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![[Post New]](/s/i/i.gif) 2015/09/30 02:39:47
Subject: New Sisters of Battle Codex Tactica
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Deranged Necron Destroyer
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GoonBandito wrote:Bikes with Grav Guns - if you put your HQ character on a bike, Space Marine Bikers become a troop choice which is very handy for an allied detachment that wants to avoid Tactical Marine tax.
If you're using Space Wolves, Thunderwolf Cavalry.
Thanks, can I do the bikes with grav guns from any SM like BA/ DA or do I need vanilla marines for that to work?
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It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
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![[Post New]](/s/i/i.gif) 2015/09/30 03:26:05
Subject: Re:New Sisters of Battle Codex Tactica
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Willing Inquisitorial Excruciator
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SQRT(-2) wrote:
I am considering trying an experiment in a tournament this Saturday. A tournament may seem like an odd place to experiment, but I will get three games or more in one day. I am going to try some Celestians. I know this is against internet wisdom, but internet wisdom is not working for me so I might as well try something new. Besides, as close as Sisters end up getting to the enemies I often end up in the assault. If I am going to end up in assault I might as well have a chance of winning or at worst make them pay a high price for what they kill.
Are you planning on attaching Uriah or the Canoness to the unit? I just feel like that if you're going to do this, go balls out. Stack Uriah and two priests (one with litanies) for auto-passing hymns. Arm the Celestian Superior with a power axe so that she can whack things at +1A, S5 AP2 on the charge. Take as much advantage of the first turn buff to Strength to wreck as much face as you can. Be wary of any matchups where you'll be facing lots of S6+ attacks. And good luck!
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![[Post New]](/s/i/i.gif) 2015/09/30 04:25:51
Subject: New Sisters of Battle Codex Tactica
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Dakka Veteran
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If the Cannoness does not need to go with the command squad I was thinking of putting both with the Celestian Squad and just having the command squad right behind them.
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![[Post New]](/s/i/i.gif) 2015/09/30 10:21:33
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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Interesting. A tournament isn't a terrible place to experiment as you know you'll be able to give them a decent run out and co e up against some tough lists, so a baptism if fire seems relevant for them and the theme of our army!
D
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![[Post New]](/s/i/i.gif) 2015/09/30 13:56:08
Subject: New Sisters of Battle Codex Tactica
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Willing Inquisitorial Excruciator
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SQRT(-2) wrote:If the Cannoness does not need to go with the command squad I was thinking of putting both with the Celestian Squad and just having the command squad right behind them.
It's a tough call. Putting the Canoness and Uriah together makes the Celestian squad tankier, but it leaves the SCS vulnerable. A priest with litanies and power maul is such a good investment in CC, and it would give you options to mix and match your ICs to different squads between rounds. But you'd have to drop bodies from your Doms to afford it.
It'll certainly be a challenge! Let us know how the tourney goes.
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![[Post New]](/s/i/i.gif) 2015/10/01 04:52:08
Subject: New Sisters of Battle Codex Tactica
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Dakka Veteran
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One Dominion from each squad and one Celestian would exactly match one priest with Litanies. but as you said, running all the characters with the Celestians leaves the Command Squad vulnerable.
But the Celestians and friends would have a potential of 44 attacks on the charge (assuming the baddies don't do too much damage before they get a chance to attack, but considering the Celestians will have twinlinked 3+ and 5++ saves, the Canoness a twinlinked 3+ and 4++ with three wounds and eternal warior and the two priest with twinlinked 4++ themselves I hope they will weather things OK.)
28 attacks at S 4, WS 4, I 3
6 attacks at S 5 WS 5, I 1, AP 2
5 attacks at S 4 WS 4, I 4
5 attacks at S 4 WS 3, I 3
And all of them with Re-rolling to hit and to wound.
Close Combat gods will still come out on top but it will at least hurt.
