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Made in my
Fresh-Faced New User





Would someone comment over this army

HQ:-
Ahriman

Sorcerer:-
MoT, Mastery lvl3, GoM, Burning brand, Sigil, Termies armor

Elite:-

Chosen:-
5 man and a champion- 5 plasma gun, and icon of vengeance

Termies:-
2 man and champ- 3 combi melta and 3 power fist

Troops:-
2x 14 man thousand sons with champion with GoM

Fast attack:-
Helldrake

Heavy support:-
Forgefiend

Allied Daemon:-
Herald of Tzeentch with mastery lvl 3(mainly use for divination spell)

Troops:-
Nurgling(the cheapest troops ever)

My idea is to attach each Hq to one squad and use Ahriman master of deception to infiltrate them closer to enemy probably 12'' if the terrain is suitable and divination let me re roll hit and get ignore cover so my plasma chosen can get close to anything and shoot AP 2 ignore cover plasma with re roll hit and the sorcerer will help the TSM as they volley fire on the enemy most probably meq will have trouble unless they are in cover, and my termies are suicide squad. Hopefully i roll for invisibility so i might get 2+ cover save too XD

This message was edited 1 time. Last update was at 2013/09/22 16:28:48


The emperor betray The Thousand Sons and we will be back to return the favor to the false Emperor  
   
Made in gb
Sinister Chaos Marine






WOW! this looks like a great list, the only thing I would change is the combi meltas on termies, but thats just personal prefenance

If Slaanesh is the God of Sex, then why does Tzeench have a Thousand Sons

Iron warriors - 6500 pts WIP
necrons 1700 pts WIP
Dark Eldar - Getting Started

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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Great Ahriman list. I play similar. Here's some issues I notice:

-Burning brand is good but the lvl3 is a waste. He will probably end up with lots of witchfires..so he could have four shooty things? And a terrible tzeentch power? No, he needs one of the following- lvl 3 but no mark or upgrades, or lvl 1 biomancy roll plus burning brand. The key to him is being cheap.

- big tsons units need melta bombs, asorc can get mutation for free with boon.

- ahriman needs to be deployed with the plasma guys.. but if theyre shooty, chosen stats are a waste. Take havocs.

- vengeance is a waste. Ahriman needs to be with plasmatoters anyway. Plus if 5 guys take enough wounds for morale theyre not worth a damn anymore.

Consider rhinos. Infiltrating 18" on foot will not get you a rapid fire in your first turn unless you play a bad player.

Oh and if you drop the sorc and herald and wiggle points you can take fateweaver. His reroll provides synergy and helps you when using boon of mutation and making psychic tests... and reserves rolls.

Sorry.... no ignores cover for Csm units.

This message was edited 3 times. Last update was at 2013/09/22 18:23:03


 
   
Made in my
Fresh-Faced New User





Thank you believablejeff yeah the combi is always optional for personal preference

Nice and thanks fellow warrior of Ahriman Brometheus
the reason for that mark is to make my sorc 2+/3++ but yeah i have been thinking bout the sorcerer too, the fact he can manifest only 1 witchfire is pretty annoying he is not ahriman but normally i go for biomancy and telepathy for the invisibility and buff or nerf enemy stuff and tzeentch for the mutation if i am lucky.
I think i will start making tsm with melta seems everyone as me to do so but need to cut out on something then
Guess chosen is not gonna be my choice then, I use them once again the new centurion, get 2 emfeeble for ahriman and sorc which i cast on the centurion making them T3 then rapid fire at 12" because i am within 12" and obstruct by terrain, i attach herald with prescience and perfect timing on the squad too so they shoot the centurion with no cover and instant kill all of them and first blood too, but that is only again that scenario, i might thinking of dropping them and take havoc for a change where 4 lascannon sitting at the back with herald benefitting from the same AP value and ignore cover but 4 lascannon is too small compare to 10 shoot of plasma. Mind if you suggest me something to improve this?
I dont know bout getting the fateweaver but i will give it a thought.

