VanHallan wrote:
I'm going to have the option of using all the varients of hellhounds, that's one major draw for me on the tank. I also feel like the
LR and Vendetta/Valkeries are too obvious and overdone, and I want to do something a little different with my army.
I do like the idea of a LCT in the
CCS, however my fear is it will draw fire to the squad and I really want orders going out to the platoons. Maybe the
CCS is gona get aimed at regardless... not really sure how that goes.
Camo Cloaks and sitting them behind the
ADL (with your Commander or a Marine manning the gun) will help keep them alive. I second the Lascannon on the
CCS and I am also a fan of the Banner. At that point the last Vet can either be a Plasma gun guy, naked for a 'Look out Sir!' moment or have a Vox pack. Voxes are normally a waste of points, but for your list and having only 2 blobs, it might be worth it just for a re-roll. For 30pts, I just can't suggest a medic, specially for a Toughness 3 unit. Don't be afraid to throw in a Master of Ordnance in the
CCS for another pie-plate, just remember he has to fire on the same target the Lascannon shoots at (and vice versa).
VanHallan wrote:Yes, I will definetly be adding more artillery to the army, but felt like the manticore was a great place to start. I like the basilisk, but honestly the range scares me because I feel like most games will move opponents well within the minimum range on it and then what?? Will cross that bridge when i get to it.
To be honest, Cover saves are becoming a big thing. Finding ways to get rid of cover saves and killing infantry is one of the things
IG are great at. Colossus shots ignore cover, are
str 6 and
AP 3 with a large blast. Guard can produce a ton of direct fire and have Orders that can ignore cover as well, but having 2-3 pie plates to slap down a turn can be pretty nasty. To me, a Colossus is the arty of choice right now.
VanHallan wrote:On the idea of 3 vet squads in 3 chimeras... I agree that having one has not worked so far. It always gets destroyed along with the squad before meltas are even in range.
-What about 1 vet squad w/ 3 meltas, 1 w/ 3 plasmas, and the 3rd chimera housing stormtroopers? I feel like AP3 is underrated for these guys... no?
The problem with Chimeras is that you have to spam them to make them effective. The only other option with Chimeras is having other things that would draw more fire than the Chimeras (normally Leman Russ tanks). It is a slippery slope... I think your best use for them is to have your PCSs go 4 melta guns and put a hull heavy flamer on the Chimera. Then put 1-2 more squads in Chimeras with a Melta and
AC (you can still snap fire the
AC as you move and you have two shots to roll that 6) and have them have a hull heavy flamer as well. The Multi-laser is to good of a weapon to not keep and worse comes to worse you snap-fire it and fire your hull heavy flamer after you move 6".
The other option is to totally ditch the Chimeras and deck out your PCSs with 4x Sniper Rifles or 2x Sniper Rifles and a
AC and use them as
MC hunters/light vehicle poppers. The Sniper Rifles have a chance to Rend, so have a slim chance to effect
AV 11. Using the Order 'Bring it Down!' makes your Platoon Command Squad even better at killing
MCs if they are in this role. Not a bad way of spending 50pts
IMO.
The
AP 3 on the Storm troopers is fine, but the
Str 3 of the weapon makes it a moot point. That is the killer of
IG right now, their stock weapon is so terrible that they have to spam heavy and special weapon fire to be effective. Maybe
IG Lasguns will get improved like Eldar Shuriken Catapults were improved.
VanHallan wrote:I also wanted to roll the vets up behind the 2 hellhound.. I feel like 2 hellhounds would get most of the enemy fire so the vets could make it across better. The more the merrier i suppose.
Basically If I can have 2 platoons and a
CCS behind the
ADL I'll be moving up the board with veteran squads and hellhounds... I like the sounds of that. Add in 500-1000 points of blood angels and I think this would be a pretty scary force to fight.
To be honest, the Hell hounds die just as quick as normal Chimeras. It all depends on who you face. If they are a list like Nids, Orks, or foot
IG, they will kill the biggest threat first (Hell Hounds), but if they are Mech based or not scared of the Hell Hounds, they may ignore them to kill the melta guns behind it. Or worse, have enough fire power to kill 2+ vehicles in one turn.
I run HWSs and Creed, with a Lord Commissar (with a Camo Cloak and nothing else) manning the gun on my
ADL and keeping 3-4 HWSs within 6" of him to make use of his 'Aura of Discipline'. Sometimes I take a chance and attach the Lord to a
HWS and risk him executing a team, but he gives them a even better cover save due to the Cloak. His Aura makes it so Creed's Orders go off on a 10 and that is pretty dang good. A
AC HWS turns into effective
AA when you give them 'Bring it Down!'. The
ADL helps them survive and the Lord makes them stick around when they do get shot at with a re-roll from the Regimental Banner. It can work, it just takes effort and planning.
Oh, and the Lord being
BS 5 on a Icarus Laser is pretty sweet. He is also a legal target for Orders as well, so if I don't use Intercept, I give him a 'Bring it Down!' to make sure he hits or 'Fire on my Target!' to ignore cover saves. The 'Fire on my Target!' works awesome if you go Quad gun instead of the Icarus, but I find the TLed is kinda wasted with his
BS 5.
As for using your Allies, if you grab a Libby as your
HQ choice and have enough points to create another blob of Infantry, throwing him in there and using the book powers can turn them into a good assault squad. Give your Libby Shield of Sang and Unleash Rage and make sure you take Power Axes on your Sergeants and watch them go to town. You can also give your Libby Terminator armor and a Storm Shield (I think
BA libbies can take
SS) and he can lead from the front with a Force Axe to tank shots. But I think your better off keeping him and the sergeants tucked away safe in the middle. If you take Assault Squads and other squads that can deep strike, consider taking a Astropath in your Command Squad to give you a bonus on the Reserve rolls. You can also go full on dick mode and take an Officer of the Fleet to hinder your opponent's reserve roll. They will want your
CCS dead though, if the Master of Ordnance isn't drawing enough fire. But DSing the rest of your BAs and making sure they have melta guns and melta pistols could be pretty devastating combo. Just be careful of artillery and the like so you don't accidently scatter onto your own stuff.
Hope this helps... good luck man!