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2013/10/19 22:08:30
Subject: Deamon FateCircus! - vs Urien's Coven 1750 - Objectives - Completed, all done!
Jason came over for a game last night. He did not bring his Zombies, rather his Fateweaver flying circus list with chaos space marine allies! I was in for quite the game. Make sure you vote before you read. Who will be the last one left standing? If you prefer VIDEO then scroll to the bottom for the video batrep.
The mission was "Limited Supplies" - 6 Objectives that each already have a special ability (like skyfire) attributed to them. One of each. They did not really come into play. Also First Blood is given for the first -scoring- unit destroyed.
Deployment was vanguard strike.
I won the roll to pick sides. And I took the area with most of the cathedral and the pipeline.
He won the roll to deploy, and chose to deploy first and go first.
Night Fight was in effect turn 1, but did not come into play at all
Pre Game Analysis:
Spoiler:
Deamons:
I have faced this list before. And each time those really tough DP's take an absolute pounding and then come back for more! Dealing with fateweaver is a must, his re roll and control over the warpstorm table will have great impact on the game. If I get the opportunity to bring him down I will have to. What the deamon player needs to do is keep his troops alive and to kill as many venoms as possible as quickly as possible to negate all the posion shooting. The helldrake is a key asset as it wrecks tanks and burns infantry very well. The balesword deamon prince will be key in taking out the taloi and the grotesques.
Dark Eldar:
The Dark Eldar are quite fragile, but they sure pack a punch. Knowing that the deamons will go first deployment will depend on how this game is played. The helldrake will be a must eliminate because its so nasty. Have to focus on one DP at a time and hope that at a key moment some of his powers fail. Because it is a troop game I should focus on the small number of troops available and I should take out the portal as soon as possible to prevent extra scoring units from showing up! All those DP's got great powers and upgrades! this is going to be a good game.
The advantage in this match is even. Both sides have the tools to deal with the other sides units, this game will be determined by skill and the dice. Lets get to deployment!
Daemon Deployment:
Spoiler:
The deamons place themselves in the furthest corner of the table. Fearing a sieze from the Dark Eldar.
In reserve, 10 plaguebearers are going to deepstrike, the cultists are walking on and the helldrake is in support.
The Covens Deployment:
Spoiler:
Urien sees that he can deploy the entire army out of range of the first turn from any of the deamon units (barring some crazy warpstorm results) and so deploys the coven in a line with the venoms on one flank and the raiders on the other. A U shape will take place, the deamons will have to come into range and the dark eldar should have a chance to do some damage.
Infiltrators:
Spoiler:
None
Scouts:
Spoiler:
None
Turn1
Spoiler:
Wings beating, and deamons a roarin, the creatures of horror take to the sky!
Daemons Powers Go UP - there are so many powers, just assume that unless I say they don't go off that they do go off. The Flying demons all move up, because they are swooping and because of the dark eldar deployment they are not within range of any shooting, the warpstorm table nurgle poops on uriens raider and causes a hullpoint and so their turn ends.
Dark Eldar The Dark Eldar move up! All venoms fire into the Tzeench prince thats at the top right of the pic. The deamon takes 2 wounds and passes all of his grounding tests!
In a fit of sacrifice uriens raider boosts forward to take force the deamons to have to take care of him before he goes after the squishy troops in the backfield. ( i was not expecting them to survive, given the balesword...)
The venoms and raiders, and taloi all get into position to capitalize on later turns and the furthest venon boosts into a corner, trying to bait fateweaver to that edge.
Turn2
Spoiler:
Daemons Reserves: The cultists arrive and so does the helldrake. The dragon makes a beeline for uriens raider and explodes it with a well placed vector strike! The balesword prince glides to take the fight to the big gribblies. The deamon of tzeench prince flies off the table, having failed to cast endurance on himself.
The portalglyph is opened and 3 deamonettes are made (I would have made horrors this early in the game)
Also, fateweaver AND the CSM nurgle prince both take the venom bait and go after the venom in the far corner with the wyches in it...
Fateweaver fails to kill the venom as it makes BOTH of its deny the witch rolls... and the deamon prince fails to charge it.
In combat, Urien challenges out the deamon prince with the balesword... and dies horribly.
But this has now tied up the deamon prince till the end of his turn! (as the aberration will die next and the unit is fearless).
Dark Eldar Reserves: The razorwing shows up. And blasts 5 cultists with a volley of missile fire, killing 5 and they fall back JUST missing the table edge. The venoms re arrange, they all try and get a line on the nurgle deamon prince in the building... The wytch venom pulls further to the flank.
60 poison shots later!
