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Made in us
[MOD]
Madrak Ironhide







Haven't watched it yet, but there's this:

http://games.on.net/2013/10/xcom-enemy-within-watch-us-play-through-an-entire-mission-here/



DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Stone Bonkers Fabricator General






When is the release date for this?

 
   
Made in us
Heroic Senior Officer





Western Kentucky

 malfred wrote:
I like the base construction mini-game. It's not really well
balanced, but it encourages you to make your base efficient.

I hated managing multiple bases and building ghost stations
and remembering what was in all of them in the old XCOM. It
was needlessly micromanaged. I felt that the satellite system
works fine as a middle ground between trying to extend your
influence and concentrating it.

The original XCOM's arms dealing was something of an
oddity. I become entirely self sufficient by mass producing laser
cannons? Really?

In the old XCOM world, EXALT would have blown up my base
by swarming me with my own guns purchased at Walmart
.

that would make for an awesome mechanic. You can sell captured or manufactured tech to make tons of cash, but the more you sell the greater the risk someone will use your own weapons against you. And to prevent you from spamming the market with cheap useless weapons you get paid less and less for lower tech levels over the course of the game. Maybe even encourage a "premium" selling price if you sell your best tech available.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in au
The Dread Evil Lord Varlak





 MrMoustaffa wrote:
that would make for an awesome mechanic. You can sell captured or manufactured tech to make tons of cash, but the more you sell the greater the risk someone will use your own weapons against you. And to prevent you from spamming the market with cheap useless weapons you get paid less and less for lower tech levels over the course of the game. Maybe even encourage a "premium" selling price if you sell your best tech available.


That is more or less what was supposed to happen in Apocalypse - if you sold alien gear then other factions would get their hands on it and maybe use it against you. I think there was even supposed to be a mechanic where you could sell specifically to one faction, and it would make them more powerful in their combat with other factions - so you could sell to Megapol and it would help them in their raids on the Cult of Sirius. Of course, none of that was implemented, and in the end no matter whether you sold alien gear or not the other forces levelled up at the same basic speeds.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Xenohunter with First Contact




Loserville - population: 1

Exalt would have never made it that far in my games. My psi users were too powerful and too numerous, Each base had at least 6 dudes that could control 3 other dudes. It was total domination, cash was insignificant both from manufacturing and missions. Nothing got through the web.
   
Made in gb
Pulsating Possessed Chaos Marine




UK

I'm abit late to the party with Xcom, and I'm really looking forward to this. Those mech troopers look awesome.
   
Made in us
Beautiful and Deadly Keeper of Secrets





 sebster wrote:
 MrMoustaffa wrote:
that would make for an awesome mechanic. You can sell captured or manufactured tech to make tons of cash, but the more you sell the greater the risk someone will use your own weapons against you. And to prevent you from spamming the market with cheap useless weapons you get paid less and less for lower tech levels over the course of the game. Maybe even encourage a "premium" selling price if you sell your best tech available.


That is more or less what was supposed to happen in Apocalypse - if you sold alien gear then other factions would get their hands on it and maybe use it against you. I think there was even supposed to be a mechanic where you could sell specifically to one faction, and it would make them more powerful in their combat with other factions - so you could sell to Megapol and it would help them in their raids on the Cult of Sirius. Of course, none of that was implemented, and in the end no matter whether you sold alien gear or not the other forces levelled up at the same basic speeds.


Actually alien gear you sold DOES get into the hands of certain factions if you sell it..But they use it against you, rather then the alien.

I still want to see an Apocalypse redone so perfectly that the dream is fully realized, it had the most potential.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 ZebioLizard2 wrote:
 sebster wrote:
 MrMoustaffa wrote:
that would make for an awesome mechanic. You can sell captured or manufactured tech to make tons of cash, but the more you sell the greater the risk someone will use your own weapons against you. And to prevent you from spamming the market with cheap useless weapons you get paid less and less for lower tech levels over the course of the game. Maybe even encourage a "premium" selling price if you sell your best tech available.


That is more or less what was supposed to happen in Apocalypse - if you sold alien gear then other factions would get their hands on it and maybe use it against you. I think there was even supposed to be a mechanic where you could sell specifically to one faction, and it would make them more powerful in their combat with other factions - so you could sell to Megapol and it would help them in their raids on the Cult of Sirius. Of course, none of that was implemented, and in the end no matter whether you sold alien gear or not the other forces levelled up at the same basic speeds.


Actually alien gear you sold DOES get into the hands of certain factions if you sell it..But they use it against you, rather then the alien.

I still want to see an Apocalypse redone so perfectly that the dream is fully realized, it had the most potential.


Same. Firaxis should do a reimagining of Apocalypse afterwards.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Consigned to the Grim Darkness





USA

I hope this goes on sale during steam's winter sale... I so want to get this, but I'm low on funds to justify an expansion :/

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
The Dread Evil Lord Varlak





 ZebioLizard2 wrote:
Actually alien gear you sold DOES get into the hands of certain factions if you sell it..But they use it against you, rather then the alien.


It's been so long I can't remember if that was the claim in the pre-game hype, or if it was actually claimed that was how it worked in the game, but actually playing it it made no difference. Because I played games where I sold no alien gear, and played games where I sold gear happily, and either way the criminal gangs and the Cult of Sirius still accessed alien gear as quickly. Nor did it matter how much you bankrupted an organisation - with near constant raids and the odd targeted destruction of their buildings I put the Cult of Sirius so far in debt it was hilarious, but they still rebuilt their buildings just as quickly, and equipped their guys with the same quality of gear.



I still want to see an Apocalypse redone so perfectly that the dream is fully realized, it had the most potential.


It was still a really solid game, but as you say it had scope to be amazing. I love the idea of having to work not just to defeat the aliens, but also to forge alliances with all these odd human factions. But none of that was actually in the game - basically don't piss off marsec and you get flying suits, and don't piss of the other military supplier and you get high explosives, and that was about it.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
Consigned to the Grim Darkness





USA

Yeah, the original game really needed a bit more depth in that regard. I hated how raiding the CoS didn't do anything.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
The Dread Evil Lord Varlak





 Melissia wrote:
Yeah, the original game really needed a bit more depth in that regard. I hated how raiding the CoS didn't do anything.


It'll be interesting to see how they handle EXALT in the new game, with that in mind. Reading between the lines it looks like it'll be a more passive thing - the game gives you mission prompts and you head off to go complete them.

“We may observe that the government in a civilized country is much more expensive than in a barbarous one; and when we say that one government is more expensive than another, it is the same as if we said that that one country is farther advanced in improvement than another. To say that the government is expensive and the people not oppressed is to say that the people are rich.”

Adam Smith, who must have been some kind of leftie or something. 
   
Made in us
[MOD]
Madrak Ironhide







Gamespot has a review.

http://www.gamespot.com/reviews/xcom-enemy-within-review/1900-6415533/

seb:

In one of the videos posted above, they show them going off to
do an EXALT mission. After your agent is done, you have to
extract him or her. They get armed only with a pistol, and the
mission I saw was a defend an area mission. Your covert
operative is there, again, armed only with a pistol, and the
rest of your squad quickly gets outnumbered by EXALT
agents, who all have skills like your guys.

DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
 
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