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![[Post New]](/s/i/i.gif) 2016/01/19 19:42:32
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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ERJAK wrote:PanzerLeader wrote: Shandara wrote:Melta-Immolators also give a squad a chance to kill 2 targets when coming out of outflank reserve.
This is why pretre converted me to Repressors. Better survivability for the girls and the tank can still contribute against infantry and light vehicles.
3 problems here, 1. unless you spend 20 hours a day scouring the web for them, you'll be lucky to even get a chance to bid on a repressor 2. It also costs ALLLL the money, and 3. Most tournaments will only let you take 1 due to forgeworld stuff being unique 0-1
So pretre covered the tournament points well about having as many as you need. For a cheap, non-conversion option that looks good with a few pieces of Sisters bling added: http://shop.ramshacklegames.co.uk/index.php?main_page=product_info&cPath=6&products_id=461
That is what I use with the dozer blade and the heavy flamer option in the turret.
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![[Post New]](/s/i/i.gif) 2016/01/19 20:55:34
Subject: Re:New Sisters of Battle Codex Tactica
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Willing Inquisitorial Excruciator
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I really like the Ramshackle versions. If I was building a new sisters army, that's the way I would go. Regarding Repressors: I'm surprised no one has made a simple resin conversion kit for the Rhino yet.
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![[Post New]](/s/i/i.gif) 2016/01/20 02:13:52
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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The ramshackle one looks way too clunky.
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![[Post New]](/s/i/i.gif) 2016/01/20 14:25:06
Subject: New Sisters of Battle Codex Tactica
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Been Around the Block
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Personally I use Immolators, all of them the multimelta variety, but if I had more vehicles available I'd probably run a mix. I only own 3 Immolators, so until they're restocked I'm stuck with that. Dominions I like in the immolator so that there's that one last shot if they failed to bring down something I really needed to kill, or a chance to kill something else. Besides that I generally put boots on the ground by turn 3 at the latest anyway, so after that point I've still got some guns rolling around rather than empty boxes.
As far as forgeworld is concerned, my local shop allows no forgeworld whatsoever so repressors aren't an option for me either way. Doesn't bother me as I prefer running a pure codex force with no allies, even if it does put limitations on my army.
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![[Post New]](/s/i/i.gif) 2016/01/21 10:31:03
Subject: New Sisters of Battle Codex Tactica
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Calm Celestian
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Welcome to the club! Always glad to have a new sisters player. Even if the dialogues still haunts my dreams.
Saint Celestine, Dominons and Exorcists. With a little bit of Rets and Seraphim thrown in. Only take minimum basic squads, IMO. 5 girls, a combi, a flamer, a heavy flamer in a MM Immolator. That's the way always run them and i like it but find your own thing.
I say Immolators for the basic troops, Repressors for everything else (Dominions and Repressors) If your group doesnt allow forge world I would say Immolators for everyone.
Avoid: Cannoness, Command squads, the entire elite section.
As much as i like repentia i don't personally use them, that roll is best filled by Battle conclave. That being said, repentia with a priest will murder almost any knight they meet if they can get there.
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"Suffering is Faith, Faith is Strength.
Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen
Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A |
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![[Post New]](/s/i/i.gif) 2016/01/23 05:36:48
Subject: New Sisters of Battle Codex Tactica
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Stalwart Strike Squad Grey Knight
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Celtic Strike wrote:Welcome to the club! Always glad to have a new sisters player. Even if the dialogues still haunts my dreams.
Saint Celestine, Dominons and Exorcists. With a little bit of Rets and Seraphim thrown in. Only take minimum basic squads, IMO. 5 girls, a combi, a flamer, a heavy flamer in a MM Immolator. That's the way always run them and i like it but find your own thing.
I say Immolators for the basic troops, Repressors for everything else (Dominions and Repressors) If your group doesnt allow forge world I would say Immolators for everyone.
Avoid: Cannoness, Command squads, the entire elite section.
As much as i like repentia i don't personally use them, that roll is best filled by Battle conclave. That being said, repentia with a priest will murder almost any knight they meet if they can get there.
Thanks for your response. I'd appreciate feedback on this 1850 list, which I've tried to design as a well-balanced army.
Sisters (1850pts)
Adepta Sororitas: Codex (2013) (Combined Arms Detachment) (1425pts)
HQ (135pts)
Saint Celestine (135pts)
Troops (465pts)
Battle Sister Squad (155pts)
2x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer
Immolator
Dozer Blade, Twin-Linked Multi-Melta
Sister Superior
Bolt Pistol, Combi-Melta, Melta Bombs
Battle Sister Squad (155pts)
2x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer
Immolator
Dozer Blade, Twin-Linked Multi-Melta
Sister Superior
Bolt Pistol, Combi-Melta, Melta Bombs
Battle Sister Squad (155pts)
2x Battle Sister, Battle Sister with Flamer, Battle Sister with Heavy Flamer
Immolator
Dozer Blade, Twin-Linked Multi-Melta
Sister Superior
Bolt Pistol, Combi-Melta, Melta Bombs
Fast Attack (450pts)
Dominion Squad (170pts)
4x Dominion with Meltagun
Dominion Superior
Bolt Pistol, Boltgun
Immolator
Dozer Blade, Twin-Linked Multi-Melta
Dominion Squad (170pts)
4x Dominion with Meltagun
Dominion Superior
Bolt Pistol, Boltgun
Immolator
Dozer Blade, Twin-Linked Multi-Melta
Seraphim Squad (110pts)
2x Seraphim, Seraphim with Two Hand Flamers, Seraphim with Two Hand Flamers
Seraphim Superior
Chainsword, Bolt Pistol, Melta Bombs
Heavy Support (375pts)
Exorcist (125pts)
Exorcist (125pts)
Exorcist (125pts)
Imperial Knights: Codex (2015) (AdM Adeptus Mechanicus War Convocation)
Imperial Knights: Codex (2015) (Imperial Knights part) (425pts)
Knight Crusader (War Conv.) (425pts)
Rapid-fire Battle Cannon w/ Heavy Stubber, Heavy Stubber, Stormspear Rocket Pod
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![[Post New]](/s/i/i.gif) 2016/01/23 12:16:16
Subject: New Sisters of Battle Codex Tactica
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Missionary On A Mission
Australia
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Looks fine to me, but I would suggest a few minor tweaks:
Perhaps think about using two regular Flamers rather than a Flamer/Heavy Flamer on the Battle Sister Squads. My reasoning for this is that due to how the shooting sequence changed in 7th Edition, you now have to fully resolve the shooting of each different weapon types separately. Meaning models you kill from the Heavy Flamer mean less potential hits you can cause with the template from the regular Flamer. Two regular Flamers you will get to place both templates at once, and 'double up' on hits. It's a trade off between more possible hits, or having 1 better Strength/AP on of the templates I guess.
Also maybe consider a Combi-Flamer on the Superiors if you want a Combi-Weapon, rather than a Combi-Melta. With all the other high strength shooting I'd feel reasonably confident in dropping them in favour of more template goodness, especially since the Preferred Enemy Act of Faith synergies nicely with weapons that can cause lots of hits in the first place (ie template weapons).
Seraphim Superior should have two Bolt Pistols rather than Chainsword/Bolt Pistol since you'll still get the extra attack in melee but also another bolt pistol shot in the shooting phase.
I think that Knight Crusader is meant to be in an Oathsworn Knight Detachment too btw, not an Adeptus Mechancicus War Convocation (that's the formation that includes a bunch of Ad Mech and Skitarii units all cross sharing rules and stuff lol). Possibly think about using a Knight Warden or Knight Paladin instead too, since I personally think a Strength D Melee is worth more than some extra shooting (plus they're cheaper). It gives you a better option against death star style units with good invulnerable saves anyway.
