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HQ
- Vulkan
- Techmarine w/servo-harness
- Command Squad w/meltaguns x4, power sword, apothecary, Drop Pod, locator beacon
Troops:
- Tactical Squad x10 w/flamer, combi-flamer, Heavy Bolter, melta bombs, Rhino
- Tactical Squad x10 w/flamer, combi-flamer, Heavy Bolter, melta bombs, Rhino
Elites
- Rifleman Dreadnought
- Rifleman Dreadnought
- Sternguard Veterans x5 w/x2 heavy flamers, x2 combi-meltas, x1 power sword, Drop Pod
Heavy Support:
- Thunderfire Cannon
- Hunter
=1500pts
Tactics:
Will probably pod Vulkan with Command Squad, pop the nastiest tank turn 1, soak up the fire with his 3++ and FNP, then charge (or be charged) the next turn.
Sternguards pod in afterwards and are geared flexible to deal with pretty much any threat, and no scatter thanks to the locator beacon on the Command Squad drop pod.
Techmarine camps and babysits the Dreadnoughts and Hunter, the other Techmarine mans the Thunderfire Cannon. Both bolster defenses to help with the supporting fire durability. Dreadnoughts can also snap fire in a pinch if I encounter multiple flier lists (highly unlikely) or if the my Hunter is popped early on.
Tacticals should have the heat taken off them with the drop podders and decent amount of covering fire, so should get to the mid-field fairly intact in Rhinos. The Heavy Bolters can snap fire out the hatches if necessary. Another option is to combat squad the Tacticals if the scenario calls for it, putting the flamers in rhinos and the Heavy Bolters in cover to dish out supporting fire...
The power swords are just a fluffy option (wouldn't normally bother) as Salamanders love their master crafted weapons. :-)
-------At 2000pts:
HQ
- Vulkan He'Stan
- Chapter Master Tu'Shan
(Chapter Master w/Eternal Shield, Thunderhammer, Artificer Armour)
- Command Squad w/meltaguns x4, Apothecary, Power Sword, Drop Pod, locator beacon
Troops:
- Tactical Squad x10 w/flamer, combi-flamer, Heavy Bolter, Rhino
- Tactical Squad x10 w/flamer, combi-flamer, Heavy Bolter, Rhino
Elites:
- Fire Drakes (Thundernators) x5
-Dedicated Transport: Land Raider Redeemer (or Crusader)
- Sternguard Veterans x5 w/x2 heavy flamers, x2 combi-meltas, Power Sword, Drop Pod
- Rifleman Dreadnought
Heavy Support:
- Thunderfire Cannon
- Hunter
:2000pts
Tactics:
Same roles for Command Squad and Sternguard and the Dread, Thunderfire and Hunter.
Have sacrificed a small amount of the ranged support from the 1500pt list, in lieu of Fire Drakes in a Land Raider with Tu'Shan leading them (who should be nice in close combat with eternal warrior and a 3++, plus can do an orbital bombardment).
I have broken my own rule by not taking 4 troop choices, but I figured that there is enough supporting the Tactical and they are full strength squads that this shouldn't matter... And they can always combat squad to technically make 4 troop choices anyway. :-)
Both lists designed to adhere to fluff as much as possible and designed for primarily fun games with an eye to win. But feedback is always nice.
FH
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