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![[Post New]](/s/i/i.gif) 2013/09/25 00:03:25
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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Ok, everliving is a similar rule in some regards, but it has a different name and some different mechanics, and as such is a completely different rule. It is sloppy rules writing to say 'oh yeah its basically the same I meant that too'. Why not include it in the first place then for clarity and function. Also, every gargantuan creature stops it, and models over 9" tall, but not every superheavy? Perhaps it should read every gargantuan creature, every superheavy, and any other models over 9 tall. Because there are gargantuan creatures that aren't 9" tall (I think), but they can still stop this, while superheavies smaller than 9" can't. And I don't get what you mean by that change to metal flesh, are you punishing them for rolling a 6 to wound by taking the dice away once it is done? Or do you mean that they can't roll a 6 on the damage table?
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This message was edited 3 times. Last update was at 2013/09/25 00:05:19
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 00:05:17
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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motyak wrote:Ok, everliving is a similar rule in some regards, but it has a different name and some different mechanics, and as such is a completely different rule. It is sloppy rules writing to say 'oh yeah its basically the same I meant that too'. Why not include it in the first place then for clarity and function.
Also, every gargantuan creature stops it, and models over 9" tall, but not every superheavy? Perhaps it should read every gargantuan creature, every superheavy, and any other models over 9 tall. Because there are gargantuan creatures that aren't 9" tall (I think), but they can still stop this, while superheavies smaller than 9" can't.
There's no way a baneblade would stop the charge of this thing. That rule is actually pretty well written.
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![[Post New]](/s/i/i.gif) 2013/09/25 00:06:29
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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Are there any GMC which are shorter than 9"? Because if there aren't, then there is no problem. But I though the heirodule was a GMC, I must be imagining that. But if it is, it is less than 9" tall, and yet it can stop this dead in its tracks apparently.
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This message was edited 1 time. Last update was at 2013/09/25 00:08:40
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 00:08:46
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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There are but they're shorter than the legs on this thing. They would just harmlessly pass through the legs, or just get buffered back slightly by the legs, instead of the body.
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![[Post New]](/s/i/i.gif) 2013/09/25 00:13:15
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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TheSaintofKilllers wrote: There are but they're shorter than the legs on this thing. They would just harmlessly pass through the legs, or just get buffered back slightly by the legs, instead of the body. Then you need to change the rule and just say models over 9", because at the moment your rule, specifically If a gargantuan creature or model more than or 9" tall means that it is stopping for those little GMCs. Also, how does the charge work with friendly units, I assume you can't charge through them like normal? Or are you going to edit your rule so that friendlies can be charged through.
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This message was edited 1 time. Last update was at 2013/09/25 00:16:55
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 00:20:26
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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motyak wrote: TheSaintofKilllers wrote:
There are but they're shorter than the legs on this thing. They would just harmlessly pass through the legs, or just get buffered back slightly by the legs, instead of the body.
Then you need to change the rule and just say models over 9", because at the moment your rule, specifically
If a gargantuan creature or model more than or 9" tall
means that it is stopping for those little GMCs.
Also, how does the charge work with friendly units, I assume you can't charge through them like normal? Or are you going to edit your rule so that friendlies can be charged through.
Nope they get fethed up too.
Actually comment on the balance now, since you seem to be the only one who can give proper feedback.
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![[Post New]](/s/i/i.gif) 2013/09/25 00:24:09
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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Not going to comment on the balance. When you charge in, you run over models etc, until you hit something big, lets just say a Titan. What happens if there are models immediately in front of that titan aren't killed by the Strength D hit from being run over, and so are now under your base. Are they displaced and enter combat with your titan? Displaced and leave combat? Hidden under until you move on?
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This message was edited 1 time. Last update was at 2013/09/25 00:24:35
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 00:27:27
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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motyak wrote:Not going to comment on the balance.
