Switch Theme:

Crimson Fists 1,000 point  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Neophyte Undergoing Surgeries





(working with in the bounds of having the space marine strike force, and sternguard box and Pedro Kantor)

HQ
Pedro Kantor 185 Warlord

Elite
Sternguard Vetsquad 1x Heavy Bolters 2x combi-grav 150
Venerable Dreadnought TwinLinked Lascannon Missile Launcher extra armour 170

Troops
Tactical Squad 10 units 1x Plasma gun 1x Missel Launcher 170 (with Rhino 35)
Tactical Squad 10 units 1x Plasma pistol 1xGav-Gun 170

Fast attack

Assault squad (power weapon and combat shield and melta bombs) 120

Crimson Fists 2000 
   
Made in se
Raging Ravener





Sweden -kham

I wouldn't bother with the combat shield, also might skip the heavy bolter on the sternguard as their special ammo can't be fired with it, and tbh their strength lies in their ammo types.

maybe give the HB to the tac. squad? ^^



youtube.com/user/SwedishWookie

 
   
Made in gb
Furtive Haradrim Scout




Earth

Ye i agree. you could probably swap the heavy to the tac unit or get another combi weapon on the sterngaurd change the shield for a flamer on the assault squad too
   
Made in us
Neophyte Undergoing Surgeries





For the Sternguard would it be better to use combi bolters or stormbolters?

Crimson Fists 2000 
   
Made in us
Regular Dakkanaut




Sterns are better with bolters. Their special ammo cannot be used with storm bolters.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Storm bolters are terrible on Sternguard. Why would you pay 5 points for a worse gun?

As for the list I think every config you've gone for is poor.

Missile + Lascannon dread is expensive and poor, go with Rifle dread. Or MM+HF in a pod. In general the Venerable upgrade isn't really worth it.

Heavy bolter is poor on Sternguard. The only heavy weapon that really fits them is the heavy flamer. They need mobility to maximise their special ammo. Which means that combi-plasma/melta/flamer are all very good on them. Grav weapons are only worth it on static or relentless units and with an 18" range on the gun they won't really work on a backfield unit.

Tac squads PG and ML is an OK mix, lascannons or plasma cannon are generally better fits though I know you don't get those options. I would consider a combi-grav on the Sarge. The reason being you'll generally only use the combined when the enemy is close anyway (like rapid fire range if you took plasma gun) in which case the 18" range is not so bad. Presumably this squad is your backfield campers?

The other tac squad is a total mess. It looks like it wants to move forward which means that grav gun can only fire 9". Where as the plasma pistol probably wants to assault which you can't if you fire the grav gun. I would go for plasma/melta or flamer on the squad with a matched combi and possibly a Heavy Bolter.

As others have said the combat shield is pointless. With a 5 man squad Id be tempted to just take 2 flamers and keep them as a cheap distraction unit at 95 points it is quite useful. The issue is 5 marines don't beat much in combat so don't try to make them do so. The other option is to give them the drop pod (using the back packs from the command squad) again with 2 flamers for 95 points total.

Or you could drop them entirely and kit bash the Sternguard with the command squad to get a 10man Sternguard squad as only having 5 Sternguard in a Pedro list is a waste.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Esteemed Veteran Space Marine







 Alex_teh_Coder wrote:
For the Sternguard would it be better to use combi bolters or stormbolters?


Combi bolters definitely. You still get to use the special issue ammo with combi bolters.
   
Made in us
Neophyte Undergoing Surgeries





 FlingitNow wrote:
Storm bolters are terrible on Sternguard. Why would you pay 5 points for a worse gun?

As for the list I think every config you've gone for is poor.

Missile + Lascannon dread is expensive and poor, go with Rifle dread. Or MM+HF in a pod. In general the Venerable upgrade isn't really worth it.

Heavy bolter is poor on Sternguard. The only heavy weapon that really fits them is the heavy flamer. They need mobility to maximise their special ammo. Which means that combi-plasma/melta/flamer are all very good on them. Grav weapons are only worth it on static or relentless units and with an 18" range on the gun they won't really work on a backfield unit.

Tac squads PG and ML is an OK mix, lascannons or plasma cannon are generally better fits though I know you don't get those options. I would consider a combi-grav on the Sarge. The reason being you'll generally only use the combined when the enemy is close anyway (like rapid fire range if you took plasma gun) in which case the 18" range is not so bad. Presumably this squad is your backfield campers?

