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Made in us
Preacher of the Emperor




Boston, MA

 Inquisitor Lord Katherine wrote:
ERJAK wrote:

Don't forget that flamers get +d6 to their range due to being able to advance and shoot. It's actually a compelling choice now tbh, is just wish both were better.


Why are flamers able to fire after advance? Even with advancing, flamers achieve effectiveness out of 8+d6".

Also, Storm Bolters achieve equivalent effectiveness at 12" and half effectiveness out to 24"

pretre wrote:I'm thinking mixing weapons for Doms is a lot more important. After all, you can't ignore cover any more, so having a few flamers isn't as bad an idea.


It doesn't look like flamers ignore cover anymore, either, from the IG stuff. Eradicator Nova Cannon has a special clause to ignore cover, and flamers don't.


You may fire assault weapons after advancing.
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

So you can advance with melta as well...

 
   
Made in gb
Mighty Vampire Count






UK

 Melissia wrote:
I'm imagining a groundpounder list that's heavier on hospitallers, but I really don't know if I want to put it together right now. Thinking maybe 3*15 battle sisters with storm bolters and meltaguns, 2*5 celestians with storm bolters, 2 hospitallers, canoness, and 2*5 retributors with heavy bolters.

More just to try it out than anything else. The hospitallers look quite useful, but also a bit fragile.


Yeah Snipers would be a pain but its a cool idea

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Badass "Sister Sin"






Camas, WA

I wasn't saying taking flamers to ignore cover, I was saying since we don't have an IC AOF, it doesn't make it as worth it to go all out Melta.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Monster-Slaying Daemonhunter





 pretre wrote:
I wasn't saying taking flamers to ignore cover, I was saying since we don't have an IC AOF, it doesn't make it as worth it to go all out Melta.



Actually, since cover is a buff to armoursave and high AP is a penalty to armoursave, then the Melta effectively does ignore cover better than flamers and storm bolters.


From earlier post:



A flamer outperforms a storm bolter by a few percent. A Meltagun outperforms both rather drastically.

I think the Storm Bolter is just better than the flamer, considering it has flexibility granted by superior range and is 5 points cheaper.

The Meltagun is better in most cases, since the chance of killing a second 1-wound model is fairly low with the Storm Bolter and Flamer, but does marginal superiority against medium infantry and significant improvement against armor warrant the extra points spent?

This message was edited 2 times. Last update was at 2017/05/31 18:25:49


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Consigned to the Grim Darkness





USA

Didn't you already post that?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Monster-Slaying Daemonhunter





 Melissia wrote:
Didn't you already post that?


Yes, I moved it here.

I didn't have any thoughts on it when I first posted it, so I figured since I decided to detail my own thoughts on the weapon comparison, then I might as well move it to where I was talking about it.

This message was edited 1 time. Last update was at 2017/05/31 18:10:22


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Loyal Necron Lychguard






South Dakota

nevermind

This message was edited 1 time. Last update was at 2017/05/31 18:30:32


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in gb
Repentia Mistress





Glasgow, UK

lol monte carlo applied to toy soldiers, love it!


Automatically Appended Next Post:
so on the subject of seraphim, is hand flamer still the weapon of choice? Celestine enabling AoF on a 2+ lets them shoot twice after deep striking in?

This message was edited 1 time. Last update was at 2017/05/31 19:56:57


 
   
Made in us
Monster-Slaying Daemonhunter





 troy_tempest wrote:
lol monte carlo applied to toy soldiers, love it!


Automatically Appended Next Post:
so on the subject of seraphim, is hand flamer still the weapon of choice? Celestine enabling AoF on a 2+ lets them shoot twice after deep striking in?


With regards to the latter, no, because it looks like Acts occur before movement, and therefore the Seraphim won't be on the board. But, conceivably, the Seraphim could stand next to Celestine, use her automatic one while she uses the 2+ one, then use Hand of the Emperor on turn 1 to move 12", then move 12", then shoot, then charge.

I'm not sure about hand flamers, but inferno pistols are still expensive, and both are better than bolt pistols.

This message was edited 1 time. Last update was at 2017/05/31 20:10:04


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Repentia Mistress





Glasgow, UK

can i also clarify - the days of ICs joining units are behind us? eg a canoness will always be on her own? Celestine will always be alone (apart from gemini)?
   
Made in us
Monster-Slaying Daemonhunter





 troy_tempest wrote:
can i also clarify - the days of ICs joining units are behind us? eg a canoness will always be on her own? Celestine will always be alone (apart from gemini)?


Yes, but the Canoness and Celestine can't be targeted unless they're the closest model to the enemy, and provide aura buffs to friendly models.

Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in gb
Repentia Mistress





Glasgow, UK

what are ppls thoughs more generally on seraphim as a viable assult unit? They are so much cheaper now and pistols buffed in CC?

This message was edited 1 time. Last update was at 2017/05/31 20:48:02


 
   
Made in us
Monster-Slaying Daemonhunter





 troy_tempest wrote:
what are ppls thoughs more generally on seraphim as a viable assult unit? They are so much cheaper now and pistols buffed in CC?


Well, they're not really close combat units. They're shooting units with good mobility and hideously short range. As best, close quarters is for finishing off the unit they shot at.

It doesn't look like they have Hammer of Wrath anymore either, so they're just X+1 S3 AP0 melee attacks where X equals the number of Seraphim in your squad.

They could conceivably AoF move 12", Move 12", shoot, then charge, then next turn AoF shoot anyone left in the unit they charged, then move 12", then shoot, then charge again, and this would, at the very least, block some of the enemy shooting.

This message was edited 1 time. Last update was at 2017/05/31 21:11:32


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Yeah, I wouldn't use them as an assault unit.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Pretre: Since we can't shoot out of transports anymore, you need to revise your "Those you bail, fail." motto.

