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![[Post New]](/s/i/i.gif) 2013/09/29 07:34:02
Subject: Tau and Fortress of Redemption
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Longtime Dakkanaut
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WTF? How do I compete against that? Just played a game where opponent put that in his own deployment zone. We had Hammer and Anvil with 4 objwctives and the FoR was a proper sized proxy with Icarus lascannon, Krakstorm missile silo and a heavy bolter. He had clear line of sight everywhere from the top. There _used_ to be BLOS before the deployment.
I played daemons and could not move the broadsides from the top, there was no room for CC and I really had no AP2 shooting. My Soulgrinder was of Slaanesh with the flamer, which was unable to reach the top. How do I assault that thing and dodge Riptides and cover ignoring Missilesides at the same time? What is the catch, how do I handle the Fortress? First time I faced one.
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![[Post New]](/s/i/i.gif) 2013/09/29 07:44:22
Subject: Tau and Fortress of Redemption
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Hallowed Canoness
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Very easily.
It's a deathtrap. Ignore the little fishies swimming around in their bunker and just crush the fortress. Every time you hurt it, it backlashes the things inside it, and bad things happen to someone standing on top of a building that gets destroyed. The Soul Grinder has DCCWs, right? Deep Strike it in along with a bunch of other units to soak up the interceptor fire and just smash the fortress.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/09/29 08:01:15
Subject: Tau and Fortress of Redemption
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Douglas Bader
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Furyou Miko wrote:Deep Strike it in along with a bunch of other units to soak up the interceptor fire and just smash the fortress.
You can't attack an unoccupied building. So if the access points are at the back where you can't reach them the fortress is an invulnerable ADL (with bonus elevation to get LOS over all the terrain) for an entire army.
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This message was edited 1 time. Last update was at 2013/09/29 08:01:44
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/09/29 08:09:18
Subject: Tau and Fortress of Redemption
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Hallowed Canoness
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Standing on top of the battlements sounds pretty much like 'occupying' to me.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/09/29 08:10:13
Subject: Tau and Fortress of Redemption
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Insect-Infested Nurgle Chaos Lord
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And the icarus, heavy bolter and missile silo won't be firing
They only work when it is there are folk inside the buildings. I think we can assume that at least the two bunker annexes were occupied.
If the tower is empty with the broadsides on top thst may be harder, but he shouldn't be able to get more than about 1 up there, as the official FOR tower top is pretty small, so unless the proxy was totally out of whack..
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This message was edited 1 time. Last update was at 2013/09/29 08:11:43
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/09/29 08:23:07
Subject: Tau and Fortress of Redemption
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Douglas Bader
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Furyou Miko wrote:Standing on top of the battlements sounds pretty much like 'occupying' to me.
Not according to the rules.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/09/29 08:37:46
Subject: Tau and Fortress of Redemption
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Longtime Dakkanaut
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So you cannot put models on the top? Only on the battlements, of which there are two separate buildings? Where are the guns? Can the middle (tall) building be occupied? Can models be put in the battlements on the sides?
The rules seem to me to be quite vague. Automatically Appended Next Post: And if the tall building is unoccupied, it has AV12? Same for the battlements if no one is standing on top of them? Or even if they _are_ on the top?
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This message was edited 1 time. Last update was at 2013/09/29 08:40:07
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![[Post New]](/s/i/i.gif) 2013/09/29 08:56:48
Subject: Re:Tau and Fortress of Redemption
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Longtime Dakkanaut
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sounds like awesome narrative play to me. you should probably just 4+ it.
hopefully the beer and pretzels were good atleast?
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![[Post New]](/s/i/i.gif) 2013/09/29 13:10:09
Subject: Tau and Fortress of Redemption
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Longtime Dakkanaut
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Unfortunately I didn't have beer
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![[Post New]](/s/i/i.gif) 2013/09/29 13:40:07
Subject: Tau and Fortress of Redemption
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The Marine Standing Behind Marneus Calgar
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The only firing slits are on the walkway. So any units inside the side bunkers/tower can't shoot, except to man the LC/krackstorm.
There is only space for one dreadnought on the top of the tower. I think broadsides use the same base. He'll be irritating up there, but it's just one guy.
A lot of the building damage results involve the guys making armor saves. Just rattle the building until the blood stops running out from under the doors.
Read the building rules thoroughly. They are poorly worded, but there are some tricks you can glean from them.
A well manned FoR represents a huge chunk of his army in one static location. He is ceding control of the table to you. In objective based games, this can be critical.
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![[Post New]](/s/i/i.gif) 2013/09/30 04:25:42
Subject: Tau and Fortress of Redemption
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Regular Dakkanaut
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Nevelon wrote:
There is only space for one dreadnought on the top of the tower. I think broadsides use the same base. He'll be irritating up there, but it's just one guy.
if he's using older broadside models the bases are smaller compared to the updated ones
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![[Post New]](/s/i/i.gif) 2013/09/30 04:47:39
Subject: Tau and Fortress of Redemption
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Insect-Infested Nurgle Chaos Lord
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Even then you'd be hard pressed to fit more than two on the top of an official FOR. I'm trying it now with 40mm Meganobz and 2 is the limit without overlapping.
Unofficial FOR may have had a larger top.
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This message was edited 1 time. Last update was at 2013/09/30 04:47:57
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/09/30 05:58:29
Subject: Tau and Fortress of Redemption
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Hellish Haemonculus
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Ascalam wrote:Even then you'd be hard pressed to fit more than two on the top of an official FOR. I'm trying it now with 40mm Meganobz and 2 is the limit without overlapping.
Unofficial FOR may have had a larger top.
Yeah, for sniper units, that tower is pretty worthless, since space is so limited.
Remember, you can't put objectives on the building, so it's pretty hard to win an objective based game from inside a FOR.
As has been mentioned, you can't attack an occupied building, but there's nothing stopping you from going INTO the building, coming up one of the access points, and assaulting them. Or hell, taking over the guns and using them yourself.
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![[Post New]](/s/i/i.gif) 2013/09/30 06:10:48
Subject: Tau and Fortress of Redemption
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Insect-Infested Nurgle Chaos Lord
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I use it as a SAG sniper spot, because even if he dies the only thing going with him is the tower no-one ever fills anyway...
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The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
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![[Post New]](/s/i/i.gif) 2013/09/30 06:12:41
Subject: Tau and Fortress of Redemption
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Hellish Haemonculus
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Ascalam wrote:I use it as a SAG sniper spot, because even if he dies the only thing going with him is the tower no-one ever fills anyway...
Good one. A Vindicare assassin might be good there as well, but with the ability to assign his own wounds, I'm way too tempted to have him firing the missiles.
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![[Post New]](/s/i/i.gif) 2013/09/30 06:38:17
Subject: Tau and Fortress of Redemption
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Longtime Dakkanaut
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Can't attack the building? There are rules for models inside taking damage when the building is attacked. You meant I can't attack an unoccupied building?
But looks like the proxy was incorrect and could fit 3 bsides and several drones on the top, with line of sight everywhere on the board. That threw my game off. Next time I know better and it sort of explains why no one ever fields one of those. Automatically Appended Next Post: And I could not assault them as I was unable to place my models anywhere.
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This message was edited 1 time. Last update was at 2013/09/30 06:39:09
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![[Post New]](/s/i/i.gif) 2013/09/30 06:49:45
Subject: Tau and Fortress of Redemption
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Sister Vastly Superior
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Never accept a proxy for it.
Its one of those few things that're just too hard to make work the way a real one does (the top sizes have got to be intentional, no way GW did that by accident, they're not that lucky)
Also, barrage hitting units on battlements also hits the building, right?
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I collect:
Guard - 2k of mostly infantry
DA - 2k of deathwing, 2k of other bits (no vehicles)
Sisters - mostly converted/proxy because I'm waiting for therange to go plastic.
Tau - 2k with no riptides because I can. |
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![[Post New]](/s/i/i.gif) 2013/09/30 07:21:07
Subject: Tau and Fortress of Redemption
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Warplord Titan Princeps of Tzeentch
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I never quite understood why it cant be attacked if unoccupied, can anyone direct me to the rule that says so?
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/09/30 07:26:49
Subject: Tau and Fortress of Redemption
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Douglas Bader
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BoomWolf wrote:I never quite understood why it cant be attacked if unoccupied, can anyone direct me to the rule that says so?
Page 93, you only get permission to attack an occupied building.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/09/30 07:54:21
Subject: Tau and Fortress of Redemption
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Regular Dakkanaut
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Peregrine wrote: BoomWolf wrote:I never quite understood why it cant be attacked if unoccupied, can anyone direct me to the rule that says so?
Page 93, you only get permission to attack an occupied building.
And the being on the battlements isn't considered occupying the building.
On the plus side those guys on top will only get a 4+ and not a 3+ cover save, if they even get a cover save from the battlements. Don't have any of those models but if he was using a proxy his battlements may have been taller then normal for the Fortress battlements. After all, the battlement isn't area terrain so those broadsides still need 25% cover to gain that save.
Hmm, after looking at some pictures with a few troops on the top I cannot see how anyone could place two broadsides, or most any other creature on the 60mm base without them leaning on each other, which I would think would count as "odd balancing acts", which is disallowed, much less 2 plus the drones. Sounds like his Fortress was more then a bit off scale.
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This message was edited 1 time. Last update was at 2013/09/30 08:02:49
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![[Post New]](/s/i/i.gif) 2013/09/30 09:18:05
Subject: Re:Tau and Fortress of Redemption
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Confessor Of Sins
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Someone else said it, but I want to say it again.
Models from both sides can enter buildings. And you can assault from one part of a multi-part building into an adjacent part, including the battlements.
So just enter the empty tower at the base with a unit of melee lesser daemons, and assault up to the top level.
I don't know if Daemons have any grenades, but if you do, every model that's close enough to the building can throw their grenades up onto the battlements during the assault phase. Causes D3 hits for each grenade thrown.
Pages 92, 95 and 96 of the main rulebook, dealing with buildings and battlements.
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This message was edited 1 time. Last update was at 2013/09/30 09:19:14
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![[Post New]](/s/i/i.gif) 2013/09/30 20:05:02
Subject: Re:Tau and Fortress of Redemption
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Douglas Bader
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Pouncey wrote:So just enter the empty tower at the base with a unit of melee lesser daemons, and assault up to the top level.
Anyone who knows what they're doing puts the access points on the back of the model so you can't get to them easily (or at all, if they do it right).
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/10/01 07:37:28
Subject: Tau and Fortress of Redemption
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Longtime Dakkanaut
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The access way was behind the building with room to DS, but left deep strikers in the open.
The real problem were the broadsides on the top, who were able to control the whole board. And those were in an illegal position. The fortress was put together quickly, we had no idea how it really worked.
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