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Made in us
Regular Dakkanaut




You'll find me in the mind's eye

This is done from a perspective of the Primarchs each getting one of the strengths of the Emperor from the Horus Heresy series (Betrayal, Massacre).
So for example Mortarion's 7 wounds, Angron's S:7 and 7 attacks, Fulgrims I7 ,half the primarch's T7,etc.
These are a fairly heavily edited version of Primordial's Rules.
[WS][BS][S][T][W][I.][A][LD][SV] 1250
[..8..][.8.][.7][7][.7][7][.7][.10][2+/3++
Unit Type: Independent Character (Infantry)
Unit Composition: 1 Emperor of Mankind
Special Rules: Primarch (found in the HH, AW, IWND 4+, Terror, EW, Fearless, Fleet, IC), Psychic Mastery 5, Psychic God, Master of Mankind, Master of the Astartes, Inspiring Aura, God of War
Wargear: Interminatus Conquestum, The Aquilla's Grasp, The Emperor's Armor
Psychic Powers
The Emperor may choose to have all BRB Psychic Powers from 3 disciplines, treating them as half of their normal cost (Yes this means powers with a cost of 1 normally, use 1/2 of a charge. And powers with a charge of 2, use 1 Charge) He treats personal buff powers as having their normal cost due to his high stats. He may only cast each power once per turn, He also has the SM Librarius Psychic Choir power at 3/4 cost (S: D, AP:1, 5 inch blast, Vortex (stays in the game from turn to turn like a Vortex grenade),Charge Cost:4) The Emperor may only cast this power once per turn as well.
Special Rules
-Psychic God: The Emperor has a 3+ DTW, Ignores Perils of the Warp on a 3+. The Emperor cannot be turned into a spawn or herald under any circumstances, and is immune to the Shadow in the Warp, and Zogwarts.
-Master of Mankind: 3 units of your choice have perfect deepstriking, when deepstriking within 24 inches of the Emperor. These units are chosen at the beginning of the game.
-Master of the Astartes: The Emperor can grant any set of legion special rules to any 3 squads of tactical marines. This is again chosen at the beginning of the game.
-Inspiring Aura: All units within 10 inches of the Emperor may use his leadership. These same units have their strength increased by 1 on the charge, and they may reroll 1's to hit and wound with their shooting.
-God of War: The Emperor may distribute attacks between his two weapons as he wishes.
-Master of the Custodes: The Emperor may have an honor guard of 5-10 Custodes, as described below.
Wargear
-Interminatus Conquestum:S+2, AP:2, Concussive
-Armor of the Emperor: This armor grants the Emperor a 2+ armor save, and a 3++ invulnerable save.
-The Aquilla's Grasp: S: as user, AP:2, every successful wound on enemy models results in -1 to S,T,I,A.

Custodes Honour Guard 425 for basic squad of 5 (65 for each extra Custode)
[WS][BS][S.][T][W][.I][.A][LD][SV
[..5.][..5.][.5.][5][.2.][5][.3][.10] 2+/ 5+
Unit Type: Infantry (All ICs)
Unit Formation: 5 Adeptus Custodes
Special Rules: Adamantium Will, Fear, Fearless, Fleet
Wargear: Custodes Spear (S:+2, AP:2, Inbuilt Bolter, Based on Moloc's spear which is rumored to be a Custodian spear), Custodian Artificer armor (2+, 5+ invul)
Options:
-1 in 3 Custodes may replace their spear with a heavy weapon. This may be an Master Crafted Plasma Cannon for 10 points, a Vulkite Culverin for 10 points, or a Lascannon for 10 points
-1 Custode may be upgraded to a officer with an increase of WS, BS, & I by 1, for 25 points. This Custode has a Look out Sir!
-The entire squad may have Shroud bombs for 25 points. Shroud Bombs are defensive grenades with the added benefit that units that aren't GCs, Daemons, or don't have Night Vision Must pass a leadership test to charge the unit.
Vulkite Culverin: S:6, AP:5, Heavy 4, Deflagrate (For every unsaved wound inflicted by the initial shooting, an auto hit with the weapon's profile is inflicted)
Comments and Criticism.


Automatically Appended Next Post:
No one?

This message was edited 15 times. Last update was at 2013/10/12 18:33:52


 
   
Made in gb
Lord of the Fleet






London

I'm reluctant to offer criticism, giving previous threads in this manner, so I'll just say this.

He's too overpowered. Not so much in terms of damage output, but also with the boosts he gives to units around him. I'd get rid of the "halving Warp Charge" thing, make him ML6 and leave the powers alone. I'd also reduce the number of powers available to him, as you could just take Prescience and Invisibility and make this guy pretty much invulnerable.

Custodes are far too powerful. Drop them to T4, 1 wound each.
   
Made in de
Longtime Dakkanaut






You forgot one detail, his Ain't dead yet! special rule

The Emprah starts the game at 0 LP and in active reserve. He can only enter the game using this rule. At the start of the movement phase of the controlling player's turn, roll a D6 66 Times. If all 66 rolls come up showing 6, the Emprah's powerful spirit flickers up, manifesting the emprah's body on a battlefield anywhere in the galaxy for the duration of the specific battle, at the precise location of the controlling players choice, without scatter. He will appear with his full 7 LP, but loses 2 LP after each turn due to the pull on his spirit by his actual, entombed body.

;-]

This message was edited 1 time. Last update was at 2013/10/12 19:21:27


   
Made in us
Regular Dakkanaut




You'll find me in the mind's eye

 Valkyrie wrote:
I'm reluctant to offer criticism, giving previous threads in this manner, so I'll just say this.

He's too overpowered. Not so much in terms of damage output, but also with the boosts he gives to units around him. I'd get rid of the "halving Warp Charge" thing, make him ML6 and leave the powers alone. I'd also reduce the number of powers available to him, as you could just take Prescience and Invisibility and make this guy pretty much invulnerable.

Custodes are far too powerful. Drop them to T4, 1 wound each.

He's underpowered in terms of damage output for his points costs. His main allure is the buffs he can grant.
The Custodes are far below ADB custodies which kill CM's and take full bolter clips to the face and Survive. They're fine fluffwise.
Prescience and Invisibility are both personal buffs which require a full charge. This along with 2 charge powers costing 1 charge, comes close to treating all powers as 1 with ML6.
Should I go back to unique powers and keep Librarius, and the C'tan's assault 6D6 as his only witchfire?

This message was edited 1 time. Last update was at 2013/10/12 19:36:01


 
   
Made in nz
Disguised Speculo





Generally speaking, when the creator of a character tries to claim that its underpowered, they're usually wrong.

Especially when the character in question costs over a thousand points.

Also nobody is immune to Zogwarts curse. Would not play against.
   
Made in us
Regular Dakkanaut




You'll find me in the mind's eye

 Dakkamite wrote:
Generally speaking, when the creator of a character tries to claim that its underpowered, they're usually wrong.

Especially when the character in question costs over a thousand points.

Also nobody is immune to Zogwarts curse. Would not play against.

If you can't show that's it's overpowered in damage output then you're probably wrong.
Whatever I'll just remove Zogwarts immunity.

 
   
Made in hr
Screaming Shining Spear






Sadly, the Emperor can't be portrayed in a simple D6 based system where max stat is 10 and everyone and their mother has 4/5.

Same as trying to portray any of the Chaos Gods.
   
Made in nz
Disguised Speculo





 TheSaintofKilllers wrote:
 Dakkamite wrote:
Generally speaking, when the creator of a character tries to claim that its underpowered, they're usually wrong.

Especially when the character in question costs over a thousand points.

Also nobody is immune to Zogwarts curse. Would not play against.

If you can't show that's it's overpowered in damage output then you're probably wrong.
Whatever I'll just remove Zogwarts immunity.


