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Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
Bought it and beat the story on day 1. I've been a big AC fan for the longest time.
Love the new weapon arms. The animations on them are fantastic, and they just look badass. Kind of disappointed with some of the ammo problems they seem to have, especially for how heavy they are with their low defenses. At least they hit pretty hard.
The story itself is nonsensical and obtuse as always (which makes me wonder why they don't make a campaign that functions in a similar fashion to Demon's Souls), but some references to past AC games make up for it. The final boss is one hell of a shocker, that's for sure, and it does raise some interesting questions about the world of ACV, and it's relation to past AC games.
I haven't done any multiplayer stuff yet, but supposedly it's a fair bit improved from the debacle that was ACV. Hopefully Namco Bandai can attempt to keep up with the updates this time around, because how they handled ACV was embarrassing.
Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
The thing about Armored core is that you are either taken by it and entirely consumed, or your hate it. It's an incredibly deep and complex game, and requires a lot of skill and attention both on and off the battlefield, since at least half the time you'll spend just modifying your AC. There are over a hundred different stats to keep track of, and it's not the kind of game you can just 'jump in to.'
In addition, the core of the game is built around team-based multiplayer (there is a single player, and it's greatly improved from ACV, but I would not recommend getting the game just for if), rewarding strong team-play. You're expected to plan and communicate with your team judiciously.
Furthermore, the controls themselves can be difficult to get used to. Thankfully, they're fully customizable (which is fantastic, because the default layout is garbage). Still, this is more out of necessity for the sheer amount of functions you need to keep track of.
Essentially, there's a lot there, and it's all very, very good. That said, it's the kind of game that demands you sink your teeth into it and learn its systems. I've told people before "there's no such thing as a casual AC player." But if that looks appealing to you, then it's an incredibly amazing and rewarding experience. The breadth of customization and gameplay options is massive, and incredibly satisfying when you do get things right. You can play a variety of roles on a team (sweeper, tank, interceptor... you can command your team from off the battlefield), and it can be magical when everything comes together.
Additionally, although the core content is fairly difficult, and getting used to the basic mechanics of the game can be daunting at first, thankfully there's the option to hire other players as mercenaries, or, failing that AI controled ACs. You can even customize your own AI (the system is remarkably deep. I've seen custom AIs that perform better than most players).
Having a community of other like-minded players to help you is also a great bonus, since more experience players are a boon to the less initiated. I'm always happy to help new players build their ACs, and I'm also always happy to give my designs away to other players who could use the help.
EDIT: Holy gak, just realized Soladrin's that guy on Reaching Perfection. I should visit there more often.
This message was edited 1 time. Last update was at 2013/10/04 20:07:17