When you charge in, you run over models etc, until you hit something big, lets just say a Titan. What happens if there are models immediately in front of that titan aren't killed by the Strength D hit from being run over, and so are now under your base. Are they displaced and enter combat with your titan? Displaced and leave combat? Hidden under until you move on?
They're hit by S: D if they're in base contact with the other titan.
Just comment on the balance. It can't be that bad because it's somewhat a scaled up hierophant with a big weakness to melta. Might be a few 100 points off. A thousand at most.
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This message was edited 1 time. Last update was at 2013/09/25 00:28:06
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![[Post New]](/s/i/i.gif) 2013/09/25 00:31:01
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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TheSaintofKilllers wrote: motyak wrote:Not going to comment on the balance.
When you charge in, you run over models etc, until you hit something big, lets just say a Titan. What happens if there are models immediately in front of that titan aren't killed by the Strength D hit from being run over, and so are now under your base. Are they displaced and enter combat with your titan? Displaced and leave combat? Hidden under until you move on?
They're hit by S: D if they're in base contact with the other titan.
Yeah but where do they go after taking that hit? And by 'other' titan I assume you mean your tomb stalker? Or do you mean that if they are in base contact with the enemy titan they take a Strength D hit. If so, does that include when they are in B2B with it but on the other side from your tomb stalker? Or only if they are both under your tomb stalker, and in B2B with the enemy titan.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 00:36:06
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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motyak wrote: TheSaintofKilllers wrote: motyak wrote:Not going to comment on the balance.
When you charge in, you run over models etc, until you hit something big, lets just say a Titan. What happens if there are models immediately in front of that titan aren't killed by the Strength D hit from being run over, and so are now under your base. Are they displaced and enter combat with your titan? Displaced and leave combat? Hidden under until you move on?
They're hit by S: D if they're in base contact with the other titan.
Yeah but where do they go after taking that hit? And by 'other' titan I assume you mean your tomb stalker? Or do you mean that if they are in base contact with the enemy titan they take a Strength D hit. If so, does that include when they are in B2B with it but on the other side from your tomb stalker? Or only if they are both under your tomb stalker, and in B2B with the enemy titan.
Bro this is getting kind of old.
They have to be in base to base contact with the enemy titan to be affected. I didn't say both and don't know why it would be. The enemy titan is gonna get knocked on its ass, from a fluff to rules standpoint so wherever they are in comparison with the warlord doesn't matter.
Just talk about the balance. At this point it's a scaled up (X3) hierophant with a titan hunting ability and some necrony perks. It's points reflect that.
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This message was edited 2 times. Last update was at 2013/09/25 00:38:34
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![[Post New]](/s/i/i.gif) 2013/09/25 00:38:38
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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And if they are in base contact with the front of the enemy titan (so between your charging model and his titan), and the Strength D hit doesn't kill them, then....they go where. And why talk about balance when your rules aren't finished in terms of mechanics. Adding new rules unique to your special model mean that the rules need to be finished before balance can be properly judged.
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This message was edited 1 time. Last update was at 2013/09/25 00:39:30
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 00:46:25
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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motyak wrote:And if they are in base contact with the front of the enemy titan (so between your charging model and his titan), and the Strength D hit doesn't kill them, then....they go where.
And why talk about balance when your rules aren't finished in terms of mechanics. Adding new rules unique to your special model mean that the rules need to be finished before balance can be properly judged.
This a hierophant with 3X the wounds, a big weakness to melta, some necrony perks, and a titan hunting ability. It's points reflect that.. At this point you seem to be just making for conversation rather than questioning the rules. If those puny little infantry dudes can withstand a titan falling on them, and the force that cause it, why would they be moved? They'd be Bruce Lee and Muhammad Ali's love child as a marine.
