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![[Post New]](/s/i/i.gif) 2013/10/03 11:19:34
Subject: Perfect? Tau Enclave 2k
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Road-Raging Blood Angel Biker
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---HQ---
Crisis Comander -152
Missle Pod
Missle Pod
Drone Controller
Target Lock
Marker Drone x 2
Crisis Comander -152
Missle Pod
Missle Pod
Drone Controller
Target Lock
Marker Drone x 2
---ELITE---
Riptide - 210
EPA
---Troops---
Crisis Team -82 (joined by a commander)
Missle Pod
Missle Pod
Target Lock
Marker Drone x 2
Bonding
Crisis Team -82 (joined by a commander)
Missle Pod
Missle Pod
Target Lock
Marker Drone x 2
Bonding
Crisis Team x 3 - 227
Plasma Rifle
Plasma Rifle
Drone Controller (1)
Gun Drone( 5 Total)
Bonding
Crisis Team x 3 - 227
Plasma Rifle
Plasma Rifle
Drone Controller (1)
Gun Drone( 5 Total)
Bonding
Crisis Team x 1 - 53
Fusion Blaster
Fusion Blaster
Bonding
Crisis Team x 1 - 53
Fusion Blaster
Fusion Blaster
Bonding
----Heavy Support----
Broadside x 3 - 213 (rails)
EWO
Broadside x 3 - 213 (rails)
EWO
Hammer Head - 190
Long Strike
Sub Munition
Disruption Pod
---Fortifications----
Agis Defence Line - 50
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This message was edited 3 times. Last update was at 2013/10/04 05:58:16
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Why would you deep strike a lander raider?
Because i can and hey it worked didn't it?
BA-4k+ Gaurd 4K+
Tau 4k+ |
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![[Post New]](/s/i/i.gif) 2013/10/03 14:54:41
Subject: Perfect? Tau Enclave 2k
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Growlin' Guntrukk Driver with Killacannon
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hrmmn 6 scoring units ..Good
Lots of long range High str shots ..Good
Higher BS Marker Lights .. Good
Your bane will be IG Artillery, Land Raider Rush, Monoliths, and BattleWagons
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/10/03 15:07:45
Subject: Perfect? Tau Enclave 2k
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Road-Raging Blood Angel Biker
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morfydd wrote:hrmmn 6 scoring units ..Good
Lots of long range High str shots ..Good
Higher BS Marker Lights .. Good
Your bane will be IG Artillery, Land Raider Rush, Monoliths, and BattleWagons
Besides the AV 14 how so? the 2 units of fusion blaster *should be able to handle most of that. Turn 1 would a problem.
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Why would you deep strike a lander raider?
Because i can and hey it worked didn't it?
BA-4k+ Gaurd 4K+
Tau 4k+ |
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![[Post New]](/s/i/i.gif) 2013/10/03 15:13:11
Subject: Perfect? Tau Enclave 2k
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Legendary Master of the Chapter
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I think you could change one squad of broadsides into missile sides. maybe two. the st 8 ap 1 is great for tanks and elites but the shear volume of wounds a squad of missile sides can generate is nothing to scoff at.
Also makes light vehicles and serpents sad
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2013/10/03 16:23:56
Subject: Perfect? Tau Enclave 2k
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Road-Raging Blood Angel Biker
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Desubot wrote:I think you could change one squad of broadsides into missile sides. maybe two. the st 8 ap 1 is great for tanks and elites but the shear volume of wounds a squad of missile sides can generate is nothing to scoff at.
Also makes light vehicles and serpents sad
i was thinking about that but unfortunalty i building this list off models i have or am about to aquire. and missle sides are not either of those
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Why would you deep strike a lander raider?
Because i can and hey it worked didn't it?