The deamon prince yet lives! With only one wound taken... ug. When someone can make 2+ saves it shows. Also firing at the portal glyph proves ineffective but the taloi kill the small unit of deamonettes, hence netting one of them a pain token and First Blood to the dark eldar! The kabalites by the skyfire nexus (on foot) take a hull point off the helldrake.
In combat the aberration dies in a challenge to the balesword prince. And he is still tied up to 2 grotesques who are fearless (now that I remember, I forgot to roll to see if the grotesques died due to the lack of an independent character!... to prevent this tho (had i remembered the rule) I would have sacrificed the aberration first, then urien).
Turn3
Spoiler:
Daemons Reserves: The plaguebearers arrive, and deepstruck near the cathedral to threaten my home objective.
This turn was wierd for Jasons powers... fateweaver failed precog... and chose to fly off the table rather than risk venom fire.
The cultists rallied and ran 1" up after their consolitation move. The tzeench prince moved on again and hid behind a building, hoping to pop the flanking venom.
The nurgle deamon prince vectored a venom and put one hull point on it (yay flicker fields!) the helldrake vectored the kabalites next to the skyfire nexus and then flamed the others with a deamonforged burst to eliminate them.
And in combat, the balesword deamon prince wiped out the grotesques.
Helldrake gets his hullpoint back.
Dark Eldar
The razorwing does a 90 and targets the rear of the helldrake! But thanks to the +1 invul from the warpstorm both penetrating hits are saved! The venoms move arround to target the unbuffed arrived tzeench prince. The blaster trueborn also disembark to try and take some shots at the helldrake but fail.
Venom shooting sees the tzeench prince fall! (yay!, this means the grimoir is down). And one more wound is done to the balesword DP.
The kabalite warriors on the raider take the rest of the cultists down and then both talos flame the plaguebearers and charge them, only 4 are left alive. And the portalglyph finally goes down.
The wrack raider boosts up. Now threatening the main deamon objective.
Turn 4
Spoiler:
Deamons: Seems like I got really into the game this turn, and forgot to take any pics (dont worry I did on turn 5). The helldrake goes off the table. Fateweaver comes on, vectors the warriors raider and then kills 5 of them. Making them fall back. The balesword DP jumps into the first talos and kills him. The other talos will die as well next turn for sure! The nurgle CSM prince goes off the table as well, but vector strikes the 3 blasterborn.
Dark Eldar: The razorwing also goes off table (to chase the helldrake) the wracks charge into the plaguebearers on the home objective of the deamons and hold in combat. The other talos dies horribly to the balesword. The kabalites rally. Combined shooting of every venom (and the splinter cannon trueborn) on the table takes fateweaver down to 1 wound remaining!
Turn5
Spoiler:
Could be the last turn!
Deamons: The helldrake comes in as well as the nurgle prince. The helldrake tries to flame a venom and does not do any damage. The plaguebearers consolidate their hold on the objective they are close to. The balesword prince takes to eliminating the kabalite warriors as fateweaver tries to hide by flying to a corner.
In combat the wracks eliminate the last of the plaguebearers. And consolidate.
Dark Eldar: The razorwing arrives and shoots at the helldrake, putting a pen on the creature and locking its velocity.
Shooting into the nurgle deamon prince near the far objective sees another wound put on it (it has 2 left) and the wyches in one of the venoms disembark to take the statue objective. Shooting at fateweaver proves ineffective.
Turn6
Spoiler:
We roll! - AND it goes on!
Daemons: The balesword prince jumps on my home objective to contest it from wyches. Fateweaver glides back to eliminate the splinterborns venom. The nurgle deamon prince goes after the deamonettes in the centre. Warp storm! a 12 is rolled! and 15... thats right... 15! deamonettes are made.. they scatter wildly off the dark eldar home objective but run to contest the statue.
Fateweaver kills the venom, but the trueborn inside are unharmed. fateweaver gains a wound back from It will not die. Cast on him by the nurgle prince.
Dark Eldar: The wracks pile into their raider (just in case there is another turn, to be able to fight the deamonettes and contest the middle with flamers) The Razorwing flies to shoot at fatey, the far bait wytch unit now disembarks onto the deamon objective, all venoms that can take a bead for fateweaver.
All the venoms fire into fatey, and get through his re rollable saves and FNP! doing two wounds and killing him.
The splinter cannon trueborn in true amazing fashion wound the nurgle prince 3 times... snake eyes for armour saves!!! (ouch) and snakeyes for FNP!.... the black mace prince goes down.
Turn7
Spoiler:
We rolll!!! - And the game... ends.
Here are some parting shots, a general overview:
The dark eldar men of the match, the splinter cannon trueborn:
The points and analysis in the post game!
