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![[Post New]](/s/i/i.gif) 2013/10/21 09:20:38
Subject: Chaos Army list
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Fresh-Faced New User
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i have a chaos space marine list that i would be looking to buy. any comments and crit would be appreciated. please be aware, this list is based mostly on what i think looks good, as well as how it does on the table. it is not meant to make my opponent flip the table from an overload of cheese.
HQ
Chaos Lord with Mark of Nurgle, Bike and the black mace - 145
Sorceror - 60
Elites
5 chaos Terminators with mark of khorne, icon of wrath, 4 combi-flamers and a heavy flamer - 222
10 noise marines with icon of excess, 9 sonic blasters, a blastmaster and a doom siren - 314
Troops
7 Plague Marines with a meltagun, plasma gun, veterans of the long war, gift of mutation. these will be riding in a metal box with a combi-bolter - 245
10 chaos space marines with mark of nurgle, plasma gun, autocannon. also riding in a metal box with combi-bolter - 230
Fast Attack
Heldrake with Baleflamer - 170
Heldrake with autocannon- 170
Heavy Support
forgefiend with three ectoplasm cannons - 200
Maulerfiend - 125
Vindicator - 120
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![[Post New]](/s/i/i.gif) 2013/10/21 11:56:50
Subject: Chaos Army list
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Guard Heavy Weapon Crewman
HAHAHAHAHA-NO
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HQ is insane but forgefien is way better W/ autocannons
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I am obviously a genius. Wether good or evil, well, that all depends on what I had for breakfast.
http://www.johnstons.org/roy/comics/farside/fs09.gif
Copy paste that URL
Arcsquad12: a Burrito is not an orgy.
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![[Post New]](/s/i/i.gif) 2013/10/21 13:00:38
Subject: Chaos Army list
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Nurgle Predator Driver with an Infestation
Brantford, Ontario
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I like it, Maybe try out a Sorcerer of Slaneesh and keep em with your noise marines for good buffs.
I perfer Forgefiends with Autocannons i find the plasma always scatter and miss, But if you face alot of TEQ then by all means. Id maybe try and run 2 Troops of Plagues instead of regular marines.
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Iron Warriors |
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![[Post New]](/s/i/i.gif) 2013/10/21 13:20:50
Subject: Chaos Army list
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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Black Mace is better on Demon Princes, and NM weapons shouldn't be mixed
Vindicator really needs a TL Bolter.
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This message was edited 1 time. Last update was at 2013/10/21 13:21:23
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![[Post New]](/s/i/i.gif) 2013/10/21 13:58:18
Subject: Re:Chaos Army list
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Quick-fingered Warlord Moderatus
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I know you said you're not worried about this list being super competitive, but I see it probably struggling more than you might like even in a casual game. What is your over-all plan for running it? To me, it looks like you're going with a medium to short ranged firepower list where everything kind of runs up to mid-board as quickly as possible and camps. If that's the case then you might want to take a look at support and redundancy.
Your Lord needs support. He has nothing to run with (ie Spawn, cultists, other bikers) but is built to hit the enemy in the face. As it is now, he will likely be blown away before he gets there or tar-pitted when he does. I would suggest either a screening force if Spawn or other bikers.
Ditto the Sorcerer. Where does he go in this list? If he's just chilling on foot in this army he will get left behind quickly and won't be contributing much to the fight.
Terminators are good depending on your plan for using them. I would maybe drop an upgrade or two (to make them cheaper) and use them for backfield suicide shinnanigans.
The Noise Marines are a good compliment to this list as once they get to mid-field they can help pin advancing enemy troops. They probably need a Rhino though to run with your troops choices, and, as someone else said, I wouldn't mix the weapons.
Your troops choices are fine but you probably need more of them at this level. I would also drop the combi-bolters from the Rhinos and if you can find the points maybe try Havoc launchers on them or run them bare bones. I would also consider giving your Sorcerer MoN and running him with the PMs.