Theres no point 'showing' you anything, as all that will do is trigger yet another wave of "no u" obnoxiousness, and another duplicate account with even more abysmally crap Emperors spamming up the Proposed Rules forum.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I stopped reading at ''Immune to Zogwarts''. Ok, I lied, I read the entire thing but I new exactly what it would be like after reading that bit. The idea of making proposed rules is that they fit IN to the current rules, so its completely counter productive for you too add rules which invalidate other peoples rules. That's just not the spirit of the game.

Your psykic system is overly complicated, Over powered (Every power from 3 disciplines which you CHOOSE! All at 1 or less warp charges! Precognition for half a warp charge and your indestructible, then add in the REST!). Why not have him CHOOSE 4 powers from any of the disciplines (Lets face it, if you pick a discipline its going to be for 1 or 2 powers anyway) and gets his own unique power (The Choir Thing). All powers cost 1 warp charge, apart from the unique one which costs 2.

IF you want to portray the Emperor (Not a good idea in the first place, either he will be OP, or you will be disappointed by how 'Balanced' he is if he EVAR dies) then start with the rules being under powered and overpriced. That way when people respond to you, they will tell you it is such and you can work with their ideas to make rules that everyone will enjoy. If you have a specific idea of the rules in your head, posting them here for help you don't want/need/will use is a bit pointless.

Alex

 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I'm going to echo Dakkamite and Alex here.

I was going to stay out of this thread as I'm starting to get tired of all the Emperor threads (half a dozen now?), but I want to throw in my two cents one last time.

First, I'll start with my fluff =/= rules. This doesn't mean the fluff should be disregarded, but it does mean that the fluff used to create the character needs to be interpreted in a way to create a balanced and fun unit. The primarchs and the Emperor existed in a time now surrounded in myth and legend; where the mundane is exaggerated and the legendary made even more so. Its the same way other fluff sources show a tactical squad taking on hundreds of their own number of orkz or similar, but the tabletop rules are much 'weaker'.

Secondly, because of my previous point and as Alex has pointed out, he'll either be overpowered or not powerful enough. Going off a sliding scale of power on the tabletop with the current primarchs, a sensible Emperor would clock in around 600-700pts. The weakest being Lorgar in the 300 range, and Horus topping it out at 500.

I don't think he should have a S: D power, seeing as the only way to get S: D in the HH rules is through titans in absurdly large games due to the Force Org/Percentage limitations. He'd be fine with normal psychic powers from the BRB, to be honest.

I mean, if he has a S: D attack, why even bother taking a titan? That's the tradeoff, speaking in balance perspective. Right now, you effectively have the power of a warhound titan, but with better survivability and buffing abilities, not to mention the size of the model.

Anyways, make him a 700pts model with 5 ish BRB powers and some sensible buffs.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Regular Dakkanaut




You'll find me in the mind's eye

 Dakkamite wrote:
 TheSaintofKilllers wrote:
 Dakkamite wrote:
Generally speaking, when the creator of a character tries to claim that its underpowered, they're usually wrong.

Especially when the character in question costs over a thousand points.

Also nobody is immune to Zogwarts curse. Would not play against.

If you can't show that's it's overpowered in damage output then you're probably wrong.
Whatever I'll just remove Zogwarts immunity.


Theres no point 'showing' you anything, as all that will do is trigger yet another wave of "no u" obnoxiousness, and another duplicate account with even more abysmally crap Emperors spamming up the Proposed Rules forum.

Isnt that exactly what your doing but worse because you're not backing it up?
Here's a fluff accurate version:
Half your points
The Emperor has no time for your gak
Every turn roll 6d6 and if you get 36 the Emperor looks your way, and annihilates the enemy forces to the last man.
Let's not lie here 1 S: D hit and this guys dead. He's incredibly fragile for his points cost.

This message was edited 1 time. Last update was at 2013/10/13 21:14:31


 
   
Made in us
Fireknife Shas'el






It's almost like every thread you make can be made into a standardized formula. 1st post is the unit. Posts 2&3 argue that you aren't going too far enough. Post 4 use S: D weapons as the basis for the poor durability of the unit.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in gb
Lord of the Fleet






London

 TheSaintofKilllers wrote:
 Dakkamite wrote:
 TheSaintofKilllers wrote:
 Dakkamite wrote:
Generally speaking, when the creator of a character tries to claim that its underpowered, they're usually wrong.

