone 'Ead!





Canada

Lascannon Sabre platforms also fill that role. Hellhounds are the only torrent weapon in the IG arsenal, though. Granted a Colossus or LR Eradicator can fill a similar role, but both are less accurate, the artillery has difficulty with units in ruins, and they can't threaten units in buildings like a torrent weapon can.

(On an amusing note, a Vendetta with the default missiles can actually perform that anti-infantry role to some degree, but those usually are dropped for moar lascannons.)

This message was edited 1 time. Last update was at 2013/09/22 20:01:20


 Paradigm wrote:
The key to being able to enjoy the game in real life and also be a member of this online community is to know where you draw the line. What someone online on the other side of the world that you've never met says should never deter you from taking a unit for being either weak or OP. The community is a great place to come for tactics advice, and there is a lot of very sound opinions and idea out there, but at the end of the day, play the game how you want to... Don't worry about the hordes of Dakka descending on your gaming club to arrest you for taking one heldrake or not using a screamerstar. Knowing the standard opinion (and that's all it is) on what is good/bad and conforming to that opinion religiously are two entirely separate things.
 
   
Made in dk
Growlin' Guntrukk Driver with Killacannon




Denmark

I have used a Bane Wolf on a regular basis for quite some time, and people fear it more than my two Medusas because when it gets close, it simply removes whole squads (just like a Helldrake, but flyers are heavily restricted where I play, and then again, I play IG)

I would probably advice to get two if you are getting any, because one will be shot down as fast as possible.

2500pts Da Blitza Boyz! (Orks) 70% painted.

My Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/564900.page
 
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

I've had fun with 2 Devil dogs with MMs driving around with a DA Librarian riding a bike and carrying a PFG. It's a really obnoxious unit that can be tough to get rid of.

4000
2000  
   
Made in gb
Space Marine Scout with Sniper Rifle




UK

Hellhounds are amazing, so long as you keep the heavy bolter as your secondary so you're not tempted to get too close, keep using the range on the flamer you're paying for and it will perform admirably

Raptors (Raven Guard Successor)

Kicking traitor ass since 04

Regularly beat:
Black legion, Farsight enclave, Necrons, Guard and Eldar

One successful trade  
   
Made in us
Douglas Bader






 Bonde wrote:
I have used a Bane Wolf on a regular basis for quite some time, and people fear it more than my two Medusas because when it gets close, it simply removes whole squads (just like a Helldrake, but flyers are heavily restricted where I play, and then again, I play IG)


You must be playing against bad players who don't know how to spread out their squads. A Bane Wolf shouldn't even come close to killing whole squads at a time because it has zero range on its flamer. The theoretical advantage of AP 3 is negated by the much smaller number of wounds you inflict, so in real games the Hellhound is actually the better marine killer (and of course much, much better against everything else).

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Tzeentch Veteran Marine with Psychic Potential





Stafford

Hellhounds are great, I sometimes take a pair of them in medium - large games.

I put a multi melta on the front so if it loses the main gun you still have a fast vehicle capable of threatening tanks. I find quite often opponents panic about hellhounds & put an inordinate amount of fire into getting rid of them, so they're good for target saturation too.

=====Begin Dakka Geek Code=====
DQ:80-S---G+MB-I+PW40K00#-D++A+/fWD-R++T(M)DM+
======End Dakka Geek Code======

"I just scoop up the whole unit in my hands and dump them in a pile roughly 6" forward. I don't even care."

- Lord_Blackfang on moving large units


 
   
Made in us
Guard Heavy Weapon Crewman





Gainesville, FL

Wow, thanks for the feedback guys! I do happen to have Vendettas but I try to play less competitive games since I moved away for college (grad school is competitive enough). I just really like the idea of 2 hellhounds in my BT/IG army, and it has been confirmed. I now am the proud owner of two hellhounds

Thanks again!
   
Made in us
Focused Dark Angels Land Raider Pilot




West Chester, PA

Excellent purchase! Let us know how they work out.

Oh and HHs are pretty easy to magnetize. I definitely recommend doing so.

4000
2000  
   
Made in us
Dakka Veteran






 Aboucher wrote:
Wow, thanks for the feedback guys! I do happen to have Vendettas but I try to play less competitive games since I moved away for college (grad school is competitive enough). I just really like the idea of 2 hellhounds in my BT/IG army, and it has been confirmed. I now am the proud owner of two hellhounds

Thanks again!


Peregrine is probably doing whatever the angry hawk equivalent is of a sigh.

I like hellhounds. You get a thumbs up in my book.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I utilize hellhounds in larger games as light support for my Leman Russ tanks. Bad players with bad target priority often shoot their heaviest weapons at the HHs in addition to their lightest weapons. It's pretty incredible how much this buffs the survivability of the LRBTs and surprisingly how few feths the HH Gives.
   
 
Forum Index » 40K General Discussion
Go to: