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Made in us
Dakka Veteran






Western Massachusetts

I haven't been this excited about a new game in a long time. I ordered the level 3 deal direct and even though It's going to cost a bit more in shipping, I figure there's a chance that I'll get it sooner than if I ordered via Brigade (I could be wrong, but I don't think so) and I really want to see this asap.

- Jay

   
Made in us
[DCM]
-






-

Not like it matters, of that it is important, but can you imagine how much more they would've pulled in via an actual Kickstarter campaign?

I'm really looking forward to this one too - but I might just have to settle for a 'rules' only pledge at this point.

Funds are too tight!

   
Made in gb
Indescriminate Explicator





Northern Ireland

From Facebook!

The Nickstarter is over £20K!! That means the Large Construct is available to order. What are the next Spend Goals, we'll announce that tomorrow.



I couldn't imagine a Necromancer with a Construct spell would want to mess about with hammer and nails, and bits of sacking, like the Enchanters would. So we've made the nastier Wizards a flesh Golem for their Construct spell. He'll come free to every Level three and above Wizard if we hit the next Spend Goal.



   
Made in us
Fixture of Dakka






Looking forward to seeing that second plastic sprue.

"The Omnissiah is my Moderati" 
   
Made in us
[DCM]
-






-

Any hints on what the second plastic sprue will have on it, and at what level it unlocks?

   
Made in us
Fixture of Dakka






 Alpharius wrote:
Any hints on what the second plastic sprue will have on it, and at what level it unlocks?


Supposed to be revealed once it hit 20k, I'm assuming it's what will be shown tomorrow. No idea what it is.

"The Omnissiah is my Moderati" 
   
Made in us
[DCM]
-






-

Where are they announcing all the latest news?

The Nickstarter page?

Facebook?

Something else?

   
Made in us
Fixture of Dakka






 Alpharius wrote:
Where are they announcing all the latest news?

The Nickstarter page?

Facebook?

Something else?


Facebook it seems.

I just come on here, Robertsminis is usually on top of things!

"The Omnissiah is my Moderati" 
   
Made in gb
Indescriminate Explicator





Northern Ireland

I just steal everything from Nickbook...err.. I mean Facebook. North Star also do Twitter, for those who like to tweet!
   
Made in us
Using Inks and Washes





San Francisco, CA

 RobertsMinis wrote:
They are meant to scale with and be compatible with FireForge games foot troops.


Apologies for my ignorance, but are those GW sized figs, or more true scale?

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
[DCM]
-






-

Good question!

I'm not sure we've seen any proper scale shots/comparisons with other manufacturers miniatures though.

I'd bet they're not as 'heroic' as GW's stuff, but not quite 'true 28mm' either.

Also, weren't we supposed to know the next goal by now?

And the details on the next plastic sprue too?!?

   
Made in us
Fixture of Dakka






Next goal revealed today.

It's still "today" in the UK for another 10 1/2 hours.

"The Omnissiah is my Moderati" 
   
Made in us
[DCM]
-






-

 Alex C wrote:
Next goal revealed today.

It's still "today" in the UK for another 10 1/2 hours.


"Today" is half over in the UK - time to get moving already!

North Star has linked to a nice review of FROSTGRAVE on their FB page though:

http://thegaragegamers.blogspot.co.uk/2015/05/frostgrave-fantasy-wargames-in-frozen_25.html

Monday, 25 May 2015
Frostgrave Fantasy wargames in the frozen city Osprey Games by Joseph A McCullouch Review
Today we are taking a look at Frostgrave, a new game from Osprey Games written by Joseph McCulloch. Osprey games you say? who are they? I am sure you all have heard of Osprey publishing, they produce fantastic historical books full of great pictures and detail. Now they are expanding the gaming arm, and have a rather nice and growing selection of wargame rules, which is pretty useful as you can find a book to go along with any their historical sets nicely, take a little look at them here.

So what is Frostgrave about? well Osprey say....