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![[Post New]](/s/i/i.gif) 2016/01/23 13:15:00
Subject: New Sisters of Battle Codex Tactica
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Stalwart Strike Squad Grey Knight
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GoonBandito wrote:Looks fine to me, but I would suggest a few minor tweaks:
Perhaps think about using two regular Flamers rather than a Flamer/Heavy Flamer on the Battle Sister Squads. My reasoning for this is that due to how the shooting sequence changed in 7th Edition, you now have to fully resolve the shooting of each different weapon types separately. Meaning models you kill from the Heavy Flamer mean less potential hits you can cause with the template from the regular Flamer. Two regular Flamers you will get to place both templates at once, and 'double up' on hits. It's a trade off between more possible hits, or having 1 better Strength/ AP on of the templates I guess.
That does not apply to templates. The rulebook reads: "If a unit is firing more than one shot with the Template type, resolve each shot, one at a time, as described above, determining and recording how many hits are scored by each template. Once the number of hits from all templates has been determined, roll To Wound as normal."
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![[Post New]](/s/i/i.gif) 2016/01/23 13:23:34
Subject: New Sisters of Battle Codex Tactica
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Repentia Mistress
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But doesn't the first step start 'do it one gun at a time'?
What the above means is it's all Heavy Flamer templates at once, and then all Flamer templates at once.
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![[Post New]](/s/i/i.gif) 2016/01/23 14:51:09
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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@ Nairul: Its a good list. If you dropped the Seraphim and some of the random upgrades (i.e. Superior Combi-Meltas, Melta bombs, etc) you could fit in a third unit of dominions. I'd do this personally. Celestine is a small enough model that she doesn't need an escort. Just use LOS blocking terrain and vehicles to hide her until she's close enough to engage.
I'm also of the opinion now that for my BSS squads, the flamer is not worth it. They often end up in spots where I need them to engage a light vehicle/transport while they camp objectives. I've switched to a melta gun/heavy flamer load out and its been working really well for me. Just something to consider. It makes those squads more versatile which is something I want in my few OBSEC units that end up flung to winds covering objectives.
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![[Post New]](/s/i/i.gif) 2016/01/24 02:39:41
Subject: New Sisters of Battle Codex Tactica
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Stalwart Strike Squad Grey Knight
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PanzerLeader wrote:@ Nairul: Its a good list. If you dropped the Seraphim and some of the random upgrades (i.e. Superior Combi-Meltas, Melta bombs, etc) you could fit in a third unit of dominions. I'd do this personally. Celestine is a small enough model that she doesn't need an escort. Just use LOS blocking terrain and vehicles to hide her until she's close enough to engage.
That's an interesting take, but I'm not sure if I'm convinced. Why then do most lists running Celestine put her in a minimum squad of Seraphim and Deep Strike them?
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![[Post New]](/s/i/i.gif) 2016/01/24 03:03:33
Subject: New Sisters of Battle Codex Tactica
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Willing Inquisitorial Excruciator
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Nairul wrote:PanzerLeader wrote:@ Nairul: Its a good list. If you dropped the Seraphim and some of the random upgrades (i.e. Superior Combi-Meltas, Melta bombs, etc) you could fit in a third unit of dominions. I'd do this personally. Celestine is a small enough model that she doesn't need an escort. Just use LOS blocking terrain and vehicles to hide her until she's close enough to engage.
That's an interesting take, but I'm not sure if I'm convinced. Why then do most lists running Celestine put her in a minimum squad of Seraphim and Deep Strike them?
I think you'll find it's down to preference. Doms are probably one of the best units in the game, point-for-point in their role. However, Seraphim are pretty damn good, too. And they help to mix things up a bit in FA if you don't like rollin' Doms all day, err day. However, if you do go with Seraphim, do not DS them. I deploy them like normal, and then use them as area denial. Not many infantry units want to risk getting within that 20" bubble of templatey death. Celestine can stay with them either to tank some firepower or stay safe, and then break off to deal with a completely different threat as needed.