This message was edited 1 time. Last update was at 2017/05/31 21:12:45


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 deviantduck wrote:
Pretre: Since we can't shoot out of transports anymore, you need to revise your "Those you bail, fail." motto.

I know, right?

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Pious Palatine




Anyone have the point roster for sob still? The 'full leaks' are missing SoB and the pic earlier in the thread looks like it's broken.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

It's out there.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Mighty Vampire Count






UK

 pretre wrote:
Yeah, I wouldn't use them as an assault unit.


Do they have fly - if so they can go attack Flyers

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Monster-Slaying Daemonhunter





ERJAK wrote:
Anyone have the point roster for sob still? The 'full leaks' are missing SoB and the pic earlier in the thread looks like it's broken.


Working for me.

But even then, we only have two weeks more to wait.

This message was edited 1 time. Last update was at 2017/05/31 21:34:53


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Consigned to the Grim Darkness





USA

Looking more at it, I still honestly get the impression that Dialogous and Hospitaller characters will be more important to sisters than Imagifiers will. The ability to reroll failed morale checks-- and potentially not need to take casualties-- is really powerful, and Hospitallers will make battle sister squad bolter lines much more survivable for such a small investment. They're negligibly useful in combat compared to the imagifier, I will grant, but are also cheaper.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in fr
Hallowed Canoness





From what I got, the Imagifer are :
- Useless on embarked unit (not on the table at the beginning of the turn means no Act of Faith)
- Useless on tanks
- Useless if you can't keep up with the unit you want to buff (so no Seraphim)
So, basically I can only see two possible targets for imagifer: long-range Retributor (miam double shooting phase, but that won't really work on heavy flamer retrib because those need a transport) and foot-slogging BSS (and then usually maxed to maximize the AOF effect…).
If you have neither of those units just don't take any imagifer…

Still I wish the way the rule works exactly was made clearer!

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Made in ca
Sister Vastly Superior





 Hybrid Son Of Oxayotl wrote:
From what I got, the Imagifer are :
- Useless on embarked unit (not on the table at the beginning of the turn means no Act of Faith)
- Useless on tanks
- Useless if you can't keep up with the unit you want to buff (so no Seraphim)
So, basically I can only see two possible targets for imagifer: long-range Retributor (miam double shooting phase, but that won't really work on heavy flamer retrib because those need a transport) and foot-slogging BSS (and then usually maxed to maximize the AOF effect…).
If you have neither of those units just don't take any imagifer…

Still I wish the way the rule works exactly was made clearer!



It looks like almost everyone is misunderstanding how the Imagifiers work.


The Act of Faith special rule requires a unit with the "Act of faith" ability.

The imagifier requires a friendly unit with the "Order" keyword.


Essentially, they can AoF Rhinos, Immolators and... drumroll... Exorcists on a 4+

I'll let you workout the possibilities.

18 / 3 / 6 since 6th ed. 
   
Made in us
Pious Palatine




Voldrak wrote:
 Hybrid Son Of Oxayotl wrote:
From what I got, the Imagifer are :
- Useless on embarked unit (not on the table at the beginning of the turn means no Act of Faith)
- Useless on tanks
- Useless if you can't keep up with the unit you want to buff (so no Seraphim)
So, basically I can only see two possible targets for imagifer: long-range Retributor (miam double shooting phase, but that won't really work on heavy flamer retrib because those need a transport) and foot-slogging BSS (and then usually maxed to maximize the AOF effect…).
If you have neither of those units just don't take any imagifer…

Still I wish the way the rule works exactly was made clearer!



It looks like almost everyone is misunderstanding how the Imagifiers work.


The Act of Faith special rule requires a unit with the "Act of faith" ability.

The imagifier requires a friendly unit with the "Order" keyword.


Essentially, they can AoF Rhinos, Immolators and... drumroll... Exorcists on a 4+

I'll let you workout the possibilities.


He's right, and the way AoF is worded on the main page doesn't technically contradict it (though it's a close thing) RAI might not be right but RAW this is how it works. Loopholes!


 
   
Made in us
Consigned to the Grim Darkness





USA

Yes, but you can't use that AoF aura of Imagifiers from within Rhinos, as the imagifier is not on the table.

This message was edited 1 time. Last update was at 2017/06/01 01:43:18


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Pious Palatine




 Melissia wrote:
Yes, but you can't use that AoF aura of Imagifiers from within Rhinos, as the imagifier is not on the table.


Sending transports 24" downfield, or going 12" and disembarking (again loopholes!) might still be worth though.


 
   
Made in us
Consigned to the Grim Darkness





USA

Yes, but in the process, you're leaving the imagifiers behind.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ca
Sister Vastly Superior





Leaving them behind is fine, it all depends on what you do with them afterwards.

Here are two possible scenarios

Put a rhino with 9 repentias and a mistress on your 12 inch line. Leave another squad nearby that the imagifier can get to for subsequent turns.
AoF the rhino 12 inches up. Move 12 inches up. Next turn you can disembark and threaten almost anything with a nasty assault on his side of the table.

Depending on how this is ruled, it might be that the AoF move is not an actual move since its not in the move phase per say. If that is the case, you could disembark repentias turn 1 and, if your opponent deployed too close, you stand a good chance at charging with the mistress reroll


Instead of buying three Exorcists. Buy two and use the 160 points left over to buy 4 imagifiers.
You gain tactical flexibility across your army, or leave all 4 with those 2 exorcists. You stand a good chance at getting them both an AoF effectively shooting 4 exorcists for the cost of 3.

18 / 3 / 6 since 6th ed. 
   
Made in us
Consigned to the Grim Darkness





USA

And you also stand an equally good chance shooting two exorcists at the cost of three, as well.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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