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Made in us
Rampaging Carnifex





Los Angeles, CA

So other than some buffs and spawning gants, offensively tervigons dont do much for me. They are extremely durable troops sure, but they are also expensive, so I am trying to see if I can build a list without them.

In any case, feel free to rip the list to shreds!

HQ
Hive tyrant, armored shell, x2 twin linked devourers, old adversary 265
Hive tyrant, wings, x2 twin linked devourers 260

Troops
x10 termagants 50
x10 termagants 50
x10 termagants 50
x10 termagants 50

Elites
x2 Hive Guard 100
x2 Hive Guard 100
x2 Hive Guard 100


Heavy Support
Carnifex, x2 twin-linked devourers, spore 230
Carnifex, x2 twin-linked devourers, spore 230

TOTAL: 1485

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Lurking Gaunt





Saint Louis

if you are going to drop the tervs, then you almost force yourself to bump up the number of termagants per unit as you no longer have the ability to birth more scoring units, and termagants are squishy.

Other than that, your only source of synapse is the 2 flyrants. usually not too big a problem, but since you are running dakkafexes, if they fail IB, they cant shoot... you also have to pass IB to use the HG without LoS. I might drop one squad of HG and a spore on one dakkafex for 2x zoans. They give you more synapse, and can take their powers individually (I usually go 1x buff, 1x offensive zoan with a squad of 2)

My list (if you insist on 2x dakkafex and want 2x flyrant)

Spoiler:

HQ

Tyrant w/ wings, 2x devs -260
Tyrant w/ wings, 2x devs -260

Elite

2x Hive Guard -100
2x Hive Guard -100
2x Zoanthrope -120

Troops

7x genestealers w/TS -119
16x termagants -80
16x termagants -80

Heavy

Carnifex w/ 2x devs -190
Carnifex w/ 2x devs -190

(can also make them 1 unit of 2x dakkafex)

This message was edited 1 time. Last update was at 2013/10/09 20:16:47


"Chompa, chomp. Pachewy-chewy-chomp"

"Hive Fleet Garuda" 21-3-0

Current Campaign: Planetary conquest (where losing army gets 50pts extra next match) vs CSM (now at 600pts Nid vs 750pts CSM/Daemons)

Onerios wrote:

Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option.
 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Well, actually only one of the tyrants is winged, the other is armored shell with old adversary.

The dakkafexes luckily per the FAQ do not need to test for instinctive behavior the turn they arrive so they will get to fire as normal, and per some clever maneuvering I should be able to plant my flyrant close enough to them the turn they arrive.

Its a gamble strategy, I just am not particularly fond of tervs because although incredible, they lend almost no offensive support which doesnt support my playstyle.


Automatically Appended Next Post:
I have considered walking the fexes, have done this before and if I did I would absolutely require 2 flyrants to get remotely close to the enemy in say Hammer and Anvil games.

The list is interesting, though I dont think I would use genestealers, and if were to use a unit of zoans, I would probably try to make the hive guard units 3 man.

This message was edited 1 time. Last update was at 2013/10/09 20:27:36


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Lurking Gaunt





Saint Louis

maybe instead of stealers, use a squad of gargs? gives faster cover for your flyrant. I like the idea of podding in the fexes, but with the Flyrant only able to turn 90 degrees while swooping, positioning could be rough.

I agree about the tervs though. I find that, unless you are using the wall o' gants to tarpit a unit until the terv gets up there, it just isnt worth it to bring it into the fray. It gets a little better when they have Crushing Claws (since they will be attacking on Init1 anyway)... but their shooting is lackluster, and even with claws and TS, they can nuke 6 max a turn...

"Chompa, chomp. Pachewy-chewy-chomp"

"Hive Fleet Garuda" 21-3-0

Current Campaign: Planetary conquest (where losing army gets 50pts extra next match) vs CSM (now at 600pts Nid vs 750pts CSM/Daemons)

Onerios wrote:

Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option.
 
   
Made in us
Rough Rider with Boomstick




Places

I am going to second the Gargoyles comment - I' myself play Mech Guard not Tyranids but I have seen the effects of a big blob of Gargoyles smashing into units of even terminators _ you have to make sure to keep them in synapse constantly though .

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

Thats a good point about the gargs, I will have to work out the appropriate size and cost, Im thinking likely 15-20 minimum. as well, would you guys recommend that toxin sacs AND adrenal glands are necessary, or just one?