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![[Post New]](/s/i/i.gif) 2016/01/24 04:27:26
Subject: New Sisters of Battle Codex Tactica
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Stalwart Strike Squad Grey Knight
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the_Armyman wrote:Nairul wrote:PanzerLeader wrote:@ Nairul: Its a good list. If you dropped the Seraphim and some of the random upgrades (i.e. Superior Combi-Meltas, Melta bombs, etc) you could fit in a third unit of dominions. I'd do this personally. Celestine is a small enough model that she doesn't need an escort. Just use LOS blocking terrain and vehicles to hide her until she's close enough to engage.
That's an interesting take, but I'm not sure if I'm convinced. Why then do most lists running Celestine put her in a minimum squad of Seraphim and Deep Strike them?
I think you'll find it's down to preference. Doms are probably one of the best units in the game, point-for-point in their role. However, Seraphim are pretty damn good, too. And they help to mix things up a bit in FA if you don't like rollin' Doms all day, err day. However, if you do go with Seraphim, do not DS them. I deploy them like normal, and then use them as area denial. Not many infantry units want to risk getting within that 20" bubble of templatey death. Celestine can stay with them either to tank some firepower or stay safe, and then break off to deal with a completely different threat as needed.
Hmm that puts things into perspective. In truth I <3 Doms and would love to run more of them. I felt the need to run Seraphim just because I thought they were a necessary bubble for Celestine. Now that you guys are telling me I don't even need Seraphim for her, it's making me wonder if Celestine is even the proper HQ choice for this list? Would a cheap Canoness be more appropriate?
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![[Post New]](/s/i/i.gif) 2016/01/24 04:52:35
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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You can run the cheap cannonness or Celestine equally well. If you take Celestine, you get a bully assault unit that clears objectives of MEQs and provides some decent counter attack options.
With the cannonness you get points to upgrade other units and buff the rest of your force. You can have decent shenanigans by rolling on the command table traits and buffing your army from inside a rhino.
Personally I run Celestine by herself. Her melee abilities help against fast, shooty units that she can catch and run down. She also adds nice assault phase options. I've never run an escort for her and she's done just fine. I even held a green tide at bay with her for four full game turns once between barrage shooting and her hit and run abilities.
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![[Post New]](/s/i/i.gif) 2016/01/24 08:15:27
Subject: New Sisters of Battle Codex Tactica
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Roaring Reaver Rider
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Concerning multiple templates from different template weapons. I think the rules are unfortunately very ambiguous and I do see the reasoning behind both interpretations but the wording that makes me lean towards heavy flamers and flamers working "at the same time" is the wording that Nairul quoted. I know the argument could be made that it's templates separated by weapon type as ShaneTB stated but with the whole "generic vs specific" thing you could also argue this rule supercedes the "pick a weapon part. Truthfully this really comes down to at what point the template rules jump into the sequence of shooting rules.
Either way having a flamer and heavy flamer fire together is hardly OP, you still roll to wound with their respective strength so it doesn't make either of them stronger. And on a personal note I find it hard to "forge the narrative" that my flamer sister would politely stand by and wait for her Heavy flamer sister to roast some baddies before she fires her flamer. No opponent I've ever fought has contested this interpretation of the rules and I make sure to bring it up before the match because it's part of my list and I don't want any confusion about it when I fire. All my opponents so far have even agreed with this interpretation stating it sounds logical and fair.
At any rate it's a good discussion to bring up with your regular opponents and see what people think. Not everyone is out to knock down your army and deny you any possible advantage you may be able to get.
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![[Post New]](/s/i/i.gif) 2016/01/24 08:46:54
Subject: New Sisters of Battle Codex Tactica
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Missionary On A Mission
Australia
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Inevitable_Faith wrote:Concerning multiple templates from different template weapons. I think the rules are unfortunately very ambiguous and I do see the reasoning behind both interpretations but the wording that makes me lean towards heavy flamers and flamers working "at the same time" is the wording that Nairul quoted. I know the argument could be made that it's templates separated by weapon type as ShaneTB stated but with the whole "generic vs specific" thing you could also argue this rule supercedes the "pick a weapon part. Truthfully this really comes down to at what point the template rules jump into the sequence of shooting rules.
