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Made in ca
Dakka Veteran






So playing a game last night trying to relearn the rules and 2 things came up.

C'Tan shard can see an enemy on 2nd floor of a ruins - he can't see the rest of the squad on the bottom floor behind solid wall part of the ruins.
He charges but doesn't get distance to the guy on 2nd floor - but he would have reached the people on bottom ground level who are technically closest models to him even though he can't see them.

What happens - failed charge? Does he bust through the wall to reach the people on bottom floor?

Also - a tank moved some distance and could fire 1 weapon normally and 1 as snap shot. Can you choose to fire the snap shot first and then the normal shot? e.g. He wanted to fire his secondary gun at a weakened unit and then possibly not fire his main gun to avoid risk of blast splash damage on his own unit - or possibly fire on someone else (cant remember if the tank could target multiple units).

Thanks if anyone knows the answers/
   
Made in gb
Executing Exarch






2) You declare what weapons a unit is firing at the same time, the same is true of vehicles. Regardless of snap shots, you must say if you are not firing a weapon before rolling to hit with that unit.

1) You must be able to see the unit you are charging, but the charging model is moved into contact with the closest enemy in that unit. Even if the charge range had been sufficient to reach the visible model the C'tan would still be moved into contact with the closer (but unseen) model. However, at the beginning of the game you should have discussed with your opponent if Monstrous Creatures can move onto the upper levels of ruins (page 98 - Moving within Ruins), and whether the walls are weak enough to knock through (page 99 - Walls, Doors, Ladders and Lateral Thinking).

This message was edited 1 time. Last update was at 2013/10/11 19:20:36


 
   
Made in gb
Decrepit Dakkanaut




You charge units, not models - so you need to only make distance to the unit, not the models you can draw LOS to.
   
Made in us
Regular Dakkanaut





And to help with your assault questions, it has been standard rules (in my area) walls and ruins can be punched through. Nova terrain faq makes gameplay smoother around here. Only impassable terrain is excluded.
   
Made in gb
Decrepit Dakkanaut




Its also the default, if you dont agree otherwise.
   
Made in ca
Regular Dakkanaut




nosferatu1001 wrote:
Its also the default, if you dont agree otherwise.


Rather then make a new thread. What's your take on a set on ruins that don't have a door or ladder but they have multiple levels. If I'm charging from the "outside", which would essentially be scaling the wall. Do I need to go up and over the wall to make B2B ? I know we can charge up and even if my base doesn't fit we assume B2B, but would simply having the distance to go up to the window he's in be good enough for the charge ?
   
Made in gb
Decrepit Dakkanaut




Having the distance is sufficient. Movement within ruins, by default, does not require ladders etc to move between levels.
   
Made in ca
Regular Dakkanaut




nosferatu1001 wrote:
Having the distance is sufficient. Movement within ruins, by default, does not require ladders etc to move between levels.


So as long as he could get there it's perfectly fine for the model itself to not be in b2b ? I believe that's how I play but with a tournament known to really love ruins coming up I wanna cover my bases.
   
Made in ca
Fixture of Dakka




Vanished Completely

There is a line within the ruin section itself, I am not at my books so I can't give you the exact page number but dig around in that section and you will find it.

This line informs us that any model which can not be placed into base to base contact for a range of reasons, including such as there being insignificant room on that floor, are treated as if they are in base to base contact even if they are on an entirely different level. This is to prevent people from blanketing a upper floor with models before trying to claim that they have somehow made them immune to assault. With certain 'weak to assault' armies out there, some of those ******* guys would attempt to make no-assault-zones with ruins and buildings so there has to be something to counter that mentality.

Kid you not; had one case on DakkaDakka where someone made a bastion with no external access points then embarked units on-top of it to make them immune from assault....

This message was edited 2 times. Last update was at 2013/10/12 19:23:05


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
 
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