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Made in gb
Mighty Vampire Count






UK

just redownloading the ebook edition

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, I'm just spinning on trying to redownload.


Automatically Appended Next Post:
Looks the same to me:

Psi-shock: Any unit with the Pskyer, Brotherhood of Psykers or Psychic Pilot special rules that is hit by a weapon with this special rule suffers the Perils of the Warp in addition to any other damage.

This message was edited 1 time. Last update was at 2013/11/04 21:34:51


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Made in us
Guardsman with Flashlight




Not sure if it matters but I have the ibook edition. Under the troops/elites/hq etc section if you click on one of the blue hyperlinks for ranged weapons and scroll down to the description of psi-shock you'll see the difference.

Edit: Also in chapter 4 if you just click on the hyperlink for condemnor boltgun you'll see the changed psi-shock rule. Same for when you click on the hyperlink for psi-shock under the condemnor boltgun at the end of chapter 7.

This message was edited 2 times. Last update was at 2013/11/04 21:43:59


 
   
Made in us
Badass "Sister Sin"






Camas, WA

That's iBook. Aha. Cut and Paste it for us or retype the whole thing?

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Made in us
Guardsman with Flashlight




 pretre wrote:
That's iBook. Aha. Cut and Paste it for us or retype the whole thing?


Psi-shock: Any psyker hit by a stake crossbow shot suffers the perils of the warp in addition to any other effects.
   
Made in us
Badass "Sister Sin"






Camas, WA

Interesting. Thanks!

Identical to the GK wording.


Automatically Appended Next Post:
Confirmed the both epub and Mobi are the same.

This message was edited 2 times. Last update was at 2013/11/04 21:54:39


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Made in us
Repentia Mistress





That's funny, because I still don't know how it works.

When you fire into a unit, how do you determine which model is hit?

Given the way wounds are allocated, if you score a precision strike on a psyker IC attached to a non-psyker unit, the wound from the S5 part of the Condemnor can be LOS!'d, but the Psi Shock can't, right?

In that case, if the Psi Shock kills the Psyker, it's before wounds are allocated do you get to pass the S5 wound onto another model?
   
Made in us
Badass "Sister Sin"






Camas, WA

The way it is worded right now, the only way it would work is against single-model psykers or BoP units.

Mixed units wouldn't work since you don't hit individual models, you hit units.

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Made in se
Sister Oh-So Repentia





Next to a keyboard.

Don't you hit the model closest to the firer?

Allocating wounds and so on.

 
   
Made in us
Fresh-Faced New User





Yeah, the new wording offers zero clarification. You don't hit a psyker, you hit a unit. The only time this is absolutely clear is when an IC psyker is running around alone.

Or maybe this is just more weight to the perils-effects-every-model-in-the-unit argument. "Any psyker hit by a stake crossbow shot suffers the perils of the warp. . . " The unit is hit, so the unit suffers perils? Hell, I don't know.

Changing subjects, I have been toying around with the idea of running dominions in squads of 10. The squads of five have a nasty tendency to die the round after they hop out of their transport. The extra 5 ladies could allow the melta chicks to get another round of tank busting. With only one round of shooting I find they're not always making their points back, even if they do pop their target.
   
Made in us
Badass "Sister Sin"






Camas, WA

 CoteazRox wrote:
Don't you hit the model closest to the firer?

Allocating wounds and so on.

No, you don't hit the model, you hit the unit. 'Hits' don't make it to units until they are converted to wounds and then allocated.


Automatically Appended Next Post:
Quo wrote:
Changing subjects, I have been toying around with the idea of running dominions in squads of 10. The squads of five have a nasty tendency to die the round after they hop out of their transport. The extra 5 ladies could allow the melta chicks to get another round of tank busting. With only one round of shooting I find they're not always making their points back, even if they do pop their target.

It sounds like it would work, but 5 extra T3 models don't really give you another turn of survivability against most armies.

This message was edited 1 time. Last update was at 2013/11/04 22:19:23


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Made in us
Archmagos Veneratus Extremis




On the Internet

I'm looking at my copy and the option in the Wargear section and the Glossary is the same as it was before and I've updated my iPad version.
   