Especially when the character in question costs over a thousand points.

Also nobody is immune to Zogwarts curse. Would not play against.

If you can't show that's it's overpowered in damage output then you're probably wrong.
Whatever I'll just remove Zogwarts immunity.


Theres no point 'showing' you anything, as all that will do is trigger yet another wave of "no u" obnoxiousness, and another duplicate account with even more abysmally crap Emperors spamming up the Proposed Rules forum.

Isnt that exactly what your doing but worse because you're not backing it up?
Here's a fluff accurate version:
Half your points
The Emperor has no time for your gak
Every turn roll 6d6 and if you get 36 the Emperor looks your way, and annihilates the enemy forces to the last man.
Let's not lie here 1 S: D hit and this guys dead. He's incredibly fragile for his points cost.


He doesn't need to back it up. Many people, including him have offered criticism which they've backed up in your previous threads as well as Primordials, only to be met with blunt refusals and in some case insults. Rather hypocritally, you yourself have offered criticism, but instead of backing it up you've gone for some asinine auto-win rule.

How about next time you try not to swear?

Destroyer hits feth everything over in Apocalypse, doesn't mean you have to bump everything up to 11.

This message was edited 1 time. Last update was at 2013/10/13 21:44:17


 
   
Made in gb
Prophetic Blood Angel Librarian




 Araenion wrote:
Sadly, the Emperor can't be portrayed in a simple D6 based system where max stat is 10 and everyone and their mother has 4/5.

Same as trying to portray any of the Chaos Gods.


Spot on! He's a god for Thor's sake! How can you represent a god in his prime, if when he's half dead he can guide millions of space craft, AND hold back a tear in the warp whilst also providing protection to every sanctioned psyker, grey knight and terminator armour clad person in the galaxy? I mean... HE'S A GOD! You cannot possibly make him OP fluff wise or balanced game wise. It. Just. Wont. Work!


Automatically Appended Next Post:
The Emperor > Sanguinius (by many times) > a drop of sanguinius' blood (by many times).

A chalice holding a few drops of sanguinius' blood buffs every unit within 6" to have fnp and furious charge... so imagine how powerful sanguinius himself must be... now imagine how powerful the emperor must be. He wouldn't even be able to fit into the current rules system!

This message was edited 1 time. Last update was at 2013/10/13 22:06:18


 
   
Made in hr
Screaming Shining Spear






I agree with Blacksails.

Tbh, Eldrad Ulthran is a ridiculously powerful psyker and he's only ML 4 and can ever only know 4 powers. Does that mean in the fluff he's so limited? Nope. So the Emperor being ML 5 or 6 doesn't automatically take away from his fluff. Even rolling for powers isn't so strange, seeing as how every other psyker, no matter their powerlevel has to.

Where the Emperor should shine is the army-wide buffs, not in combat ability. Don't forget he can augment himself significantly by using psychic powers. Toughness and Strength 6, 5 attacks, I 6, 5 wounds, BS, WS 7. No humanoid model, not even the Emperor himself, should have more than that in ALL the stats. EW is there to represent that he's uncharacteristically tough for his size. Other buffs and his wargear should mitigate any shortcomings his stats have.

And then you give a few army-wide rules like Fearless, FNP(5+), Hatred(any), stuff like that. Don't try and make him both by far the best psyker, by far the best support and by far the best fighter in the game. I understand the allure of doing this, but resist it and you'll find a lot less people pointing at your rules and going "wouldn't be caught dead playing against that". Everything must have a weakness, or it gets boring fast.

Regular 40k is a toned down version of the fluff. That's why I said the system is so limited.
   
Made in nl
Aspirant Tech-Adept






I have seen about +15 "These are my Emperor rules." threads the past month or something. Please just make it stop. It always ends with people getting pissed at each other. It will always end up into a "This is to OP/This isn't OP enough" thread.

This message was edited 2 times. Last update was at 2013/10/13 22:26:43


Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.

1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech 
   
 
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