Helldrakes - ALWAYS BALEFLAMERS! lol
For your Heavy support - One vindi is almost never worth it. The CSM Heavys almost all work better with redundancy. So I would take multiple Vindis (which will support your list well) or multiple FFs, OR multiple MFs.
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2013/10/22 05:39:33
Subject: Re:Chaos Army list
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Fresh-Faced New User
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Updated list
HQ
Lord with mark of nurgle, bike and black mace - 145
Elites
5 terminators with mark of tzeentch - 182
10 noise marines in box with nine sonic blasters and a blastmaster. Box has combi bolters and havox launcher. Also has icon of excess - 307
Troops
Two squads of seven plague marines. Each squad has a plasma and melta gun, riding around in a box with havoc launcher and combi bolters - 257 each
Fast attack
Two heldrakes with baleflamer - 170 each
3 bikers with mark of nurgle, plasma and meltagun - 113
Heavy support
Two forgefiends with two autocannons and an ectoplasm cannon - 200 each
Any more problems that can be pointed out would be appreciated
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![[Post New]](/s/i/i.gif) 2013/10/22 09:07:43
Subject: Re:Chaos Army list
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Huge Hierodule
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dbeat16 wrote:Updated list
HQ
Lord with mark of nurgle, bike and black mace - 145
Elites
5 terminators with mark of tzeentch - 182
10 noise marines in box with nine sonic blasters and a blastmaster. Box has combi bolters and havox launcher. Also has icon of excess - 307 You do know the FAQ allows you to take 2 blastmasters in a 10 man squad ?
Troops
Two squads of seven plague marines. Each squad has a plasma and melta gun, riding around in a box with havoc launcher and combi bolters - 257 each
Fast attack
Two heldrakes with baleflamer - 170 each
3 bikers with mark of nurgle, plasma and meltagun - 113 Dump these and take spawn x 5 w/ MoN
Heavy support
Two forgefiends with two autocannons and an ectoplasm cannon - 200 each Dump 25pt over heat cannon and put the points into the spawn.
Any more problems that can be pointed out would be appreciated
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was censored by the ministry of truth |
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![[Post New]](/s/i/i.gif) 2013/10/22 09:18:51
Subject: Re:Chaos Army list
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Been Around the Block
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Main thing that is standing out to me is that you have over 500 points in tryouts with only 14 actual bodies (since the metal boxes can't score). I would rib the rhinos bare, put the meltas and plasmas in the same unit so they are more focused (don't want to waste plasma shots when the melta oas trying to take out high av). Then find 100 points and take some cultists for more scoring.
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![[Post New]](/s/i/i.gif) 2013/10/22 13:48:16
Subject: Re:Chaos Army list
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Quick-fingered Warlord Moderatus
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This new list looks WAY better. I would agree with the above though that if you can find the points for it, maybe try to squeeze at least one more troops selection in. Doesn't have to be anything spectacular or earth shattering. It could just be a squad of bare bones cultists to go to ground and objective camp somewhere. Otherwise this is starting to shape up I think.
