You may want to consider more drug using units, but even for the 2 units with drugs, the rolls will be nice. Your effectively doubling your chance for 2 units to get
FNP off the bat, which is good for the trueborn and bikes alike. You could consider getting drugs and a venom blade on your archon, to give you more drug force multiplier and some extra
CC threat.
Shingen wrote:
Plus if your Venoms get popped his squad is going to get obliterated in
cc.
This is true of any decent unit of both skill or size, but that is not really a concern as they are going to shoot until they have to fight. With a bunch of I5 hits and overwatch, you might actually do something.
I would put dark lances on all of your raiders as poison should handle just about everything else, but lacking
AT sucks. If you want dissies, consider making a ravager triple dissies and using guide/prescience on it! Also, double good if you manage to get doom on your farseer.
The 5 man kabbie squad is okay for the venom, although I would try to swing a blaster for them. Alternatively, you can go with haywire wytches. You 10 man foot squad is okay, but may die easily depending on your opponent with the prevelance of ignore cover in the game these days.
The grav talon is okay on the reavers, but pinning is somewhat hard to pull off against mostly high leadership and fearless units. That said, if you turbo boost last and bladevane to finish a squad you can get a pain token and get into position to heat lance a tank. Always use the bladevanes before the lances, as once you go in for the lances your reavers are probably dead.
Relying on reserves is a bit iffy. You talk about T2 heroic deep strikes and poison dakka, while your jetbikes just hide. The opposite could easily happen, so beware.