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Not sure that Repressors will really help that mcuh against Scatterbikes - the bikes can get your side armour pretty easily.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
Librarians (ML2, Jump Pack, Meltabombs)
Scout Squad (CCW) w/ Land Speeder Storm (MM)
Drop Pod
Repentia go in the drop pod along with both priests and drop in turn 1. Everything else scouts forward and shoots their melta stuff.
You should be ok against most lists. Horde armies, like Greentide, will give you problems since you don't have a true anti-horde unit. Demons are just a tough matchup in general with their ability to protect multiple units between Grimoire, Cursed Earth, and guaranteed invisibility/shroud on Belakor. What type of missions are you playing?
Green is Best! wrote: No idea what type of missions. Assuming two are objective based and one is kill points.
I am really curious to see how people react to repentia dropping in their back ranks. It has the potential to allow hilarity to ensue.
So its hard to give more specific advise without knowing more about the mission types. You'll need a decent draw in kill points or it can be a real uphill battle. Sisters army just have a lot since they are most often MSU builds.
My suspicion is that you'll be better served dropping the repentia on to a mid-field objective. You won't do enough damage to his backfield on turn 1 to deplete enough combat power and 12 T3 wounds aren't very survivable. Drop them mid-field near and objective and in cover, able to move and assault next turn against anything that threatens your scouting elements or tries to move upfield.
Yeah. Kill point missions generally mean table your oppoent or lose for sisters. I'm not really sure how to use the repentia. I only used them once as part of a repnetant host formation. That was easy. They just ran behind the penitent engines. But, they generally destroyed anything they touched.
Won't they just get shot to pieces the turn they come in?
No, they cannot assault.
Yes, they can get shot to pieces on that turn.
However, that is the point of also having scouting dominions, scouting LSS with a MM, and the seraphim advancing. Its all arriving in your face pretty quickly. The hope is you can't shoot all of it. And, you don't need too many repentia to survive. It only takes 3 or 4 to break most vehicles.
So I'm headed to a NOVA prep RTT tomorrow and I'll post a summary when I'm back. Here is the current version of my list for those interested. I'll be trying out a Culexus tomorrow to see if he'll make a bigger difference than an Inquisitor.
Ordre de Notre Dame d’Aqutaine [Order of Our Lady of Aquitaine]
(Adepta Sororitas Combined Arms Detachment)
HQ St. Gudula de Brabant IV
Saint Celestine (135 points)
TROOPS
Les soeurs de gloire
Battle Sister Squad: Sister Superior [WARLORD] + 4 sisters, Rhino APC (100 points)
Les soeurs d’honneur
Battle Sister Squad: Sister Superior + 4 sisters, Rhino APC (100 points)
FAST ATTACK
Les chasseurs de victoire
Dominion Squad: Sister Superior + 4 sisters, 4x meltagun, Immolator APC with twin-linked multi-melta, laud hailer (175 points)
Les chasseurs dominantes
Dominion Squad: Sister Superior + 4 sisters, 4x meltagun, Immolator APC with twin-linked multi-melta, laud hailer (175 points)
Les chasseurs volants
Dominion Squad: Sister Superior + 4 sisters, 4x meltagun, Immolator APC with twin-linked multi-melta (165 points)
HEAVY SUPPORT
Le tueur des fantomes
Exorcist (125 points)
heavy support
total points 250
exorcist
125
exorcist
125
It's not allowed to display the exact costs of your army this way.
Advice:
replace the sixth seraphim with the litanies of faith for one of your priests.
And maybe you can find the space for 3 Simalcrums. Because you have 2 units of 8. It's worth the points for a second act of faith.
Automatically Appended Next Post: Yesterday I played a 1000 point game vs BA. We played maelstorm and I won big time
Spoiler:
My list:
Cannoness, book of st. lucius, (Got warlord thrait with the extra card on the first turn.)
I started, while he failed to seize.
We played the mission in wich you have the amount of tactical objectives equal to the turn.
I drew secure objective 2 and 5. (One extra because of the warlord trait.) Number 2 was in the middel atop of a three story building, 5 was just out of his deployment zone.
My dominons grabbed both objectives, The ones at objective 2 had to disembark, the other Dominions stayed inside. The rest of my army except the exorcist moved 6 inch forward.
In my shooting fase I blew up is Whirlwind with a exorcist and the HKM. The tank took 2 scouts with him.
The rest shot at a assault squat, killing both melta's (bad deployment from him) and about 2 others. Enough to break them and led them flee of the board!
In his turn, the other assault squad assaulted my dominions squat at objective two. He issued a challenge so he got his objective. One sister survived the mayhem, and made her moral check. This was unfortunate cause now I wasn't able to shoot at the squat.