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![[Post New]](/s/i/i.gif) 2013/09/25 00:50:49
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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TheSaintofKilllers wrote:If those puny little infantry dudes can withstand a titan falling on them, and the force that cause it, why would they be moved? They'd be Bruce Lee and Muhammad Ali's love child as a marine. So would your titan fail its charge, since it didn't reach its initial target then? Or does it do what no other unit does when it doesn't reach its target and engage the closer unit? And in 40k since when you fail your charge you don't move, what happens to the other people who would have been hit from being in B2B with the enemy titan, since you wouldn't have been able to move your tomb stalker since it failed its charge?
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This message was edited 1 time. Last update was at 2013/09/25 00:51:30
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 00:56:35
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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motyak wrote: TheSaintofKilllers wrote:If those puny little infantry dudes can withstand a titan falling on them, and the force that cause it, why would they be moved? They'd be Bruce Lee and Muhammad Ali's love child as a marine.
So would your titan fail its charge, since it didn't reach its initial target then? Or does it do what no other unit does when it doesn't reach its target and engage the closer unit? And in 40k since when you fail your charge you don't move, what happens to the other people who would have been hit from being in B2B with the enemy titan, since you wouldn't have been able to move your tomb stalker since it failed its charge?
Again, you're just making for conversation. It's said that it acts like a normal charge unless it comes into with the 9' or taller model. If it doesn't run into anything it just enters combat with whatever is right under it like you'd expect, or it sits still.
I've added more to the rules, and they're not rough anymore.
COMMENT ON THE DAMNED BALANCE ALREADY!!!!!
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![[Post New]](/s/i/i.gif) 2013/09/25 01:08:16
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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As for balance: TheSaintofKilllers wrote: Medusa V Tomb Stalker [ WS][ BS.][.S][..T.][W.][I][..A.][ LD][ SV] 3850 points [..8..][.6..][10][10][35][.6][10][10.][.2+] Army:Necrons Unit Type: Gargantuan Creature Unit composition: 1 Medusa V Tomb Stalker Special Rules: Fearless, Terror, IWND (5+), Rending, Sh*t that thing can move!!!l, Terrifying Power, Metal Flesh Wargear: 3 Gauss Flux Arcs, 3 Heavy Gauss Cannons, Phase Shifter Array (4+ invul), Eternity Gate, 5 Scarab Hives I'm unaware of what most of those wargear options are, so I can't comment on whether or not they'd cause problems with the mechanics or not. TheSaintofKilllers wrote:- Sh*t that thing can move!!!: When making a charge roll 6D6 instead of the normal 2D6. Models more than or 9" tall comes in contact with the stalker during the charge, then the charge is stopped and that model is hit with D4 S: D attacks and the Tomb Stalker enters combat with the model as if it had charged normally. Models in BTB with the enemy titan or huge model take the S: D hits and are not moved. The enemy titan is automatically stunned or shaken unless it is immune. See this is still a problem, using your above quote It's said that it acts like a normal charge unless it comes into with the 9' or taller model. If it doesn't run into anything it just enters combat with whatever is right under it like you'd expect, or it sits still. You can't be writing the rules and saying "it'll do this, or this, or whatever". And your rule doesn't even include this sort of-ish clarification. I take it that you want it to be able to redirect its charge if it fails, to the closest enemy unit in B2B with the charge target? Here is another question, what happens if you elect to charge a regular land raider or something, the enemies in B2B with it won't suffer a Strength D hit, but you can move over them apparently, so what happens there? TheSaintofKilllers wrote:-Terrifying Power: The sheer power reserves of the Tomb Stalker means that Necron units can draw from it to revive. Necron warriors, immortals, lords, overlords (stuff with normal reanimation) reroll 1's for their reanimation protocol. Still doesn't work for lords, crypteks and overlords Ignore that, happyjew corrected me. No mechanical problems with this one then. TheSaintofKilllers wrote:-Metal Flesh: The Tomb Stalker is affected by melta in that successful melta hits wound and act like they are S: D. No mechanic problems here. I'm not commenting on balance.