Made in us
Fresh-Faced New User





 pretre wrote:
It sounds like it would work, but 5 extra T3 models don't really give you another turn of survivability against most armies.

Certainly not if the whole army shoots at them. And dominions do tend to evoke that sort of knee-jerk reaction, especially after a scout move.
   
Made in us
Badass "Sister Sin"






Camas, WA

 Quo wrote:
 pretre wrote:
It sounds like it would work, but 5 extra T3 models don't really give you another turn of survivability against most armies.

Certainly not if the whole army shoots at them. And dominions do tend to evoke that sort of knee-jerk reaction, especially after a scout move.

Yeah. The only success I have in that regard is with two fives and a ten or multiple tens. Then there is so much to shoot at that one or two might live.

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Made in us
Preacher of the Emperor




Boston, MA

Except a squad of ten can't ride in an Immolatar so you end up trading off a twin-linked MM as well. I think I'd rather roll a squad of 5 with the Immo.
   
Made in us
Fresh-Faced New User





PanzerLeader wrote:
Except a squad of ten can't ride in an Immolatar so you end up trading off a twin-linked MM as well. I think I'd rather roll a squad of 5 with the Immo.
I'd wager a second round of shooting with 4 ignores cover meltas will be more valuable than what that immo will give you for the duration of the game. Especially considering the Immo is in the same boat as the dominions, sitting in the enemy's deployment zone with AV 11. Several armies can glance AV11 to death with basic infantry. And you're right in charge range of anything with grenades. I find my immos only survive until my enemy decides he doesn't want them there anymore.

This message was edited 1 time. Last update was at 2013/11/04 23:50:24


 
   
Made in us
Preacher of the Emperor




Boston, MA

 Quo wrote:
PanzerLeader wrote:
Except a squad of ten can't ride in an Immolatar so you end up trading off a twin-linked MM as well. I think I'd rather roll a squad of 5 with the Immo.
I'd wager a second round of shooting with 4 ignores cover meltas will be more valuable than what that immo will give you for the duration of the game. Especially considering the Immo is in the same boat as the dominions, sitting in the enemy's deployment zone with AV 11. Several armies can glance AV11 to death with basic infantry. And you're right in charge range of anything with grenades. I find my immos only survive until my enemy decides he doesn't want them there anymore.


The difference comes in target priorities for the enemy. An 10 man dominion squad is a single target with a rhino that can be safely ignored. 10 sisters die fairly easily to massed fires. A 5 man squad with an Immo is two targets that can't be massed against as easily nor can both be ignored.
   
Made in us
Fresh-Faced New User





PanzerLeader wrote:
 Quo wrote:
PanzerLeader wrote:
Except a squad of ten can't ride in an Immolatar so you end up trading off a twin-linked MM as well. I think I'd rather roll a squad of 5 with the Immo.
I'd wager a second round of shooting with 4 ignores cover meltas will be more valuable than what that immo will give you for the duration of the game. Especially considering the Immo is in the same boat as the dominions, sitting in the enemy's deployment zone with AV 11. Several armies can glance AV11 to death with basic infantry. And you're right in charge range of anything with grenades. I find my immos only survive until my enemy decides he doesn't want them there anymore.


The difference comes in target priorities for the enemy. An 10 man dominion squad is a single target with a rhino that can be safely ignored. 10 sisters die fairly easily to massed fires. A 5 man squad with an Immo is two targets that can't be massed against as easily nor can both be ignored.

Well yeah. I can't disagree with that. But I will say that a single dominion squad is about as reliable as a single exorcist. Deployment may screw your scout move, or you may outflank on the wrong table edge. You kinda need two or three squads to get the results you want. If I were going to run the 10 girl dominion squads I'd run 3 squads of them. 30 sisters, 12 meltas, and 3 combis in the enemy deployment zone on t1 means he'd spend a few rounds at least just trying to get out the front door. Meanwhile your exorcists are mopping up MCs and tanks (if any survived the dominions), and your sister squads are roasting troops.