His sanguinary guard moved up to other Dominion squad, but he failed a difficult terrain check for the woods he was landing in, killing his inferno pistol guy that was in melta range. Ouch... In the end he wrecked my rhino in the assault face.
My second turn, I drew secure objective 4 and Issue a challenge... Not a good draw since objective 4 was in his deployment zone with 8 scouts on it and unreachable except for my Dominons who just got out a wreck.
I moved my Retributers up to the side of the sanguinary guard and disembarked, The rest of the army moved further up.
In the shooting face I wrecked face! doing 20 wounds with the retributers from wich he failed 5. So the sanguinary guard was dead and the Libby lost a wound. I then shot with three rhinos, a embarked BSS squad and an exorcist at the libby to slay him. Slay the warlord for me!
The dominions on their way to objective 4, accidently shot down the sergeant. (He did as he was the third model in line..) So no challenge for me, and no objective 4.
In his face he had to secure objective 3 and Kill a verhicle. He glanced a rhino to death, the BSS got out and contested objective 3 versus his Scouts.
In this assault face the assault squad that had wrecked my rhino charge me but failed to do much besides killing one bolter sister. They hold their ground and therefore denied him objective 3.
After two turns: BA, 2 points, AS, 4 points.
Last turn I forgot to discard an objective.... I drew one extra.. And what do you know! Secure Objective 3!
This turn my Retributers embarked on their rhino and drove towards objective 4 together with my BSS squad and my canonness. My lone Dominion rhino tank shocked his scouts at objective 3. He failed he Ld test and ran. So i where to survive combat then I would claim the objective.
After that I shot all but one scout at objective 4. Slaying all but one, But he was to far away to contest the objective.
In combat I survived with two sisters, (as always failing to do anything in return) unfortunatly I failed my Ld test and ran. (I got away though!) I discarded the issue a challenge card.
In his turn,nothing really happend. His assault squad wrecked the rhino with the BSS and the Canonness and failed to do anything against my rhino at objective 3.
In my turn I had the best draw ever! I drew another secure objective 3, which I was already claiming with my rhino. I had secure objective 6 and Dominion. (secure them all.)
He was claiming nor contesting anything and everything was within range. This turn my Retributers killed about 5 assault marines while the rest claimed objectives. Giving me a wopping 8 points!
In his turn he claimed to points for objective 3 (he wrecked my rhino) and objective 4. (His assault squad killed my dominions and denied my Line Breaker.)
End result: BA 4 points. AS: 13 points.
BA Remainig: 4 assault marines, 9 scouts.
AS Remaining: 2 excorsists, a Rhino, 5 Retributers, Cannoness, 5 BSS, 2 BSS
All in all a very friendly and fun game!
This message was edited 3 times. Last update was at 2015/08/22 20:50:52
So the NOVA prep tournament went well. I finished 2-1 with 51 battle points (tied for 2nd most in BPs). The culexus was great when I ran into a librarian conclave. He turned off invisibility on Khan's command squad and then shooting gunned them down and he really dictated what my opponent was able to do movement wise with them. I ended up losing that game because my opponent made 7+ jink saves in a row to keep his linebreaking storm talon alive. Had he failed any of them, it would have denied him the points he needed to pull ahead for the win. My victories were over a BA list with the 3 storm ravens formation that allows deep strikers to assault the turn they come in and over a wolf star.
Looking ahead to the LVO, what do you guys think of something like this:
As for the allies part, ever considerd adding the land raider spearhead? Put dominions inside and you have 3 scout fortresses terrorising the opponent, the land raiders ignore all damage results execpt immobelized and destroyed, the re-roll to wound and if you take IH as your chapter tactics you get IWND too!
I believe Scout only confers to Dedicated Transports, so no Scouting Land Raiders (unless Scout is part of the LR formation bonuses, I'm still not familiar with many if the new formations).
PanzerLeader wrote: So the NOVA prep tournament went well. I finished 2-1 with 51 battle points (tied for 2nd most in BPs). The culexus was great when I ran into a librarian conclave. He turned off invisibility on Khan's command squad and then shooting gunned them down and he really dictated what my opponent was able to do movement wise with them. I ended up losing that game because my opponent made 7+ jink saves in a row to keep his linebreaking storm talon alive. Had he failed any of them, it would have denied him the points he needed to pull ahead for the win. My victories were over a BA list with the 3 storm ravens formation that allows deep strikers to assault the turn they come in and over a wolf star.
Looking ahead to the LVO, what do you guys think of something like this:
Its at 1905 points right now, so I'd have to trim 55 points.
Looks solid. Maybe trim some plasma to get points down.
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Had a game last night using 1500 pts of Sisters with 500 pts of BA against Ultramarines. I attached St Celestine to the DC with a Chaplain...near the end of the game I was asked if St Celestine was a Monstrous Creature. Made me smile.
She is a beast that much is certain. In all honesty it came up because he drew the maelstrom card to kill and MC, but still.
Really liking BA as a second detachment, I took a a 500 pt CAD for Ob Sec infiltrating Scouts and a Chappy as HQ and the rest filled out on DC. Attach Celestine for hit and run and they can be brutal (I usually do this trick with Dante, but Celestine is much cheaper, though lacks EW and ap2) still a decent tradeoff though.
I love running Celestine with JPBA, generally with Sanguinary guard for H&R, challenging, and tanking up front. She's just a bargain and meshes really well (plus a Sanguinary Priest giving the unit FNP and +1 WS for the BA is sweet).
Well, that and not being great against 2+ guys. Some games she wipes out a unit per turn solo. Other games I lose her to S6 overwatch with no AP. (I am amazing at rolling ones.)
Mavnas wrote: Well, that and not being great against 2+ guys. Some games she wipes out a unit per turn solo. Other games I lose her to S6 overwatch with no AP. (I am amazing at rolling ones.)
Yup. But she is just so good at bullying most shooting units. For 135 points, she's a steal.
so here are two list options I need some feedback on based on my initial ITC take. What do you guys think? I like the troll potential of putting Celestine and Yarrick together but option 1 might be a little safer.
Probably the first one. Although I'd probably swap sentinels to upgrade the rhinos to repressors.
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OK, another 1850pt tournament and I am considering two list.
List 1 is mostly Sisters of Battle with some Guard for fire support. The Canoness will ride with one of the Dominion squads and the Green Squad will ride in the Vendetta. The Veterans will try to shield the tanks and stuff from drop pods full of melta guns and after that if they survive they will sit in cover and snipe things with their lascannon.
List 2 is much more guard than Sisters. The Canoness will go with the Guard blob to keep them in place. She is leadership 10 and sturborn so she should do this quite well and since she is not fearless the blob can still go to ground. The special weapons squad will ride in the Vendetta
Out of two, I'd lean towards taking list #1. I think its a little better balanced. Blob squads don't work well unless you can get axes and melta bombs into them with a critical mass (somewhere between 3 and 5).
Had a game vs a foot -far list last night . They're nasty little beats on foot too aren't they?
I ended up winning, as I held.more objectives and my opponent didn't really move once he'd deployed which surprised me.
Nothing new tl bring to the table in terms of what I was running, I had a blob squad with 4 priests, jaco and Celest holding the central objective, I was expecting him to come and try to take the objective but it never happened. 2 Melta Doms, one started on the board and the other out flanked to secure line breaker and try to put a dent in his Dark Reapers as they were say on his Ob. He had an Avatar so there was so chance of his stuff running away. Exorcists sat at the back and held an objective I boltered that with a mech BSS as I knew the Exorcist would draw fire since it was big guns never tire.
A comfortable win, but not a lot really happened...
So wanting to give my sob army drop pods for a demo alpha strike. Other than that I use immo spam and exocist spam and currently like to DSSt celestine and seraphim with twin flamers.
I'm thinking I need something fast in addition to the drop pods but I have no clue about using Space marines. Any advice hints tips?
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.
Bikes with Grav Guns - if you put your HQ character on a bike, Space Marine Bikers become a troop choice which is very handy for an allied detachment that wants to avoid Tactical Marine tax.
If you're using Space Wolves, Thunderwolf Cavalry.
I am considering trying an experiment in a tournament this Saturday. A tournament may seem like an odd place to experiment, but I will get three games or more in one day. I am going to try some Celestians. I know this is against internet wisdom, but internet wisdom is not working for me so I might as well try something new. Besides, as close as Sisters end up getting to the enemies I often end up in the assault. If I am going to end up in assault I might as well have a chance of winning or at worst make them pay a high price for what they kill.
I am going to try to keep the Celestians and hopefully the Dominions within 12" of the HQ for the squad's and Uriah's banners.
Sister Rebecca (Canoness): The Mantle of Ophelia; power axe; plasma pistol; rosarius 135
• Sororitas Rhino 40
• Pink Squad (Sororitas Command Squad): Sacred Banner of the Order Militant 105
Warlord (Uriah Jacobus) 100
Red Squad (6 Battle Sisters): meltagun; heavy flamer 92
• Immolator: twin-linked multi-melta 60
Green Squad (6 Battle Sisters): meltagun; heavy flamer 92
• Immolator: twin-linked multi-melta 60