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Made in us
Sinister Chaos Marine



michigan

OK Iam wondering how to run a sorcerer to just sit mid ffold and shoot out blessingsand mmaledictions. I don't plan on getting into cc if Ican help it

I play csm. Would sticking him withterminators work. Or put him in a group of plague marines in a rhino?

I guess second semi unrelated question is can i give blessings and mmaledictions to units outside a rhino ffrom inside a rhino through the fire points?

When in doubt do what seems hardest  
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller





So if your going to sit there and just camp. Give him a cultist squad. Terminators need to bebin combat and plague marines pushing forward and shooting stuff. Takibg annd holding objectives. And no. In a rhino you can only target your own unit or the rhino with psyker powers.

Inquisitor Jex wrote:
Yeah, telling people how this and that is 'garbage' and they should just throw their minis into the trash as they're not as efficient as XYZ.

 Peregrine wrote:
So the solution is to lie and pretend that certain options are effective so people will feel better?
 
   
Made in us
Member of a Lodge? I Can't Say




WI

Well, what Coyote said is an option, but I feel the Cultists are kind of a waste unless all your doing is Maledictions. All the Blessings help them, but it can really feel like a waste. I feel a mob of 10-20 plague marines camping the middle can be pretty nasty with dual plasma, but they are such a good unit that there are not a lot of Blessings that really help them. You really don't want to waste the offensive potential of Terminators. If your plan is to camp the middle with the Terminators, you will want 5-10 Terminators for the heavy weapon picks (probably reapers). The good thing is that the Blessings on the Terminators can make them into beasts and then you will /really/ want to be attacking to make use of them instead of sitting back. Problem is a big unit of Terminators and Plague Marines are pretty expensive, maybe expensive enough to only have one or the other. I think this is another reason why Coyote suggests Cultists, they are cheap. I just can't get past the fact that hey are otherwise offensively worthless.

Now, for powers and your Sorc, you have several options... Marked or Unmarked is the first option. If there is a power you want, I mean you really want this power, you go Unmarked and roll 3 times on that power to give you a 50% of getting it. If you go Marked, Slannesh has the only buff of the Chaos powers (Hysterical Frenzy) and a decent Malediction (Symphony of Pain). Nurgle has a ok Malediciction (Weapon Virus) and a good Malediction (Gift of Contagion). Tzeentch is really a shooty power, so something your not interested in. You probably will want to roll only once on the Mark powers.

Then comes the next option, the powers you want to roll on. You only get 3 choices with Biomancy, Pyromancy, and Telepathy.

Pyromancy is all shooty except for one blessing (Fire Shield), so not up your alley.

I feel Biomancy is the king, as the blessing is pretty good (Endurance) and it has a really good Malediction (Enfeeble) that has great synergy with the Nugle Gift of Contagion to rape someone's Toughness.
The problem is Endurance doesn't help Plague Marines, but is awesome for Terminators with MoN (or MoN Bikers). You will only take Biomancy if your Nurgle for the self buffs and to shoot for the Malediction, unless your not with Plague Marines. For any other God, it is pure win.

Telepathy has a good Blessing (Invisibility) and a ok Blessing (Mental Fortitude). The cool thing about Telepathy is the Maledictions powers (Dominate, Terrify, and Hallucination). The Maledictions don't really stack with the Nurgle or Slaneesh Maledictions but are a good bag of tricks. Mental Fortitude doesn't help Plague Marines at all (they are already Fearless), but isn't bad if your with a non-Fearless unit (Terminators/Cultists). Invisibility is the real win power, but there are plenty of things out there that ignore cover saves and to make the most of it, you /want/ to get into CC with the Target. The value of Invisibility really depends if it is against a list that has troubles with Cover saves or not. For example a triple Helldrake CSM list will not care at all, while Orks will be screwed 9 out of 10 times

I think Slaneesh is a better choice over Nurgle for a guy that sits back in a squad of kitted out Noise Marines and buffs his own unit and throws a few Maledictions on the enemy, but it depends on the unit your with. You might roll powers that would be awesome on Terminators but you don't have any or you have to change your deployment tactic because you were going to DS them in but your Sorc does not have Terminator armor. It just sucks it is a random roll, and if you take a Mark it goes down from a 50% chance to get the power you want to a 33% chance. You can really end up with some dogs.

This message was edited 1 time. Last update was at 2013/11/01 08:46:50


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in eu
Executing Exarch






 BlkTom wrote:

I think Slaneesh is a better choice over Nurgle for a guy that sits back in a squad of kitted out Noise Marines and buffs his own unit and throws a few Maledictions on the enemy, but it depends on the unit your with. You might roll powers that would be awesome on Terminators but you don't have any or you have to change your deployment tactic because you were going to DS them in but your Sorc does not have Terminator armor. It just sucks it is a random roll, and if you take a Mark it goes down from a 50% chance to get the power you want to a 33% chance. You can really end up with some dogs.


I've done this - a slaanesh sorc in terminator armour, sat with a big unit of NM's casting buffs/debuffs.

I rolled the two slaanesh powers (the extra d3 table and the +st to noise marine weapons and -1 ws + -1 BS) and I got enfeeble for -1 T too.

Then I cast them on whatever my 15 man grimoire'd (3++) possessed squad were fighting that turn. It was fun for a game, but I wouldn't base an army round it

 Blacksails wrote:

Its because ordinance is still a word.
However, firing ordinance at someone isn't nearly as threatening as firing ordnance at someone.
Ordinance is a local law, or bill, or other form of legislation.
Ordnance is high caliber explosives.
No 'I' in ordnance.
Don't drown the enemy in legislation, drown them in explosives.
 
   
Made in gb
Morphing Obliterator






I am planning to run a level 3 slaanesh sorceror with slaanesh/biomancy/pyromancy powers who will sit there and buff the NM's while casting maledictions on the enemy.

The powers I will be really hoping for will be symphony of pain, endurance (for relentless) and possibly fire shield as a deterrant to anyone charging them.

The unit he will be with (at least in my 1500 list) will be 8 noise marines with sonic blasters in a dirge caster rhino.

If I eventually play bigger battles, the NM's might become a bigger unit of say 12-15.

Chaos Space Marines - Iron Warriors & Night Lords 7900pts

 
   
Made in us
Member of a Lodge? I Can't Say




WI

 rohansoldier wrote:
I am planning to run a level 3 slaanesh sorceror with slaanesh/biomancy/pyromancy powers who will sit there and buff the NM's while casting maledictions on the enemy.

The powers I will be really hoping for will be symphony of pain, endurance (for relentless) and possibly fire shield as a deterrant to anyone charging them.

The unit he will be with (at least in my 1500 list) will be 8 noise marines with sonic blasters in a dirge caster rhino.

If I eventually play bigger battles, the NM's might become a bigger unit of say 12-15.


The problem is that the Slaneesh power is you only have a 33% chance (1 out of 3) to get what you want. The other powers are a 15% chance (1 out of 6) to get what you want. You will never get what you want with those odds. Your best shot is roll twice on Biomancy or Pyromancy for a 33% shot. Besides, your probably already have FNP from a IoE, so the Endurance is only half as effective.

This message was edited 1 time. Last update was at 2013/11/01 09:26:04


Been playing 40k on and off since 89.
Armies...
Orks, Eldar, Lamentors, Pre-Heresy EC, CSM EC, and IG.  
   
Made in us
Daemonic Dreadnought





Eye of Terror

I find Sorcerers are their own best friends.

What I do is kit them out with the Sigil of Corruption and put them on bikes. The bike makes them tougher and I just move them every turn to get the jink save. I will get a host of bikes or spawn when I have the points / FOC slots available, but am happy to put them out there on their own in low point games.




   
Made in us
Sinister Chaos Marine



michigan

I plan on having the sorcerer buff other units primarily not so much the unit he's in. So a basic meat should with some survivability would be nice. He may have to move to keep in range of other unots so a little mobility is nice


Automatically Appended Next Post:
please excuse my bad grammar. auto correct is a bitch sometimes on my cell.

so is it a waste of points to have my sorcerer walking around the middle of the board casting buffs and debuffs. i dont plan on casting many on the unit with the sorcerer unless i have too.

any thoughts would be nice

This message was edited 1 time. Last update was at 2013/11/02 01:40:49


When in doubt do what seems hardest  
   
Made in us
Nurgle Predator Driver with an Infestation





MI

In my experience, Sorcerer's really need a bike to be effective. Without one, you'll find that you struggle to get range to cast all the good spells when/where you need them as they're mostly 24" or less.

I take mine unmarked on a Bike with 4 Spawn (MoN if I have points). Spawn act as good meatshields and make the unit fairly effective at counter-assaulting. Again, as you'll prolly be in mid-field in order to cast powers effectively, having a little assault protection is a solid idea.

By no means does sticking him with some Spawn make him a forward threat.. It just gives you options. You can also split the Spawn off to tar-pit/contest and let the Sorcerer ride off on his own or find a squad of Marines to hide in.

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Made in us
Sinister Chaos Marine



michigan

OK thanks

When in doubt do what seems hardest  
   
 
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