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Made in gb
Confessor Of Sins





Newton Aycliffe

Ah i think you are right:
"If a fortification is taken as part of an army, then it is set up with the rest of the units in the army using the same deployment rules as the other models."

Hmmmm another change that went unnoticed for me in 7th... Not that i needed to use that unless i used the promethium pipes :S

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Pious Palatine






Mavnas wrote:
I think in this edition fortifications go in your deployment zone :(

Unless you infiltrate them (I rememeber this discussion somewhere. Some warlord traits that let you infiltrate a vehicle theoretically should let you sneak a building there too?)


I think the warlord trait your thinking of allows you to infiltrate 3 non-vehicle units, but if you give it to a unit with a dedicated transport it allows a unit and their vehicle on infiltrate. As far as I know this only works dedicated transports, so would not be applicable to fortifications anyway.

What about Coteaz with the giant plas gun, would it benefit from the I've been expecting you?

D
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 evildrcheese wrote:
Mavnas wrote:
I think in this edition fortifications go in your deployment zone :(

Unless you infiltrate them (I rememeber this discussion somewhere. Some warlord traits that let you infiltrate a vehicle theoretically should let you sneak a building there too?)


I think the warlord trait your thinking of allows you to infiltrate 3 non-vehicle units, but if you give it to a unit with a dedicated transport it allows a unit and their vehicle on infiltrate. As far as I know this only works dedicated transports, so would not be applicable to fortifications anyway.

What about Coteaz with the giant plas gun, would it benefit from the I've been expecting you?

D


Thing is, Fortifications are a Unit in your army, but they're not Vehicles

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Sadistic Inquisitorial Excruciator





No, Coteaz's rule only works when he's not embarked.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

well the fortifications thing is weird because the missions for them say your half of the board in Stronghold assault dont they? Yet in the main rb, it seems to indicate your deployment zone.

it creates some confusion.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Badass "Sister Sin"






Camas, WA

Stronghold assault was replaced. I think they even faqd it.

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Made in us
Preacher of the Emperor





St. Louis, Missouri USA

http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Stronghold_Assault_v1.0_May14.pdf

pg 15, 16, 17, and 48 were pretty much removed and i think those hold the deployment rules.

 
   
Made in us
Sadistic Inquisitorial Excruciator





Yeah, Stronghold Assault is a 6th edition book. If it conflicted with the main rules, I think those would take precedence, since they're a newer edition.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

 deviantduck wrote:
http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Stronghold_Assault_v1.0_May14.pdf

pg 15, 16, 17, and 48 were pretty much removed and i think those hold the deployment rules.


It's not really precedence, just as DeviantDuck points out, they've been completely FAQed out of the game. Shame, promethium pipes worked really well at the mid-line and driving up to them then plugging in the Promethium inlet valve from your Rhino/Repressor into it

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in gb
Confessor Of Sins





Newton Aycliffe

Are we all well-versed in Sororitas Tactics now? Just waiting for the next new Codex?

I have never played assassins in my AS army, as i never purchased the Dataslate. I know the new rules might be completely game-changing, but going by the "old" Data-slate, what are your experiences with them?

Which assassin have you used and why? How does it play, make up its points?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Sadistic Inquisitorial Excruciator





Honestly, looking at the new Eldar codex, I just feel like there's nothing from a Sisters army that counters either bike spam or D-weapon spam effectively and it's incredibly discouraging.
   
Made in us
Preacher of the Emperor




Boston, MA

Mavnas wrote:
Honestly, looking at the new Eldar codex, I just feel like there's nothing from a Sisters army that counters either bike spam or D-weapon spam effectively and it's incredibly discouraging.


I suspect my MSU sisters with AM allies will still hold up fine. Scatterbikes are not that great against AV11 and do nothing to AV13. The average 3 bike squad will do ~2 hull points in one turn against a Rhino or Immolator before cover is accounted for. We have lots of stuff to kill 3 MEQs. Exorcists and Dominions still shoot most D-weapon platforms dead.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

PanzerLeader wrote:
Mavnas wrote:
Honestly, looking at the new Eldar codex, I just feel like there's nothing from a Sisters army that counters either bike spam or D-weapon spam effectively and it's incredibly discouraging.


