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Made in us
Judgemental Grey Knight Justicar






I had this idea because these are the two armies I own, and because I haven't been seeing anybody using this combo. I'm thinking they will synergize well, as the GK can keep pressure off the squishy Eldar units while they fire away. Here's the list:

Spoiler:
HQ
1- Farseer: jetbike, spirit stone of anath'lan, mantle, singing spear
TROOPS
3- jetbikes w/ cannon
3- jetbikes w/ cannon
5- Dire avengers in a WS w/ Bright Lance, Shuriken Cannon
5- Dire avengers in a WS w/ Bright Lance, Shuriken Cannon
HEAVY SUPPORT
3- War Walkers w/ 2 Shuriken Cannons each
GK ALLIES:
HQ
1- Ordo Malleus Inquisitor w/ Termie Armor, Hammer, Psycannon, Prescience
ELITES
5- Paladins w/ 2 psycannons, 2 hammers, 1 sword, 2 Halberds
TROOPS
6- Strike Squad in a Razorback w/ Twin-linked Assault Cannon w/ psybolt ammo

The idea is to guide/prescience the serpents or war walkers, hopefully doom or misfortune a unit as well using the farseer. The Inquisitor goes with the Pallies, giving them Prescience for 3 twin-linked psycannons. Their objective is to hold midfield and be a pain in the ass so that my Eldar can fire away unmolested. Bikes stay out of the game until the end to snatch some objectives.

Thoughts?


 
   
Made in us
Executing Exarch





The Twilight Zone

The eldar look fine, although the Farseer is a bit expensive for my tastes. Understand why the lances on the serpents over the scatter lasers, but consider holofields for both.

Why the 6th man for the strike squad? Drop him and grab a psycannon for the squad instead. Gives more psycannon oomph. You could of course run coteaz, but the 3rd psycannon is very nice.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in nz
Deadly Dire Avenger



New Zealand

The eldar looks alright but personally I don't like small squads of jetbikes or dire avengers. To deal with that I would simply join the 2 DA squads together and the 2 jetbike squads together. Then drop one wave serpent and get maybe a fire prism for some Anti AV13+. I don't like the 2 shuriken cannons on the WW's. Take either 2 scatter lasers or 2 brightlances. Brightlances provides 6 shots in the squad against tanks. Scatter Lasers give you a very cool amount of shots. 24 shots in the squad at S6. Who wouldn't want that?!? List (Eldar) could look like this:

HQ
-Farseer w/Jetbike, Mantle, Spiritstone of anathlan

Troops
-6 Jetbikes w/2 cannons

-6 Jetbikes w/2 cannons

-10 DA's in a Wave Serpent w/Scatter Laser, Holofields, Shuriken Cannon

Heavy Support
-3 WW's w/2 Brightlances each

This comes in at 899 points just for the eldar. So you have the farseer cast powers all over the place giving buffs to whoever you want, the jetbikes just do there thing and maybe catch the late objective, DA's sit in wave serpent and then unload and shoot anything to smitherines, wave serpent is there to transport DA's and unload volleys of shots into anything, Warwalkers sit in cover and shoot at enemy tanks. And that leaves 600 points for GK awesomeness!!!

I don't play GK so can't say anything for that.

This message was edited 1 time. Last update was at 2013/10/07 03:41:47


 
   
Made in us
Judgemental Grey Knight Justicar






@ Dr Serling, I'd love holofields, just not sure I can find the points. As to the 6th man in the Strikers, I was assuming that the Razorback would be popped at some point, and I wanted another body to try and hold tight on whatever objective they'd be claiming. I do love my P-cannons though, so I may swap him out for one. Thanks for the advice!


 
   
Made in us
Been Around the Block



Missouri

You could swap out the pallies for a full Strike Squad. A ten man unit with 2x PC, D.Hammer, psibolts, and Psiback is 300pts. This gives you another scoring unit that can lay down devastating fire, is survivable, and adds in another warp quake. My SS units like that are consistently more reliable than small Term/Pal units.
   
Made in us
Death-Dealing Dark Angels Devastator





Great Falls, Montana

looks like a fun list but i would really try to put in those holo fields they just give you so much for there points.

“Never interrupt your enemy when he is making a mistake.” ― Napoleon Bonaparte

 
   
Made in us
Agile Revenant Titan






Austin, Texas.