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This message was edited 1 time. Last update was at 2013/09/25 01:31:46
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 01:21:27
Subject: Medusa V Tomb Stalker
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Powerful Phoenix Lord
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motyak wrote: TheSaintofKilllers wrote:-Terrifying Power: The sheer power reserves of the Tomb Stalker means that Necron units can draw from it to revive. Necron warriors, immortals, lords, overlords (stuff with normal reanimation) reroll 1's for their reanimation protocol.
Still doesn't work for lords, crypteks and overlords.
Why not? All three have the RP special rule, they just have an added bonus to RP due to EL.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/09/25 01:26:29
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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Happyjew wrote: motyak wrote: TheSaintofKilllers wrote:-Terrifying Power: The sheer power reserves of the Tomb Stalker means that Necron units can draw from it to revive. Necron warriors, immortals, lords, overlords (stuff with normal reanimation) reroll 1's for their reanimation protocol.
Still doesn't work for lords, crypteks and overlords.
Why not? All three have the RP special rule, they just have an added bonus to RP due to EL.
Yeah he's grasping at straws now. He's just trying to make for conversation as at this point you could have the IQ of a squirrel and understand it. There are no mechanical problems.
Just make comment on the damn balance. I'm not going to have any sort of reaction because let's face it: If you honestly think this is OP then you think that chaos spawn in 5th ed were OP.
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This message was edited 1 time. Last update was at 2013/09/25 01:27:10
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![[Post New]](/s/i/i.gif) 2013/09/25 01:31:05
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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Happyjew wrote: motyak wrote: TheSaintofKilllers wrote:-Terrifying Power: The sheer power reserves of the Tomb Stalker means that Necron units can draw from it to revive. Necron warriors, immortals, lords, overlords (stuff with normal reanimation) reroll 1's for their reanimation protocol.
Still doesn't work for lords, crypteks and overlords.
Why not? All three have the RP special rule, they just have an added bonus to RP due to EL.
Ah, I thought that they had the EL rule as opposed to the RP rule. Thanks for clarifying happyjew.
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 01:33:33
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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motyak wrote: Happyjew wrote: motyak wrote: TheSaintofKilllers wrote:-Terrifying Power: The sheer power reserves of the Tomb Stalker means that Necron units can draw from it to revive. Necron warriors, immortals, lords, overlords (stuff with normal reanimation) reroll 1's for their reanimation protocol.
Still doesn't work for lords, crypteks and overlords.
Why not? All three have the RP special rule, they just have an added bonus to RP due to EL.
Ah, I thought that they had the EL rule as opposed to the RP rule. Thanks for clarifying happyjew.
Wait....you didn't understand the writing on that basic of a level?
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![[Post New]](/s/i/i.gif) 2013/09/25 01:38:06
Subject: Medusa V Tomb Stalker
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[MOD]
Not as Good as a Minion
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I was relying on another person shouting the rule to me from downstairs. I've edited the post to show my error since I've been corrected.
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This message was edited 1 time. Last update was at 2013/09/25 01:38:22
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2013/09/25 02:15:59
Subject: Re:Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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OK now this is now the most balanced thing ever. Far more balanced than anything GW would come up with. This is some grade SSS level quality rules. We're going with this unless someone wants to say something different.
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![[Post New]](/s/i/i.gif) 2013/09/25 02:38:13
Subject: Re:Medusa V Tomb Stalker
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Conniving Informer
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Ok it's trash.
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![[Post New]](/s/i/i.gif) 2013/09/25 02:48:17
Subject: Re:Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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text removed.
Reds8n
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This message was edited 2 times. Last update was at 2013/09/25 14:23:26
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![[Post New]](/s/i/i.gif) 2013/09/25 09:04:51
Subject: Medusa V Tomb Stalker
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Lord of the Fleet
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TheSaintofKilllers wrote: Valkyrie wrote:Quite frankly I'm surprised this thread hasn't been locked yet. Here's my input anyway, hoping the thread doesn't derail further.