And heck, with the banner and such Dominions and Battle Sisters piling to help may be good too? Or they could charge their own targets. Ether way, even without the buffs the Celestians will have, a bunch of sisters with an extra attack charging could work against some things. If I am going to be charged anyway, I might as well and deny them the extra attacks.
Well, considering I loose a lot (and I mean a LOT) what have I got to loose?
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This message was edited 1 time. Last update was at 2015/10/01 04:59:15
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![[Post New]](/s/i/i.gif) 2015/10/03 06:06:39
Subject: New Sisters of Battle Codex Tactica
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Mindless Spore Mine
Canada
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Hey look at this, "Smash: All of the close combat attacks, except Hammer of Wrath attacks, of a model with this
special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon)." So you can use a priest with a chain sword get AP 2, Str 3, I3, with 4 attacks on the charge for 25 points, because it says "All attacks are AP 2".
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This message was edited 2 times. Last update was at 2015/10/03 06:58:28
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![[Post New]](/s/i/i.gif) 2015/10/03 07:28:20
Subject: New Sisters of Battle Codex Tactica
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Deranged Necron Destroyer
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Google:Terrorstorm wrote:Hey look at this, "Smash: All of the close combat attacks, except Hammer of Wrath attacks, of a model with this
special rule are resolved at AP2 (unless it’s attacking with an AP1 weapon)." So you can use a priest with a chain sword get AP 2, Str 3, I3, with 4 attacks on the charge for 25 points, because it says "All attacks are AP 2".
I like giving my priest a power maul for +2 str and the concussion vs multi wound models can be nice.
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It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
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![[Post New]](/s/i/i.gif) 2015/10/04 03:50:14
Subject: New Sisters of Battle Codex Tactica
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Mindless Spore Mine
Canada
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How about a 10 celestine+ five priests + jacobs + saint celestine 17 model blob? Celestines (not the saint) act of faith gives +1 strength in assult, jacobs and one preist give re-roll saves and to wound rolls and the remaining four vanilla priests each get 3 S4 ap2 smash attacks. is this a alternative blob? or is the 20 troop one better still?
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![[Post New]](/s/i/i.gif) 2015/10/04 14:37:02
Subject: New Sisters of Battle Codex Tactica
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Willing Inquisitorial Excruciator
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Google:Terrorstorm wrote:How about a 10 celestine+ five priests + jacobs + saint celestine 17 model blob? Celestines (not the saint) act of faith gives +1 strength in assult, jacobs and one preist give re-roll saves and to wound rolls and the remaining four vanilla priests each get 3 S4 ap2 smash attacks. is this a alternative blob? or is the 20 troop one better still?
For 500 points, thar's not a particularly good unit. Sisters are not good in CC and should avoid it under most circumstances. Even our best beatsick, Celestine, is only a single failed save away from being insta-gibbed by S6 or higher. SQRT(-2) is taking a small CC unit mainly for fun and in the interest of science
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![[Post New]](/s/i/i.gif) 2015/10/04 15:38:17
Subject: New Sisters of Battle Codex Tactica
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Rough Rider with Boomstick
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For Science!
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You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
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![[Post New]](/s/i/i.gif) 2015/10/04 23:30:41
Subject: Re:New Sisters of Battle Codex Tactica
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Dakka Veteran
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Well, how did it work for me?
First battle was against CSM with oblitorators and cultist on a landing platform and deep striking termies. It was kill points and he had brought less than half the number of kill points to the table than I had. It was table him or loose. I did well but failed to finish all the models on the platform, the save with the difficult terrain made it just too hard. The Celestians did not do much despite all the attacks, he rolled well on the 2+ saves. The Cannoness did finish off the termie squad in hand to hand though. (I softened them up with concentrated melta fire before hand.)
Second battle I was tabled because the super dense terrain made it difficult to get to the gunline space marines. The army just lacked much long range punch.
Third was against Dark Eldar and I did quite well. I wish I could say it was due to the assault, but it was more due to heavy flamers and open topped transports. But melee went well for me as well.
Findings:
* I found the command squad a good spare squad for the independent characters to fall back to if the celestian squad became too crippled to be effective.
* Power Axes are nice.
* Protect the banner, it is a tempting target.
* Further study is needed, I should try this with Guard backup.
I know it is not as competitive, but I like bringing a cannoness, even if Uriah is the warlord. She is MY cannoness, It might be 'forge a narrative' junk, but I like bringing her.
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![[Post New]](/s/i/i.gif) 2015/10/05 03:53:50
Subject: New Sisters of Battle Codex Tactica
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Missionary On A Mission
Australia
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I like bringing a Canoness too, and Celestians sometimes, despite conventional thinking that they are bad. I prefer putting her in a unit of Celestians though, mainly because the Furious Charge Act of Faith is more useful than the Fleet/Crusader/Move Through Cover one a Command Squad gets. And you can take your Power Weapons/Eviscerators on the Ministorum Priests/Superior anyway.
The biggest problem is of course getting them into combat effectively. Without a 12" move (like Bikes/Beasts) or an Assault Vehicle (like Trukks/Raiders/Land Raiders), you have to do a lot of work to setup charges.
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![[Post New]](/s/i/i.gif) 2015/10/07 14:17:07
Subject: New Sisters of Battle Codex Tactica
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Journeyman Inquisitor with Visions of the Warp
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Hey guys I have a question.
What's the most effective way to run a Sisters CC blob? Uriah as the Warlord with Celestine, with supporting buffs and Force Weapons from allied psykers? Sanctic/Biomancy/Divination etc.
I figure I can get ton of fast and mobile Obsec from allied Tempestus, so going after objectives will be outsourced as their job.
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![[Post New]](/s/i/i.gif) 2015/10/07 16:18:48
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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I played in a charity tournament recently.
It was 1800pts, single CAD, no allies or formations. I took a mixed list:
Uriah+Celestine in a 15 strong blob, F/HF, Combo, Maul on superior
4 priests (Lits of Faith, 3 mauls, 1 sword)
2x 9 Sob F/HF Rhinos, Combi-flamer + maul on superiors
2x Melta Doms, MM Immo
2x Exorcists
Pent Engines (2 in Squad)
I put a priest with each 9 sister squad to ensure they didn't run off objectives.
Won 1, Lost 2.
Game 1 vs Tyranids
Crusade, diagonally set up. 4 objectives
My only win, but a solid one. At the end of the game I held 3 of the objectives, had first blood and line breaker. My dice actually hated me and it was a tenser game than the end result would suggest. It really game down to playing the mission and playing conservatively. PE engines were really useful despite not making it into combat but they're a great pressure unit.
Game 2 vs White Scars list.
Bikes + 1 unit of scouts and a Storm Raven and Storm Talon. Mission was the scouring. Long deployment.
3+ armour and a 3+ cover save was a real ball ache to deal with. I knew the game was over when my blob and a BBS held the middle of the board and were charged by all but 1 of his bike squads and were pulled apart. Even the priests couldn't help me here. S5 HoW for WS is stupid, especially when he was scoring a couple of hull points off my vehicles each time...one P eng made it into combat which I was really stoked about. 6A on the charge at S10, all but 2 missed and then I rolled snake eyes to wound...
By the end I think I only had a rhino left, his superior speed /flexibility meant he scored pretty much all the objectives. Massive loss 13-0
Game 3 vs DE
Kill poi ts DoW deployment. All my flamers had me in good stead for this but since I had so many ICs I lost by a narrow margin. Loss 13-11
D
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![[Post New]](/s/i/i.gif) 2015/10/07 20:35:21
Subject: New Sisters of Battle Codex Tactica
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Willing Inquisitorial Excruciator
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evildrcheese wrote:
Uriah+Celestine in a 15 strong blob, F/ HF, Combo, Maul on superior
4 priests (Lits of Faith, 3 mauls, 1 sword)
2x 9 Sob F/ HF Rhinos, Combi-flamer + maul on superiors
2x Melta Doms, MM Immo
2x Exorcists
Pent Engines (2 in Squad)
Do you really get that much mileage out of the mauls on the superiors? Unless it's a blob, once you're in close combat, all you're looking to do is tarpit, at best. Putting 45 points into modestly improving a really bad situation is throwing good points away, IMO. I'd rather have an extra OBSEC Rhino or some combi-meltas and laud hailers on my Doms.