Amidst the frozen ruins of an ancient city, wizards battle in the hopes of discovering the treasures of a fallen empire. In this fantasy skirmish wargame, each player takes on the role of a wizard from one of ten schools of magic, and builds his band of followers. The wizard's apprentice will usually accompany his master, and more than a dozen other henchman types are available for hire, from lowly thugs to heavily armoured knights and stealthy thieves. Wizards can expand their magical knowledge by unlocking ancient secrets and may learn up to 80 different spells. While individual games of Frostgrave are quick and can easily be played in an hour or two, it is by connecting them into an ongoing campaign that players will find the most enjoyment. The scenarios given in the book are merely the beginning of the limitless adventures that can be found amidst the ruins of the Frozen City.

So lets take a look at the book itself, its hardback, full colour glossy pages, full of beautiful artwork, and a fantastic front cover, not a rulebook to be ashamed of that's for sure, Ospreys great production is apparent through out the book.

At its core, its a fantasy skirmish warband game. The closest I can imagine it to is my old favourite Mordheim. You pick a wizard, and a warband, and go completing scenarios in a campaign gaining upgrades and funds to spend on gear to improve your warband. That is it at a basic. Does it do it better then Mordheim? stay with us to find out!


There is no index, but a solid table of contents. And so far unlike a lot of books I have found it easy enough to navigate via that as it is very well laid out.

The game can be played on a table from 2x2 to 4x4, which is good, as it can be played on tables. It does recommend nice dense scenery.

The first thing you will need to do to create your warband to play is create your wizard. He is your representative on the table top, and is free to create in warband cost. There are 10 different schools of magic to choose from, all varied, and encompassing many classic archetypes, such as the witch, witchdoctor, elementalist, necromancer, chronomancer, enchanter, illusionist, summoner and more. Each school of magic has 3 other schools considered aligned to it, 5 schools neutral to it, and 3 opposed to it.

When you construct your wizard you can pick 3 spells from your own school, one from each of your aligned schools, and 2 from neutral schools.

Each school has 8 spells, so with these combinations, you can come up with something tailor made to your style, and the chances are no to wizards will ever be the same.

You have a certain amount to spend when setting up your warband, you can spend it on an apprentice to add more magical firepower, which is a suggestion I agree with strongly! Then there is a selection of other troop types, War Hounds, thugs, thieves, trackers, Knights, Barbarians, and many more. So many in fact you can even theme your warband. The way weapons are defined in this, and the types of soldiers you can hire mean you can use many of your existing models to play this game in no time at all. Keep with us for an article all about building your warband coming soon.


The game uses a D20 system, which is different for this sort of game, and I like it, adds more variables in.

During each turn we have phases, first we roll for initiative. Each player roles a dice, highest has initiative and is the primary player for the turn. Then we have a series of phases in order, Wizard, Apprentice, Soldier, creatures (yes random creatures stalk the ruins of the city)

The wizard gets to go first, he is the focus of the warband after all, you can activate him and up to 3 soldiers within 3" of him. Then the secondary player does the same.

The apprentice phase is the same as above, primary player first, then secondary player.

Then the soldier phase you can activate any of your soldiers that have not gone yet, and the same with the secondary player.

When activated each figure can do 2 actions. move and move, move and fight, shoot and move,


There is the normal expected actions, jumping, climbing (and falling)
Models have a few stats to keep a track of..... usually the higher they are the better. movement, expressed in inches, Fight which is a 0 or a number with a plus, +2, +3 etc. Shooting, which is the same sort. Armour which is a number again, willpower which is a plus number, and health.

The stats are simple to follow, you do not have to remember any tables to hit or wound or anything like that. It is all dealt with in one dice roll. Lets take an example.....

In a fight both figures roll a d20 and add their fight value to it. So we have a Thug who has a fight of +2 against a Knight who has a fight of +4 The thug roles a 6 on his d20 and adds his fight to that for a total of 10. The Knight rolls a 12 and adds his fight for a total of 16. The knight has more so he wins. The Knight then subtracts the thugs armour from the Knights total roll. The thug has an armour of 10 so takes 6 damage from his health.

Shooting works in the same way, though with modifiers for cover. I like to think of it as the opponents ability to hide or dodge against the archers aim. It is a nice change to the roll to hit, roll to wound technique, as the higher you roll to hit, the more damage it can potentially do implying a more accurate shot.