I wanna be clear...I LOVE stealers, love em', but 6th buried them by removing their only methods for fast close combat action. So they are on the sidelines till the new codex drops and hopefully gives them a purpose...(hopefully in november)

I've also been considering taking 1-2 guard with the walking tyrant just to shed off wounds with lookout sir when necessary.

Opinions?

Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Lurking Gaunt





Saint Louis

 gameandwatch wrote:
Thats a good point about the gargs, I will have to work out the appropriate size and cost, Im thinking likely 15-20 minimum. as well, would you guys recommend that toxin sacs AND adrenal glands are necessary, or just one?

I wanna be clear...I LOVE stealers, love em', but 6th buried them by removing their only methods for fast close combat action. So they are on the sidelines till the new codex drops and hopefully gives them a purpose...(hopefully in november)

I've also been considering taking 1-2 guard with the walking tyrant just to shed off wounds with lookout sir when necessary.

Opinions?


With gargs? both AG and TS so you can glance light transports to death, and then reroll wounds on the charge (assuming std T4 vs S4 + TS)

I always feel bad about my stealers, since they are such a great fluff model. TG are good, but if you have other ways of dealing with flyers besides the flyrants, might I suggest a Swarmstar?

Take a single TG with a whip, Tyranid Prime with LW/BS, AG, TS, and regen, and Swarmy. I had this trio as a single unit and managed to swallow over 30 wounds before they finally dropped the regen'd prime out of it. Swarmy also managed to get IA, Warp Speed, and had a nearby zoan casting Endurance on the unit, so for one turn, they had +3 S, T, A, I, EW, FNP, IWND. My opponent cried because he had just tried to tarpit the 'star' and got hopelessly facerolled.

Plus, it points out like this: Swarmy -280, TG w/LW -65, Prime w/ LW/BS, ST, TS, AG, regen -125... so a total of 470 pts... less than 2 flyrants. You really only lose out on mobility, but gain complete midfield control since nobody wants to deal with that.

"Chompa, chomp. Pachewy-chewy-chomp"

"Hive Fleet Garuda" 21-3-0

Current Campaign: Planetary conquest (where losing army gets 50pts extra next match) vs CSM (now at 600pts Nid vs 750pts CSM/Daemons)

Onerios wrote:

Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option.
 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

No, nononono, no, swarmlord in his current itteration is not my bag. I also personally think any type of joining to monstrous creatures is a bit cheesy, as the entire fluff of that unit type is they are too large, powerful and unpredictable to ever really "join".

In any case, I do like flyrants, I also love to death my walkingrant, armored shell tyrants are SO annoying to destroy especially if they get iron arm.

The only reason I am considering giving him guard, even 1, is just to toss some lascannon shots and stuff around. Or in the event of wraithknights, the random 6 to wound on dem wraithcannons.

Im trying to work out a way to fit in gargs, cause I have a cool conversion Idea planned, but I don't want to lose the carnies or the hiveguard... And without tervigons I should probably have minimum 4 troops since they are so flimsy...


Automatically Appended Next Post:
As well, what is the recommended min size squad of gargs?

This message was edited 1 time. Last update was at 2013/10/10 23:05:19


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Raging Ravener




Denton, Texas

The problem I see here is that your army doesn't seem to have a real focus. In my armies, I like to have either 1) an implacable advance or 2) a lightning alpha/beta strike. In that vein, here are two lists I would suggest under your restrictions.

1) Implacable
HQ: 480
Hive Tyrant- Armoured Shell, 2x Devourers
Hive Tyrant- Armoured Shell, 2x Devourers

Elites: 420
3 Hive Guard
3 Hive Guard
2 Zoanthropes

Troops: 220
15 Termagants
15 Termagants
14 Termagants

Heavy Support: 380
Carnifex- 2x Devourers
Carnifex- 2x Devourers


This one is much slower up the field but I would feel much more secure in its advance. It's feasible to exchange a few termagants for a guard for one of the tyrants.
-----------------------------------------

2) Blitzkrieg
HQ: 545
Hive Tyrant- Wings, 2x Devourers, Hive Commander
Hive Tyrant- Wings, 2x Devourer

Elites: 160
2 Zoanthropes, Spore

Troops: 175
12 Termagants
12 Termagants
11 Termagants

Fast Attack: 160
20 Gargoyles, Adrenal Glands, Toxin Sacs

Heavy Support: 460
Carnifex- 2x Devourers, Spore
Carnifex, 2x Devourers, Spore


Much faster and aggressive, but with a few problems. I think this one is still more dependable than a slower hybrid. This one presents many more threats to be dealt with instead of the single flyrant. Obviously, there can be changes made.

