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Made in gb
Discriminating Deathmark Assassin






How do you run him to get the most of his abilities?

He seems to be on a lot of competitive lists and my son has one and played it against me. I shot it to hell and it was gone. What's the trick? Spore drop it super close to enemies? What do folks do with it to get the most out of it?

THANKS!
   
Made in us
Scouting Gnoblar Trapper



Maryland

That is basically it. Spore drop it right in the middle of the army. His ability goes off, kills a bunch of guys, wounds greatly increase. And now you have a monstrous Doom hanging in your deployment zone. If the enemy doesn't move away from him during their movement phase, his ability goes off again. Pretty crazy.
   
Made in us
The Hive Mind





Yes - Doom NEEDS a pod. He's not a 90 point unit, he's a 130 point unit.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Anoka County, MN

Also, I believe his ability that causes wounds automatically does not need LoS. Someone please check this.

Fighting crime in a future time! 
   
Made in us
The Hive Mind





It's debatable.
On one hand you have no permission to allocate wounds without using the shooting rules (which require LoS).
On the other hand I don't seriously think that was intended. Ask your TO.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Sneaky Lictor






 PipeAlley wrote:
Also, I believe his ability that causes wounds automatically does not need LoS. Someone please check this.


You're correct, you do not need LoS, you get no armor saves, but you can take cover saves. Get him close as possible, its ok to be a bit ballsy with the pod, she'll arrive safely. Depending on my list I like to keep the Sx Large Template, or take pshyhic shreik for maximum lulz. In all honesty though, I'd rather have Zoanthropes or other elites to fill my slots than DoM, we have other units that do DoM job.

At the beginning of every Shooting phase,
including the foe's, every non-veh icle enemy unit within 6"
of the Doom of Malan'tai must take a Leadersh ip test on
3D6. If the test is fai led the unit suffers a single wound for
each point they failed by, with no armour saves allowed.


Nothing said about Los.

This message was edited 1 time. Last update was at 2013/11/06 14:51:13


On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Swift Swooping Hawk





Massachusetts

I believe he does not need line of sight (for his innate power) according to how i have seen it played and how my group resolves it.... also, if you read the faq and codex carefully, you get a cover save for some strange reason. Your armour is worthless... as are your invulnerable saves, but that shrubbery... thank the gods for that copse of trees... the doom surely can't suck our brains out from behind this bush!

This message was edited 1 time. Last update was at 2013/11/06 14:49:33


"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Sneaky Lictor






I believe the DoM's ability is suppose to be some sort of force/pulse effect, thats my theory on why you get a cover save anyways.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in gb
Discriminating Deathmark Assassin






Coooooooool!
   
Made in ca
Regular Dakkanaut




 Gangrel767 wrote:
I believe he does not need line of sight (for his innate power) according to how i have seen it played and how my group resolves it.... also, if you read the faq and codex carefully, you get a cover save for some strange reason. Your armour is worthless... as are your invulnerable saves, but that shrubbery... thank the gods for that copse of trees... the doom surely can't suck our brains out from behind this bush!


I think you still get Invulnerable saves, just no armor.

You need a spore, he should be coming in and using the spore as best he can for some LOS blocking from the 8+ weapons. Then all you need is hot dice, I've had an entire turn of STR 8+ shot at him and got hot 3+'s.... Doom is the single best unit for 130points in the game so long as you play him smart (aggressive).

He should look at a full turn 2 strike, I drop Doom in, hes coming @ you with 2 Carnifex's w/ devourers, a Trygon Prime, another outflanking Zone and of course a Flyrant zipping across the table. Turn 2/3 for my opponent they have to decide what to kill before I'm Nom Nom Nom all their troops.
   
Made in us
Swift Swooping Hawk





Massachusetts

Stormbreed wrote:
I think you still get Invulnerable saves, just no armor.


Oh, My error. I just think it is hilarious about the cover saves. The Doom is a mighty beast, I watched him shred a space marine army two nights ago. When he works, he wrecks armies. Especially when coupled with psychic shriek, Awesome stuff.

--------------------

I just re-read the codex entry and checked the FAQ. According to his power it says "no saves of any kind can be taken against these wounds" - wouldn't that include invulnerable saves? Heck, it would include cover saves, except there is an FAQ entry specifically concerning it. I'm not trying to start a YMDC debate, just some clarity, and opinions.

This message was edited 1 time. Last update was at 2013/11/06 15:08:50


"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Sneaky Lictor






Stormbreed wrote:
 Gangrel767 wrote:
I believe he does not need line of sight (for his innate power) according to how i have seen it played and how my group resolves it.... also, if you read the faq and codex carefully, you get a cover save for some strange reason. Your armour is worthless... as are your invulnerable saves, but that shrubbery... thank the gods for that copse of trees... the doom surely can't suck our brains out from behind this bush!


I think you still get Invulnerable saves, just no armor.

You need a spore, he should be coming in and using the spore as best he can for some LOS blocking from the 8+ weapons. Then all you need is hot dice, I've had an entire turn of STR 8+ shot at him and got hot 3+'s.... Doom is the single best unit for 130points in the game so long as you play him smart (aggressive).

He should look at a full turn 2 strike, I drop Doom in, hes coming @ you with 2 Carnifex's w/ devourers, a Trygon Prime, another outflanking Zone and of course a Flyrant zipping across the table. Turn 2/3 for my opponent they have to decide what to kill before I'm Nom Nom Nom all their troops.


I agree with this stratagy, if not the units you are accomplishing it by. NIDS should have an over load of reserves on turn two coming in by pods, along side of two Flyrants its quite awesome when it goes off.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
The Hive Mind





I have 2 Flyrants, 3 Podfexes, Doom and some Ymgarls hitting turn 2. It's lovely.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Sneaky Lictor






rigeld2 wrote:
I have 2 Flyrants, 3 Podfexes, Doom and some Ymgarls hitting turn 2. It's lovely.


3 pod zoanthropes, 1 pod dakkadfex, 5 ymgrals, 20 pod devilgants, 2 flyrants. I know how you feel.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in us
Regular Dakkanaut




Funny enough, this affects FMCs.

Imagine a LD 8 or 9 daemon FMC getting his soul sucked by the doom dropping in... The doom is really good against daemons because their leadership is so low.
   
Made in us
Sneaky Lictor






Thatguyoverthere11 wrote:
Funny enough, this affects FMCs.

Imagine a LD 8 or 9 daemon FMC getting his soul sucked by the doom dropping in... The doom is really good against daemons because their leadership is so low.


Yeah but FMC are way to fast for DoM, you could land on them once and hope you get lucky. Go for the safe bet, multiple units.

On building Tyranid army flow chart.

Do you have enough Termagaunts?
No > Add More
Yes > No you don' t > Add more
 
   
Made in gb
Infiltrating Broodlord






Our last game, against Grey Knights, those poor mareenz did OK, shot the doom to death. But the ripper tentacles splattered their warlord.

Yeah, we love turn two. We drop in doom, two dakkafexes and ymgarls on turn two , by which point the dakka-flyrant and gargoyles have just enjoyed their hors d'oeuvres.

tonight we'll try a psychic choir though.

This message was edited 1 time. Last update was at 2013/11/06 16:59:51


   
Made in ca
Regular Dakkanaut




 Gangrel767 wrote:
Stormbreed wrote:
I think you still get Invulnerable saves, just no armor.


Oh, My error. I just think it is hilarious about the cover saves. The Doom is a mighty beast, I watched him shred a space marine army two nights ago. When he works, he wrecks armies. Especially when coupled with psychic shriek, Awesome stuff.

--------------------

I just re-read the codex entry and checked the FAQ. According to his power it says "no saves of any kind can be taken against these wounds" - wouldn't that include invulnerable saves? Heck, it would include cover saves, except there is an FAQ entry specifically concerning it. I'm not trying to start a YMDC debate, just some clarity, and opinions.


Under his ability Spirit Leech it only reads "no armor saves" so Invulnerable saves still work sadly.
   
Made in us
Swift Swooping Hawk





Massachusetts

Stormbreed wrote:
 Gangrel767 wrote:
Stormbreed wrote:
I think you still get Invulnerable saves, just no armor.


Oh, My error. I just think it is hilarious about the cover saves. The Doom is a mighty beast, I watched him shred a space marine army two nights ago. When he works, he wrecks armies. Especially when coupled with psychic shriek, Awesome stuff.

--------------------

I just re-read the codex entry and checked the FAQ. According to his power it says "no saves of any kind can be taken against these wounds" - wouldn't that include invulnerable saves? Heck, it would include cover saves, except there is an FAQ entry specifically concerning it. I'm not trying to start a YMDC debate, just some clarity, and opinions.


Under his ability Spirit Leech it only reads "no armor saves" so Invulnerable saves still work sadly.


You're right I was reading cataclysm.

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
The Hive Mind





Cataclysm allows invul saves on the target, just not on Doom when it causes wounds to him.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Swift Swooping Hawk





Massachusetts

yea. that's what i mean. i misread the whole deal. sorry for confusion.

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
https://www.facebook.com/VeteransOfTheLongWar 
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

pod him in one section of enemy and same turn pod in team of venomthropes psychic shrieking everyone towards doom, never used it yet but been toying with the idea, yeah anybody that plays against it non podded is going to be raining down as much fire as possible on it

 
   
 
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