BA-4k+ Gaurd 4K+
Tau 4k+ |
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![[Post New]](/s/i/i.gif) 2013/10/03 17:46:09
Subject: Perfect? Tau Enclave 2k
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Growlin' Guntrukk Driver with Killacannon
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on AV-14
IG Artillery gives everyone headaches..the Instant Death Pie Plates keep landing ..and do not require line of sight ..nor are they going to come to you ..just their shells..(think several Russes backed by a Blobby platoon hiding out on a sky shield or behind and ADL and supplemented with Scout Sentinals, vendettas, and/or Hellhounds..oh yea dont forget the vet squads...
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Land Raiders..the hard targets inside will survive and make life difficult
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Battlewagons With Deffrollas and back up not much to do here except pop a couple and then get run over ...and most of the contents will survive to shoot back
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Biker Groups....Just say ouch .....they will be blasting you turn one sure you will get saves ..but they will be blasting you turn one. Possibly they may be assulting turn one if they go second
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/10/03 18:14:53
Subject: Perfect? Tau Enclave 2k
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Road-Raging Blood Angel Biker
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So really its all going to come down to if i go first or second and how the dice fall. Automatically Appended Next Post: what could i do to improve it? other than misslesides.
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This message was edited 1 time. Last update was at 2013/10/03 18:22:52
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Why would you deep strike a lander raider?
Because i can and hey it worked didn't it?
BA-4k+ Gaurd 4K+
Tau 4k+ |
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![[Post New]](/s/i/i.gif) 2013/10/03 18:50:43
Subject: Perfect? Tau Enclave 2k
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Shas'ui with Bonding Knife
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I'm not a big fan of this army - been running crisis heavy armies for years and run into all kinds of crazy scenarios.
Your scoring troops are basically 12 marines with leadership 8 and poor combat capabilities - jet packs won't save them. Standard tau lists can get away with minimal crisis teams are they are just throw away nuisances - in a farsight enclave these suits are the core of your army and your opponents biggest concern! An example is a recent game I played with 12 crisis suits as troops in a recent game vs dark eldar at 1000 pts - the suits went down insanely quickly regardless of JSJ since I took hardly any drones. Imagine the incoming fire you'll take at 2000 pts.
With 6 suit teams you should expect to roll poorly on many JSJ moves and be caught in the open (assuming too that you use tonnes of LoS blocking terrain). 4 of your teams use weapons of 24" or less - you will be in range of your opponents weapons.
A farsight enclave needs to supplement its lack of bodies with drones to absorb those lascannons, lances, missiles, etc that will ID your suits. Having a shas'vre in the teams without a commander will also greatly help with moral checks. The last thing you need is your 18" range tank hunters falling back.
I don't have an issue with your commanders as farsight lists naturally have to be a bit creative with markerlight support.
Definitely drop the velocity tracker on the riptide.... the only reason we take riptides is for the high str low ap blasts, you don't want to waste a turn not using the template (you can't shoot blasts at flyers so you'll be using your expensive riptide to shoot 3 str 7 shots).
I have the same issue with your broadsides as I do with the crisis. Missile drones are some of the most cost effective units available in the codex and they provide your broadsides with protection against stray missiles/lascannon shots. Otherwise your broadsides will just have their 4+ or 5+ cover to save them.
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![[Post New]](/s/i/i.gif) 2013/10/03 18:58:01
Subject: Perfect? Tau Enclave 2k
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Road-Raging Blood Angel Biker
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ill have another look at the list tomorrow
Automatically Appended Next Post: Changed it up.
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This message was edited 1 time. Last update was at 2013/10/04 05:57:50
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Why would you deep strike a lander raider?
Because i can and hey it worked didn't it?
BA-4k+ Gaurd 4K+
Tau 4k+ |
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![[Post New]](/s/i/i.gif) 2013/10/04 21:22:36
Subject: Perfect? Tau Enclave 2k
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Road-Raging Blood Angel Biker
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List changed please review
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Why would you deep strike a lander raider?
Because i can and hey it worked didn't it?
BA-4k+ Gaurd 4K+
Tau 4k+ |
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