There is a nice rule about rolling natural 20s for critical hits doing double damage which can lead to great story telling moments!

Its a simple yet elegant system when used, and keeps the game fast and frantic. Weapons can alter the effects adding a plus or a minus depending.

There are rules for when a model is reduced to 4 wounds or less and is considered wounded. they have a minus 2 to all rolls, and can only do one action. A nice touch.

Being all about the Wizards spellcasting is an important part of the game, and with the amount of spells it should be! Casting works in the same way, roll a d20, if you get equal or more then the casting value it goes off. If you roll less bad things can happen! depending on the amount you fail by you can damage yourself. You can also empower and boost your spells by swapping a health for a number to boost, q health for a 1 on the dice roll etc, so if you fail you can spend health to get it off. I imagine the wizard straining hard to control the magical energies.

There is treasure to collect in the streets, dictated by the scenarios, and creatures roam the ruins too making the fights not just against the enemy warband. I like that it adds something else to think about.

The normal winner of a standard game is the last warband standing, and all treasure and experience gets dished out for the campaign phase to upgrade your characters and spend on goodies.

The campaign is one of the best parts of this game, following your wizard and his soldiers through their adventures in the ruined city.

In a campaign game when your soldiers and heroes reach 0 health in battle they are out of action, and you roll on the charts at the end to see if they live, are wounded, or fully recover. Permanent injuries can continue through the whole campaign, like smashed toes, blind in an eye, psychological scars, all sorts of things that add to your character, and all gained with a story.

Certain activities in battle grant your wizard experience that he can spend. Every 100 points of experience give him a level, and for each level he reaches he can increase a stat, fight, willpower, shoot, or health. he can also improve a known spell making it easier to cast, or learn a new one, again adding to the customisation of your wizard, you can make him adept at spells he knows, or a walking spellbook full of spells for each situation.

When you find treasure in the game world it can be gold, that is spent on upgrades and men, or perhaps something else, an artefact like a Grimoire, a potion, or a magic weapon or item. There is a nice detailed section in the book on all the items you can find.

You can spend your gold on new recruits, or upgrade gear in between battles. Or your base. Yes you actually get a base of operations, you pick between a selection and each one gives you a specific bonus. You can then add upgrades to your base that provide all sorts of in game bonuses for you and your warband. As the campaign progresses you can improve your base to provide all sorts of goodies.

There are 10 scenarios in the book, you roll at the start of the game to see which one you will play. The book covers any special rules and set ups for each scenarios and the rewards available, with a nice bit of backstory behind each one.

There is also a large bestiary in the book for random encounters which features an impressive array of creatures. Skeletons, rats, wolves, zombies, bears, trolls, demons, so many different types of creatures all adding the potential to mess up your day.

At the back of the book is a set of spell cards, and the roster sheets. These can also be downloaded from the Osprey site.

All in all this book contains everything you need to build your warband, play a long campaign and have a great time with it. Its a fantastic looking book, the artwork is beautiful, and it is full of stunning painted models from the northstar range created from this game take a look here and would be a fine addition to any gaming shelf. However, the game contained in this book looks far too good for it to just sit on your shelf, it has an elegant play system, that is simple to grasp but with all the combinations available hard to master, and a deep campaign system to keep you and your group gaming for a long time. The rules are clear and well written, and the book follows a logical path making it easy to read and simple to refer to. I can not recommend this game highly enough, it gives enough details about the city, but not the world to allow all sorts of great combinations of models to be used in it, create and theme your own warband and wizard to your taste. Tailor him specifically from many combinations to your own tastes.

Mordheim has always been my go to skirmish campaign game, and nothing has come close in all its time. Frostgrave however topples it! and with the promise of more expansions to come it looks to become THE fantasy skirmish campaign game, and rightly so. Osprey and Joseph McCullough have put great work into this. Go to Osprey and get your pre order here It is a must have for any fantasy gamer.

The King is dead, long live the King!

Stay with us here for more articles on Frostgrave.


Check out the link for lots of nice pictures!

