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Made in gb
Ghastly Grave Guard



Uk

Dark Eldar: 2000 points

Baron Sathonyx: 105

Haemonculus: crucible of Malediction: 80

4 Kabalite Trueborn: 4 blasters, venom with splinter cannon: 173

4 Kabalite Trueborn: 4 blasters, venom with splinter cannon: 173

5 Kabalites: blaster, raider w/ dark lance: 120

6 wracks: Liquefier, venom with splinter cannons: 130

5 Kabalites: blaster, venom: 115

5 wyches: haywire grenades, venom: 115

5 beastmasters: 7 khymerae, 6 razorwings: 234

5 beastmasters: 7 khymerae, 6 razorwings: 234

Ravager: dark lances: 115

Ravager: dark lances: 115

Allies: Eldar

Farseer: Jetbike, shard of Anaris: 155

3 jetbikes: 51

3 jetbikes: 51
: 275 points

The whole point of this list is to attempt to compete against top metalists like triptide tau and Eldar. I will have the trueborn zipping around blasting tanks to shreds with the kabalites in venoms going for positional dominance e.g grabbing and contesting objectives plus blasting tanks. The wracks are to hold objectives and the unit of 6 wi the haemy can rush the opponent with FnP and furious charge. Shattershard is to gank Deathstars like the harliestar. The ravagers provide constant firebases to wipe out heavy armour and TEQ's. the beaststars (well mini beaststars) will have the khymerae absorbing high strength firepower with their 4+ invulnerable saves (for example when charging a tau gunlne) and then will conceal the 22 rending attacks of the razorwings. There's also 39 wounds per unit so they are quite something to get through and only cost 254 points while putting out a respectable 68 attacks on the charge. One unit will contain the Barron who will provide them with a permanent 5+ save against all shooting, prevent against tarpitting by giving the unit hit and run and will be located at the front to absorb hits on his rerollable 2+ invulnerable save. Also as the two packs wil hitting simultaneously, if one takes too much damage the Baron may switch between the two at his leisure.

What do you think? Any tweaks or changes needed?


Automatically Appended Next Post:
Admittedly there is a need for more anti air but where could I fit it into this list?

15 points left over

This message was edited 14 times. Last update was at 2013/11/03 21:08:04


 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I take it you are dead set against Eldar allies? Shame, they add so much to the beast pack for so cheap. For 257pts you'd get a Farseer on jetbike with the Shard of Anaris (grants the beast pack fearless, something is benefits greatly from) and 2xunit of 3 jetbikes. Taking one roll on divination for prescience and two on telepathy means that in ridiculous amount of attacks the beast pack pumps out get re-rolls, and perhaps even invisibility. You could do this by dropping a single blasterborn unit and the unit of 3 wracks, this would be an exact point swap (within a single pt) and gives you 2 very good scoring units. Now, knowing you have your scoring covered, you could transfer one of those warrior venoms into a Ravager for better long range AT.

Alex

 
   
Made in gb
Ghastly Grave Guard



Uk

 ALEXisAWESOME wrote:
I take it you are dead set against Eldar allies? Shame, they add so much to the beast pack for so cheap. For 257pts you'd get a Farseer on jetbike with the Shard of Anaris (grants the beast pack fearless, something is benefits greatly from) and 2xunit of 3 jetbikes. Taking one roll on divination for prescience and two on telepathy means that in ridiculous amount of attacks the beast pack pumps out get re-rolls, and perhaps even invisibility. You could do this by dropping a single blasterborn unit and the unit of 3 wracks, this would be an exact point swap (within a single pt) and gives you 2 very good scoring units. Now, knowing you have your scoring covered, you could transfer one of those warrior venoms into a Ravager for better long range AT.

Alex

Nope not dead set against it in the slightest. I just simply don't have the Eldar codex. Thank you for posting that.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

Oh, sorry, Its just most pure DE lists I see are because the poster has something against allies (or in their words, 'power gaming'). Honestly its kind of sad how good eldar are right now, makes their spikey cousins look bad. But when allied, they make a great, cheese filled, army together!

Apologies, I seem to of put you 1 point over. When I said within a single point I didn't specify which way the point went, they end up costing 257pts. The easy remedy would be to drop the agonisers on the beast pack down to venom blades (With that many attacks, who needs AP?), giving you a few points to give the Haem a venom blade to or put a cannon on a jetbike squad.

So you can check yourself. Farseer on jetbike with Shard. 155pts, 3 man jetbike squad. 51pts. If you want a heads up on there rules, just ask and i'd give you a summery of what each unit does/how its armed.

This message was edited 1 time. Last update was at 2013/11/02 21:33:58


 
   
Made in gb
Ghastly Grave Guard



Uk

 ALEXisAWESOME wrote:
Oh, sorry, Its just most pure DE lists I see are because the poster has something against allies (or in their words, 'power gaming'). Honestly its kind of sad how good eldar are right now, makes their spikey cousins look bad. But when allied, they make a great, cheese filled, army together!

Apologies, I seem to of put you 1 point over. When I said within a single point I didn't specify which way the point went, they end up costing 257pts. The easy remedy would be to drop the agonisers on the beast pack down to venom blades (With that many attacks, who needs AP?), giving you a few points to give the Haem a venom blade to or put a cannon on a jetbike squad.

So you can check yourself. Farseer on jetbike with Shard. 155pts, 3 man jetbike squad. 51pts. If you want a heads up on there rules, just ask and i'd give you a summery of what each unit does/how its armed.
ah my friend but 3 wracks+venom and the trueborns+venom is 258 points so I am in fact on exactly 2000 points. To avoid annoying the mods do you think you could pm me the summary of the Eldar bikes+Farseer? Cheers man.