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![[Post New]](/s/i/i.gif) 2015/10/08 07:14:25
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Yoyoyo wrote:Hey guys I have a question.
What's the most effective way to run a Sisters CC blob? Uriah as the Warlord with Celestine, with supporting buffs and Force Weapons from allied psykers? Sanctic/Biomancy/Divination etc.
I figure I can get ton of fast and mobile Obsec from allied Tempestus, so going after objectives will be outsourced as their job.
20 BSS with 2-3 Priests, Jacobus and Celestine is pretty decent. If you can ally in a Wolf Lord on TWC and a couple Iron Priests, it gets hilarious. Marine characters with 2+/3++ and priests with rerolls are ridiculous.
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![[Post New]](/s/i/i.gif) 2015/10/08 08:57:26
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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the_Armyman wrote: evildrcheese wrote:
Uriah+Celestine in a 15 strong blob, F/ HF, Combo, Maul on superior
4 priests (Lits of Faith, 3 mauls, 1 sword)
2x 9 Sob F/ HF Rhinos, Combi-flamer + maul on superiors
2x Melta Doms, MM Immo
2x Exorcists
Pent Engines (2 in Squad)
Do you really get that much mileage out of the mauls on the superiors? Unless it's a blob, once you're in close combat, all you're looking to do is tarpit, at best. Putting 45 points into modestly improving a really bad situation is throwing good points away, IMO. I'd rather have an extra OBSEC Rhino or some combi-meltas and laud hailers on my Doms.
Oh I realise it's a total point sink and a waste, but I have the old Cannoness models with the stick and combo flamer as superiors and I've been running them WYSIWYG, I really need to extrra Battle sisters to run as superiors with no upgrades :/
D
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![[Post New]](/s/i/i.gif) 2015/10/08 14:46:22
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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pretre wrote:Yoyoyo wrote:Hey guys I have a question.
What's the most effective way to run a Sisters CC blob? Uriah as the Warlord with Celestine, with supporting buffs and Force Weapons from allied psykers? Sanctic/Biomancy/Divination etc.
I figure I can get ton of fast and mobile Obsec from allied Tempestus, so going after objectives will be outsourced as their job.
20 BSS with 2-3 Priests, Jacobus and Celestine is pretty decent. If you can ally in a Wolf Lord on TWC and a couple Iron Priests, it gets hilarious. Marine characters with 2+/3++ and priests with rerolls are ridiculous.
I think this is spot on. If you are going for a melee unit, you need to commit to it. The other fun thing to try here would be: 10 Repentia, 3x Wolf Guard Battle Leader with PF/ SS and 2x wolves, 4x Iron Priests. Its a disgusting 1043 points, but the entire unit is fleet and has a huge foot print. Its also majority armor 6+ so its virtually immune to grav and you can put the Iron Priests and Battle Leaders up front to tank. You also have enough beasts that you can launch an assault with the front guys and pull the repentia up field.
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![[Post New]](/s/i/i.gif) 2015/10/08 14:48:13
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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The repentia idea is pretty funny. I should totally try that. Automatically Appended Next Post: I would probably add some psychic power to get them endurance/invis just for lols.
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This message was edited 1 time. Last update was at 2015/10/08 14:48:48
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![[Post New]](/s/i/i.gif) 2015/10/08 15:13:24
Subject: Re:New Sisters of Battle Codex Tactica
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Journeyman Inquisitor with Visions of the Warp
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Tempestus doesn't really need their transports, so I've considered loading up a few min Repentia units and spitting them out into cover where it can cause threat priority problems.