The Template rule doesn't say anything that overrides the general shooting sequence. What appears to have happened is that the Template rule was copied and pasted from the 6th Edition rulebook, where you did resolve all weapons at once, and probably not clarified to reflect 7th Edition's new shooting sequence of resolve all weapons of 1 type at a time.
As a comparison, the Blast rule also mentions how you resolve multiple shots with the Blast rule in a similar way to Templates - in that you do each shot one at a time and add it all up at the end. But again, you still have to abide by the Shooting Sequence of selecting and resolving differently named weapons. Otherwise you would have say a Leman Russ Eradicator being able to fire its Nova Cannon (a large blast) and both of its Plasma Cannon sponsons (small blasts) all at once. That's clearly not how it works now in 7th Edition.
And on a personal note I find it hard to "forge the narrative" that my flamer sister would politely stand by and wait for her Heavy flamer sister to roast some baddies before she fires her flamer. No opponent I've ever fought has contested this interpretation of the rules and I make sure to bring it up before the match because it's part of my list and I don't want any confusion about it when I fire. All my opponents so far have even agreed with this interpretation stating it sounds logical and fair.
At any rate it's a good discussion to bring up with your regular opponents and see what people think. Not everyone is out to knock down your army and deny you any possible advantage you may be able to get.
Well its no different from your Boltgun Sisters standing around while your Bolt Pistol Superior takes a shot, or the Boltgun having to wait to fire until all the Heavy Bolters have shot. It's a game with abstract rules, so of course these things 'weird' things are going to come up. Not to get all YMDC, but the reason they changed the shooting sequence to work like this in 7th Edition was because you could exploit (deliberately or accidentally) the wounding mechanic in 6th Edition to inflicts wounds on models outside of a weapon's range - Say you had a Plasma Pistol firing alongside Boltguns. You rolled all your To Wounds, then told the opponent to start with the Boltgun wounds. They removed models as appropriate until they got to the Plasma Pistol wound, which is now getting assigned to a model that was standing outside the Plasma Pistol's range - too bad if that was some important model you placed at the back of the squad that suddenly cops a Plasma round to the face from way outside a Plasma Pistol's range. Having to completely resolve shooting of each weapon type stopped this, because now when you get to the Plasma Pistol you can't even fire it in the first place since you're out of range (ie shoot the Pistol first...). Did Template and Blast weapons get a bit of an indirect nerf from this? Sure, but that's the breaks.
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![[Post New]](/s/i/i.gif) 2016/01/24 09:53:57
Subject: New Sisters of Battle Codex Tactica
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Roaring Reaver Rider
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I don't have my rulebook with me right now but isn't there a statement in there that a weapon can't assign wounds to anything outside it's range? That means your plasma pistol example couldn't happen in this edition, the shot would be lost cause the bolt gun rounds took out all the models in its range. The other option would then be to have the pistol shot resolve first and then have the boltgun rounds resolve after since they have the longer range, assuming you didn't rapid fire them of course lol.
The same could be applied to templates. Say you have a unit of five models you fire at. 3 of the five are in range of your templates and with multiple templates you net 6 hits, you roll to wound and get 4 wounds. Assuming the first three models fail their armor save the 4th wound is lost because it can't be assigned to a model within the weapons range. If one model made its save then you'd have the extra wound as a safety net to get a second chance to kill it anyways. The exploit you explained could have been fixed without nerfing templates and blasts ability to net a generous amount of hits. It's not like flamers are OP anyways and need something like this to tone them down, especially considering the whole purpose of template and blast is to inflict multiple hits on bunched models, this really hurts the main purpose of these weapons. The wording on invisibility really hurts their intended use as well.
