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Made in us
Scouting Shadow Warrior




Hey guys, looking to build my RG CM from different components across the various sets so I am pretty excited to put him together. Naturally he's going to have a jump pack since he's RG and I picked up some Sanguinary Guard bits to convert the wings from, trying to model him after Corax somewhat. I am pretty excited for all of the bits and pieces to come in so I can get started on him.

The only major problem I have right now with him is that I want to take a unit of Honor Guard but it doesn't appear that Honor guard can take jump packs. He's going to be extremely pricey once he's fully kitted out, I plan on kitting him out with the Burning Blade and the Shield Eternal (Nothing worse than getting 1 shot KO'd). I guess I can magnetize the backpack and the jump pack so I can switch back and forth. I'll run him with a group of vanguard vets when he has the jump pack on, but having trouble coming up with optimal setups. I don't want half of my army points going towards 1 unit. Any advice on setups or good units to run him with?
   
Made in us
Legendary Master of the Chapter






Well 1 the double relic thing is a bit contested so probably double check with your opponent. (I prefer the E shield + Thunder hammer)

If your going Jump packs don't forget they don't get the scout or stealth.

Optimal setups are tricky as it can vary from place to place.

I like 3 swords 3 axes 3 mauls + whatever else as it covers the bases. but that unit gets super expensive. having a few storm shields will probably be wise but probably best to try and use your CM to tank wounds.

This message was edited 1 time. Last update was at 2013/09/26 16:43:53


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Stoic Grail Knight






Yendor

This keeps coming up but

Here is the thing, I didn't post this in the You Make the Call Thread, but in Tactics its different. Even assuming you 100% *can* take the Shield Eternal and the Burning Blade, you should not because it is an awful combination for a variety of reasons.
1) Burning Blade is a one handed weapon, when you pair it with the Shield Eternal instead of a Pistol you LOSE the 2ccw attack, effectively meaning that you will have the same number of attacks as a model with a Thunder Hammer.
2) Burning Blade is "only" s7. Yes s7 is nice, and yes it wounds most things pretty easily, but you lose out on the ability to instant kill t4 that you gain with the Power Fist or Thunder Hammer. Instant Death Thresholds are important.
3) Shield Eternal makes the chapter master really beefy. 4 wounds, 3++ and EW. Are you really worried that you will not live long enough to swing a power fist? You can even grab him a bike and artificer armour for t5 2+/3++ EW.

I'm not saying that the Biting Blade is a bad weapon. s7 ap2 at initiative is always useful. What I am saying is that if you want to make the most out of the Burning Blade you want a Bolt Pistol for that extra attack. When you add in the durability of the Shield Eternal going for the more conservative s8 ap2 Unwieldy will be a better choice every time

Xom finds this thread hilarious!

My 5th Edition Eldar Tactica (not updated for 6th, historical purposes only) Walking the Path of the Eldar 
   
Made in us
Scouting Shadow Warrior




I didn't know there was confusion over the double relic thing. I thought that was pretty clear from the DA codex in that you can only take 1 of each relic and that it pretty much meant the same thing in the SM dex.

The point made about the Biting Blade is fair though and at least with a Thunder Hammer I can't wound myself. I am pretty enamored with the jump pack though. I have this mental image of the CM coming in from reserves in a storm raven with his retinue and assaulting then next turn with the support of an Iron Clad Dreadnought with a Siege Hammer and two flamers.

Just to make sure, Honor Guard can't take Jump Packs right? I don't have the dex in front of me. Or does the inclusion of the shield eternal with a thunder hammer make him beefy enough that I shouldn't even focus on his retinue?
   
Made in nl
Loyal Necron Lychguard



Netherlands

They can't, which is too bad since I have 10 Sanguinary Guard who wanted to be proxied

Akaean is right though, the combo seems 'meh'.
If you take a shield you will surely live long enough to make a Thunder Hammer a better option.
If you take the Sword, you will kill things so fast that you don't need the EW.
(Unless you charge into models with more than 3 wounds left, which you should avoid).
   
Made in gb
Brigadier General





The new Sick Man of Europe

besides, I'd be thinking that a RG chapter master would have some kind of claw weapon.

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Scouting Shadow Warrior




I thought that too, but claws are kind of meh. They look cool and they are really really good at taking out infantry but I am looking for a character who can mop the floor or at least hold his own against whatever he faces. The Shield Eternal will allow him to do that ...........now I am confused on how I want to run it: Fluffy or powerful?
   
Made in gb
Brigadier General





The new Sick Man of Europe

You could use claws as BB proxies if your opponent dosen't mind.

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Legendary Master of the Chapter






Just Make sure you green stuff some flames on it

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Storm Trooper with Maglight





Ishtar Sub-Sector (40k)

Thought about teeth of terra and lightning claws for lots of attacks? You would have strike down, rampage, and shred.

"We have all and none. Death better come to the other bastard first." - SSG Alton, 19th Valerian Light Infantry Regiment

"With iron and fire the beast shall be lain low at the hands of the Hunters whose home is under the Bloodmoon." - Bloodmoon Hunters Chapter

"Bring on the Angels of Blood and Darkness as thy descend from the heavens to smite our enemies. Let the Wolves of war rend and tear our foes to pieces. And we of the Bloodmoon Hunters shall bring the iron and fire as our vehicles crush all that oppose us under our treads." - Tech-Captain of the Bloodmoon Hunters

My 40k Armies:
Bloodmoon Hunters (Iron Hands Successors)
Lunar Venatorii Regiments (Astra Miltarium)
Mjior Prime Expediton (Skitarii/Admech)
Ordo Machinum (Inquisition) 
   
Made in ca
Member of the Malleus






Teeth of terra is a fun weapon in its own right.