They're kind of a meta killer too -- Neural Shock isn't nerfed against GMCs and Armourbane will mess up Knights. Of course I'm still only at the theory stage right now.
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This message was edited 2 times. Last update was at 2015/10/08 15:58:37
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![[Post New]](/s/i/i.gif) 2015/10/15 21:44:03
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Anyone in here going to LVO?
Panzer, you going again?
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![[Post New]](/s/i/i.gif) 2015/10/15 22:55:24
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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I will be there and representing Sisters again. I cracked the top 20 last year. Aiming for top 10 this year.
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![[Post New]](/s/i/i.gif) 2015/10/16 13:50:26
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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Had another decent game with SoB and BA last night.
Celestine is my Budget Dante', providing hit and run and a 2+ for small arms fire. They did some serious work killing a squad of termagants, plinking the last wound off a FMC, killing a hive tyrant in combat and another big beastie that I can remember the name of...
Exorcists were pivotal in securing first blood, S vs the warroirs doubled them out with ease.
Fighting a mix of griblies and MCs, I was actually really pleased with how my bloated Vet Superiors performed (modelled with combo flamer and maul). In fact I was pleased with how the battle sisters performed all game, managing to get to grips with targets they could damage and doubled teaming nicely with the BA.
The outflanking scouts offered a nice bit of flexibility in maelstrom, as I placed an objective on each side, just outside of 6", since I had the BA relic for double strategic warlord trait i had the reroll reserves failed and successful, so I could hold back the scout for when I had a card near one of the table edges...this little combo secured me a vp, so i was quite pleased.
It was actually a draw, but was a great game. My opponent was lucky with his cards (he had for cards for a single objective so scored a healthy number of points, then had 2 cards for another objective later in the game). It ended turn 5 but I might've won with another turn as he only had a single MC left with 2 wounds...and I still had a good number of units.
D
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![[Post New]](/s/i/i.gif) 2015/10/17 21:37:11
Subject: Re:New Sisters of Battle Codex Tactica
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Deranged Necron Destroyer
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Been working with the idea of making a melee deathstar with BA and sob wondering how to make it all work and have a good delivery system with it. Could use a lot of work but here is the skeleton of the star
St celestine for hq
2 or more priest (power weps optional)
mephiston
With mephiston take the Prescience power from divination and get lucky with the sanctuary daemonology power. Get both of those off during the psy phase and then get into melee with something. The two priest use The Righteousness of the Emperor and The Emperor Protects with any extra priest use The Emperor’s Strength. rolling on ld 10 from st celestine.
Now while in combat you have re-rolls to:
To-hit
To-wound
Armor & invul saves (with invul saves being a 3+ from sanctuary and every priest has a rosary)
As well as:
Zealot (redundent)
Fearless
Hit and run
DTW on targeted powers on either a 3+ or 4+ depending on psyker lvl
Not sure what to add/ tweek with it but thinking maybe either a Librarian, or some thing.
I've been thinking of doing this with a flesh tearers formation from shield of baal to add drop pods for sisters to use as well
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It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
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![[Post New]](/s/i/i.gif) 2015/10/17 23:52:20
Subject: Re:New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Oberron wrote:Been working with the idea of making a melee deathstar with BA and sob wondering how to make it all work and have a good delivery system with it. Could use a lot of work but here is the skeleton of the star
St celestine for hq
2 or more priest (power weps optional)
mephiston
With mephiston take the Prescience power from divination and get lucky with the sanctuary daemonology power. Get both of those off during the psy phase and then get into melee with something. The two priest use The Righteousness of the Emperor and The Emperor Protects with any extra priest use The Emperor’s Strength. rolling on ld 10 from st celestine.
