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![[Post New]](/s/i/i.gif) 2013/09/22 20:04:50
Subject: Using Ogryns with Imperial Guard without allies.
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Growlin' Guntrukk Driver with Killacannon
Denmark
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So I just purchased 5 Ogryns from ebay, now I just have to figure out how to use them properly on the tabletop.
I usually play a hybrid Imperial Guard list at 1650 points that looks something like this:
Plasma CCS w. Standard
Flamer PCS in Chimera
3x Melta/AC Infantry squads
Meltavets in Chimera
Veterans with HB, 3x GL, Harker
Marbo
Minimal DS'ing 2x melta stormtroopers
2x HF scout sentinels
Bane Wolf w. Dozer blade
2x Medusae
Vanquisher with Pask.
I have been trying out a lot of different units in 6th edition, because I have been playing Orks for most of the edition so far, so I just got back into IG. I have other units to chose from, like LRBT, Exterminator, Executioner, Demolisher, LC scout sentinels, Ratlings, and that's about it.
We usually play with an army selection system at my gaming club, which is why the two Medusae are in a squadron together. This is mainly because spam like duplicates and triplicates are strongly discouraged. I like my infantry squads on foot, and I can usually keep them alive for a decent amount of time, since the units people can take are quite heavily restricted, just like allies are heavily restricted.
I was thinking about fielding the Ogryn assault squad like this:
Lord Commissar, Power sword, Melta bombs
5 Ogryns
Chimera w. multi laser, heavy flamer & dozer blade
360 points in total.
I'm not entirely sure that this is the best way to run Ogryns in his kind of list, as I could simply have them slogging it on foot with the rest of the infantry. I'm also not sure about what I should remove from the list to get them in, but so far, I am thinking about scrapping the Vanquisher for another LR variant like the Executioner, and then cutting Harker and a Medusa or maybe the CCS to get the points for the Ogryns.
The commissar is to improve their leadership from 7 to 10, and help them out in combat. I have plenty of AP2 shooting, so I would avoid units like Terminators or Meganobs at all costs. I plan on holding them back as a counter assault until the enemy gets to me, then unleash them on weakened units.
I play against all sorts of armies. I regularly face DA, Eldar, DE, Tau, 'Nids, SM and Daemons, so my lists should be able to handle a broad range of opponents.
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This message was edited 3 times. Last update was at 2013/09/22 20:08:04
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![[Post New]](/s/i/i.gif) 2013/09/22 20:10:55
Subject: Using Ogryns with Imperial Guard without allies.
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Fixture of Dakka
Temple Prime
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If you really want the most out of your Ogryns, try the Yarrick brown dwarf. A squad of Ogryns, Yarrick for rerollable toughness on a majority T5 unit, and if you can, someone to get a 4++ on them for a tough unit. Endurance for FNP is unlikely, but doable. If you pull it off you have a highly resilient if pricey unit, and Yarrick himself is pretty killy for an IG unit (although Straken is probably killer, he won't benefit as much from this unit). Pray that you roll something nice on your warlord table for even more shenanigans.
It'll probably get wrecked by a true death star (hence, Brown Dwarf) but your opponent is likely to underestimate it. Get a good counter-assault going and you'll probably give them an unpleasant surprise.
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This message was edited 1 time. Last update was at 2013/09/22 20:12:19
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/22 20:20:59
Subject: Using Ogryns with Imperial Guard without allies.
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Kain wrote:If you really want the most out of your Ogryns, try the Yarrick brown dwarf. A squad of Ogryns, Yarrick for rerollable toughness on a majority T5 unit, and if you can, someone to get a 4++ on them for a tough unit. Endurance for FNP is unlikely, but doable. If you pull it off you have a highly resilient if pricey unit, and Yarrick himself is pretty killy for an IG unit (although Straken is probably killer, he won't benefit as much from this unit). Pray that you roll something nice on your warlord table for even more shenanigans.
It'll probably get wrecked by a true death star (hence, Brown Dwarf) but your opponent is likely to underestimate it. Get a good counter-assault going and you'll probably give them an unpleasant surprise.
I just personally think that Yarrick is overpriced by 60 points at least, and I personally don't think that he is worth it over a regular commissar. Are you suggesting that I should allocate wounds to Yarrick to save the Ogryns? He is only T4 with 3 wounds and a regular 4+ save, so he won't last long, even with his ability to make the opponent reroll wounds. I prefer to avoid allies, but a BA libby could be possible, that would just hurt the rest of my list even more. Depending on random chance for a power isn't my thing really, I already tried out the Primaris psyker.
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![[Post New]](/s/i/i.gif) 2013/09/22 20:30:46
Subject: Using Ogryns with Imperial Guard without allies.
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Fixture of Dakka
Temple Prime
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Bonde wrote: Kain wrote:If you really want the most out of your Ogryns, try the Yarrick brown dwarf. A squad of Ogryns, Yarrick for rerollable toughness on a majority T5 unit, and if you can, someone to get a 4++ on them for a tough unit. Endurance for FNP is unlikely, but doable. If you pull it off you have a highly resilient if pricey unit, and Yarrick himself is pretty killy for an IG unit (although Straken is probably killer, he won't benefit as much from this unit). Pray that you roll something nice on your warlord table for even more shenanigans.
It'll probably get wrecked by a true death star (hence, Brown Dwarf) but your opponent is likely to underestimate it. Get a good counter-assault going and you'll probably give them an unpleasant surprise.
I just personally think that Yarrick is overpriced by 60 points at least, and I personally don't think that he is worth it over a regular commissar. Are you suggesting that I should allocate wounds to Yarrick to save the Ogryns? He is only T4 with 3 wounds and a regular 4+ save, so he won't last long, even with his ability to make the opponent reroll wounds. I prefer to avoid allies, but a BA libby could be possible, that would just hurt the rest of my list even more. Depending on random chance for a power isn't my thing really, I already tried out the Primaris psyker.
Majority toughness means he'd be rolling on T5, not T4, otherwise I'd not suggest him at all.
This means you have a roughly 8/9 chance of flat out ignoring a bolter shot from toughness (further helped by your armor save), a 1/3 chance of ignoring what would normally wound you on a 2+ from toughness and so on, so forth.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/22 20:36:16
Subject: Using Ogryns with Imperial Guard without allies.
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Kain wrote: Bonde wrote: Kain wrote:If you really want the most out of your Ogryns, try the Yarrick brown dwarf. A squad of Ogryns, Yarrick for rerollable toughness on a majority T5 unit, and if you can, someone to get a 4++ on them for a tough unit. Endurance for FNP is unlikely, but doable. If you pull it off you have a highly resilient if pricey unit, and Yarrick himself is pretty killy for an IG unit (although Straken is probably killer, he won't benefit as much from this unit). Pray that you roll something nice on your warlord table for even more shenanigans.
It'll probably get wrecked by a true death star (hence, Brown Dwarf) but your opponent is likely to underestimate it. Get a good counter-assault going and you'll probably give them an unpleasant surprise.
I just personally think that Yarrick is overpriced by 60 points at least, and I personally don't think that he is worth it over a regular commissar. Are you suggesting that I should allocate wounds to Yarrick to save the Ogryns? He is only T4 with 3 wounds and a regular 4+ save, so he won't last long, even with his ability to make the opponent reroll wounds. I prefer to avoid allies, but a BA libby could be possible, that would just hurt the rest of my list even more. Depending on random chance for a power isn't my thing really, I already tried out the Primaris psyker.
Majority toughness means he'd be rolling on T5, not T4, otherwise I'd not suggest him at all.
This means you have a roughly 8/9 chance of flat out ignoring a bolter shot from toughness (further helped by your armor save), a 1/3 chance of ignoring what would normally wound you on a 2+ from toughness and so on, so forth.
Ahh, I can see that it makes a lot of sense against boltguns, something that Ogryns are really weak to with their meagre 5+ save. I was just focusing on keeping the unit as cheap as possible, since I really think that one of the strong suits of IG, is to field more units than the enemy, as that is the only way the army gain durability. Yarrick is somewhat decent in CC, and I really like his model, so maybe I should try him out.
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![[Post New]](/s/i/i.gif) 2013/09/23 09:21:07
Subject: Using Ogryns with Imperial Guard without allies.
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Does anybody have any other opinions on how to use Ogryns?
I read an old thread, and that included a squad of ten with all sorts of special characters buffing them, making the unit worth 700 points at least. (I think it was ten Ogryns, Azrael and a Libby). I simply do not have money for that, so that is not an option.
Otherwise I will run them in this list and see how it goes:
Lord Commissar w. PW, melta bombs
5 Ogryns in Chimera w. Dozerblade.
GL PCS on foot.
3x Plasma/AC Infantry squads
Meltavets in Chimera
Meltavets in Chimera w. demolitions.
Minimal DS'ing 2x melta stormtroopers
2x HF scout sentinels
Bane Wolf w. Dozer blade
Medusa w. ECC
Vanquisher with Pask.
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![[Post New]](/s/i/i.gif) 2013/09/23 09:27:36
Subject: Using Ogryns with Imperial Guard without allies.
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Is 'Eavy Metal Calling?
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I'd suggest keeping them on foot, to be honest, and running them behind the infantry and LOS-blockers for cover, and then just hope they survive. For the LC, I'd suggest a power maul, to synergise better with the high S of the ogryn, or an Axe or fist for some defence should you be hit by termies and the like.
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![[Post New]](/s/i/i.gif) 2013/09/23 12:46:29
Subject: Using Ogryns with Imperial Guard without allies.
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Pyromaniac Hellhound Pilot
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Yarrick, 5 ogryn, in a chimera (multilaser/heavy flamer) is the best option for a IG assault unit. Yes, Yarrick might be overcosted, however, with 5 three would monsters around him, and his eternal warrior and ability to come back to life, it is a good way to not loose the "slay the warlord" point. Not saying that is the only reason to take one.
I like running that unit listed above, however, the change to furious charge really hurt. No more initiative boost, so, ogryns still swing last after SM and their kind.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/09/23 14:54:36
Subject: Using Ogryns with Imperial Guard without allies.
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Growlin' Guntrukk Driver with Killacannon
Denmark
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I figured that a Chimera would be a good way to avoid any potential str 10 shooting. Also it helps getting the Ogryns where they do the most damage.
A good point is that about Slay the Warlord. I often get my command squad killed quite early in the game, because they die like every other guardsmen out there.
Ogryns still only have initiative 2, but that extra in would have made a difference against Orks, IG and Necrons.
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![[Post New]](/s/i/i.gif) 2013/09/24 01:26:42
Subject: Using Ogryns with Imperial Guard without allies.
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Irked Necron Immortal
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Bonde wrote: Kain wrote:If you really want the most out of your Ogryns, try the Yarrick brown dwarf. A squad of Ogryns, Yarrick for rerollable toughness on a majority T5 unit, and if you can, someone to get a 4++ on them for a tough unit. Endurance for FNP is unlikely, but doable. If you pull it off you have a highly resilient if pricey unit, and Yarrick himself is pretty killy for an IG unit (although Straken is probably killer, he won't benefit as much from this unit). Pray that you roll something nice on your warlord table for even more shenanigans.
It'll probably get wrecked by a true death star (hence, Brown Dwarf) but your opponent is likely to underestimate it. Get a good counter-assault going and you'll probably give them an unpleasant surprise.
I just personally think that Yarrick is overpriced by 60 points at least, and I personally don't think that he is worth it over a regular commissar. Are you suggesting that I should allocate wounds to Yarrick to save the Ogryns? He is only T4 with 3 wounds and a regular 4+ save, so he won't last long, even with his ability to make the opponent reroll wounds. I prefer to avoid allies, but a BA libby could be possible, that would just hurt the rest of my list even more. Depending on random chance for a power isn't my thing really, I already tried out the Primaris psyker.
I know this is somewhat off topic but I would like to just drop in say that I think Yarrick isn't overpriced... not only is he viable with Ogryns but any type of large infantry mobs he joins. Once saw a game where a combined Guardsmen squad of 50 Guardsmen took Grey Knight heavy incinerators to the face and still held the line thanks to Yarrick. Another time I saw a MASSIVE mob of Ogryns (like... 8 of them) being lead by Yarrick. It was no laughing matter. A squad of T5, 3 Wound models that gets mad when hit by plasmas, meltas and lascannons is definitely no laughing matter.
Zaki
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http://www.youtube.com/watch?v=0PXaEUwAZSc
"There is just something to be said about a 100, Green-tide Orks charging at you... it is unnerving... even to the most experienced player..."
5200 pnts
Flames of War Panzerkompanie
"RELEASE THE KRA- I MEAN, C'TAN!"
- Anonymous Necron Overlord who totally didn't impersonate Liam Neeson.
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![[Post New]](/s/i/i.gif) 2013/09/24 12:21:59
Subject: Using Ogryns with Imperial Guard without allies.
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Okay, I seriously didn't think that so many people held Yarrick in such a high regard on the tabletop. How would you use him with 5 Ogryns in a Chimera? Just charge them straight into the enemy advance and try to block their parth while the rest of the army keeps firing away?
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![[Post New]](/s/i/i.gif) 2013/09/24 15:49:33
Subject: Using Ogryns with Imperial Guard without allies.
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Pyromaniac Hellhound Pilot
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No, they have to be in a transport to get to a fight. Since a valk/vendetta is not an option, that leaves the chimera. Not a bad choice at all. Better than average front armor, has two good weapons (multilaser/heavy bolter or heavy flamer). Even though the ogryns are bulky, the rules let you shoot all five of them out of the hatch. Yes, short range, but, 15 shots at S5 is pretty good.
Yarrick is a beast with ogryns. I have run that often enough and have had a lot of fun and surprised alot of people. Ogryns can go toe to toe with bikes, and, the S6 on the charge hits that can re roll misses, is nice. Yes, you will loose one or two, but, the hits are pretty good. All the weapons between yarrick and the ogryns are assault weapons, so, they are meant to assault.
Don't compare ogryn/yarrick combo to other close combat sqecialist. Ogryn don't compare, but, when looked at in relation to the IG codex, they are your option.
I would like to field thirty ogryn, but, it just isn't affordable.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/09/24 16:31:23
Subject: Using Ogryns with Imperial Guard without allies.
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Fixture of Dakka
Temple Prime
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martin74 wrote:No, they have to be in a transport to get to a fight. Since a valk/vendetta is not an option, that leaves the chimera. Not a bad choice at all. Better than average front armor, has two good weapons (multilaser/heavy bolter or heavy flamer). Even though the ogryns are bulky, the rules let you shoot all five of them out of the hatch. Yes, short range, but, 15 shots at S5 is pretty good.
Yarrick is a beast with ogryns. I have run that often enough and have had a lot of fun and surprised alot of people. Ogryns can go toe to toe with bikes, and, the S6 on the charge hits that can re roll misses, is nice. Yes, you will loose one or two, but, the hits are pretty good. All the weapons between yarrick and the ogryns are assault weapons, so, they are meant to assault.
Don't compare ogryn/yarrick combo to other close combat sqecialist. Ogryn don't compare, but, when looked at in relation to the IG codex, they are your option.
I would like to field thirty ogryn, but, it just isn't affordable.
Straken in one Ogryn unit and Yarrik in another could also be pretty fun for counter assaults and giving people who expect the guard to be weak in the assault phase an unpleasant surprise.
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This message was edited 1 time. Last update was at 2013/09/24 17:46:20
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/24 17:44:47
Subject: Using Ogryns with Imperial Guard without allies.
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Growlin' Guntrukk Driver with Killacannon
Denmark
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Straken cannot be in an Ogryn unit unfortunately, he is an upgrade character for a command squad, not an Independent character. He does give a huge boost to regular infantry squads though.
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![[Post New]](/s/i/i.gif) 2013/09/24 17:46:05
Subject: Using Ogryns with Imperial Guard without allies.
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Fixture of Dakka
Temple Prime
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Bonde wrote:Straken cannot be in an Ogryn unit unfortunately, he is an upgrade character for a command squad, not an Independent character. He does give a huge boost to regular infantry squads though.
Damn, and Ogryns with counterattack would be so much fun.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/09/25 11:58:19
Subject: Re:Using Ogryns with Imperial Guard without allies.
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Loud-Voiced Agitator
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Primaris Psyker and Chimera.
They already have stubborn so the Primaris just boosts their leadership to something reliable. Roll on biomancy and you might get endurance or else a decent combat guy. If you have a psyker battle squad elsewhere grab psychic screech on the primaris to wipe out whole squads.
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![[Post New]](/s/i/i.gif) 2013/09/25 22:53:43
Subject: Using Ogryns with Imperial Guard without allies.
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Growlin' Guntrukk Driver with Killacannon
Denmark
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I actually didn't really think of that. You might roll something good, but on the other hand, you might get some really poor powers. It's kind of a hit or miss situation. I will definately try it out after taking the Commissar for a spin.
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