This message was edited 2 times. Last update was at 2013/10/10 23:41:12


5,500 18/4/2 w/l/d
2,000 2/1/0 w/l/d
Message me if you'd be interested in buying / trading for a beginner's SW army! 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

I like both lists, they both sound fun, the first sounding more like my ol double tyrant, double tyrannofex list. Man oh man do I miss that list...

That list was like this:

HQ
Hive tyrant, armored shell, x2 twin linked devourers, guard 305
Hive tyrant, armored shell, x2 twin linked devourers, guard 305

Troops
x15 termagants 75
x15 termagants 75
x15 termagants 75


Elites
x2 zoanthropes 120

Heavy Support
Tyrannofex, acid spray, cluster spines, dessciator larvae 250
Tyrannofex, acid spray, cluster spines, dessciator larvae 250

TOTAL: 1455

List was soo fun and my only way of running Tyrranofexes that I liked (coined Tyros or Pyrofexes). Man oh man if their acid spray was ap3....

I would actually like opinions on that list.

But as for the two lists given, I far prefer the second as a whole, or the first with spod'ing fexes.


Automatically Appended Next Post:
Also what about this list?

HQ
Hive tyrant, wings, x2 twin linked devourers, Hive commander 285
Hive tyrant, wings, x2 twin linked devourers 260

Troops
x13 termagants 65
x13 termagants 65
x13 termagants 65

Elites
x2 Hive Guard 100
x2 Hive Guard 100
x2 Hive Guard 100

Heavy Support
Carnifex, x2 twin-linked devourers, spore 230
Carnifex, x2 twin-linked devourers, spore 230

TOTAL: 1500

This message was edited 1 time. Last update was at 2013/10/11 00:39:58


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
Made in us
Lurking Gaunt





Saint Louis

hubbsey wrote:

2) Blitzkrieg
HQ: 545
Hive Tyrant- Wings, 2x Devourers, Hive Commander
Hive Tyrant- Wings, 2x Devourer

Elites: 160
2 Zoanthropes, Spore

Troops: 175
12 Termagants
12 Termagants
11 Termagants

Fast Attack: 160
20 Gargoyles, Adrenal Glands, Toxin Sacs

Heavy Support: 460
Carnifex- 2x Devourers, Spore
Carnifex, 2x Devourers, Spore


Much faster and aggressive, but with a few problems. I think this one is still more dependable than a slower hybrid. This one presents many more threats to be dealt with instead of the single flyrant. Obviously, there can be changes made.


My concern with this list is that you will quickly leave your terms out of synapse... maybe drop the Spod on the zoans in favor of another few terms, or boost the garg up to 25.

I have the same problem with the OP's new list... only 2 synapse creatures who will be moving 12+ inches a turn and can only rotate 90 degrees

"Chompa, chomp. Pachewy-chewy-chomp"

"Hive Fleet Garuda" 21-3-0

Current Campaign: Planetary conquest (where losing army gets 50pts extra next match) vs CSM (now at 600pts Nid vs 750pts CSM/Daemons)

Onerios wrote:

Also, if someone is asking for help on how to use [a unit] effectively, saying for him to put them on the shelf is not a helpful option.
 
   
Made in us
Rampaging Carnifex





Los Angeles, CA

True story, hard to find that amalgam of balance.

Which is why I think one flyrant is still the best option. One flyrant with an escort of gargs maybe? Walking tyrant to escort the ground troops, flyrant and gargs to support the DS'ing fexes, sounds like it may be the only option.


Automatically Appended Next Post:
Maybe something like this:
HQ
Hive tyrant, armored shell, x2 twin linked devourers, Hive commander, guard 330
Hive tyrant, wings, x2 twin linked devourers 260

Troops
x15 termagants 75
x15 termagants 75
x10 termagants 50

Elites
Doom, pod 130

Fast Attack
x15 gargoyles, adrenal glands, toxin sacs 120

Heavy Support
Carnifex, x2 twin-linked devourers, spore 230
Carnifex, x2 twin-linked devourers, spore 230

TOTAL: 1500

This message was edited 2 times. Last update was at 2013/10/11 19:40:39


Armies I play:
-5000 pts
-2500 pts
Mechanicus -1850 pts 
   
 
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