Honestly, you'd be best to scrap the idea and start over. Yes it's monstrously overpowered, and just saying "Well Warlords are cheaper so it's fine as it is" isn't a legit excuse. How often do you see a Warlord in your Apoc games? Not very often I'm guessing. Your excuse of "Oh, well everyone uses Destroyer so I can do as I wish with this" doesn't hold much water either. How much Destroyer can I actually get within a realistic price range, say £150? Couple of Shadowswords, maybe a second hand Warhound. The fact is that unless you're playing something like "Mega-Apocalypse" with 50,000 points on each side, you're not going to encounter the swarthes of Destroyer that you claim justifies this thing's ridiculousness.
A while back I made the rules for a Warlord-sized Necron Scarab. It's not as OP as your version.
Necron Super-Scarab
Points: 2500
Super-Heavy Walker
4 Structure Points
Phase Shield
WS2 BS4 S10
Armour: Front 14 Side 14 Rear 14
Weapons
Hull mounted Gauss Accelerator Cannon with 180 degree arc
Super-Flux-Arc
Turret mounted Heavy Particle Whip
4 Sponson mounted Twin-linked Gauss Blasters
Gauss Accelerator Cannon
Dispersed Range 120" S10 Ap1 Ordinance 1 10" Blast
Focused Range 72" SD Ap1 Ordinance 1 7" Blast, Destroyer
Pinpoint Range 60 SV Ap- Heavy 1 5" Blast, Vortex
Super Flux-Arc: S6 Ap4 *
*Causes 2D6 hits on every enemy unit within 18"
Heavy Particle Whip
Range 36" S9 Ap2 Ordinance D3 5" Blast
Phase Shield: 4+ cover save against all damage results.
Special Rules
Production Line: The Super-Scarab is not only a war-machine, it is also produces Necrons at an astounding rate. At the start of every turn, roll 2D6 and consult the chart:
2: Nothing
3-4: 3D6 Scarabs
5-6: 3D6 Warriors
7: D6+4 Immortals
8: D6+4 Lychguard
9: D6+4 Flayed Ones
10: D6 Destroyers or Heavy Destoyers
11: Lord with up to 100pts of wargear
12: Choose result
New units are placed within 6" anywhere of the Super-Scarab. If you choose not to roll, then you may add +1 to the roll next turn.
Repair Scarabs: Every Necron unit with a model within 12" counts as being affected with a Resurrection Orb. Lords also have the Phycaletry upgrade
Using something along these lines is your best bet, because frankly, your idea of "A massive, super-duper monster that can take down multiple Titan Legions on its own" can't be realistically represented in gameplay.
Right Analog Stick
Move Camera
You do know the tomb stalker is melee based right? And those arguments hold more water than an ocean if you can't come up with a real counter.
A warlord is 2500 points and about 10 times better. Mine as they stand are underpowered for the points but these? They're far worse.
Pray tell us then, what's your argument except from "Warlords are better" or "Destroyer is everywhere"?
These rules may be worse, but they're balanced, which is the point. I'm sure the other people on the thread would play against this rather than your creation.
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![[Post New]](/s/i/i.gif) 2013/09/25 14:11:49
Subject: Medusa V Tomb Stalker
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Regular Dakkanaut
You'll find me in the mind's eye
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Valkyrie wrote: TheSaintofKilllers wrote: Valkyrie wrote:Quite frankly I'm surprised this thread hasn't been locked yet. Here's my input anyway, hoping the thread doesn't derail further.
Honestly, you'd be best to scrap the idea and start over. Yes it's monstrously overpowered, and just saying "Well Warlords are cheaper so it's fine as it is" isn't a legit excuse. How often do you see a Warlord in your Apoc games? Not very often I'm guessing. Your excuse of "Oh, well everyone uses Destroyer so I can do as I wish with this" doesn't hold much water either. How much Destroyer can I actually get within a realistic price range, say £150? Couple of Shadowswords, maybe a second hand Warhound. The fact is that unless you're playing something like "Mega-Apocalypse" with 50,000 points on each side, you're not going to encounter the swarthes of Destroyer that you claim justifies this thing's ridiculousness.
A while back I made the rules for a Warlord-sized Necron Scarab. It's not as OP as your version.
Necron Super-Scarab
Points: 2500
Super-Heavy Walker
4 Structure Points
Phase Shield
WS2 BS4 S10
Armour: Front 14 Side 14 Rear 14
Weapons
Hull mounted Gauss Accelerator Cannon with 180 degree arc
Super-Flux-Arc
Turret mounted Heavy Particle Whip
4 Sponson mounted Twin-linked Gauss Blasters
Gauss Accelerator Cannon
Dispersed Range 120" S10 Ap1 Ordinance 1 10" Blast
Focused Range 72" SD Ap1 Ordinance 1 7" Blast, Destroyer
Pinpoint Range 60 SV Ap- Heavy 1 5" Blast, Vortex
Super Flux-Arc: S6 Ap4 *
*Causes 2D6 hits on every enemy unit within 18"
Heavy Particle Whip
Range 36" S9 Ap2 Ordinance D3 5" Blast
Phase Shield: 4+ cover save against all damage results.
Special Rules
Production Line: The Super-Scarab is not only a war-machine, it is also produces Necrons at an astounding rate. At the start of every turn, roll 2D6 and consult the chart:
2: Nothing
3-4: 3D6 Scarabs
5-6: 3D6 Warriors
7: D6+4 Immortals
8: D6+4 Lychguard
9: D6+4 Flayed Ones
10: D6 Destroyers or Heavy Destoyers
11: Lord with up to 100pts of wargear
12: Choose result
New units are placed within 6" anywhere of the Super-Scarab. If you choose not to roll, then you may add +1 to the roll next turn.
Repair Scarabs: Every Necron unit with a model within 12" counts as being affected with a Resurrection Orb. Lords also have the Phycaletry upgrade
Using something along these lines is your best bet, because frankly, your idea of "A massive, super-duper monster that can take down multiple Titan Legions on its own" can't be realistically represented in gameplay.
Right Analog Stick
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You do know the tomb stalker is melee based right? And those arguments hold more water than an ocean if you can't come up with a real counter.
A warlord is 2500 points and about 10 times better. Mine as they stand are underpowered for the points but these? They're far worse.
Pray tell us then, what's your argument except from "Warlords are better" or "Destroyer is everywhere"?
These rules may be worse, but they're balanced, which is the point. I'm sure the other people on the thread would play against this rather than your creation.
Enormously underpowered means it's not balanced. And yours is far less balanced than mine.
Those are 2 of my arguments and you can't seem to find a real counter.
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![[Post New]](/s/i/i.gif) 2013/09/25 14:18:21
Subject: Medusa V Tomb Stalker
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Lord of the Fleet
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You're saying my one's worse than something with 40 wounds, a 3++ save, IWND and Toughness 10? Granted my one was designed for old Apocalypse so there'll be some differences in power there but you honestly can't say this one is less balanced. Give me three specific reasons why someone, just comparing these two designs, would pick your one over mine.
My counter is that you just can't add points onto something and say "well it's balanced now", it just doesn't work. It could cost 10,000 points and you could just steamroll into the enemy lines because this thing somehow has to move so fast, removing the ability for me to destroy it since it's already creaming units in assault.
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![[Post New]](/s/i/i.gif) 2013/09/25 14:24:15
Subject: Re:Medusa V Tomb Stalker
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[DCM]
Et In Arcadia Ego
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If you're not going to engage honestly and in a non insulting manner with other users then there is no point to the thread.
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The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
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