But for your raven guard lord dude I would suggest ally in the Blood Angels for the RAS troops. 10 points more for the whole unit but they are scorcing and have access to melta guns.

Task Force Rath : 5000
Deathwatch: 4000
6000+ 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Drakka77 wrote:
Thought about teeth of terra and lightning claws for lots of attacks? You would have strike down, rampage, and shred.

You have to pick the weapon you use, so you can either have the Teeth of Terra-stats or the LC-stats.

Let's take a scenario where you charge into a group of MEQ (I ignored the 2x Specialist Weapon-bonus since I want to drop one):
Teeth of Terra: 5 attacks + 2 > 4.66 hit > 3.88 wound
Lightning Claw: 5 Attacks > 3.33 hit > 2.49 wound

So the Teeth of Terra is better
If you really want a 'shred' you might as well take Digital Weapons since you will probably only miss 1 dice.

 hazal wrote:
Teeth of terra is a fun weapon in its own right.
But for your raven guard lord dude I would suggest ally in the Blood Angels for the RAS troops. 10 points more for the whole unit but they are scorcing and have access to melta guns.

I would suggest Korvydae from IA8 that makes ASM Troop-choices.
In my opinion the "double Jump Pack"-rule makes up for the lack of Melta.
Played it myself and it was really awesome.. The only downside is you have to take a unit Scouts

PS. What does RAS stand for?

This message was edited 1 time. Last update was at 2013/09/26 21:25:12


 
   
Made in nz
Stealthy Space Wolves Scout



Auckland, New Zealand

RAS Regular Assault Squad, as compared to VAS Veteran Assault Squad (now Vanguard).


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I find passive aggressive messages in people's signatures quite amusing. 
   
Made in us
Scouting Shadow Warrior




I would love to take Korvydae, but that is practically a $100 investment for 1 model that is neither a Land Raider or a Storm Raven. I think it's pretty awesome to be able to make assault squads troops as I plan on running as many as I can. Maybe if I come across a sudden windfall.

I am going to need to look into the Teeth of Terra. Maybe I'll do a counts as with LC on the model, try to stick with the fluff. I'll run him with artificer armor and jump pack tuck him into a 10 man assault squad and paired up with a chaplain for rerolls and undesired challenges and I should be good to go.
   
Made in nl
Loyal Necron Lychguard



Netherlands

Thank you, freman! I was always wondering about that.
As a BA-player there was only ONE ASM for me

Dustin:
Is it that expensive to ship?
Tip: The DC-box has a two-hander Thunderhammer.
I have one left and I am going to mix it with a Vanguard Veteran-set to create my own RG-SC's and three Sergeants with different load-outs.
That's great since I also hate Shrike's pose, he looks like a ballerina.
   
Made in us
Scouting Shadow Warrior




No, it's not the shipping, forgeworld shipping is actually fairly reasonable. It's the fact that the rules for Korvydae are found in Imperial Armour 8, it's at least 75 bucks to pick up the book for the rules for one piece. I wish they sold them independently or I could find them elsewhere. Korvydae himself is nearly $30. Just too big of an investment despite the fact that what he does is awesome.

Haha, yeah Shrike's pose is not nearly as awesome as it should be.
   
Made in nl
Loyal Necron Lychguard



Netherlands

You got me there, really forgot about that.
In that case you might be lucky when FW updates the rules.. Maybe they will give you his entire profile!
And maybe GW will be nice and add models like that to their supplements.

I'm glad my group allows me to 'borrow' books to make a copy of the page, I'd be poor if I had to buy everything.
My Necron-army has units that are spread over 4 different books, it's insane.
   
Made in us
Stealthy Sanctus Slipping in His Blade






Dustin V wrote:
I would love to take Korvydae, but that is practically a $100 investment


Pretty sure you could scab together a Korvydae "counts as" pretty easy with a box of Vanguard, though I do like the Death Co thunder hammer for him, IIRC it's being held with both hands.

A ton of armies and a terrain habit...


 
   
Made in at
Been Around the Block





 akaean wrote:

2) Burning Blade is "only" s7. Yes s7 is nice, and yes it wounds most things pretty easily, but you lose out on the ability to instant kill t4 that you gain with the Power Fist or Thunder Hammer. Instant Death Thresholds are important.

Not anymore imho, It's actually no more "instant" death, because you still have to wound ... and you wound nearly everything already on 2+. Also in challenges ... ok, you don't insta-gib other characters with more than 1 wound ... but still they face 2+ to-wound.

/Edit:
 dracpanzer wrote:
Dustin V wrote:
I would love to take Korvydae, but that is practically a $100 investment


Pretty sure you could scab together a Korvydae "counts as" pretty easy with a box of Vanguard, though I do like the Death Co thunder hammer for him, IIRC it's being held with both hands.

Yep, and for the rulebook ... really - get someone (or look it up yourself) to tell you his rules and finished. Really not necessary to buy the rulebook for just one model (imho)!

This message was edited 1 time. Last update was at 2013/09/27 11:19:07


 
   
Made in us
Scouting Shadow Warrior




Yeah putting him together wouldn't be too hard at all. I've got plenty of thunder hammers lying around from my vanguard kits. I'll check my playgroup and see if they have a copy of the book I can take a peek at.

I think I am going to kit out my CM with the teeth of terra, that's a pretty awesome weapon especially if I am locked in a challenge. I'll model him with LC's and have them counts as a pistol and the teeth of terra to stay with the fluffy look and make sure I don't gip myself out of the +1 in combat. Throw in the indomitus armor and I should be good to go.
   
 
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