Yes CSM with divination power from herald give me perfect timing where it allow me to ignore cover, being mastery lvl 3 and can take 3 divination roll give a hell of a good chance to get 4

This message was edited 1 time. Last update was at 2013/09/22 19:03:55


The emperor betray The Thousand Sons and we will be back to return the favor to the false Emperor  
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Demons cant join csm units though. So no perfect timing sadly.

Las havocs are too expensive. Plas havocs in a rhino are perfect for ahriman because of his high chance of having ap2 powers


   
Made in us
Painlord Titan Princeps of Slaanesh





I would drop chosen and infiltrate with a large wall of 20 tson melting the enemy with inferno bolts.

nurglings are swarms and therefore can not count as scoring units eventhough they are troops. I was bummed out too when I found out. How ever, if you can get a second full squad you can purposely infiltrate both squads and put them in front of very shooty units stopping them from shooting your other units the first and maybe second turn. For example they can provide a road block for your squad of 20 tson as enemy assault units would need to get past the 2 squads of 5 nurglings.

Tson already provide you the ap3 so you do not need a drake. However you need to hurt units in cover reliably and you need close combat protection. Cultist will provide you the additional meat shields and can possibly chase units out of cover when armed with flamers if not weaken them severely. They are cheap and can bubble wrap your tsons, with MoK they output 60 attacks on the charge with 20 men, and can use flamers to flush out enemies in cover.

You can turn your sorc into a mini drake by giving him a burning brand of skalanthrax and any template psychic ability and a disc of tzeentch. However no units can accompany him well unless they have jet bikes or jump packs so he is an easy target. Does anyone know if spawns can run with a sorc on a disc?
   
Made in my
Fresh-Faced New User





Oh really brometheus thought they can join as both are the same tzeentch and mark of tzeentch, guess i am doing mistakes yeah indeed i forget the daemon instability stuff.

Thanks Filch, but after knowing that i might not getting the herald to join my squad I think ima pass for daemon or just take them for prescience, I had run a big tsm b4 but very pricey couldnt get enough point to do anything though only have 2 squad of tsm, 2 HQ, helldrake, and 2 forgefiend no anti tank at all. Hope you can recommand something though for me.

The emperor betray The Thousand Sons and we will be back to return the favor to the false Emperor  
   
Made in gb
Scuttling Genestealer






Daemons and CSM's are BB's why can't they join units ?


Automatically Appended Next Post:
The rule is about daemons joining daemons not alies . That's how I read it .

This message was edited 1 time. Last update was at 2013/09/23 19:16:40


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Made in us
Chaos Space Marine dedicated to Slaanesh




 aceface wrote:
Daemons and CSM's are BB's why can't they join units ?


Automatically Appended Next Post:
The rule is about daemons joining daemons not alies . That's how I read it .



The first line of the Demonic Instability entry in Codex: Chaos Daemons says "A unit with this special rule can not be joined by a model without this special rule". That's EVERY unit in the codex. I wish I could stick my Chaos Lord on a Steed of Slaanesh in a big group of Seekers, but it's simply not allowed.
   
Made in gb
Scuttling Genestealer






Thanks for pointing that out . That puts a end to that . Point taken .

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Made in us
Bloodthirsty Bloodletter






USA, OREGON

I would kick the Daemon allies out, add another heldrake and lower the Thousand Sons Sorcery levels. With two heldrakes running around you wont have to worry about enemy cover.

I dont see much anti tank, but no mech either. So they kinda cancel each other out. Chances are you will clear out all of your enemy troop choices and might hold an objective uncontested if your squads scattered out, or if you took cultists to go to ground on your point.

The Good: 8,000
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The Bad: 8,000
Chaos, Daemons, Dark Eldar, Orks
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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Adrian usually has great points so I'd listen to those suggestions as well
   
Made in my
Fresh-Faced New User





Thanks I think i might remove daemon allied seems they don benefit much, i try to get 2 helldrake and try to include some cultist for objective but i better pray its not purge the alien or otherwise its over.

Indeed i do not have any anti tank i am worry if somebody bring land raider i might be screw up, or in rare cases someone will bring the monolith into the ground.

This message was edited 2 times. Last update was at 2013/09/24 01:42:43


The emperor betray The Thousand Sons and we will be back to return the favor to the false Emperor  
   
 
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