Post Game Thoughts and Analysis:
Spoiler:
Wow, what a game. I actually did not have much left... the key thing was that my venoms (bar one) were still alive... all game they pounded the deamons and it payed off, they cant make THAT many saves... The game was a close win to the Dark Eldar, 6 - 3 . We both had each others warlord... but as per the mission parameters, you needed to control all 6! objectives in order to gain + 6 points... almost impossible.
Well, thanks for reading. It comes to show what you can do to bait an opponent into attacking and the importance of focussing your forces on one thing at a time to kill it.
And for those that like video batreps:
Cheers!
This message was edited 7 times. Last update was at 2013/10/21 23:18:58
Hmm, I'd give the early advantage due to the massed venom fire should drop a daemon prince from the sky even with re-rolls. I can see Urien being fun if he gets to flesh gauntlet a daemon prince, but unlikely. I personally would of tried to make the points for an extra haemonculas to go with your foot kabbies, other wise against most armies they would get shot of the table. Not against this one in particular due to all the important things ignoring FnP (Daemon princes strength 6 or 5?) but in general. You could even give him the crucible of malediction if it was a pre planned game, just for the sheer pay back of forcing leadership tests that could insta kill 4 200pt models when there leadership is only 9 base I think.
2013/10/20 21:49:51
Subject: Re:Deamon FateCircus! - vs Urien's Coven 1750 - Objectives - Army Pics and Lists up!
Hmm, I'd give the early advantage due to the massed venom fire should drop a daemon prince from the sky even with re-rolls. I can see Urien being fun if he gets to flesh gauntlet a daemon prince, but unlikely. I personally would of tried to make the points for an extra haemonculas to go with your foot kabbies, other wise against most armies they would get shot of the table. Not against this one in particular due to all the important things ignoring FnP (Daemon princes strength 6 or 5?) but in general. You could even give him the crucible of malediction if it was a pre planned game, just for the sheer pay back of forcing leadership tests that could insta kill 4 200pt models when there leadership is only 9 base I think.
Very true.
Here is a tidbit (every deamon prince rolled endurance, fateweaver got precog.. and the CSM deamon boon was mechanoid.
This may be a rough match up for the coven I think, I voted for you to win against his zombies, but now that its his flying circus I think I'll have to give a slight edge to them.
I as well run a coven army as my primary except I run all wracks instead of kabbies plus a haywyche squad, and I've noticed that flying MC's seem to be the bane to de this edition. You should have a slightly better shot since you have a respectable amount of poison firepower to down them plus urien who could hopefully instagib at least one of his princes. (fingers crossed)
Either way it would be awesome if you could pull off the upset. GO EVIL SPACE PIXIES!
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.
2013/10/21 02:34:48
Subject: Deamon FateCircus! - vs Urien's Coven 1750 - Objectives - Army Pics and Lists up!
With unknown opponents I always vote Skare by default because I know he has the skill set and confidence with his list to win. DE have a good shot here since this demon list has poor troops for such an objective heavy mission.
Ignore fatey, use reserves and mobility to boost past his princes forcing them to glide in order to turn around. Looks like he will only be getting shots from fatey and the one other prince. Possibly portaglyph horrors. Kill that glyph.
If the chaos player is smart he can destroy all the deldsr vessels simply with vector strikes plus Fatey can shoot them as well. The deldar lose mobility as an advantage in this match.
Ooo mechanoid! I bet your opponent was jumping up and down when he rolled that!
Yes, he was very happy.
This may be a rough match up for the coven I think, I voted for you to win against his zombies, but now that its his flying circus I think I'll have to give a slight edge to them.
I as well run a coven army as my primary except I run all wracks instead of kabbies plus a haywyche squad, and I've noticed that flying MC's seem to be the bane to de this edition. You should have a slightly better shot since you have a respectable amount of poison firepower to down them plus urien who could hopefully instagib at least one of his princes. (fingers crossed)
Either way it would be awesome if you could pull off the upset. GO EVIL SPACE PIXIES!
The biggest thing he has is super mobility, fateweaver, the balesword and endurance! If i dont kill them dead, they will come back!
With unknown opponents I always vote Skare by default because I know he has the skill set and confidence with his list to win. DE have a good shot here since this demon list has poor troops for such an objective heavy mission.
Ignore fatey, use reserves and mobility to boost past his princes forcing them to glide in order to turn around. Looks like he will only be getting shots from fatey and the one other prince. Possibly portaglyph horrors. Kill that glyph.
Go Coven!
Thanks for the vote of confidence! Yes, fatey is annoying... with precog its going to be hard to deal with him. Glyph needs to die!
If the chaos player is smart he can destroy all the deldsr vessels simply with vector strikes plus Fatey can shoot them as well. The deldar lose mobility as an advantage in this match.
I agree. Vector strike is one of the strongest assets he has against my army. Even the helldrake can do it! and it ignores my jink saves... at least the venoms have flicker fields.