I suspect my MSU sisters with AM allies will still hold up fine. Scatterbikes are not that great against AV11 and do nothing to AV13. The average 3 bike squad will do ~2 hull points in one turn against a Rhino or Immolator before cover is accounted for. We have lots of stuff to kill 3 MEQs. Exorcists and Dominions still shoot most D-weapon platforms dead.


Yeah i'd agree that it would be quite situational.

And when it comes to D-Weapons, we are probably the best equipped. What other army can deny anything but a "6" with their own "6" on every single model?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in ca
Missionary On A Mission





GTA

 BlackTalos wrote:
Are we all well-versed in Sororitas Tactics now? Just waiting for the next new Codex?

I have never played assassins in my AS army, as i never purchased the Dataslate. I know the new rules might be completely game-changing, but going by the "old" Data-slate, what are your experiences with them?

Which assassin have you used and why? How does it play, make up its points?


I have all of the assassins and hope to start trying them out soon. I grabbed the current WD as it has a hard copy of the rules for $5 instead of $16.99 CDN for a digital dataslate. I plan of trying out he Vindicare and the Culexus first. I like the anti pysker abilities and the Vindicare has been a favorite of mine ever since 3rd.

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I've used the vindicare a few times, but only when I was also playing my bastion. He's great to stick on top since you have complete view of the entire field and gets a 3 up cover save, which is nice. However, many a time a first turn lascannon wipes out 150pts. He's good for singling out enemy characters and picking off random vehicles. I'd say the vindicare usually gets its points back.

Both times i played the culexes my opponent had no psykers and he didn't really do a whole hell of a lot... But that's not the best barometer for you. To me, the other two assassins don't benefit the sisters play style enough to make them worth taking.

 
   
Made in us
Sadistic Inquisitorial Excruciator





 BlackTalos wrote:
PanzerLeader wrote:
Mavnas wrote:
Honestly, looking at the new Eldar codex, I just feel like there's nothing from a Sisters army that counters either bike spam or D-weapon spam effectively and it's incredibly discouraging.


I suspect my MSU sisters with AM allies will still hold up fine. Scatterbikes are not that great against AV11 and do nothing to AV13. The average 3 bike squad will do ~2 hull points in one turn against a Rhino or Immolator before cover is accounted for. We have lots of stuff to kill 3 MEQs. Exorcists and Dominions still shoot most D-weapon platforms dead.


Yeah i'd agree that it would be quite situational.

And when it comes to D-Weapons, we are probably the best equipped. What other army can deny anything but a "6" with their own "6" on every single model?


Dont we need d3 6s?
   
Made in us
Preacher of the Emperor




Boston, MA

Mavnas wrote:
 BlackTalos wrote:
PanzerLeader wrote:
Mavnas wrote:
Honestly, looking at the new Eldar codex, I just feel like there's nothing from a Sisters army that counters either bike spam or D-weapon spam effectively and it's incredibly discouraging.


I suspect my MSU sisters with AM allies will still hold up fine. Scatterbikes are not that great against AV11 and do nothing to AV13. The average 3 bike squad will do ~2 hull points in one turn against a Rhino or Immolator before cover is accounted for. We have lots of stuff to kill 3 MEQs. Exorcists and Dominions still shoot most D-weapon platforms dead.


Yeah i'd agree that it would be quite situational.

And when it comes to D-Weapons, we are probably the best equipped. What other army can deny anything but a "6" with their own "6" on every single model?


Dont we need d3 6s?


You roll saves first, then the d3 for number of wounds. So the D weapon sequence forces a single save, which if failed, causes d3+1 wounds.
   
Made in us
Dakka Veteran





Columbia, MO USA

Well, Eldar aside. I have been thinking about allies.

This may have been covered before, (This thread is so large now it is easy to miss something) but I think the Skitarii are ideal allies for the sisters. Most of the Sisters don't want to sit back and babysit an objective, they want to get up in someone's face and melt it off. But the Skitarii rangers have good range with the 30" and up to three long range sniper rifles. Add in the fact that they are essentially Tax free with no HQ tax and if you want the troops you really can't call them a tax ether. Want some anti-air? Add a dunecrawler with the 'I hate flyers smorgasbord' Want some more big guns? Well, a squad of dunecrawlers should work nicely.

Fluff wise it could be neither church trust the other with the mission so they both sent their forces to help (and keep an eye on the other).