The reason why weapon groups hurts templates more than any other weapon though is that in one interpretation firing the first template reduces the effectiveness of every template after it, with the arbitrary caveat that as long as all the templates share the exact same weapon name then they can stack wounds because reasons, whereas templates of different names can not. Same shooting phase, same unit firing, same template, different weapon name so you get penalized. This makes no sense to me. Same goes for blast weapons, why shouldn't they stack as long as they are being fired from the same unit? Weapon groups doesn't hurt RoF weapons as strongly because you will always get your number of shots regardless, a heavy bolter always shoots 3 times. The only time a different weapon group would hurt the heavy bolter is if the regular bolters killed the enemy unit before you could fire the HB, in which case who cares? A dead unit is a dead unit.
I fully understand what you're saying though GoonBandito, though I don't remember reading the blast template stuff you mention except under the barrage rules, I'll have to re-check my core book, I've never used multiple different blast weapons in one unit before. As I said I understand the argument for both sides and I believe they both have validity to them, stacking the templates is just the interpretation my gaming group has taken because it makes sense to us and we haven't found that it breaks the game at all. Nothing wrong if your group does it differently at all.
TLDR: I understand fuzzy/generalized rules writing and screw-ups of copy/paste rules not interacting properly with new rules (GW books are rife with these all over the place) but it doesn't make sense to me that you should be punished on your possible number of hits with a template or a blast weapon simply because the weapon has a different name than the other weapon in the unit that also fires template or blast. if they had the same name then they'd get more hits for no other reason than that they share a name.
Btw I mean none of this in a harsh tone GoonBandito, I respect your opinion on this matter and am just really curious about this matter and how it works as I feel it greatly effects how one would be a sisters army, particularly the BSS. WHat do you think GW's RAI on this subject is? Do you think this is an oversight on their part?
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![[Post New]](/s/i/i.gif) 2016/01/24 11:33:05
Subject: New Sisters of Battle Codex Tactica
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Missionary On A Mission
Australia
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Inevitable_Faith wrote:Btw I mean none of this in a harsh tone GoonBandito, I respect your opinion on this matter and am just really curious about this matter and how it works as I feel it greatly effects how one would be a sisters army, particularly the BSS. WHat do you think GW's RAI on this subject is? Do you think this is an oversight on their part?
lol its fine  I would prefer it if you could fire all template weapons at once, but unfortunately the rules are just not written like that. However, I personally don't think it matters too much in the grand scheme of things with regards to Battle Sister squads. Ok, so maybe you can't stack a flamer/heavy flamer on each other but that just means you get to save 5pts and take another regular flamer instead. Or swap to a more jack of all trades squad and take a Heavy Flamer/Meltagun.
As far as GW's RAI, I have no doubt that they didn't even think of the implication for different template/blast weapons when they changed the shooting sequence rules for 7th. To be kinda fair, I can't think off too many other units that would find themselves equipped with multiple, different template weapons anyway - Blood Angels still had their old codex when 7th came out, so couldn't take Heavy Flamers on Tactical Squads. Imperial Guard Hellhounds/Bane Wolves and Guard Veteran/Command Squads are probably the only ones I can think of.
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![[Post New]](/s/i/i.gif) 2016/01/24 14:54:26
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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PanzerLeader wrote:You can run the cheap cannonness or Celestine equally well. If you take Celestine, you get a bully assault unit that clears objectives of MEQs and provides some decent counter attack options.
With the cannonness you get points to upgrade other units and buff the rest of your force. You can have decent shenanigans by rolling on the command table traits and buffing your army from inside a rhino.
Personally I run Celestine by herself. Her melee abilities help against fast, shooty units that she can catch and run down. She also adds nice assault phase options. I've never run an escort for her and she's done just fine. I even held a green tide at bay with her for four full game turns once between barrage shooting and her hit and run abilities.
I like to run celestine with seraphim where possible. seraphim are solid, they have enough shots to roast light infantry and hurt TEQs and mass Krak grenades do reasonably well against rear 10 vehicles.
Celestine is still great by herself though. I did a tournament yesterday, she was 1 FNP roll away from toasting an invisible 3 wound Marneus Calgar.