The other tac squad is a total mess. It looks like it wants to move forward which means that grav gun can only fire 9". Where as the plasma pistol probably wants to assault which you can't if you fire the grav gun. I would go for plasma/melta or flamer on the squad with a matched combi and possibly a Heavy Bolter.

As others have said the combat shield is pointless. With a 5 man squad Id be tempted to just take 2 flamers and keep them as a cheap distraction unit at 95 points it is quite useful. The issue is 5 marines don't beat much in combat so don't try to make them do so. The other option is to give them the drop pod (using the back packs from the command squad) again with 2 flamers for 95 points total.

Or you could drop them entirely and kit bash the Sternguard with the command squad to get a 10man Sternguard squad as only having 5 Sternguard in a Pedro list is a waste.





First of all thank you everyone for all the tips so far, though my only question with how you would fix this what about my Anti vehicle without and ML?


Second try

HQ
Pedro Kantor 185 Warlord

Elite
Sternguard Vetsquad 1x combi plasma 2x combi-grav 1x combi metla 170
Dreadnought 100 (drop pod 35)

Troops
Tactical Squad 10 units 1x Plasma gun 1x Missel Launcher (sgt combi plasma) 175
Tactical Squad 10 units 1x heavy bolter 1x Plasma Gun (sgt combi metla and teleport homer) 185 (with Rhino 35)

Fast attack
Assault squad (2x flamer ) 95


That makes for 970 points, now of course this would be easier if I had a second sternguard box (just trim some of the fat and add more sternguards)
but other than that would should I do with these extra 30 points?

This message was edited 1 time. Last update was at 2013/09/23 02:04:59


Crimson Fists 2000 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

First off, I would drop the teleport homer on the sarg since all you got to use it is just the one pod which should be dropping in your opponents backfield t1, not sitting at home.

So after dropping that I would say grab a pod for the SG and swap the jump packs on the assault squad for another pod (if you have the models) since you will be able to pick and choose what needs to die fast and pick the right tools for the job

And second, if you do end up going for the pods I would swap the combi gravs for another combi plas and another combi melta since you will be moving out of that pod and can't take full advantage of that salvo weapon if you are moving

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

10k
2k
500 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





The teleport homer is pointless. As already stated the combi-gravs on the Sternguard are a bad idea I would make them combi-plasma or Meltas. In a squad you generally only want 3 combis per 5 men as they get expensive otherwise and all 3 should be the same.

Dread needs a Heavy flamer under his fist.

First tactical squad is good.

What does the 2nd one want to do? Drive forward in the Rhino and engage heavy infantry? If so that combi needs to be a plasma. Or do they want to engage tanks? In which case the Special weapon needs to be a melta and ideally a MM for the heavy weapon. Tac marines are already a diversified unit don't compound that weakness further by diversifying their equipment.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Neophyte Undergoing Surgeries





3rd time is the charm, how does this look.

HQ
Pedro Kantor 185 Warlord

Elite
Sternguard Vetsquad 3x combi weapons 150
Sternguard Vetsquad 2x combi weapon 140 (Kit bash the command company if I can find some sternguard legs)
Dreadnought 100 (drop pod 35)

Troops
Tactical Squad 10 units 1x Plasma gun 1x Missel Launcher (sgt combi plasma) 175
Tactical Squad 5 units 1x Plasma gun 85
Rhino 35

Fast attack
Assault squad (2x flamer ) 95

Now I could drop the heavy bolter and give the Dreadnought a second heavy flamer but I will play around with both builds and see how they work.


or

HQ
Pedro Kantor 185 Warlord

Elite
Sternguard Vetsquad 3x combi weapons 150
Sternguard Vetsquad 3x combi weapon 150 (Kit bash the command company if I can find some sternguard legs)
Dreadnought 2x Twin Linked auto cannons 120

Troops
Tactical Squad 10 units 1x Plasma gun 1x Missel Launcher (sgt combi plasma) 175
Tactical Squad 5 units 1x heavy bolter (sgt combi weaponr) 90
Rhino 35

Fast attack
Assault squad (2x flamer ) 95 (with drop pod)

This message was edited 3 times. Last update was at 2013/09/23 17:59:16


Crimson Fists 2000 
   
 
Forum Index » 40K Army Lists
Go to: