Its always puzzled me that games workshop removed the option to have an eldar warlock lead you forces, as surely there are warlocks who have progressed a long way down the witch patch without becoming farseers, I could especially see this happening on the more warlike craftworlds such as biel tan where the aggressive spirit and power of warlocks would be respected and a natural choice to lead armies. I know eldar already have loads of
HQ choices but still
Infact in first edition (and I believe second) eldar had access to a warlock champion to lead their forces, I know it was a different game back then, but still...
So here goes some proposed rules
Thoughts?
Eldar High warlock: 100Pts
WS5 BS5 S3 T3 W2 I5 A3 Ld10 Sv4+
Unit Type: Infantry (character)
Wargear:
Rune Armour
Witchblade
Shuriken Pistol
Plasma Grenades
Psyker Mastery Level 2
The High warlock has access to powers from the runes of battle, telekinesis, and pyromancy disciplines in any combination
Options:
The High warlock may exchange his witchblade for a power weapon..........................................................Free
Or a singing spear...................................................................................................................................................5pts
He may exchange his shuriken pistol for a shuriken catapult.........................................................................Free
He may take haywire grenades.............................................................................................................................5pts
May ride an eldar Jetbike........................................................................................................................................25pts
He may also take items from the remnants of glory list
Special Rules:
Independant Character
Warlock council: The high warlock may be accompanied by a warlock council in the same way as a farseer
Battle Psyker: The High warlock always knows the Destructor/Renew power from the runes of battle discipline, if he rolls this power again it must be re-rolled, this means he will know 3 psychic powers rather than the normal 2 for ML2 Psykers