This message was edited 1 time. Last update was at 2013/11/02 21:43:09


 
   
Made in us
Kabalite Conscript




I ran two beast packs at feast of blades to good effect. Couple things I recommend.

1 - Since the Baron is going to be in his own squad, you need a way to make them fearless, or something close to it. I recommend putting some grisley trophies on a couple venoms/raiders to give them an extra chance. Also, the trophies let your reroll psychic tests on your farseer.

2 - I've found haywire wyches to be much more reliable at rolling over tanks than blaster kabalites. However, I also have trouble holding objectives with them. I'd consider a couple units of them, as the threat of them turboing right in your opponents face usually takes a lot of heat off your beast packs. You have a lot of blasters with the trueborn anyway.

3 - You could probably stand to drop the night shields on the ravagers. If your opponent is aiming for your DL weapons, and they can't shoot your ravagers, they're just going to shoot something else with a DL weapon in it. Night Shields helps the most on the first turn, against a lot of Tau weapons, and all of the mid-range weapons. Go all in on the NS on everything, or just leave it at home IMO.

4 - 7 Khymera isn't going to save you against a whole lot. Against mass S6/7 shooting, expect to lose nearly a whole beast pack before you get you where you want to go. Against S5 and lower shooting, mix your birds in up front. More than likely your khymera will rip through things anyway, and you'll take way less wounds to shooting.

5 - I think the Haemy is too big a tax on your army with only one unit of wracks. Drop him and bring more kabbies/wyches IMO.

This message was edited 2 times. Last update was at 2013/11/03 10:03:55


 
   
Made in gb
Ghastly Grave Guard



Uk

autopilot wrote:
I ran two beast packs at feast of blades to good effect. Couple things I recommend.

1 - Since the Baron is going to be in his own squad, you need a way to make them fearless, or something close to it. I recommend putting some grisley trophies on a couple venoms/raiders to give them an extra chance. Also, the trophies let your reroll psychic tests on your farseer.

2 - I've found haywire wyches to be much more reliable at rolling over tanks than blaster kabalites. However, I also have trouble holding objectives with them. I'd consider a couple units of them, as the threat of them turboing right in your opponents face usually takes a lot of heat off your beast packs. You have a lot of blasters with the trueborn anyway.

3 - You could probably stand to drop the night shields on the ravagers. If your opponent is aiming for your DL weapons, and they can't shoot your ravagers, they're just going to shoot something else with a DL weapon in it. Night Shields helps the most on the first turn, against a lot of Tau weapons, and all of the mid-range weapons. Go all in on the NS on everything, or just leave it at home IMO.

4 - 7 Khymera isn't going to save you against a whole lot. Against mass S6/7 shooting, expect to lose nearly a whole beast pack before you get you where you want to go. Against S5 and lower shooting, mix your birds in up front. More than likely your khymera will rip through things anyway, and you'll take way less wounds to shooting.

5 - I think the Haemy is too big a tax on your army with only one unit of wracks. Drop him and bring more kabbies/wyches IMO.
drop the wracks and one unit of Kabalites for 2 squads of wyches in venoms with haywire grenades?


Automatically Appended Next Post:
Maybe with the extra points I could add to the beaststar? More khymerae?

This message was edited 1 time. Last update was at 2013/11/03 12:59:30


 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I honestly dislike haywire wyches. They are a suicide unit, however you play it, and you need them to score. Yeah, jetbikes are amazing scoring but i'd say the warriors served him better due to giving the enemy no clear targets. All his troops where as dangerous as each other to everything, while wyches aren't a threat to infantry or MC and if they are in a position to be a threat to a vehicle then its easy to focus them down. Not to mention after an explosion the unit is practically useless, while a warrior squad that still has a blaster is still a threat.

I liked his Wrack unit, think about what this army is trying to do. Throw beasts down your throat to give his own units time to grab all the objectives, the Wracks worked well with this because they could turbo boost with the beasts forcing the enemy to deal with them. How many armies run an ADL? How many of those units can suitably destroy three threatening charges all on turn 2 (Beasts start 12, move 12, run 4. Next turn move 12 and charge 8, that's a whole boards charge range. While the Wracks can simply turbo boost). They where also threatening to the all so popular monstrous creatures running round as well as having two templates for infantry. I would personally advise against the shatter shard in favour of a wild card, the Crucible of Malediction. This is a hard counter to two of the most popular cheese armies out there, Screamer star and Jet Council. Forcing Ld tests on Ld 8 for all 4 Tzeentch heralds or 7 Warlocks is worth it in my opinion, and is a great deterrent.

I would advise against grisly trophies when you are so points tight, and would keep the beast packs how they are. I mean unless you find the points else where, they are suitably scary as they are. One unit is fearless and if you need, place 2 rolls on telepathy gunning for mental fortitude or terrify (It feels good to see Azrael's guard blob flee of the board with 30 guard left!).

Alex

 
   
Made in gb
Ghastly Grave Guard



Uk

Cutting one squad of wyches allows me to put the wracks in (on reflection I agree with the triple threat tactic) and a haemy with crucible, this also allows him to deliver it to the front lines. I usually back the shattershard as due to the messed up wound allocations with it, characters can't look out sir the hits onto their units making it a nice deathstar killer.

This message was edited 1 time. Last update was at 2013/11/03 21:08:40


 
   
 
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