(I also want to ally them because I have a mess of the Tech-Thralls from forgeworld and now that the Mechanics have rules in 40K proper I want to use them. I can get the oval bases from GF9 for the sniper rifles. No one in my local group would mind.)
   
Made in us
Sadistic Inquisitorial Excruciator





The trouble I have with them is they're low mobility, low T troops (much like what Sisters can bring) and don't pack nearly as much long-range punch as some IG tanks and artillery.
   
Made in gb
Confessor Of Sins





Newton Aycliffe

PanzerLeader wrote:
Mavnas wrote:
Dont we need d3 6s?


You roll saves first, then the d3 for number of wounds. So the D weapon sequence forces a single save, which if failed, causes d3+1 wounds.


This. Save the 1 Auto-wound, and then resolve the D3 (there is no +1) or the D6+6 Wounds if you fail that save.

Rarely matters on standard 1W sisters though =P


Anyone got any experience with using assassins as allies then?

DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. 
   
Made in us
Cog in the Machine



Pittsburgh, PA

So I have finally got myself some sisters! Any tips on what to get next would be awesome!
I am at the moment fielding them as allies to my imperial guard, who use blobs of infantry and russes mostly.

So far I have
Celestine
9 seraphim, (1 superior, 2 with hand flamers)
17 sisters (4 with melta, 1 heavy flamer)
1 rhino/immolator
1 immolator
1 exorcist

I would love to somehow use penitent engines cause the model is soooo good, even of they are kinda bad.
   
Made in us
Badass "Sister Sin"






Camas, WA

Clockwork Iron wrote:
So I have finally got myself some sisters! Any tips on what to get next would be awesome!
I am at the moment fielding them as allies to my imperial guard, who use blobs of infantry and russes mostly.

So far I have
Celestine
9 seraphim, (1 superior, 2 with hand flamers)
17 sisters (4 with melta, 1 heavy flamer)
1 rhino/immolator
1 immolator
1 exorcist

I would love to somehow use penitent engines cause the model is soooo good, even of they are kinda bad.

Right now you could field:
Celestine
9 Seraphim Squad with 2 HF
5 BSS with HF with Immo
12 BSS
5 Doms with Immo - 4 Melta
Exorcist

I'd get more sisters, meltas and vehicles for Dominions, 2 more exorcists.

This message was edited 1 time. Last update was at 2015/04/30 20:28:19


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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Made in no
Sister Oh-So Repentia




Norway

What are current rumors regarding sisters? I have heard rumors of a summer release and a release next year. New models and new codex. However, I hear this every fraking year and every fraking year nothing happens, so anyone know if there is more to it now?

 BlackTalos wrote:
PanzerLeader wrote:
Mavnas wrote:
Dont we need d3 6s?


You roll saves first, then the d3 for number of wounds. So the D weapon sequence forces a single save, which if failed, causes d3+1 wounds.


This. Save the 1 Auto-wound, and then resolve the D3 (there is no +1) or the D6+6 Wounds if you fail that save.

Rarely matters on standard 1W sisters though =P


I have some trouble understanding this. Are you trying to use shield of faith to save against a 6 on the Destroyer table? If so, I think the wording in the book is "no saves of any kind are allowed" on a 6. (I don't have the book with me so I might be wrong). Which means you can't take inv saves against a 6.

However, it also says that wounds do not transfer, so a WK firing a wraith cannon and does D6 + 6 wounds can still only kill 1 sister in a squad.

I would say our best defense is the low cost units we have, and having MSU so a 400 point D-Scythe WG squad with serpent can only kill at most do 100 points in damage as long as you don't let their flamers cover multiple units.

PanzerLeader wrote:
Anyone got any experience with using assassins as allies then


I had a fight against them as Tau last week. Opponent tried to start his (female?) assassin 1" from my warlord, but I denied it by placing lots of units around my warlord which he would need to charge through first. I then spent the following round pumping 100-150 shots at BS 1 to kill her.

The sniper I took out with S8 missiles, launched 6 of them, he failed one save and I insta killed it.

The anti-psyker guy (kinda useless against Tau) took two rounds of shooting to kill since you have to fire BS1 at him as well. We had a rule discussion here because I used marker ligts at BS1 to target him, when one of them hit I could fire a missile at BS5 (In the tau codex it says that missiles are always fired at BS5). Anyway it failed to wound but if it had then it would have insta killed him.