Thanks for the comments all. Pre game analysis, deployment pics and what not are now up!
I generally roll straight telepathy versus DE. Invisibility is much better than Iron Arm against all that poison. An invisible Tzeentch Prince can often defeat an entire DE Army by himself, just flying around being annoying. Fateweaver's beam is also a fantastic boat killer. Shoot it through three boats, and Flickering Fire one of them.
Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE)
2013/10/21 21:49:06
Subject: Deamon FateCircus! - vs Urien's Coven 1750 - Objectives - Army Pics,Lists & Deplymnt up!
The tournament parameters state you must write the disciplines onto your list that you are rolling on. So there is less of a chance to tailor them. Its a bit harder that way, also, you pick your warlord trait.
Those venoms were definitely mvp. Unfortunately those talos horrendous deaths were pretty much a guarantee in this match up. Too bad you weren't able to get more shooting in with them at least with their tlsc's. Oh well they died a noble horribly gruesome death
Well played sir!
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings.
2013/10/22 02:25:27
Subject: Deamon FateCircus! - vs Urien's Coven 1750 - Objectives - Army Pics,Lists & Deplymnt up!
SkaredCast wrote: The tournament parameters state you must write the disciplines onto your list that you are rolling on. So there is less of a chance to tailor them. Its a bit harder that way, also, you pick your warlord trait.
So they decided randomly rolling for powers wasn't enough of a handicap? Sillyness. I'm going to run a tournament where you have to roll for ALL wargear. "Sorry, I know you wanted a meltagun in that squad, but you rolled for a power sword instead"
That said, well played on the game. Target Priority is absolutely essential versus Daemons
Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE)
2013/10/22 04:24:30
Subject: Deamon FateCircus! - vs Urien's Coven 1750 - Objectives - Completed, all done!
SkaredCast wrote: The tournament parameters state you must write the disciplines onto your list that you are rolling on. So there is less of a chance to tailor them. Its a bit harder that way, also, you pick your warlord trait.
So they decided randomly rolling for powers wasn't enough of a handicap? Sillyness. I'm going to run a tournament where you have to roll for ALL wargear. "Sorry, I know you wanted a meltagun in that squad, but you rolled for a power sword instead"
That said, well played on the game. Target Priority is absolutely essential versus Daemons
This isn't such a stretch. You used to need to provide your powers on your list and that was when you had a short list to choose from. Now you roll, but having access to multiple tables still lets you cherry pick primaris powers for example, which I don't think was RAI. When reading how to play a game in the rules they tell us how to play a pick up game not a series of games in a tournament setting, most events aren't running straight book missions either so I don't see how this is any different.
This message was edited 1 time. Last update was at 2013/10/22 15:14:46
Those venoms were definitely mvp. Unfortunately those talos horrendous deaths were pretty much a guarantee in this match up. Too bad you weren't able to get more shooting in with them at least with their tlsc's. Oh well they died a noble horribly gruesome death
Well played sir!
They did shoot a lot at the DP's with their twin linked cannons while they could to try and ground the deamons. And they did gain me first blood... so they did well and their deaths were managable.
Spoiler:
So they decided randomly rolling for powers wasn't enough of a handicap? Sillyness. I'm going to run a tournament where you have to roll for ALL wargear. "Sorry, I know you wanted a meltagun in that squad, but you rolled for a power sword instead"
That said, well played on the game. Target Priority is absolutely essential versus Daemons
Its more to save time... and to have to build things into the list as a tactic... makes it harder.
Thanks, yeah ive played the army a few times so I know what to shoot and what not to shoot.
Spoiler:
This isn't such a stretch. You used to need to provide your powers on your list and that was when you had a short list to choose from. Now you roll, but having access to multiple tables still lets you cherry pick primaris powers for example, which I don't think was RAI. When reading how to play a game in the rules they tell us how to play a pick up game not a series of games in a tournament setting, most events aren't running straight book missions either so I don't see how this is any different.
Agreed.
Spoiler:
I knew you would pull it off! good show mate!
Thanks! Im glad you rooted for me.
Spoiler:
Thanks for this great report
Thanks for voting, reading and commenting.
Spoiler:
I loved this one!
Yeah? What did you like the most?
Spoiler:
Great Battle Report! I really enjoy the old school posts and pics! Also it was a great game. Thanks!
Thanks! Yeah, i thought i would do both to appeal to all sorts of readers and gamers! (some people dont like video reps)
Thanks for the votes, comments and what not. Quick question to those reading. Are there any matchups you would like me to cover at all? I have two more batreps a rematch vs Ultramarines, but with drop pods and against a whitescar and eldar alliance.
The covens run is nearing its end. Get your ideas in!