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Regular Nobz 'eavy or Cybork?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Nasty Nob





United States

I'm determined to assemble some regular nobz for a trukk unit.

Which save do you like better, the cybork or the 'eavy?

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

4+ is kinda pointless since unless its on common troops (like Firewarriors) its going to ALWAYS get pen'd. Take the invul if you dont have points for both.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Mekboy on Kustom Deth Kopta




take the cybork first, and a pain boy for a second chance.

Then play hide the wounds to keep the most models on the table.

 
   
Made in au
Sister Vastly Superior






Always Cybork, the only time nobs should have 4+ is when they are on bikes.

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I have a KickStarter problem. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Or you have a random ~40pts to dump for some reason. Orks are one of the codexes where the little 5-10pt upgrades are only auto-take or pointless lol....'eavy armor at least does SOMETHING while ammo runts or TL shootas do gak.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Nasty Nob





United States

 Vineheart01 wrote:
Or you have a random ~40pts to dump for some reason. Orks are one of the codexes where the little 5-10pt upgrades are only auto-take or pointless lol....'eavy armor at least does SOMETHING while ammo runts or TL shootas do gak.


Woah woah woah, easy on the ammo runtz vineheart. I got some gak on my mind and I don't want discouraged dice syndrome.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

With the exception of SAG meks or artillery ammo runts are pointless....i wouldnt even take them on anything else at 1pt a pop let alone 3

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Nasty Nob





United States

 Vineheart01 wrote:
With the exception of SAG meks or artillery ammo runts are pointless....i wouldnt even take them on anything else at 1pt a pop let alone 3


I'm going ammo runts for kombi rokkitz.. I'm determined to score some rear av 10 in the shooting phase and then assault transports contents.

Getting TL even for one turn on av 10 with say 9 kombi rokkits makes the damage go from 2.5 hp and 30.556% explosion results to 4.1 hp and 45% destruction chance. If the transport has a cover save its 2.7 hp and 33% explosion roughly.

This message was edited 2 times. Last update was at 2013/10/21 03:21:45


I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Executing Exarch





The Twilight Zone

Second the 5++. Way better than the 4+ unless you just have the extra points to dump. Take bikes if you want em to have a 4+(and even then take 5++).

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
 
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