The last guy, (a melee guy?) I just shot down without much difficulty.

So that was around 600 points in 2 rounds of combat.

   
Made in us
Badass "Sister Sin"






Camas, WA

 Acidian wrote:
What are current rumors regarding sisters? I have heard rumors of a summer release and a release next year. New models and new codex. However, I hear this every fraking year and every fraking year nothing happens, so anyone know if there is more to it now?

There is nothing new. 'Sisters coming in plastic' same as every year.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor




Boston, MA

@ Acidian: I think we're talking about using "Shield of Faith" on a roll of 2-5 on the Destroyer Table. At least I am. A roll of "6" does ignore all saves, including invulnerables.
   
Made in no
Sister Oh-So Repentia




Norway

I usually run with Celestine in my army, but if I wanted to try running a cannoness, do you guys have any tips on how to best equip her? Is it better to have her in a unit or by herself? Command squad seems a bit expensive for what you get out of it, and I would probably end up using heavy weapons in it if I did take it, so not the best place for a canonness to be loitering.

PanzerLeader wrote:
@ Acidian: I think we're talking about using "Shield of Faith" on a roll of 2-5 on the Destroyer Table. At least I am. A roll of "6" does ignore all saves, including invulnerables.


Alright, it was just me who didn't understand then.

 pretre wrote:
 Acidian wrote:
What are current rumors regarding sisters? I have heard rumors of a summer release and a release next year. New models and new codex. However, I hear this every fraking year and every fraking year nothing happens, so anyone know if there is more to it now?

There is nothing new. 'Sisters coming in plastic' same as every year.





Automatically Appended Next Post:
Sorry, one more question. I still haven't gotten my head around the 7th edition detachment rules. Can I I take a CAD of SoB and then add a Crimson Hunter formation/detachment from the Eldar codex? Or how about the firebase support cadre from Tau?

This message was edited 4 times. Last update was at 2015/05/02 15:52:09


 
   
Made in gb
Regular Dakkanaut




 Acidian wrote:
Sorry, one more question. I still haven't gotten my head around the 7th edition detachment rules. Can I I take a CAD of SoB and then add a Crimson Hunter formation/detachment from the Eldar codex? Or how about the firebase support cadre from Tau?
I know nothing about the Crimson Hunter thingy, so I don't know if there are any special prerequisites for it. The firebase support cadre, though, I do know about. The answer is "yes". Although fluff-purists like myself will raise an eyebrow at you.
 Jidmah wrote:
Yes and yes.

There is no limitation of what detachments/formations your army is made up from, unless those are imposed by the detachment itself. For example, you could not have two formations which force you to make on of its members your warlord.

See this picture for an example of a perfectly legal battleforged army:

This message was edited 1 time. Last update was at 2015/05/02 16:15:57


 
   
Made in no
Sister Oh-So Repentia




Norway

Awsome, thank you sir!

Being a SoB purist is the reason I almost always end up playing another faction at higher point games since I get too worried about opponent bringing flyers. So at <1000 points I usually play pure sisters, at >1000 I always play something else. So now I kinda want to try a SisDar list with a Crimson Hunter formation.
   
Made in us
Sadistic Inquisitorial Excruciator





But that's heresy!

(OK, so this is why I was looking at the Deredeo Pattern Dreadnought. You can get skyfire, interceptor then shoot 4 times with a twin-linked S8 gun that rerolls armor pen and 3 times with a S6 missile launcher. I'm pretty sure it can reliably erase a single flyer the turn it comes in.)
   
Made in au
Missionary On A Mission




Australia

 Acidian wrote:
I usually run with Celestine in my army, but if I wanted to try running a cannoness, do you guys have any tips on how to best equip her? Is it better to have her in a unit or by herself? Command squad seems a bit expensive for what you get out of it, and I would probably end up using heavy weapons in it if I did take it, so not the best place for a canonness to be loitering.

She's 'best' used in Melee with an Eviscerator/Rosarius/Mantle and a couple of Priests to buff the unit she's in imo. Celestians can work alright, or a Battle Conclave. The real problem you'll have is a lack of a delivery platform, since Rhinos or Repressors are your only real choice. If you are allying, attaching the Cannoness and the Priests to something that's half-decent in Melee can work wonders since the Priest buffs are amazing.


 
   
 
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