This message was edited 1 time. Last update was at 2015/06/02 13:21:29


   
Made in us
Fixture of Dakka






 Alpharius wrote:
 Alex C wrote:
Next goal revealed today.

It's still "today" in the UK for another 10 1/2 hours.


"Today" is half over in the UK - time to get moving already!


Maybe they take the Mantic approach and by "today" they mean 11:59pm

"The Omnissiah is my Moderati" 
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

I'm starting to get the feeling Alpharius is keen on this.

I myself may have spent a hundred or so on terrain just for this...

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in us
[DCM]
-






-

You think?

This game is perfect for me these days - small scale skirmish and campaign based?

Hell yeah!

EDIT:

Total is now over £21K - and still no update!!!

This message was edited 1 time. Last update was at 2015/06/02 16:56:54


   
Made in us
Fixture of Dakka






They really need to put out the next goal before Alph implodes.

"The Omnissiah is my Moderati" 
   
Made in us
[DCM]
-






-

Yes, I would appreciate that.

Plus there's not much 'today' left for them!

   
Made in us
Brigadier General






Chicago

I've been watching this game from a distance for some time now. I've been extremely happy with the other Osprey Wargames I've purchased and though I'm a dedicated Song of Blades and Heroes player, this will probably come my way at some point.

Unfortunately for the nickstarter, I'll probably just grab it at my FLGS or Amazon as I've already got enough random fantasy characters and henchmen minis to to keep me going for a long time.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in us
[DCM]
-






-

So...

Yesterday is gone, and tomorrow is today - anyone have any updates on the new spend goal and/or the new plastic sprue?

New Preview Pics:

Armor Treasure Rack


Plastics:




Two specialist Frostgrave Soldiers we haven't made in metal are the Treasure Hunter and the Ranger. That's because we knew you could make both of them from the plastic Frostgrave Soldier box set. Kev has been playing with the test frame figures, and here they are!



This message was edited 1 time. Last update was at 2015/06/03 18:20:47


   
Made in us
Fixture of Dakka






Wow, they're really dropping the ball on this next reveal.

Sad.

"The Omnissiah is my Moderati" 
   
Made in us
[DCM]
-






-

They're active enough on Facebook too.

Odd...

   
Made in gb
Decrepit Dakkanaut




UK

I suspect it means something they were promised has not been done on time (like perhaps the first test shots of another sprue), but they've now been promised 'soon'

so no update till it's done

 
   
Made in gb
Regular Dakkanaut





Hey guys,

The next spend goal is coming soon.There has been some back and forth between me, Osprey, and North Star to get it sorted. Hopefully, everyone will like it.

As far as I know, the second box of plastics will not be part of this campaign. They are being designed to work in conjunction with the first supplement.
   
Made in us
Fixture of Dakka






Thanks for the info!

"The Omnissiah is my Moderati" 
   
Made in us
[DCM]
-






-

Indeed - thanks for the update!

Now that I know the second box of plastics isn't coming this time around, I can figure out what I'm going to spend...this time around!


Automatically Appended Next Post:
Also:



Osprey Games wrote:

We can now reveal the final author list for 'Frostgrave: Tales of the Frozen City! In no particular order - Jonathan Green, Ben Counter, Sarah Newton, Graeme Davis, David A McIntee, Matt Ward, M Harold Page, Mark Latham, M J Dougherty, Karen McCullough, & Duncan Molloy.


Some...interesting (!) names on there!

This message was edited 1 time. Last update was at 2015/06/04 20:29:10


   
Made in us
Using Inks and Washes





San Francisco, CA

Can't wait for the update... And this game!

Finally I'll have a use for my thousands of dollars of dwarvenite Dwarven Forge dungeon and cavern tiles... They're gonna make some sweet ruined city boards!

I play...

Sigh.

Who am I kidding? I only paint these days... 
   
Made in us
[DCM]
-






-

No new spend goal yet, as far as I can tell...

More pics though!



   
Made in us
Fixture of Dakka






Matt Ward?

Interesting...

This message was edited 1 time. Last update was at 2015/06/05 13:50:19


"The Omnissiah is my Moderati" 
   
Made in gb
Indescriminate Explicator





Northern Ireland

I really like the doggy.
   
 
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