Or it could all go horribly wrong and you end up throwing away 700 points in turn one. I'll have to try it.
   
Made in us
Regular Dakkanaut



Portland, OR

So how if at all are people thinking of rocking the Inquisitors we will be getting? I'm seriously kind of excited to run some Red Hunters allies, assuming that the Inquisitors work as people are thinking, in as 'auxiliary' allies. I'm hoping we get the option for a LRC for the Inquisitor force as that always made more sense to me than the standard LR for rooting out heretics. What if we can put a Sisiers squad in one? On the RH Allies, I am thinking three Missile Drop Pods, Filled with two squads of Marines of some stripe with Plas plus an Ironclad with Melta/HF/2PFist, a Librarian, and an Assault Jump Squad. Maybe a LR if it needs to be from this detachment.
   
Made in us
Hallowed Canoness





The Void

Hah. So I got a free copy of the White Dwarf with the now old Codex in it at work today. Where the heck were you a year ago when I needed you?

I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long


SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
DR:90-SG+M+B+I+Pw40k12+ID+++A+++/are/WD-R+++T(S)DM+ 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

EDIT: I failed at counting. I've got 8 Meltas, just not 11. So list tweaking is a must. So flamers for the BSS squads? Or take a model and a Melta out of the Dominion Squads so I'm not putting all my eggs in one basket? Or eBay?

Of course Codex: Inquisition may change my plans further, but one thing at a time.

This message was edited 1 time. Last update was at 2013/11/05 06:37:25


 
   
Made in gb
Pious Palatine






Flamers and heavy flamers are nice in the battle sister squads, if you've got heavy flamer models to spare. Yeah the =I= dex could make use all change out plans. Wonder if it'll be worth putting an inquisitor in the blob?

D
   
Made in se
Emboldened Warlock





umea Sweden

 ClockworkZion wrote:
Of course Codex: Inquisition may change my plans further, but one thing at a time.


Codex: Inquisition?

"There's an experience worse than blindness—it's the certainty that your vision is perfect and the horror that there's no world around you to see." - Clinging Darkness, Ravnica city of guilds
SeiNaah craftworld
Hive Fleet Gonroth
Order of Her Sacred Remains
Dark angels 2:nd company, the Ravenwing 
   
Made in nl
Confessor Of Sins






 Gar'Ang wrote:
 ClockworkZion wrote:
Of course Codex: Inquisition may change my plans further, but one thing at a time.


Codex: Inquisition?


See:
http://www.dakkadakka.com/dakkaforum/posts/list/560383.page

Cratfworld Alaitoc (Gallery)
Order of the Red Mantle (Gallery)
Grand (little) Army of Chaos, now painting! (Blog
   
Made in gb
Preacher of the Emperor






aushlo wrote:
I'm seriously kind of excited to run some Red Hunters allies, assuming that the Inquisitors work as people are thinking, in as 'auxiliary' allies.

Me too. I imagine that there's some pretty brutal combos that could be pulled off, there. How about a priest with some assault termies?

Order of the Righteous Armour - 542 points so far. 
   
Made in gb
Mighty Vampire Count






UK

Just picked up another 6 melta guns still not got enough

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Regular Dakkanaut





farrenj wrote:
 pretre wrote:
That's iBook. Aha. Cut and Paste it for us or retype the whole thing?


Psi-shock: Any psyker hit by a stake crossbow shot suffers the perils of the warp in addition to any other effects.


Epub still hasn't changed. Copy-pasting the old stake crossbow rule from the pre-WD dex doesn't solve the issue either.

This message was edited 3 times. Last update was at 2013/11/05 15:20:34


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 ClockworkZion wrote:
EDIT: I failed at counting. I've got 8 Meltas, just not 11. So list tweaking is a must. So flamers for the BSS squads? Or take a model and a Melta out of the Dominion Squads so I'm not putting all my eggs in one basket? Or eBay?

Of course Codex: Inquisition may change my plans further, but one thing at a time.

Flamer/HF for sister squads is nice.