Da Epic Pegasus wrote:
The eldar looks alright but personally I don't like small squads of jetbikes or dire avengers 2 Jetbike squads there for obvjective grabbing, better than one big. dire avengers are there just to unlokc the waveserpent.
Then drop one wave serpent and get maybe a fire prism for some Anti AV13+. alright, but serpents do just fine
I don't like the 2 shuriken cannons on the WW's. Take either 2 scatter lasers or 2 brightlances. Brightlances provides 6 shots in the squad against tanks. Scatter Lasers give you a very cool amount of shots. 24 shots in the squad at S6. Who wouldn't want that?!? agreed List (Eldar) could look like this:

HQ
-Farseer w/Jetbike, Mantle, Spiritstone of anathlan yes

Troops
-6 Jetbikes w/2 cannons decent

-6 Jetbikes w/2 cannons decent

-10 DA's in a Wave Serpent w/Scatter Laser, Holofields, Shuriken Cannon no

Heavy Support
-3 WW's w/2 Brightlances each [/b]yes[b]

This comes in at 899 points just for the eldar. So you have the farseer cast powers all over the place giving buffs to whoever you want, the jetbikes just do there thing and maybe catch the late objective, DA's sit in wave serpent and then unload and shoot anything to smitherines, wave serpent is there to transport DA's and unload volleys of shots into anything, Warwalkers sit in cover and shoot at enemy tanks. And that leaves 600 points for GK awesomeness!!!

I don't play GK so can't say anything for that.


as for homeskillit, i have a freind who runs both gk and eldar, although he does gk as main, and alllied eldar.

good list, a couple things i would change though. I feel scatters would be better on serpents, and instead for anti tank get BLs on walkers.

This message was edited 2 times. Last update was at 2013/10/07 13:38:11


I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Judgemental Grey Knight Justicar






 ninjafiredragon wrote:
Da Epic Pegasus wrote:
The eldar looks alright but personally I don't like small squads of jetbikes or dire avengers 2 Jetbike squads there for obvjective grabbing, better than one big. dire avengers are there just to unlokc the waveserpent.
Then drop one wave serpent and get maybe a fire prism for some Anti AV13+. alright, but serpents do just fine
I don't like the 2 shuriken cannons on the WW's. Take either 2 scatter lasers or 2 brightlances. Brightlances provides 6 shots in the squad against tanks. Scatter Lasers give you a very cool amount of shots. 24 shots in the squad at S6. Who wouldn't want that?!? agreed List (Eldar) could look like this:

HQ
-Farseer w/Jetbike, Mantle, Spiritstone of anathlan yes

Troops
-6 Jetbikes w/2 cannons decent

-6 Jetbikes w/2 cannons decent

-10 DA's in a Wave Serpent w/Scatter Laser, Holofields, Shuriken Cannon no

Heavy Support
-3 WW's w/2 Brightlances each [/b]yes[b]

This comes in at 899 points just for the eldar. So you have the farseer cast powers all over the place giving buffs to whoever you want, the jetbikes just do there thing and maybe catch the late objective, DA's sit in wave serpent and then unload and shoot anything to smitherines, wave serpent is there to transport DA's and unload volleys of shots into anything, Warwalkers sit in cover and shoot at enemy tanks. And that leaves 600 points for GK awesomeness!!!

I don't play GK so can't say anything for that.


as for homeskillit, i have a freind who runs both gk and eldar, although he does gk as main, and alllied eldar.

good list, a couple things i would change though. I feel scatters would be better on serpents, and instead for anti tank get BLs on walkers.


I'm sure I'll be posting a GK w/ Eldar allies at some point as well, lol. I'll play with this list a few times and see how it works in reverse.

As to the loadout on the serpents and walkers, I'd definitely agree that it'd be better to swap weapons, but it'd cost me 30 more points that I really don't have to spare. I've been meaning to give Shuriken cannon walkers a go for a while, as all that rending is so nice, especially if I can get them guided to give more opportunites.


Automatically Appended Next Post:
Mortikye wrote:
You could swap out the pallies for a full Strike Squad. A ten man unit with 2x PC, D.Hammer, psibolts, and Psiback is 300pts. This gives you another scoring unit that can lay down devastating fire, is survivable, and adds in another warp quake. My SS units like that are consistently more reliable than small Term/Pal units.


It's funny you mention that your SS are more consistently reliable than small Pallie units, because I've been finding my Pallies to be immovable rocks. Of course, I'm careful where I use them and what I put them up against, but regardless they are crazy durable and killy. I'm not sure how 10 wounds with a 3+ armor save and no invul can be more reliable than 10 wounds with a 2+ armor save and a 5+ invul though.

This message was edited 1 time. Last update was at 2013/10/07 18:54:51



 
   
 
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