Now while in combat you have re-rolls to:
To-hit
To-wound
Armor & invul saves (with invul saves being a 3+ from sanctuary and every priest has a rosary)
As well as:
Zealot (redundent)
Fearless
Hit and run
DTW on targeted powers on either a 3+ or 4+ depending on psyker lvl
Not sure what to add/ tweek with it but thinking maybe either a Librarian, or some thing.
I've been thinking of doing this with a flesh tearers formation from shield of baal to add drop pods for sisters to use as well
If you are going to do this, I'd go with 15 DC marines with jump packs and 3-4 power swords and 2-3 power fists mixed in. It comes out to just about 400-450 points that way. Big enough that you can string back to pull the priests along and comes with FNP built in.
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![[Post New]](/s/i/i.gif) 2015/10/18 01:10:41
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Yeah, you want ablative bodies and fnp.
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![[Post New]](/s/i/i.gif) 2015/10/18 02:24:05
Subject: Re:New Sisters of Battle Codex Tactica
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Willing Inquisitorial Excruciator
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FYI: Immolators are shown as being Sold Out and No Longer Available on the US site.
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![[Post New]](/s/i/i.gif) 2015/10/18 04:30:48
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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Not the first time...
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![[Post New]](/s/i/i.gif) 2015/10/18 04:38:55
Subject: Re:New Sisters of Battle Codex Tactica
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Deranged Necron Destroyer
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PanzerLeader wrote:Oberron wrote:Been working with the idea of making a melee deathstar with BA and sob wondering how to make it all work and have a good delivery system with it. Could use a lot of work but here is the skeleton of the star
St celestine for hq
2 or more priest (power weps optional)
mephiston
With mephiston take the Prescience power from divination and get lucky with the sanctuary daemonology power. Get both of those off during the psy phase and then get into melee with something. The two priest use The Righteousness of the Emperor and The Emperor Protects with any extra priest use The Emperor’s Strength. rolling on ld 10 from st celestine.
Now while in combat you have re-rolls to:
To-hit
To-wound
Armor & invul saves (with invul saves being a 3+ from sanctuary and every priest has a rosary)
As well as:
Zealot (redundent)
Fearless
Hit and run
DTW on targeted powers on either a 3+ or 4+ depending on psyker lvl
Not sure what to add/ tweek with it but thinking maybe either a Librarian, or some thing.
I've been thinking of doing this with a flesh tearers formation from shield of baal to add drop pods for sisters to use as well
If you are going to do this, I'd go with 15 DC marines with jump packs and 3-4 power swords and 2-3 power fists mixed in. It comes out to just about 400-450 points that way. Big enough that you can string back to pull the priests along and comes with FNP built in.
The FNP won't spread to the priest, st celestine or mephiston. Unless you meant have a sang priest with them too
What if I use a drop pod to put the non-jump guys into and have it land around midway on the battle field and use the jump IC to "catch" up and attach them there. It is an odd way of doing it but could work?
Automatically Appended Next Post:
I wanna give it a try with a SOB/ BA deathstar and drop pod assault spam.
Faith & Blood (1850pts)
Adepta Sororitas
No Force Org Slot (245pts)
Ministorum Priest
Laspistol, Eviscerator, The Litanies of Faith
Ministorum Priest
Eviscerator, Laspistol
Ministorum Priest
Laspistol, Power Maul
Ministorum Priest
Laspistol, Power Maul
Ministorum Priest
Laspistol, Power Maul
HQ
Saint Celestine
Troops (150pts)
Battle Sister Squad
4x Battle Sisters, Flamer, Heavy Flamer
Sister Superior
Boltgun, Chainsword
Battle Sister Squad
4x Battle Sisters, Flamer, Heavy Flamer
Sister Superior
Boltgun, Chainsword
Fast Attack (345pts)
Dominion Squad
4x Dominions, 4x Meltagun
Dominion Superior
Bolt Pistol, Combi-Melta
Dominion Squad
4x Dominions, 4x Meltagun
Dominion Superior
Bolt Pistol, Combi-Melta
Dominion Squad
4x Dominions, 4x Meltagun
Dominion Superior
Bolt Pistol, Combi-Melta
Flesh Tearers Strike Force
HQ
Mephiston, Lord of Death
Sanguinary Priest
Jump pack, 2x Power fist (buys a bolt pistol then trades it in for a 2nd power fist)
Elites (442pts)
Death Company Squad
14x Bolt Pistol, 6x Chainsword, 14x Death Company Marine, Jump Pack, 8x Power Weapon(thinking all power swords)
Troops (58pts)
Scout Squad
Boltgun, Scout Sergeant, 4x Scouts, 3x Sniper Rifle
Fast Attack (175pts)
Drop Pod
Drop Pod
Drop Pod
Drop Pod
Drop Pod
Deathstar is
St.Celestine,Mephiston,5xpriest,Sang. Priest,14x DC.