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2013/10/23 21:53:08
Subject: Re:Chaos Army list
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Fresh-Faced New User
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Another updated list
HQ
Chaos lord on bike with MoN and black mace - 145
Elites
5 terminators - 157
10 noise marines with icon, 8 sonic blasters, 2 blastmasters, gift of mutation and a box - 339
Troops
7 plague marines with 2 plasma guns in a box - 233
7 plague marines with 2 meltaguns in a box - 243
10 cultists - 50
Fast attack
2 heldrakes with baleflamers - 170 each
4 spawn with MoN - 144
Heavy support
2 forgefiends - 175
Thankyou for all your input, it has been very useful
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![[Post New]](/s/i/i.gif) 2013/10/23 22:48:48
Subject: Re:Chaos Army list
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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HQ Chaos lord on bike with MoN and black mace - 145 -- its been said but know that you are taking an on the cheap version of the legendary 265 pt black mace daemon prince of Tzeentch. Your delivery system, using Look Out Sir, actually makes this hammer force more durable than a prince, but for a few more points. (145 + 144). Usually Hammer units are taken for their overwhelming offensive power, while they are only given the defense they need to survive getting into CC. You have a surplus of defense here in this hammer squad, which is why id take a DP, but the choice is up to you of course. Just my preference and reasoning. This will work just fine. Elites 5 terminators - 157 -- termicide I assume, always a good tactic. Give them all power axes and consider giving them combi-plasmas or combi-meltas for that alpha strike 10 noise marines with icon, 8 sonic blasters, 2 blastmasters, gift of mutation and a box - 339 -- id lose the GoM, use those points elsewhere if you can, otherwise its a very scary shooty midfield unit. I like. Troops 7 plague marines with 2 plasma guns in a box - 233 -- id add a combi-plasma to the champion and maybe even a mounted combi-plasma on the rhino. Turbo up the board and rapid fire. 7 plague marines with 2 meltaguns in a box - 243 -- im hesitant to take meltas on foot soldiers, even if you put them in a rhino. consider raptors or bikers to take these, or forget them and use lascannons for anti vehicle. Plasma is usually the way to go with PMs 10 cultists - 50 -- good, use them to hold that backfield objective Fast attack 2 heldrakes with baleflamers - 170 each -- yush 4 spawn with MoN - 144 -- delivery system, its good. I like Heavy support 2 forgefiends - 175 -- I don't like them but they do a good job at infantry control with the pinning, and they have decent firepower. I dont take them because the CSM codex has nasty HQs like DPs and Typhus and other units like Heldrakes to wipe out infantry. With this in mind, id suggest havocs predators or obliterators for backfield fire support, with the intent of taking out threats to your hammer force and afterwards defending the midfield your cheese marines have taken
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This message was edited 2 times. Last update was at 2013/10/23 22:51:56
"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2013/10/23 23:09:06
Subject: Re:Chaos Army list
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Brain-Dead Zombie of Nurgle
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So...
as has been stated before, I don't really like forgefiends because you already have lots of anti infantry via heldrakes and the like, so i'd consider dropping them and adding in a tri-lascannon pred or two if you can get them in, depending on the meta in your area (I run into a LOT of vehicles so multiple lascannon shots is always useful)
If you can afford it, at only 25 points the dimensional key is pretty neat. Especially if you can get your lord into combat quickly enough to get it's effect before your termies drop in, so they won't scatter. The difficult/dangerous terrain within 12 can also mess up your opponents and keep things in range. ((I've even had a dangerous terrain deal the killing blow to a few vehicles...))
I always like the versatility of taking an aegis w/ quad gun and dropping my cultists on it, and if you get an objective mission, drop it behind the aegis so they can claim it.
Spawn are good for ablative wounds on the lord, but with no armor save you'll need to try to keep them in cover if you can't get them into CC.
Termies haven't really done well in my local meta so I don't normally take them.
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![[Post New]](/s/i/i.gif) 2013/10/24 08:52:06
Subject: Re:Chaos Army list
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Fresh-Faced New User
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thanks for all the replies, they have been very helpful. i swear this list is evolving as fast as a tyranid!!
HQ
Chaos lord on bike with MoN, Black Mace and dimensional key - 170
Elites
5 Terminators - 157
10 noise marines with icon, 8 sonic blasters and 2 blastmasters, all in a box - 329
Troops
2 groups of 7 plague marines, each with 2 plasma guns. both in a box - 233 each
10 cultists - 50
Fast Attack
2 heldrakes with baleflamers - 170 each
4 spawn with MoN - 144
Heavy Support
2 Predators with 3 lascannons - 140 each
obliterator - 70
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![[Post New]](/s/i/i.gif) 2013/10/24 17:02:42
Subject: Re:Chaos Army list
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Brain-Dead Zombie of Nurgle
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I'd also consider putting the sigil of corruption on your lord since he doesn't have an invul save unless he gets terminator armor, the sigil gives him a 4++ for 25 pts.
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