Automatically Appended Next Post:
Apparently that whole 'they were updated' thing is bollocks:

Games Workshop: Digital Editions Hi Charles,
They haven't, the ibooks edition of Codex:Adepta Sororitas revived a formating update to bring it in line with the new Apple Mavericks operating system for apple computers, but the rules are unchanged.

The eBook edition does not automatically update, but the date of the last update is always displayed on the product page, and you can re-download an up-to-date copy at any time from the 'my downloads' section of your account.

- Eddie

This message was edited 1 time. Last update was at 2013/11/05 16:58:09


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Made in us
Regular Dakkanaut



Portland, OR

 Troike wrote:
aushlo wrote:
I'm seriously kind of excited to run some Red Hunters allies, assuming that the Inquisitors work as people are thinking, in as 'auxiliary' allies.

Me too. I imagine that there's some pretty brutal combos that could be pulled off, there. How about a priest with some assault termies?


That could be very scary for sure, as well as very cool. I was thinking myself of doing a committed deep striking shock assault. Turn one, drop pod with the ironclad and some serious line disruption or flank threat in addition to a line of sight problem for my opponent. The Ironclad, depending on the foe, will either suck up most of a round of fire and die spectacularly or be around to assault and kill whatever it must on my next turn, while the pod shreds infantry as well. Both are pretty tough to crack at times. Turn two, hit with pods two and three, rack opponent with missile pods and let loose with two scoring Marine squads with probably Plasma Guns or something, and possibly a Deep Striking Assault Squad with Plasma Pistols (hello, Locator Beacon!). My thought is to take full advantage of an alpha strike/disruption attack using whichever Mnemonic Redaction Protocols is necessary turn two or more likely three. Season with a Librarian for added oomph and access to an Auspex to lower pesky Jink and ADL saves. Meanwhile the Sisters and Inquisitor work their magic largely uninterrupted and form a nigh unbreakable defense back home and Dominions, Seraphim and whatnot seal the deal on the offense. The enemy ideally never gets a chance to leave their starting point before they are annihilated.

I've not played against Tau Interceptor guns or the ADL, but it seems to me that the fairly high AV of the Dread and Pod should usually keep them somewhat safe. Thoughts?
   
Made in us
Fireknife Shas'el





United States

aushlo wrote:
 Troike wrote:
aushlo wrote:
I'm seriously kind of excited to run some Red Hunters allies, assuming that the Inquisitors work as people are thinking, in as 'auxiliary' allies.

Me too. I imagine that there's some pretty brutal combos that could be pulled off, there. How about a priest with some assault termies?


That could be very scary for sure, as well as very cool. I was thinking myself of doing a committed deep striking shock assault. Turn one, drop pod with the ironclad and some serious line disruption or flank threat in addition to a line of sight problem for my opponent. The Ironclad, depending on the foe, will either suck up most of a round of fire and die spectacularly or be around to assault and kill whatever it must on my next turn, while the pod shreds infantry as well. Both are pretty tough to crack at times. Turn two, hit with pods two and three, rack opponent with missile pods and let loose with two scoring Marine squads with probably Plasma Guns or something, and possibly a Deep Striking Assault Squad with Plasma Pistols (hello, Locator Beacon!). My thought is to take full advantage of an alpha strike/disruption attack using whichever Mnemonic Redaction Protocols is necessary turn two or more likely three. Season with a Librarian for added oomph and access to an Auspex to lower pesky Jink and ADL saves. Meanwhile the Sisters and Inquisitor work their magic largely uninterrupted and form a nigh unbreakable defense back home and Dominions, Seraphim and whatnot seal the deal on the offense. The enemy ideally never gets a chance to leave their starting point before they are annihilated.

I've not played against Tau Interceptor guns or the ADL, but it seems to me that the fairly high AV of the Dread and Pod should usually keep them somewhat safe. Thoughts?
Tau Interceptor guns are something to watch out for. I've lost a stormraven full of centurions to a riptide with EWO. The dude got very lucky, rolling a six to hit then two sixes to pen, but still.
   
 
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