Mephiston grabs Prescience, and then hopes for sanctuary from daemonology Sanctic powers, This isn't quite a make or break pick but IMO is the best to boost the plenty of 4++ into 3++ and give everyone in effect shield of faith, there are a couple of other options that are useful as well Hammerhand is alright with +2 str and I was thinking of the gate of infinity but with a squad this big one would have to wiggle around 10 points for a locator beacon for one of the drop pods. forewarning and foreboding are alright too if one wants to stick with divination.
Ideally this is the strength of the deathstar if the 'stars align'.
Mephiston gets off sanctuary and prescience
Charge into combat.
the priests use their war hymms with the litanies of faith there is no need for leadership test, the two with Eviscerators use the emperor protects letting the entire unit re-roll failed armor and invul saves and the righteousness of the emperor letting the entire unit re-roll failed to-wound rolls. The other priest use emperor's strength for smash so their attacks become ap 2 instead of ap4 from power mauls.
at int 10 hammer of wrath happens
15 str 4 HOW with re-roll to wound (The HOW attack doesn't gain benefit from any of the model's special rules but the priest's War hymn isn't the how model's special rule so it should work here)
1 str 3 HOW from st celestine with re-roll to wound
Anything that attacks between then and 8
if ap2 and ID(or s6+) put on a DC marine (6++ re-roll with chance of FNP if not ID or S8+) or one of the power maul priest 3++ re-roll is nice and if not ID(or s6+) put it on the priest to soak with a 3++ re-roll/5+++ fnp, if not ap2 put on celestine or mephiston for a 2+ re-roll and FNP
int7
Cesltine goes in with 6 s5 ap3 re-roll to-hit re-roll to-wound attacks at ws7
int5
Mephiston comes in with 6 s10/ ID (if no sanquine sword/force then s6) ap3 re-roll to-hit/to-wound attacks at ws6
int 4
40! S5 ap3 attacks at ws 4 once again with re-rolls to hit and to-wound from the DC with power weapons
30! S5 ap- attacks at ws 4 with re-rolls from the remaining DC (if they all lived this far so more than likely i expect closer to 0-20 attacks)
in3
6 S6 ap2 ws3 attacks from the two priest with re-rolls
12 S5 ap2 ws3 attacks from the three other priest if they are still alive at this point (or if using smash 3 s8 ap2)
int1
Sang priest cleans up with 4 s9 ap2 ws 5 with re-rolls
All of that while being backed up with drop pod spam demo teams with 4 melta guns and a combi-melta each coming in first turn and two more drop pods with flamer/heavy flamer sob in each. All of which can be switched around on how they come in or when they come in. Then hit and run to do it again next turn.
There are also a few scouts with snipers taking pot shots in the ruins over there for reasons.
The aim is for a very fast very hard hitting list that pretty much doesn't care about armor saves (and some that dont care about cover saves).
it does have some problems such as bare min sister squads that won't last long against any serious return fire and no real anti-air and a vastly expensive deathstar but I think it has the potential to deal with some top list out there.
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This message was edited 2 times. Last update was at 2015/10/18 08:34:56
It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case. |
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