Switch Theme:

New Sisters of Battle Codex Tactica  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Badass "Sister Sin"






Camas, WA

On the table. Screen for big C and then run off and snag objectives / harass. The PP squad will probably sky strike.

You could also hold them for objective grabbing.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Hooded Inquisitorial Interrogator





Pistols can be shot in hand to hand. Tiring up stuff may be worthwhile, but they'll still die to dedicated assault units. Melta pistols and flame pistols are interesting.
   
Made in gb
Longtime Dakkanaut





 pretre wrote:
On the table. Screen for big C and then run off and snag objectives / harass. The PP squad will probably sky strike.

You could also hold them for objective grabbing.


When you say PP do you mean Plasma pistols?
Because only the Superior can take a Plasma Pistol.
The other can only take Bolt, Metla or Flamer pistols.
   
Made in us
Badass "Sister Sin"






Camas, WA

I am aware.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Consigned to the Grim Darkness





USA

The melta pistols might be worth taking for character hunting.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Melissia wrote:
The melta pistols might be worth taking for character hunting.

They aren't bad, but the 6" thing and the cost is what put me off them.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Deranged Necron Destroyer





So anyone else notice that the entire section for sisters on the gw website is gone? Or did they move it in with something g else

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Consigned to the Grim Darkness





USA

Ecclesiarchy and Sororitas units are now both under Adeptus Ministorum.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Anyone think we need an new 8th Edition thread to clear out a few years of now irrelevant post on SOB Tactics?
   
Made in us
Hooded Inquisitorial Interrogator





Yea, we did that when the last edition rolled out. Probably worth it when the new edition drops


Automatically Appended Next Post:
So can immolators fire overwatch now? Seems pretty strong

This message was edited 1 time. Last update was at 2017/06/04 18:00:07


 
   
Made in gb
Longtime Dakkanaut





I think a new thread would be a good idea.
   
Made in gb
Mighty Vampire Count






UK

war wrote:
Yea, we did that when the last edition rolled out. Probably worth it when the new edition drops


Automatically Appended Next Post:
So can immolators fire overwatch now? Seems pretty strong
Everything can including Exorcists

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Missionary On A Mission





GTA

If we are taking suggestions for a new thread may I suggest the title "New New Sisters of Battle Codex Tactica"

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Angelic Adepta Sororitas




Los Angeles, CA

"Still No Plastic Surgery : Sister of Battle Tactica for 8th Ed"
   
Made in fr
Hallowed Canoness





war wrote:
Pistols can be shot in hand to hand.

Yeah that thing is very useless in reality. Especially on units with fly, who automatically have hit and run. It might be more useful on a big BSS squad, defensively, if enough of them are still alive after the first round of combat…

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in gb
Longtime Dakkanaut





I honestly can't see a use for Seraphim other than objective grabbers.

   
Made in fr
Hallowed Canoness





Rerollable 2++ death star with Celestine .

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Hybrid Son Of Oxayotl wrote:
war wrote:
Pistols can be shot in hand to hand.

Yeah that thing is very useless in reality. Especially on units with fly, who automatically have hit and run. It might be more useful on a big BSS squad, defensively, if enough of them are still alive after the first round of combat…

Some of them are still useful. You don't always want to charge out of combat every time.


Automatically Appended Next Post:
 dan2026 wrote:
I honestly can't see a use for Seraphim other than objective grabbers.


They are GREAT for zooming around and shooting the crap out of stuff. Also, keep in mind you can fall back and still shoot, jump over enemy units, etc.


Automatically Appended Next Post:
 Hybrid Son Of Oxayotl wrote:
Rerollable 2++ death star with Celestine .

My TO shut that down when I asked him, which was the right thing to do.

This message was edited 2 times. Last update was at 2017/06/05 14:30:19


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Regular Dakkanaut




One of the employees at our FLGS threatened to beat anyone who brought that against her. My only argument (half-joking, of course) was that I already have two Celestine models because she had two different sets of rules in 7th!
   
Made in us
Badass "Sister Sin"






Camas, WA

A neat unit I'm thinking of adding is 40-50 Conscripts and a Commissar (150 - 180) for bubble wrap. Redemptionists, of course.


Automatically Appended Next Post:

Spearhead Detachment
St C and the G - 250
5 Rets with 4 HB and SB - 89
5 Rets with 4 HB and SB - 89
5 Rets with 4 HB and SB - 89
Exorcist - 160
Exorcist - 160
Exorcist - 160
5 Seras with 2 HF and Chainsword - 79
5 Seras with 2 HF and Chainsword - 79


Vanguard Detachment

Canoness - 45
Imagifer - 40
Imagifer - 40
Imagifer - 40
Imagifer - 40
Priest - 35
Commissar - 30
40 Conscripts - 120
5 Doms with 4 Melta in Immo with IF and SB - 225
5 Doms with 4 Melta in Immo with IF and SB - 225

2k

Use the Conscripts (redemptionists) as bubble wrap around the heavies.

This message was edited 2 times. Last update was at 2017/06/05 15:50:52


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Monster-Slaying Daemonhunter





 dan2026 wrote:
I honestly can't see a use for Seraphim other than objective grabbers.



I can. A unit locked in combat doesn't get to shoot after it falls back next turn. Jump across the board using AoF, shoot, then multicharge across the entire enemy gunline.

You can leave combat at will without penalty, because of fly, so you can always shoot the enemy but their front rank won't be able to shoot you. You can also AoF to make them shoot to finish off the unit they're in battle with, allowing them to attack the second enemy rank.

Also, what are the rules for debarking from transports destroyed in melee?