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![[Post New]](/s/i/i.gif) 2016/01/24 18:34:49
Subject: New Sisters of Battle Codex Tactica
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Stalwart Strike Squad Grey Knight
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While the Flamer/Heavy Flamer rules debate has been informative, I've decided to just run Heavy Flamer/Melta Gun as suggested, with a combi-melta on my superior. =)
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![[Post New]](/s/i/i.gif) 2016/01/24 18:35:39
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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ERJAK wrote:PanzerLeader wrote:You can run the cheap cannonness or Celestine equally well. If you take Celestine, you get a bully assault unit that clears objectives of MEQs and provides some decent counter attack options.
With the cannonness you get points to upgrade other units and buff the rest of your force. You can have decent shenanigans by rolling on the command table traits and buffing your army from inside a rhino.
Personally I run Celestine by herself. Her melee abilities help against fast, shooty units that she can catch and run down. She also adds nice assault phase options. I've never run an escort for her and she's done just fine. I even held a green tide at bay with her for four full game turns once between barrage shooting and her hit and run abilities.
I like to run celestine with seraphim where possible. seraphim are solid, they have enough shots to roast light infantry and hurt TEQs and mass Krak grenades do reasonably well against rear 10 vehicles.
Celestine is still great by herself though. I did a tournament yesterday, she was 1 FNP roll away from toasting an invisible 3 wound Marneus Calgar.
Seraphim are an ok unit. They just don't contribute to the overall army as much as a third unit of dominions the way I run my sisters. I don't need help with anti-infantry or light vehicles. I generally need the meltas to assist against MCs and GMCs/ SHs. Between the 7 heavy flamer templates I normally run and the artillery tracks from my allied formation, Seraphim just don't have a place.
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![[Post New]](/s/i/i.gif) 2016/01/24 20:52:21
Subject: New Sisters of Battle Codex Tactica
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Trigger-Happy Baal Predator Pilot
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+1 Celestine solo. I've ran her with Seraphim but never really got much out of them; on her own she gets ignored and does damage, especially against players that don't know her capabilities. She's just a low cost, fast, nasty and hard hitting mini that can be hidden very easily and crush MEQs all day.
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![[Post New]](/s/i/i.gif) 2016/01/25 05:02:44
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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PanzerLeader wrote:ERJAK wrote:PanzerLeader wrote:You can run the cheap cannonness or Celestine equally well. If you take Celestine, you get a bully assault unit that clears objectives of MEQs and provides some decent counter attack options. With the cannonness you get points to upgrade other units and buff the rest of your force. You can have decent shenanigans by rolling on the command table traits and buffing your army from inside a rhino. Personally I run Celestine by herself. Her melee abilities help against fast, shooty units that she can catch and run down. She also adds nice assault phase options. I've never run an escort for her and she's done just fine. I even held a green tide at bay with her for four full game turns once between barrage shooting and her hit and run abilities. I like to run celestine with seraphim where possible. seraphim are solid, they have enough shots to roast light infantry and hurt TEQs and mass Krak grenades do reasonably well against rear 10 vehicles. Celestine is still great by herself though. I did a tournament yesterday, she was 1 FNP roll away from toasting an invisible 3 wound Marneus Calgar. Seraphim are an ok unit. They just don't contribute to the overall army as much as a third unit of dominions the way I run my sisters. I don't need help with anti-infantry or light vehicles. I generally need the meltas to assist against MCs and GMCs/ SHs. Between the 7 heavy flamer templates I normally run and the artillery tracks from my allied formation, Seraphim just don't have a place. The main benefit is they increase the mileage you get out of Celestine, they SHREQ hordes and they are cheap compared to domis, 120ish to almost 200 for a kitted out domi squad. Makes them perfect for 1500 pts. 1850 I'd take 3 domi squads no doubt. I also only run 1 sister squad with flamers so the tacs/scouts murder is great.
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This message was edited 1 time. Last update was at 2016/01/25 05:04:23
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![[Post New]](/s/i/i.gif) 2016/01/25 06:49:32
Subject: New Sisters of Battle Codex Tactica
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Roaring Reaver Rider
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GoonBandito wrote: Inevitable_Faith wrote:Btw I mean none of this in a harsh tone GoonBandito, I respect your opinion on this matter and am just really curious about this matter and how it works as I feel it greatly effects how one would be a sisters army, particularly the BSS. WHat do you think GW's RAI on this subject is? Do you think this is an oversight on their part?
lol its fine  I would prefer it if you could fire all template weapons at once, but unfortunately the rules are just not written like that. However, I personally don't think it matters too much in the grand scheme of things with regards to Battle Sister squads. Ok, so maybe you can't stack a flamer/heavy flamer on each other but that just means you get to save 5pts and take another regular flamer instead. Or swap to a more jack of all trades squad and take a Heavy Flamer/Meltagun.
As far as GW's RAI, I have no doubt that they didn't even think of the implication for different template/blast weapons when they changed the shooting sequence rules for 7th. To be kinda fair, I can't think off too many other units that would find themselves equipped with multiple, different template weapons anyway - Blood Angels still had their old codex when 7th came out, so couldn't take Heavy Flamers on Tactical Squads. Imperial Guard Hellhounds/Bane Wolves and Guard Veteran/Command Squads are probably the only ones I can think of.
I'm fairly certain they don't think of the implications of more than a few of the rules they write. I had an issue with tonights game where we couldn't find any mention of the effects to passengers when a skimmer transport jinks, shouldn't that be something that would have been covered? At any rate these things are just stuff you gotta talk to with your gaming group. Going to a tournament I'm certain the tournament would have addressed the issue beforehand and posted their interpretation of it so you can build your list around this knowledge. In casual play hopefully you just have a great gaming group who's ok with making the rules work for everyone as best they can.
Totally off-topic btw but I thought it was a funny story to share anyways. Did a game with 4 friends tonight (3v2 3500 points a side) and so we ordered pizza. Pizza guy shows up and sees our models on the shelves and informs us he and a couple buddies play warhammer too. He wrote his number on the receipt for us to give him a call next time we play so hopefully he can get a game in too. You meet new players under the strangest circumstances sometimes lol.
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Please check out my project log on Dakka here |
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![[Post New]](/s/i/i.gif) 2016/01/25 16:56:27
Subject: New Sisters of Battle Codex Tactica
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Hallowed Canoness
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I quite enjoy using Celestine as a tank for a Repetia squad. Sit her at the front of it, Look Out, Sir! anything that'll instant death her onto the Mistress, and laugh maniacally as everyone calls me insane for fielding Repentia.
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"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2016/01/25 18:55:07
Subject: New Sisters of Battle Codex Tactica
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Preacher of the Emperor
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Obviously, Celestine runs with TWC so she's T5.
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![[Post New]](/s/i/i.gif) 2016/01/25 19:01:47
Subject: New Sisters of Battle Codex Tactica
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Willing Inquisitorial Excruciator
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Take your SuperFriends hijinx somewhere else, heretic
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![[Post New]](/s/i/i.gif) 2016/01/25 19:17:21
Subject: New Sisters of Battle Codex Tactica
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Pious Palatine
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That stops her resurrect though doesn't it?
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![[Post New]](/s/i/i.gif) 2016/01/25 19:31:39
Subject: New Sisters of Battle Codex Tactica
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Missionary On A Mission
Eastern VA
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That's... debatable. It's an Act of Faith, so you'd think it would. But the catch is, when you use it, she's dead, and so arguably not actually in the unit she was formerly attached to. IIRC she's not in it when she resurrects and has to explicitly move into coherency.
And as for RAI, I'm honestly not sure what they intended here. So you could play that one either way, I think, though maybe someone's caught a specific piece of wording I missed.
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![[Post New]](/s/i/i.gif) 2016/01/25 19:34:48
Subject: New Sisters of Battle Codex Tactica
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Badass "Sister Sin"
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And she gives them hit and run.
Also, add a priest or two. A Wolf Lord with reroll hits, wounds and saves is hilarious.
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