This message was edited 4 times. Last update was at 2017/06/05 16:50:38


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Same as normal debarkation. Just get out and take your lumps.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Pious Palatine




 pretre wrote:
Same as normal debarkation. Just get out and take your lumps.


Only if you can't be within 3" from the hull and outside 1" of the enemy you die.


Automatically Appended Next Post:
 Hybrid Son Of Oxayotl wrote:
war wrote:
Pistols can be shot in hand to hand.

Yeah that thing is very useless in reality. Especially on units with fly, who automatically have hit and run. It might be more useful on a big BSS squad, defensively, if enough of them are still alive after the first round of combat…


It's useful on large groups of seraphim who get charged, so long as they have maxed out pistols and at least 3 models survive.

This message was edited 1 time. Last update was at 2017/06/05 16:53:17



 
   
Made in us
Monster-Slaying Daemonhunter





 pretre wrote:
Same as normal debarkation. Just get out and take your lumps.


Here's the thing: right now:
P81: "any surviving passengers are not locked in combat with the unit assaulting their vehicle"
P82: "If, even by performing an emergency disembarkation, some models are unable to disembark, then any models that cannot disembark are removed as casualties."

Currently, I know an Ork player whose entire strategy is to make a ring of Orks around an enemy transport. Since it is illegal to place a model within 1" of an enemy model if you're not in combat, the disembarkation range from a wrecked vehicle is reduced to 3", most of or the entire unit within the transport is destroyed with their transport.

This message was edited 2 times. Last update was at 2017/06/05 17:03:17


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Badass "Sister Sin"






Camas, WA

Also, the problem with jumping out is you can't re-assault same turn. Not a huge problem, but something to think about.


Automatically Appended Next Post:
 Inquisitor Lord Katherine wrote:
 pretre wrote:
Same as normal debarkation. Just get out and take your lumps.


Here's the thing: right now:
P81: "any surviving passengers are not locked in combat with the unit assaulting their vehicle"
P82: "If, even by performing an emergency disembarkation, some models are unable to disembark, then any models that cannot disembark are removed as casualties."

Currently, I know an Ork player whose entire strategy is to make a ring of Orks around an enemy transport. Since it is illegal to place a model within 1" of an enemy model if you're not in combat, the disembarkation range from a wrecked vehicle is reduced to 3", the most of or the entire unit within the transport is destroyed with their transport.

Yeah, fair enough. Don't get assaulted while in your vehicle.

This message was edited 1 time. Last update was at 2017/06/05 17:00:11


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Monster-Slaying Daemonhunter





 pretre wrote:
Also, the problem with jumping out is you can't re-assault same turn. Not a huge problem, but something to think about.


Automatically Appended Next Post:
 Inquisitor Lord Katherine wrote:
 pretre wrote:
Same as normal debarkation. Just get out and take your lumps.


Here's the thing: right now:
P81: "any surviving passengers are not locked in combat with the unit assaulting their vehicle"
P82: "If, even by performing an emergency disembarkation, some models are unable to disembark, then any models that cannot disembark are removed as casualties."

Currently, I know an Ork player whose entire strategy is to make a ring of Orks around an enemy transport. Since it is illegal to place a model within 1" of an enemy model if you're not in combat, the disembarkation range from a wrecked vehicle is reduced to 3", the most of or the entire unit within the transport is destroyed with their transport.

Yeah, fair enough. Don't get assaulted while in your vehicle.


If this condition holds, we could do this with seraphim too.

Surround a transport so it can't retreat, surround it, then bring in something that can deal the final blow in melee combat, like Repentia, or a Penitent Engine. Because Seraphim can cross the board in one turn, we could potentially tie down a number of transport tanks equal to the number of Seraphim squads brought on turn one, then destroy them and their transported unit. You can't tank shock your way out of assault anymore.

This message was edited 2 times. Last update was at 2017/06/05 17:06:01


Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades! 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

I'm leaning toward a Vindicare being an auto-include. Killing characters is one of the most important things this edition.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

 deviantduck wrote:
I'm leaning toward a Vindicare being an auto-include. Killing characters is one of the most important things this edition.

Vindicare was the least impressive of the lot for me. I like the Callidus and Eversor.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Longtime Dakkanaut





 Inquisitor Lord Katherine wrote:
 dan2026 wrote:
I honestly can't see a use for Seraphim other than objective grabbers.



I can. A unit locked in combat doesn't get to shoot after it falls back next turn. Jump across the board using AoF, shoot, then multicharge across the entire enemy gunline.

You can leave combat at will without penalty, because of fly, so you can always shoot the enemy but their front rank won't be able to shoot you. You can also AoF to make them shoot to finish off the unit they're in battle with, allowing them to attack the second enemy rank.

Also, what are the rules for debarking from transports destroyed in melee?


Hmm thats a good idea.
Tying up the enemies army and stopping them shooting is a solid plan.

I also like the Vindicare. I have 2 that I plan on putting towards Character blasting duties.
It helps that he is now a lot cheaper in points. 90 vs 150 is quite a saving!

This message was edited 1 time. Last update was at 2017/06/05 19:22:13


 
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

 pretre wrote:
 deviantduck wrote:
I'm leaning toward a Vindicare being an auto-include. Killing characters is one of the most important things this edition.

Vindicare was the least impressive of the lot for me. I like the Callidus and Eversor.


They all look pretty good, but sniping the characters is crucial. Most units fall apart fast without character support. My group has about 20 games under it's belt and wiping away characters asap seems to be generally agreed upon.

 
   
 
Forum Index » 40K General Discussion
Go to: